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- // Auto reconstructed from vtable block @ 0x0064D420
- // from "engine.dylib", by ida_vtables.idc
- 0 CRender::FrameBegin(void)
- 1 CRender::FrameEnd(void)
- 2 CRender::ViewSetupVis(bool,int,Vector const*)
- 3 CRender::ViewDrawFade(unsigned char *,IMaterial *,bool)
- 4 CRender::DrawSceneBegin(void)
- 5 CRender::DrawSceneEnd(void)
- 6 CRender::CreateWorldList(void)
- 7 CRender::BuildWorldLists_Epilogue(IWorldRenderList *,WorldListInfo_t *,bool)
- 8 CRender::BuildWorldLists(IWorldRenderList *,WorldListInfo_t *,int,VisOverrideData_t const*,bool,float *)
- 9 CRender::DrawWorldLists(IMatRenderContext *,IWorldRenderList *,unsigned long,float)
- 10 CRender::ViewOrigin(void)
- 11 CRender::ViewAngles(void)
- 12 CRender::ViewGetCurrent(void)
- 13 CRender::ViewMatrix(void)
- 14 CRender::WorldToScreenMatrix(void)
- 15 CRender::GetFramerate(void)
- 16 CRender::GetZNear(void)
- 17 CRender::GetZFar(void)
- 18 CRender::GetFov(void)
- 19 CRender::GetFovY(void)
- 20 CRender::GetFovViewmodel(void)
- 21 CRender::ClipTransform(Vector const&,Vector*)
- 22 CRender::ScreenTransform(Vector const&,Vector*)
- 23 CRender::Push3DView(IMatRenderContext *,CViewSetup const&,int,ITexture *,VPlane *)
- 24 CRender::Push3DView(IMatRenderContext *,CViewSetup const&,int,ITexture *,VPlane *,ITexture *)
- 25 CRender::Push2DView(IMatRenderContext *,CViewSetup const&,int,ITexture *,VPlane *)
- 26 CRender::PopView(IMatRenderContext *,VPlane *)
- 27 CRender::SetMainView(Vector const&,QAngle const&)
- 28 CRender::ViewSetupVisEx(bool,int,Vector const*,unsigned int &)
- 29 CRender::OverrideViewFrustum(VPlane *)
- 30 CRender::UpdateBrushModelLightmap(model_t *,IClientRenderable *)
- 31 CRender::BeginUpdateLightmaps(void)
- 32 CRender::EndUpdateLightmaps(void)
- 33 CRender::InLightmapUpdate(void)const
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