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- Solidroids, Dragonroid, Warriorroid, Fusion Spell, and manga Spells/Traps, Kiteroid
- Emergency Roid Fusion
- Quick-Play
- Mills the roids for the Fusion, but destroyed during the End Phase
- Einroid
- Machine/EARTH/Level 1/ATK 200/DEF 1800 (Tuner)
- You can discard 1 card; add 1 "roid" monster from your Deck or GY to your hand. If this card is sent to the GY: You can send 1 “roid” card from your Deck to the GY. You can only use each effect of "Einroid" once per turn.
- Zweiroid
- Machine/EARTH/Level 2/ATK 700/DEF 1700
- (Quick Effect): You can discard 1 card; switch the original ATK and DEF of all face-up monsters currently on the field until the end of this turn. If this card is sent to the GY: All "roid" monsters you currently control gain 700 ATK until the end of this turn. You can only use each effect of "Zweiroid" once per turn.
- Handtrap, need to control a roid monster
- Warrioroid
- Machine/WIND/Level 8/ATK 2800/DEF 2800
- Becomes a Warrior monster while on the field or in the GY. When an attack is declared involving a "roid" monster you control: You can Special Summon this card from your hand, then apply 1 of these effects.
- * Activate 1 "Power Bond" directly from your hand or Deck.
- * 1 other "roid" monster you control gains ATK equal to its original DEF until the end of this turn.
- You can only use this effect of “Warrioroid” once per turn.
- Dragonroid
- Machine/WIND/Level 8/ATK 2900/DEF 1000
- Becomes a Dragon monster while on the field or in the GY. A Machine monster equipped with this card gains ATK equal to its original DEF, also it is unaffected by your opponent's card effects. You can only use each of the following effects of “Dragonroid” once per turn.
- * You can discard this card; immediately after this effects resolves, Normal Summon 1 Machine monster.
- * If a “roid” monster(s) is Normal or Special Summoned, while this card is in your GY, even during the Damage Step: You can target 1 of those monsters; Special Summon this card to your opponent’s field in Defense Positon, and if you do, that target gains 1000 ATK.
- Roid Synchro that can treat roid monsters as Tuner monsters? Level 7 like Steam Gyroid?
- Wind Gyroid
- Level 7 (Tuner itself)
- Treats any non-WIND “roid” monster as the Tuner for its Synchro Summon
- Reduce Level by 1 to Summon a “roid” monster from GY, or maybe QE mutual destructon at cost of 1 Level.
- Destruction effect, if destroyed by Roid effect ir opponent, can Special Summon 1 from Extra Deck
- Protection effect to protect from one pop a turn
- non-Tuner
- Also, if equipped to a Machine monster, doubles its original ATK
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