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CRender

Oct 8th, 2014
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  1. // Auto reconstructed from vtable block @ 0x0064D420
  2. // from "engine.dylib", by ida_vtables.idc
  3. 0 CRender::FrameBegin(void)
  4. 1 CRender::FrameEnd(void)
  5. 2 CRender::ViewSetupVis(bool,int,Vector const*)
  6. 3 CRender::ViewDrawFade(unsigned char *,IMaterial *,bool)
  7. 4 CRender::DrawSceneBegin(void)
  8. 5 CRender::DrawSceneEnd(void)
  9. 6 CRender::CreateWorldList(void)
  10. 7 CRender::BuildWorldLists_Epilogue(IWorldRenderList *,WorldListInfo_t *,bool)
  11. 8 CRender::BuildWorldLists(IWorldRenderList *,WorldListInfo_t *,int,VisOverrideData_t const*,bool,float *)
  12. 9 CRender::DrawWorldLists(IMatRenderContext *,IWorldRenderList *,unsigned long,float)
  13. 10 CRender::ViewOrigin(void)
  14. 11 CRender::ViewAngles(void)
  15. 12 CRender::ViewGetCurrent(void)
  16. 13 CRender::ViewMatrix(void)
  17. 14 CRender::WorldToScreenMatrix(void)
  18. 15 CRender::GetFramerate(void)
  19. 16 CRender::GetZNear(void)
  20. 17 CRender::GetZFar(void)
  21. 18 CRender::GetFov(void)
  22. 19 CRender::GetFovY(void)
  23. 20 CRender::GetFovViewmodel(void)
  24. 21 CRender::ClipTransform(Vector const&,Vector*)
  25. 22 CRender::ScreenTransform(Vector const&,Vector*)
  26. 23 CRender::Push3DView(IMatRenderContext *,CViewSetup const&,int,ITexture *,VPlane *)
  27. 24 CRender::Push3DView(IMatRenderContext *,CViewSetup const&,int,ITexture *,VPlane *,ITexture *)
  28. 25 CRender::Push2DView(IMatRenderContext *,CViewSetup const&,int,ITexture *,VPlane *)
  29. 26 CRender::PopView(IMatRenderContext *,VPlane *)
  30. 27 CRender::SetMainView(Vector const&,QAngle const&)
  31. 28 CRender::ViewSetupVisEx(bool,int,Vector const*,unsigned int &)
  32. 29 CRender::OverrideViewFrustum(VPlane *)
  33. 30 CRender::UpdateBrushModelLightmap(model_t *,IClientRenderable *)
  34. 31 CRender::BeginUpdateLightmaps(void)
  35. 32 CRender::EndUpdateLightmaps(void)
  36. 33 CRender::InLightmapUpdate(void)const
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