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- OS: Windows 11 (or higher) (NT 10.0) Build 22621
- GZDoom version 4.10.0
- W_Init: Init WADfiles.
- adding C:/Users/*****/Documents/GZDoom/gzdoom.pk3, 672 lumps
- adding C:/Users/*****/Documents/GZDoom/game_support.pk3, 2559 lumps
- adding ./MAIN.pk3, 3233 lumps
- adding C:/Users/*****/Documents/GZDoom/game_widescreen_gfx.pk3, 214 lumps
- adding WADs/maps/UF_Ultimate.pk3, 3485 lumps
- adding WADs/maps/DOOMTEST.wad, 8 lumps
- adding ../GitHub/LiTDoom, 28953 lumps
- adding ../GitHub/LiTDoom:titlemap.wad, 7 lumps
- adding WADs/gameplay/relighting v4.0151b.pk3, 11 lumps
- S_Init: Setting up sound.
- I_InitSound: Initializing OpenAL
- Opened device OpenAL Soft on SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
- EFX enabled
- Music "orb" not found
- I_Init: Setting up machine state.
- CPU speed: 3800 MHz
- CPU Vendor ID: AuthenticAMD
- Name: AMD Ryzen 7 5800X 8-Core Processor
- Family 25 (25), Model 33, Stepping 0
- Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
- V_Init: allocate screen.
- I_InitInput
- I_StartupMouse
- I_StartupKeyboard
- I_StartupXInput
- I_StartupRawPS2
- I_StartupDirectInputJoystick
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 2060/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 527.56 (Core profile)
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- Max. texture size: 32768
- Max. texture units: 32
- Max. varying: 124
- Max. combined shader storage blocks: 96
- Max. vertex shader storage blocks: 16
- Resolution: 1920 x 1080
- ST_Init: Init startup screen.
- Checking cmd-line parameters...
- S_InitData: Load sound definitions.
- G_ParseMapInfo: Load map definitions.
- Texman.Init: Init texture manager.
- Script warning, "C:/Users/*****/Documents/GitHub/LiTDoom/:textures.menu" line 7:
- Texture 'SURVIVAL' references itself as patch
- ParseTeamInfo: Load team definitions.
- LoadActors: Load actor definitions.
- script parsing took 1087.65 ms
- Unknown key "DA"
- R_Init: Init Doom refresh subsystem.
- DecalLibrary: Load decals.
- DistX in slider decal Drops is unsupported
- M_Init: Init menus.
- P_Init: Init Playloop state.
- ParseSBarInfo: Loading custom status bar definition.
- D_CheckNetGame: Checking network game status.
- player 1 of 1 (1 nodes)
- ----------------------------------------
- E1M1 - Transport Checkpoint
- You got the 'Mediator' M99 pistol! (slot 2)
- You shattered a weak Soul Crystal.
- You shattered a weak Soul Crystal.
- You got the 'Mediator' M99 pistol! (slot 2)
- You got the 'Mediator' M99 pistol! (slot 2)
- You got the Combat Knife! (slot 1)
- You got the Combat Knife! (slot 1)
- You picked up an empty vial made of reinforced glass.
- You got the 'Mediator' M99 pistol! (slot 2)
- You got the 'Mediator' M99 pistol! (slot 2)
- You got the 'Mediator' M99 pistol! (slot 2)
- Picked up a 9mm Pistol Magazine.
- You got the 'Mediator' M99 pistol! (slot 2)
- You got the 'Mediator' M99 pistol! (slot 2)
- Picked up a 7.62mm Rifle Magazine.
- You picked up a modular Armor Shard.
- You shattered a dim, Soul-less Crystal.
- You shattered a dim, Soul-less Crystal.
- You picked up a modular Armor Shard.
- You picked up an empty vial made of reinforced glass.
- You shattered a Soul Crystal.
- You shattered a Soul Crystal.
- You shattered a weak Soul Crystal.
- You shattered a Soul Crystal.
- You shattered a weak Soul Crystal.
- You shattered a weak Soul Crystal.
- You shattered a weak Soul Crystal.
- You shattered a weak Soul Crystal.
- You shattered a weak Soul Crystal.
- You shattered a weak Soul Crystal.
- You got some RIFLE parts. (1/3)
- You got some SMG parts. (1/2)
- You got the 'Mediator' M99 pistol! (slot 2)
- You got the 'Mediator' M99 pistol! (slot 2)
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