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Jun 30th, 2014
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C++ 0.72 KB | None | 0 0
  1. void Game::render()
  2. {
  3.     window.clear();
  4.  
  5.     //this rebuilds the terrain vertex array
  6.     if (!mapObj.tmap.load(mapObj.tmap.getTileSet(),
  7.                           sf::Vector2u(64, 64),
  8.                           mapObj.getTerrainType(),
  9.                           mapObj.getMapWidth(),
  10.                           mapObj.getMapHeight()));
  11.  
  12.     //this rebuilds the npc vertex array
  13.     if (!mapObj.tmap.load(mapObj.tmap.getTileSet(),
  14.                           sf::Vector2u(64, 64),
  15.                           mapObj.getNpcType(),
  16.                           mapObj.getMapWidth(),
  17.                           mapObj.getMapHeight()));
  18.  
  19.     window.draw(mapObj.tmap);
  20.     window.draw(mapObj.nmap);
  21.     window.display();
  22. }
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