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  1. #
  2. # Advanced configuration
  3. #
  4. # For advanced users only! There is no need to change anything here.
  5. #
  6. # You can customize almost every aspect of every skill here.
  7. # Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
  8. # Configure at what level you get better with certain abilities.
  9. #
  10. #####
  11. #
  12. # Settings for the Skills
  13. ###
  14. Skills:
  15. General:
  16. # This setting will determine when the length of every ability gets longer with 1 second
  17. Ability_IncreaseLevel: 1
  18. # This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
  19. Ability_EnchantBuff: 1
  20. #
  21. # Settings for Acrobatics
  22. ###
  23. Acrobatics:
  24. # Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
  25. # Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
  26. # Dodge_DamageModifer: Dodge damage will be divided by this modifier
  27. Dodge_ChanceMax: 10.0
  28. Dodge_MaxBonusLevel: 800
  29. Dodge_DamageModifier: 1
  30. # Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
  31. # Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
  32. # Roll_DamageThreshold: The max damage a player can negate with a roll
  33. Roll_ChanceMax: 100.0
  34. Roll_MaxBonusLevel: 1000
  35. Roll_DamageThreshold: 7
  36. # GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
  37. # GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
  38. # GracefulRoll_DamageThreshold: The max damage a player can negate with a graceful roll
  39. # GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls
  40. GracefulRoll_ChanceMax: 100.0
  41. GracefulRoll_MaxBonusLevel: 500
  42. GracefulRoll_DamageThreshold: 14
  43. GracefulRoll_SuccessModifier: 1
  44. # Amount of experience for performing a dodge, roll or fall
  45. Dodge_XP_Modifier: 110
  46. Roll_XP_Modifier: 80
  47. Fall_XP_Modifier: 110
  48. #
  49. # Settings for Archery
  50. ###
  51. Archery:
  52. # SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
  53. # SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
  54. # SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
  55. SkillShot_IncreaseLevel: 50
  56. SkillShot_IncreasePercentage: 0.1
  57. SkillShot_MaxBonus: 1.0
  58. # Daze_MaxChance: Maximum chance of causing daze to opponents
  59. # Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
  60. # Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
  61. Daze_MaxChance: 50.0
  62. Daze_MaxBonusLevel: 1000
  63. Daze_Modifier: 4
  64. # Retrieve_MaxChance: Maximum chance or retrieving arrows
  65. # Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
  66. Retrieve_MaxChance: 100.0
  67. Retrieve_MaxBonusLevel: 1000
  68. #
  69. # Settings for Axes
  70. ###
  71. Axes:
  72. # DamageIncrease_MaxBonus: Maximum bonus damage
  73. # DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
  74. DamageIncrease_MaxBonus: 4
  75. DamageIncrease_MaxBonusLevel: 100
  76. # AxesCritical_MaxChance: Maximum chance of causing a critical hit
  77. # AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
  78. AxesCritical_MaxChance: 37.5
  79. AxesCritical_MaxBonusLevel: 750
  80. # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
  81. AxesCritical_PVP_Modifier: 1.5
  82. AxesCritical_PVE_Modifier: 1.0
  83. # GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
  84. # GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
  85. # GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
  86. GreaterImpact_Chance: 15.0
  87. GreaterImpact_KnockbackModifier: 1.5
  88. GreaterImpact_BonusDamage: 1
  89. # ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
  90. # ArmorImpact_Chance: Chance of hitting with ArmorImpact
  91. # ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
  92. ArmorImpact_IncreaseLevel: 50
  93. ArmorImpact_Chance: 15.0
  94. ArmorImpact_MaxPercentageDurabilityDamage: 10.0
  95. # SkullSplitter_DamageModifier: Damage will get divided by this modifier
  96. SkullSplitter_DamageModifier: 1
  97. #
  98. # Settings for Fishing
  99. ###
  100. Fishing:
  101. # Shake_UnlockLevel: Fishing level when the Shake ability unlocks
  102. Shake_UnlockLevel: 150
  103. Shake_Chance:
  104. Rank_1: 40
  105. Rank_3: 55
  106. Rank_4: 60
  107. Rank_5: 75
  108. Rank_2: 40
  109. #VanillaXPBoost: Vanilla XP gained from fishing is mutliplied by these values.
  110. VanillaXPBoost:
  111. Rank_1: 1
  112. Rank_3: 3
  113. Rank_4: 4
  114. Rank_5: 5
  115. Rank_2: 2
  116. # Tiers
  117. Tier_Levels:
  118. Tier1: 100
  119. Tier3: 400
  120. Tier4: 600
  121. Tier5: 800
  122. Tier2: 200
  123. # MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
  124. MagicHunter_Multiplier: 5
  125. # This determines when Fisherman's Diet adds extra hunger recovery to food
  126. Fisherman_Diet_RankChange: 100
  127. #
  128. # Settings for Herbalism
  129. ###
  130. Herbalism:
  131. # This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
  132. Farmer_Diet_RankChange: 100
  133. # GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
  134. # GreenThumb_ChanceMax: Maximum chance of GreenThumb
  135. # GreenThumb_MaxBonusLevel: On this level, GreenThumb chance will be GreenThumb_ChanceMax
  136. GreenThumb_StageChange: 100
  137. GreenThumb_ChanceMax: 100.0
  138. GreenThumb_MaxBonusLevel: 1500
  139. # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
  140. # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
  141. DoubleDrops_ChanceMax: 100.0
  142. DoubleDrops_MaxBonusLevel: 1000
  143. # HylianLuck_ChanceMax: Maximum chance of Hylian Luck
  144. # HylianLuck_MaxBonusLevel: On this level, Hylian Luck chance will be HylianLuck_ChanceMax
  145. HylianLuck_ChanceMax: 10.0
  146. HylianLuck_MaxBonusLevel: 1000
  147. # ShroomThumb_ChanceMax: Maximum chance of ShroomThumb
  148. # ShroomThumb_MaxBonusLevel: On this level, ShroomThumb chance will be ShroomThumb_ChanceMax
  149. ShroomThumb_ChanceMax: 50.0
  150. ShroomThumb_MaxBonusLevel: 1500
  151. #
  152. # Settings for Mining
  153. ###
  154. Mining:
  155. DoubleDrops_ChanceMax: 100
  156. DoubleDrops_MaxBonusLevel: 1000
  157. # BlastMining_Rank: BlastMining rank unlocks
  158. BlastMining_Rank1: 150
  159. BlastMining_Rank3: 375
  160. BlastMining_Rank4: 500
  161. BlastMining_Rank5: 615
  162. BlastMining_Rank6: 750
  163. BlastMining_Rank7: 875
  164. BlastMining_Rank8: 1000
  165. # BlastDamageDecrease_Rank: % of damage reduced from TNT explosions
  166. BlastDamageDecrease_Rank1: 0.0
  167. BlastDamageDecrease_Rank3: 0.0
  168. BlastDamageDecrease_Rank4: 15.0
  169. BlastDamageDecrease_Rank5: 15.0
  170. BlastDamageDecrease_Rank6: 50.0
  171. BlastDamageDecrease_Rank7: 50.0
  172. BlastDamageDecrease_Rank8: 100.0
  173. # OreBonus_Rank: % of extra ores received when Blast Mining
  174. OreBonus_Rank1: 40.0
  175. OreBonus_Rank3: 45.0
  176. OreBonus_Rank4: 50.0
  177. OreBonus_Rank5: 55.0
  178. OreBonus_Rank6: 60.0
  179. OreBonus_Rank7: 65.0
  180. OreBonus_Rank8: 70.0
  181. # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
  182. DebrisReduction_Rank1: 10.0
  183. DebrisReduction_Rank3: 30.0
  184. DebrisReduction_Rank4: 30.0
  185. DebrisReduction_Rank5: 30.0
  186. DebrisReduction_Rank6: 30.0
  187. DebrisReduction_Rank7: 30.0
  188. DebrisReduction_Rank8: 30.0
  189. # DropMultiplier_Rank: # of times each ore will drop
  190. DropMultiplier_Rank1: 1
  191. DropMultiplier_Rank3: 1
  192. DropMultiplier_Rank4: 1
  193. DropMultiplier_Rank5: 1
  194. DropMultiplier_Rank6: 1
  195. DropMultiplier_Rank7: 3
  196. DropMultiplier_Rank8: 3
  197. # BlastRadiusModifier_Rank: Increases the blast radius by this amount
  198. BlastRadiusModifier_Rank1: 1.0
  199. BlastRadiusModifier_Rank3: 1.0
  200. BlastRadiusModifier_Rank4: 1.0
  201. BlastRadiusModifier_Rank5: 3.0
  202. BlastRadiusModifier_Rank6: 3.0
  203. BlastRadiusModifier_Rank7: 4.0
  204. BlastRadiusModifier_Rank8: 4.0
  205. OreBonus_Rank2: 40.0
  206. BlastMining_Rank2: 250
  207. BlastDamageDecrease_Rank2: 0.0
  208. DebrisReduction_Rank2: 20.0
  209. DropMultiplier_Rank2: 1
  210. BlastRadiusModifier_Rank2: 1.0
  211. #
  212. # Settings for Repair
  213. ###
  214. Repair:
  215. # RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
  216. # RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
  217. RepairMastery_MaxBonusPercentage: 100.0
  218. RepairMastery_MaxBonusLevel: 1000
  219. # SuperRepair_ChanceMax: Maximum chance of Super Repair
  220. # SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
  221. SuperRepair_ChanceMax: 100.0
  222. SuperRepair_MaxBonusLevel: 1000
  223. # Salvage_UnlockLevel: Level when Salvage become available
  224. Salvage_UnlockLevel: 600
  225. Arcane_Forging:
  226. May_Lose_Enchants: true
  227. Rank_Levels:
  228. Rank_1: 150
  229. Rank_3: 500
  230. Rank_4: 750
  231. Rank_2: 250
  232. Keep_Enchants:
  233. Chance:
  234. Rank_4: 40
  235. Rank_3: 30
  236. Rank_1: 10
  237. Rank_2: 20
  238. Downgrades:
  239. Enabled: true
  240. Chance:
  241. Rank_4: 15
  242. Rank_3: 15
  243. Rank_1: 75
  244. Rank_2: 50
  245. #
  246. # Settings for Smelting
  247. ###
  248. Smelting:
  249. # FuelEfficiency_Multiplier: The furnace burn time will be multiplied by this value.
  250. # FuelEfficiency_MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
  251. FuelEfficiency_Multiplier: 3.0
  252. FuelEfficiency_MaxBonusLevel: 1000
  253. # SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt
  254. # SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
  255. SecondSmelt_MaxBonusChance: 100
  256. SecondSmelt_MaxBonusLevel: 1000
  257. # FluxMining_UnlockLevel: Level when Flux Mining becomes available
  258. # FluxMining_Chance: Chance for Flux Mining to activate
  259. FluxMining_UnlockLevel: 150
  260. FluxMining_Chance: 33.0
  261. # These are the levels at which each progressive level of Vanilla XP Boost unlocks.
  262. VanillaXPBoost_Rank1Level: 300
  263. VanillaXPBoost_Rank3Level: 500
  264. VanillaXPBoost_Rank4Level: 700
  265. VanillaXPBoost_Rank5Level: 900
  266. # These are the multipliers for each rank.
  267. VanillaXPBoost_Rank1Multiplier: 3
  268. VanillaXPBoost_Rank3Multiplier: 4
  269. VanillaXPBoost_Rank4Multiplier: 5
  270. VanillaXPBoost_Rank5Multiplier: 6
  271. VanillaXPBoost_Rank2Multiplier: 3
  272. VanillaXPBoost_Rank2Level: 300
  273. #
  274. # Settings for Swords
  275. ###
  276. Swords:
  277. # Bleed_ChanceMax: Maximum chance of triggering bleeding
  278. # Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
  279. Bleed_ChanceMax: 10
  280. Bleed_MaxBonusLevel: 100
  281. # These settings determine how long the Bleeding effect lasts
  282. Bleed_MaxTicks: 1
  283. Bleed_BaseTicks: 1
  284. # Counter_ChanceMax: Maximum chance of triggering a counter attack
  285. # Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
  286. Counter_ChanceMax: 10.0
  287. Counter_MaxBonusLevel: 100
  288. # Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
  289. Counter_DamageModifier: 1
  290. # SerratedStrikes_DamageModifier: Damage will get divided by this modifier
  291. # SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
  292. SerratedStrikes_DamageModifier: 1
  293. SerratedStrikes_BleedTicks: 1
  294. #
  295. # Settings for Taming
  296. ###
  297. Taming:
  298. # Gore_ChanceMax: Maximum chance of triggering gore
  299. # Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
  300. Gore_ChanceMax: 100.0
  301. Gore_MaxBonusLevel: 1000
  302. # Gore_BleedTicks: Determines the length of the bleeding effect
  303. # Gore_Modifier: Damage will get multiplied by this modifier
  304. Gore_BleedTicks: 1
  305. Gore_Modifier: 1
  306. # FastFood_UnlockLevel: Level when FastFood unlocks
  307. # FastFood_Chance: The chance for wolves to heal hp when inflicting damage
  308. FastFood_UnlockLevel: 50
  309. FastFood_Chance: 50.0
  310. # EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
  311. EnvironmentallyAware_UnlockLevel: 100
  312. # ThickFur_UnlockLevel: Level when ThickFur unlocks
  313. # ThickFur_Modifier: Damage will get divided by this modifier
  314. ThickFur_UnlockLevel: 150
  315. ThickFur_Modifier: 1
  316. # HolyHound_UnlockLevel: Level when HolyHound unlocks
  317. HolyHound_UnlockLevel: 375
  318. # ShockProof_UnlockLevel: Level when ShockProof unlocks
  319. # ShockProof_Modifier: Damage will get divided by this modifier
  320. ShockProof_UnlockLevel: 500
  321. ShockProof_Modifier: 6
  322. # SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
  323. # SharpenedClaws_Bonus: This bonus will get added to the damage caused
  324. SharpenedClaws_UnlockLevel: 750
  325. SharpenedClaws_Bonus: 1
  326. #
  327. # Settings for Unarmed
  328. ###
  329. Unarmed:
  330. # Disarm_ChanceMax: Maximum chance of disarming other players
  331. # Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
  332. Disarm_ChanceMax: 33.0
  333. Disarm_MaxBonusLevel: 1000
  334. # Deflect_ChanceMax: Maximum chance of deflecting arrows
  335. # Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
  336. Deflect_ChanceMax: 50.0
  337. Deflect_MaxBonusLevel: 1000
  338. # IronGrip_ChanceMax: Maximum chance of preventing being disarmed
  339. # IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
  340. IronGrip_ChanceMax: 100.0
  341. IronGrip_MaxBonusLevel: 1000
  342. # IronArm_BonusMax: Maximum bonus damage for unarmed
  343. # IronArm_IncreaseLevel: Bonus damage increases every increase level
  344. IronArm_BonusMax: 8
  345. IronArm_IncreaseLevel: 50
  346. #
  347. # Settings for Woodcutting
  348. ###
  349. Woodcutting:
  350. # LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
  351. LeafBlower_UnlockLevel: 100
  352. DoubleDrops_ChanceMax: 100.0
  353. DoubleDrops_MaxBonusLevel: 1000
  354. Spout:
  355. #
  356. # Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
  357. ###
  358. Notifications:
  359. Tier1: 400
  360. Tier3: 600
  361. Tier4: 800
  362. Tier2: 400
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