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spidey_v6

area 47

Sep 27th, 2019
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  1. -- Farewell Infortality.
  2. -- Version: 2.82
  3. -- Instances:
  4. local Area47GUI = Instance.new("ScreenGui")
  5. local Main = Instance.new("Frame")
  6. local UnlimitedAmmo = Instance.new("TextButton")
  7. local Noclip = Instance.new("TextButton")
  8. local Speed = Instance.new("TextButton")
  9. local Btools = Instance.new("TextButton")
  10. local Frame = Instance.new("Frame")
  11. local Credits = Instance.new("TextLabel")
  12. local Close = Instance.new("TextButton")
  13. local Frame_2 = Instance.new("Frame")
  14. local Admin = Instance.new("TextButton")
  15. local RemoveAllDoors = Instance.new("TextButton")
  16. local ESP = Instance.new("TextButton")
  17. local Aimbot = Instance.new("TextButton")
  18. local Frame_3 = Instance.new("Frame")
  19. local Title = Instance.new("TextLabel")
  20. local ScrollingFrame = Instance.new("ScrollingFrame")
  21. local EmergencyTP = Instance.new("TextButton")
  22. local Outside = Instance.new("TextButton")
  23. local Prison = Instance.new("TextButton")
  24. local Sector1 = Instance.new("TextButton")
  25. local Sector3 = Instance.new("TextButton")
  26. local Sector4 = Instance.new("TextButton")
  27. local ShyGuy = Instance.new("TextButton")
  28. local Warhead = Instance.new("TextButton")
  29. local TextLabel = Instance.new("TextLabel")
  30. local OpenMain = Instance.new("Frame")
  31. local Open = Instance.new("TextButton")
  32. --Properties:
  33. Area47GUI.Name = "Area 47 GUI"
  34. Area47GUI.Parent = game.CoreGui
  35. Area47GUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  36.  
  37. Main.Name = "Main"
  38. Main.Parent = Area47GUI
  39. Main.BackgroundColor3 = Color3.new(0, 0, 0)
  40. Main.BackgroundTransparency = 0.30000001192093
  41. Main.BorderColor3 = Color3.new(0, 0, 0)
  42. Main.BorderSizePixel = 0
  43. Main.Position = UDim2.new(0.00732064433, 0, 0.00737100746, 0)
  44. Main.Size = UDim2.new(0, 396, 0, 356)
  45. Main.Visible = false
  46. Main.Draggable = true
  47.  
  48. UnlimitedAmmo.Name = "Unlimited Ammo"
  49. UnlimitedAmmo.Parent = Main
  50. UnlimitedAmmo.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  51. UnlimitedAmmo.BackgroundTransparency = 0.60000002384186
  52. UnlimitedAmmo.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  53. UnlimitedAmmo.Position = UDim2.new(0.0412876643, 0, 0.408099324, 0)
  54. UnlimitedAmmo.Size = UDim2.new(0, 148, 0, 36)
  55. UnlimitedAmmo.Font = Enum.Font.SourceSans
  56. UnlimitedAmmo.Text = "Unlimited Ammo"
  57. UnlimitedAmmo.TextColor3 = Color3.new(0, 0, 0)
  58. UnlimitedAmmo.TextSize = 14
  59. UnlimitedAmmo.MouseButton1Down:connect(function()
  60. local player = game:GetService('Players').LocalPlayer; local char = player.Character; local bag = player.Backpack; local AAD = true;
  61.  
  62. local function giveammo()
  63. for i,v in pairs(bag:GetDescendants()) do
  64. if v:IsA('NumberValue') then
  65. if v.Name == "Ammo" or v.Name == "Clip" then
  66. v.Value = math.huge
  67. end
  68. end
  69. end
  70. end
  71.  
  72.  
  73. giveammo()
  74. end)
  75.  
  76. Noclip.Name = "Noclip"
  77. Noclip.Parent = Main
  78. Noclip.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  79. Noclip.BackgroundTransparency = 0.60000002384186
  80. Noclip.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  81. Noclip.Position = UDim2.new(0.0433715656, 0, 0.55020237, 0)
  82. Noclip.Size = UDim2.new(0, 148, 0, 34)
  83. Noclip.Font = Enum.Font.SourceSans
  84. Noclip.Text = "Noclip"
  85. Noclip.TextColor3 = Color3.new(0, 0, 0)
  86. Noclip.TextSize = 14
  87. Noclip.MouseButton1Down:connect(function()
  88. noclip = false
  89. game:GetService('RunService').Stepped:connect(function()
  90. if noclip then
  91. game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
  92. end
  93. end)
  94. plr = game.Players.LocalPlayer
  95. mouse = plr:GetMouse()
  96. mouse.KeyDown:connect(function(key)
  97.  
  98. if key == "e" then
  99. noclip = not noclip
  100. game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
  101. end
  102. end)
  103. print('Loaded')
  104. print('Press "E" to noclip')
  105. end)
  106.  
  107. Speed.Name = "Speed"
  108. Speed.Parent = Main
  109. Speed.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  110. Speed.BackgroundTransparency = 0.60000002384186
  111. Speed.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  112. Speed.Position = UDim2.new(0.535802662, 0, 0.55020237, 0)
  113. Speed.Size = UDim2.new(0, 148, 0, 33)
  114. Speed.Font = Enum.Font.SourceSans
  115. Speed.Text = "Speed"
  116. Speed.TextColor3 = Color3.new(0, 0, 0)
  117. Speed.TextSize = 14
  118. Speed.MouseButton1Down:connect(function()
  119. game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 50
  120. end)
  121.  
  122. Btools.Name = "Btools"
  123. Btools.Parent = Main
  124. Btools.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  125. Btools.BackgroundTransparency = 0.60000002384186
  126. Btools.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  127. Btools.Position = UDim2.new(0.0436860099, 0, 0.269139826, 0)
  128. Btools.Size = UDim2.new(0, 148, 0, 35)
  129. Btools.Font = Enum.Font.SourceSans
  130. Btools.Text = "Btools"
  131. Btools.TextColor3 = Color3.new(0, 0, 0)
  132. Btools.TextSize = 14
  133. Btools.MouseButton1Down:connect(function()
  134. loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
  135. end)
  136.  
  137. Frame.Parent = Main
  138. Frame.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  139. Frame.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  140. Frame.Position = UDim2.new(0.00542006828, 0, 0.853054941, 0)
  141. Frame.Size = UDim2.new(0, 388, 0, 50)
  142.  
  143. Credits.Name = "Credits"
  144. Credits.Parent = Frame
  145. Credits.BackgroundColor3 = Color3.new(0, 0, 0)
  146. Credits.BackgroundTransparency = 1
  147. Credits.Position = UDim2.new(0.110928349, 0, 0.107134968, 0)
  148. Credits.Size = UDim2.new(0, 290, 0, 38)
  149. Credits.Font = Enum.Font.Antique
  150. Credits.Text = "Made by: insanes321 (All Scripts go to their rightfull owners)"
  151. Credits.TextColor3 = Color3.new(0, 0, 0)
  152. Credits.TextScaled = true
  153. Credits.TextSize = 14
  154. Credits.TextWrapped = true
  155.  
  156. Close.Name = "Close"
  157. Close.Parent = Frame
  158. Close.BackgroundColor3 = Color3.new(0.266667, 0.266667, 0.266667)
  159. Close.BackgroundTransparency = 1
  160. Close.BorderColor3 = Color3.new(0.266667, 0.266667, 0.266667)
  161. Close.Position = UDim2.new(-0.00231190445, 0, 0.384947121, 0)
  162. Close.Size = UDim2.new(0, 46, 0, 33)
  163. Close.Font = Enum.Font.SourceSans
  164. Close.Text = "X"
  165. Close.TextColor3 = Color3.new(0, 0, 0)
  166. Close.TextScaled = true
  167. Close.TextSize = 14
  168. Close.TextWrapped = true
  169. Close.MouseButton1Down:connect(function()
  170. OpenMain.Visible = true
  171. Main.Visible = false
  172. end)
  173.  
  174. Frame_2.Parent = Main
  175. Frame_2.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  176. Frame_2.BackgroundTransparency = 0.20000000298023
  177. Frame_2.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  178. Frame_2.Position = UDim2.new(0.00542006828, 0, 0.00104851136, 0)
  179. Frame_2.Size = UDim2.new(0, 385, 0, 64)
  180.  
  181. Admin.Name = "Admin"
  182. Admin.Parent = Main
  183. Admin.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  184. Admin.BackgroundTransparency = 0.60000002384186
  185. Admin.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  186. Admin.Position = UDim2.new(0.535802662, 0, 0.269139826, 0)
  187. Admin.Size = UDim2.new(0, 148, 0, 34)
  188. Admin.Font = Enum.Font.SourceSans
  189. Admin.Text = "Admin"
  190. Admin.TextColor3 = Color3.new(0, 0, 0)
  191. Admin.TextSize = 14
  192. Admin.MouseButton1Down:connect(function()
  193. loadstring(game:HttpGet(('https://pastebin.com/raw/tzTXmYf2'),true))()
  194. end)
  195.  
  196. RemoveAllDoors.Name = "Remove All Doors"
  197. RemoveAllDoors.Parent = Main
  198. RemoveAllDoors.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  199. RemoveAllDoors.BackgroundTransparency = 0.60000002384186
  200. RemoveAllDoors.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  201. RemoveAllDoors.Position = UDim2.new(0.0433715656, 0, 0.68554312, 0)
  202. RemoveAllDoors.Size = UDim2.new(0, 148, 0, 36)
  203. RemoveAllDoors.Font = Enum.Font.SourceSans
  204. RemoveAllDoors.Text = "Remove All Doors"
  205. RemoveAllDoors.TextColor3 = Color3.new(0, 0, 0)
  206. RemoveAllDoors.TextSize = 14
  207. RemoveAllDoors.MouseButton1Down:connect(function()
  208. local doorspath = game.workspace.DOORS:GetChildren()
  209.  
  210. for i,v in pairs(doorspath) do
  211. if v.Name == "SMALLDOOR" then
  212. v:Destroy()
  213. end
  214. end
  215.  
  216. local doorspath = game.workspace.DOORS:GetChildren()
  217.  
  218. for i,v in pairs(doorspath) do
  219. if v.Name == "GATES" then
  220. v:Destroy()
  221. end
  222. end
  223. end)
  224.  
  225. ESP.Name = "ESP"
  226. ESP.Parent = Main
  227. ESP.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  228. ESP.BackgroundTransparency = 0.60000002384186
  229. ESP.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  230. ESP.Position = UDim2.new(0.534255981, 0, 0.408099324, 0)
  231. ESP.Size = UDim2.new(0, 148, 0, 34)
  232. ESP.Font = Enum.Font.SourceSans
  233. ESP.Text = "ESP"
  234. ESP.TextColor3 = Color3.new(0, 0, 0)
  235. ESP.TextSize = 14
  236. ESP.MouseButton1Down:connect(function()
  237. -- -----------------------------------
  238. -- ___ _ _ _ --
  239. -- / __| ___| |_| |_(_)_ _ __ _ ___--
  240. -- \__ \/ -_) _| _| | ' \/ _` (_-<--
  241. -- |___/\___|\__|\__|_|_||_\__, /__/--
  242. -- |___/ --
  243. -- -----------------------------------
  244. -- -----------------------------------
  245. ALLYCOLOR = {0,255,255} --//Color of the ESP of people on the same team
  246. ENEMYCOLOR = {255,0,0} --//Color of the ESP of people on NOT the same team
  247. TRANSPARENCY = 0.5 --//Transparency of the ESP
  248. HEALTHBAR_ACTIVATED = true --//Renders the Healthbar
  249. --
  250. --
  251.  
  252. -- !!!Don't Change Anything Below Here Unless You Know What You're Doing!!!
  253.  
  254. function createFlex()
  255. -- -----------------------------------------------------------------------------------
  256. --[VARIABLES] //Changing may result in Errors!
  257. players = game:GetService("Players") --//Required for PF
  258. faces = {"Front","Back","Bottom","Left","Right","Top"} --//Every possible Enum face
  259. currentPlayer = nil --//Used for the Team-Check
  260. lplayer = players.LocalPlayer --//The LocalPlayer
  261. -- -----------------------------------------------------------------------------------
  262. players.PlayerAdded:Connect(function(p)
  263. currentPlayer = p
  264. p.CharacterAdded:Connect(function(character) --//For when a new Player joins the game
  265. createESP(character)
  266. end)
  267. end)
  268. -- -----------------------------------------------------------------------------------
  269. function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then return true end end --//Check if the Part is suitable
  270. -- -----------------------------------------------------------------------------------
  271. function actualESP(obj)
  272.  
  273. for i=0,5 do
  274. surface = Instance.new("SurfaceGui",obj) --//Creates the SurfaceGui
  275. surface.Face = Enum.NormalId[faces[i+1]] --//Adjusts the Face and chooses from the face table
  276. surface.AlwaysOnTop = true
  277.  
  278. frame = Instance.new("Frame",surface) --//Creates the viewable Frame
  279. frame.Size = UDim2.new(1,0,1,0)
  280. frame.BorderSizePixel = 0
  281. frame.BackgroundTransparency = TRANSPARENCY
  282. if currentPlayer.Team == players.LocalPlayer.Team then --//Checks the Players Team
  283. frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],ALLYCOLOR[2],ALLYCOLOR[3]) --//If in same Team
  284. else
  285. frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],ENEMYCOLOR[2],ENEMYCOLOR[3]) --//If in another Team
  286. end
  287.  
  288. end
  289. end
  290. -- -----------------------------------------------------------------------------------
  291. function createHealthbar(hrp)
  292. board =Instance.new("BillboardGui",hrp) --//Creates the BillboardGui with HumanoidRootPart as the Parent
  293. board.Name = "total"
  294. board.Size = UDim2.new(1,0,1,0)
  295. board.StudsOffset = Vector3.new(3,1,0)
  296. board.AlwaysOnTop = true
  297.  
  298. bar = Instance.new("Frame",board) --//Creates the red background
  299. bar.BackgroundColor3 = Color3.new(255,0,0)
  300. bar.BorderSizePixel = 0
  301. bar.Size = UDim2.new(0.2,0,4,0)
  302. bar.Name = "total2"
  303.  
  304. health = Instance.new("Frame",bar) --//Creates the changing green Frame
  305. health.BackgroundColor3 = Color3.new(0,255,0)
  306. health.BorderSizePixel = 0
  307. health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
  308. hrp.Parent.Humanoid.Changed:Connect(function(property) --//Triggers when any Property changed
  309. hrp.total.total2.Frame.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0) --//Adjusts the size of the green Frame
  310. end)
  311. end
  312. -- -----------------------------------------------------------------------------------
  313. function createESP(c) --//Checks and calls the proper function
  314. bugfix = c:WaitForChild("Head") --// *Used so the children of the character arent nil.
  315. for i,v in pairs(c:GetChildren()) do
  316. if checkPart(v) then
  317. actualESP(v)
  318. end
  319. end
  320. if HEALTHBAR_ACTIVATED then --//If the user decided to
  321. createHealthbar(c:WaitForChild("HumanoidRootPart")) --//Calls the function of the creation
  322. end
  323. end
  324. -- -----------------------------------------------------------------------------------
  325. for i,people in pairs(players:GetChildren())do
  326. if people ~= players.LocalPlayer then
  327. currentPlayer = people
  328. --//Used for Players already in the Game
  329. createESP(people.Character)
  330. people.CharacterAdded:Connect(function(character)
  331. createESP(character)
  332. end)
  333. end
  334. end
  335. -- -----------------------------------------------------------------------------------
  336. end --//End of the entire function
  337.  
  338. createFlex() --// Does exactly that :)
  339. end)
  340.  
  341. Aimbot.Name = "Aimbot"
  342. Aimbot.Parent = Main
  343. Aimbot.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  344. Aimbot.BackgroundTransparency = 0.60000002384186
  345. Aimbot.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  346. Aimbot.Position = UDim2.new(0.538320959, 0, 0.68554312, 0)
  347. Aimbot.Size = UDim2.new(0, 148, 0, 34)
  348. Aimbot.Font = Enum.Font.SourceSans
  349. Aimbot.Text = "Aimbot press \"V\""
  350. Aimbot.TextColor3 = Color3.new(0, 0, 0)
  351. Aimbot.TextSize = 14
  352. Aimbot.MouseButton1Down:connect(function()
  353. -- /$$$$$$ /$$$$$$ /$$ /$$ /$$ /$$ /$$$$$$ /$$$$$$$ /$$ /$$ /$$$$$$ /$$$$$$ /$$
  354. -- /$$__ $$|_ $$_/| $$$ /$$$| $$ /$ | $$ /$$__ $$| $$__ $$| $$ /$$/ /$$__ $$ /$$__ $$ /$$$$
  355. -- | $$ \ $$ | $$ | $$$$ /$$$$| $$ /$$$| $$| $$ \ $$| $$ \ $$| $$ /$$/ | $$ \__/ |__/ \ $$ |_ $$
  356. -- | $$$$$$$$ | $$ | $$ $$/$$ $$| $$/$$ $$ $$| $$ | $$| $$$$$$$/| $$$$$/ | $$$$$$ /$$$$$/ | $$
  357. -- | $$__ $$ | $$ | $$ $$$| $$| $$$$_ $$$$| $$ | $$| $$__ $$| $$ $$ \____ $$ |___ $$ | $$
  358. -- | $$ | $$ | $$ | $$\ $ | $$| $$$/ \ $$$| $$ | $$| $$ \ $$| $$\ $$ /$$ \ $$ /$$ \ $$ | $$
  359. -- | $$ | $$ /$$$$$$| $$ \/ | $$| $$/ \ $$| $$$$$$/| $$ | $$| $$ \ $$| $$$$$$/ | $$$$$$//$$ /$$$$$$
  360. -- |__/ |__/|______/|__/ |__/|__/ \__/ \______/ |__/ |__/|__/ \__/ \______/ \______/|__/|______/
  361. -- LAWN KEVIN DID IT ALL I SWEAR
  362.  
  363.  
  364. -- AIMWORKS 7: MOWS THE LAWN NOW
  365. -- THE HOTTEST NEW BOT ON ROBLOX
  366. -- AND PROBABLY THE BUGGIEST TOO
  367. -- BUT WHATEVER IT'S GOOD ENOUGH
  368. -- WRITTEN BY UNREAL AND FRIENDS
  369. -- THANKS AUSTIN, CACA22, SAFAZI
  370. -- THX 2 THETRUERIAS 4 BUG FIXES
  371. -- SHOUTOUT TO CHROME/XETRICS XD
  372.  
  373. -- i should probably be using userinputservice
  374. -- combine closestplayer and ray checks using :Distance and distance-1
  375. -- move lasso to mouse cursor position
  376. -- better
  377. -- prune dead vars
  378. -- shit these comments are like a million years old most of these arent even relevant anymore wtf
  379. -- new comment that isnt rly old: REWRITE EVEERRYTHNing
  380. -- update to that: neoworks tbh
  381.  
  382. local accuracy = 500 -- percent accuracy in general.
  383. local aimkey = "f"
  384. local headshot = 500 -- percent accuracy of headshots in FILTERINGENABLED GAMES. only FE games are affected by this number . this percentage, if the aimbot dis accurate enough, is the percent chance that the aimbot will want to favor a headshot
  385. local ignoreFOV = true -- you can have it shoot through walls, target people you cant see, etc., using settings here.
  386. local FOV = 0.25 -- -1 to disable. decides radius size
  387. local ignoreWalls = false
  388. local perfect_aim = true -- you might want this to be false if you dont want to look really shady
  389. local perfect_aim_firstperson_distance = 30
  390. local pf_automatic_triggers = true
  391. local RenderLassos = true
  392. local ShootingTeam = false -- will target neutral people anyways XDDD
  393. local SpreadControlRadius = Vector3.new(30, 30, 30) -- the larger you make those numbers the more likely your bullet is to hit. anything above 25, 25, 25 is a bit much. try 15, 15, 5
  394. local trigger_speed = 0.1
  395. local triggers = true
  396. local forceheadshotsyolo = false
  397.  
  398. _G.debugaimworks = function(string_args) loadstring(string_args)() end
  399.  
  400. -- todo --
  401. _G.SwordFightMode = false -- stuff that i am testing goes in _G. so i can toggle it
  402.  
  403. -- aim engine vars
  404. -- todo: more priorities
  405. -- prune dead vars
  406. local aim_through_list = {nil, nil, nil}
  407. local bone_name
  408. local camera = workspace.CurrentCamera
  409. local closest_distance
  410. local deathBlock
  411. local distance
  412. local distance2
  413. local FilteringEnabled = workspace.FilteringEnabled
  414. local huge = math.huge
  415. local in_fov
  416. local lasso
  417. local localplayer = game:GetService("Players").LocalPlayer
  418. local most_viable_player
  419. local mouse = localplayer:GetMouse()
  420. local CreatorId = game.CreatorId
  421. local placeid = game.PlaceId
  422. local players_service = game:GetService("Players")
  423. local position
  424. local random = math.random
  425. local ray = Ray.new
  426. local ray_start
  427. local running = true
  428. local sleeping
  429. local target
  430. local tele_bone
  431. local targ_bone
  432. local ticksslept = 0
  433. local trigger_debounce
  434. local triggering = false
  435. local vector
  436. local viableplayers = {}
  437. local distanceninemillion
  438. local friends = {"safazi", "rektec", "alusionteam"}
  439.  
  440. local ScreenX, ScreenY = workspace.CurrentCamera.ViewportSize.X, workspace.CurrentCamera.ViewportSize.Y
  441. local inversePi = 1 / math.pi
  442. local magic = FOV*inversePi
  443.  
  444. Pixels = ScreenX * ScreenY
  445.  
  446. Radius = math.sqrt(Pixels*magic)
  447.  
  448. print(Radius)
  449.  
  450. -- if game.PlaceId == 302436427 then -- anarchy
  451. -- ShootingTeam = true
  452. -- triggers = false
  453. -- end
  454.  
  455. local getGroupFromName=function(name)
  456. if(not game.Lighting:FindFirstChild'Groups')then return;end;
  457. for i,v in pairs(game.Lighting.Groups:children'')do
  458. for o,b in pairs(v:children'')do
  459. if(b.Value==name)then
  460. return v;
  461. end;
  462. end;
  463. end;
  464. end;
  465.  
  466. local function FindInstance(instance_className, search_directory) -- i can inline this in a LOT of places... plus i can very very easily make this return a table of all found parts if a certain parameter is passed... might add that feature to my boilerplate
  467.  
  468. if not search_directory then return end
  469.  
  470. for i, v in pairs(search_directory:GetChildren()) do
  471. if v.className == instance_className then
  472. return(v)
  473. end
  474. end
  475.  
  476. end
  477.  
  478. local function CreateBlockOfDeath()
  479.  
  480. if deathBlock then deathBlock:Destroy() end
  481.  
  482. deathBlock = Instance.new("Part", workspace)
  483. deathBlock.Anchored = true
  484. deathBlock.CanCollide = false
  485. deathBlock.Transparency = 1
  486. deathBlock.Size = SpreadControlRadius
  487. deathBlock.Locked = true
  488. mouse.TargetFilter = deathBlock
  489. return deathBlock -- unnecessary
  490.  
  491. end -- Finished
  492.  
  493. local function ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, bone) -- note: figure out what i wanted to do with datas in here
  494.  
  495. if not bone then
  496. return {_, false}
  497. end
  498.  
  499. return camera:WorldToScreenPoint(player.Character[bone].Position)
  500.  
  501. end
  502.  
  503. local function ReturnsPlayerCheckResults(player)
  504.  
  505. -- Checks teams. If we won't shoot teammates and they're a teammate when we're not neutral, target them. We do this now because it can save a lot of FPS.
  506. if not ShootingTeam then -- if not shooting teammates
  507. if player.TeamColor == localplayer.TeamColor then -- if we're not shooting teammates and they're teammates
  508. if not (player.Neutral and localplayer.Neutral) then -- if we're not shooting teammates and they're teammates and they're not neutral
  509. return false
  510. end
  511. end
  512. end
  513.  
  514.  
  515. if not localplayer.Character then return false end -- what the fuck why do i need these wqtfwtf is going on AaaaAAAAA a a
  516. if not localplayer.Character:FindFirstChild'Head' then return false end ---wtf?????
  517. if not player.Character then return false end -- so it turns out roblox studio seems to have what i think is a bug where even if you don't have a character, you still have a character. nice
  518.  
  519. distanceninemillion = player:DistanceFromCharacter(localplayer.Character.Head.Position)
  520. if distanceninemillion <= 3 or distanceninemillion > 1000 then return false end
  521.  
  522.  
  523. -- ok back to normal
  524.  
  525.  
  526. -- Checks if the player can be hurt.
  527. if FindInstance("ForceField", player.Character) then
  528. return false
  529. end
  530.  
  531. -- Checks if they're dead.
  532. -- if FindInstance("Humanoid", player.Character, true).Health == 0 then
  533. -- return false
  534. -- end
  535.  
  536. -- print(player.Character.Humanoid.Health)
  537. if player.Character.Humanoid.Health == 0 then return false end
  538.  
  539. if friends[player.Name] then return false end
  540.  
  541. if game.Lighting:FindFirstChild'Groups' then
  542. if getGroupFromName(player.Name) == getGroupFromName(localplayer.Name) then return false end
  543. end
  544.  
  545. -- Checks if person is in FOV.
  546. local screen_position, in_fov = ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, "Torso") -- end my life
  547. if not (in_fov or ignoreFOV) then
  548. return false
  549. else -- there's a bug somewhere here with fov checks and i want to end my life. it works in roblox studio too but not in online
  550. if (not ignoreFOV) and (FOV~=-1) then
  551. distance2 = (Vector2.new(screen_position.X, screen_position.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
  552. if distance2<=Radius then
  553. -- print(distance2)
  554. return player, screen_position
  555. end
  556. -- print(distance2)
  557. return false
  558. else
  559. return player, screen_position
  560. end
  561. end
  562.  
  563.  
  564. end
  565.  
  566. local function ReturnsBoneOrFalse(player)
  567.  
  568. if perfect_aim then
  569. return (FilteringEnabled and "Head" or "Left Arm") -- should be Head or
  570. end
  571.  
  572. if not (random(1, 100) <= accuracy) then
  573. return false
  574. end
  575.  
  576. if (random(1, 100) <= headshot) and FilteringEnabled then
  577. return "Head"
  578. end
  579.  
  580. return "Left Arm" -- should be left arm
  581.  
  582. end
  583.  
  584.  
  585. -- rewrite for cursor distance checks then optimize
  586. local function ReturnsViablePlayerOrNil() -- fun fact: this isnt even the worst part of the script
  587. -- i blame austin _entirely_
  588. aim_through_list[1], aim_through_list[2] = deathBlock, localplayer.Character
  589. local distance = 1000
  590. local closest_distance = 1000
  591. local most_viable_player = nil
  592.  
  593. -- FPS optimizations for shitty pcs... should more than double FPS in some situations. not really necessary for me :D..
  594. -- if sleeping and ticksslept ~= 15 then
  595. -- ticksslept = ticksslept + 1
  596. -- return target
  597. -- end
  598.  
  599. local your_character = localplayer.Character
  600. local your_head = your_character and your_character:FindFirstChild "Head"
  601.  
  602. for i, player_being_checked in pairs(players_service:GetPlayers()) do -- getplayers is underrated
  603.  
  604. local player_or_false, targets_coordinates = ReturnsPlayerCheckResults(player_being_checked)
  605.  
  606. if player_or_false then
  607.  
  608. local char = player_being_checked.Character
  609. local target_torso = char and char:FindFirstChild "Torso" -- where the ray will aim/shoot for
  610.  
  611. if target_torso then
  612.  
  613. -- phantom fuckery tbh
  614. -- aim ahead (why arent we just taking advantage of ignorerays austin tf) of gun sights... Swag :O
  615. if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then
  616. ray_start = your_head.Position + your_head.CFrame.lookVector * 16 + Vector3.new(0, 4, 0)
  617. else
  618. ray_start = your_head.Position + Vector3.new(0, 4, 0)
  619. -- ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0)
  620. end
  621.  
  622. -- ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0) -- doododoo do DOODODOododoDoERFAhaagr
  623.  
  624. if not targets_coordinates then -- unnecessary rn
  625. distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude -- broken
  626. else
  627. distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
  628. end
  629. vector = (target_torso.Position - ray_start)
  630.  
  631. -- distance = vector -- bug
  632.  
  633. if (not targets_coordinates) or (distance <= closest_distance) then
  634.  
  635. -- create ray that starts at 'ray_start' and points towards the target
  636. local new_ray = ray(ray_start, vector.unit * 1000) -- "fire" ray and make sure to ignore our own character
  637. local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list) -- check if the ray hit anything and if it's a descendant of the target's character
  638.  
  639. if (hit and hit:isDescendantOf(char)) or ignoreWalls then
  640. -- only change closest_distance if the target character is visible
  641. closest_distance = distance
  642. most_viable_player = player_being_checked
  643. end -- hit or ignore walls
  644.  
  645. end -- meets distance or no priority
  646.  
  647. end -- closes player_or_false
  648.  
  649. end -- closes player_or_false check
  650. end -- closes table loop
  651.  
  652. deathBlock.Name = tostring(ReturnsBoneOrFalse(most_viable_player))
  653. sleeping = true
  654. return most_viable_player
  655.  
  656. end -- closes function
  657.  
  658. local function TargetPlayer(player) -- this needs to be refactored
  659.  
  660. -- not needed anymore unless you want sticky aim (this can be a good thing) or the aimbot lags you
  661. -- sticky aim would be defined as "wont instantly target another guy if they enter the screen"
  662.  
  663. -- if ticksslept == 15 then -- ok
  664. -- ticksslept = 0
  665. -- sleeping = false
  666. -- end
  667.  
  668. if aim_through_list[3] then
  669. aim_through_list[3].Position = aim_through_list[3].Position + Vector3.new(0,200,0)
  670. table.remove(aim_through_list, 3)
  671. end
  672.  
  673. if not player then -- i see this and i pretty much give up on rewriting
  674. if lasso then lasso:Destroy() lasso = nil end -- this feels wrong. i cant stand reusing code outside functions >:(
  675. target = nil
  676. if RenderLassos then
  677. lasso = Instance.new("SelectionPointLasso", camera)
  678. lasso.Humanoid, lasso.Point = FindInstance("Humanoid", localplayer.Character, true), mouse.Hit.p
  679. lasso.Color = BrickColor.new(1, 1, 0)
  680. end
  681. return -- this one line here determines a surprising amount about how the aimbot works XD
  682. -- thats not a good thing :(
  683. end
  684.  
  685. if RenderLassos then -- should be snaplassos... always gon be lassos tbh
  686. if lasso then lasso:Destroy() lasso = nil end
  687. lasso = Instance.new("SelectionPartLasso", camera)
  688. lasso.Humanoid, lasso.Part = FindInstance("Humanoid", player.Character, true), game.Players.LocalPlayer.Character.Torso
  689. lasso.Color = player.TeamColor
  690. end
  691.  
  692. bone_name = ReturnsBoneOrFalse(player)
  693.  
  694. if (CreatorId == 1103278 or placeid == 302436427 or forceheadshotsyolo) and player.Character.Head and bone_name then
  695. tele_bone = player.Character[bone_name]
  696.  
  697. tele_bone.Size = SpreadControlRadius
  698. tele_bone.CFrame = CFrame.new(workspace.CurrentCamera.CoordinateFrame.p + workspace.CurrentCamera.CoordinateFrame.lookVector * perfect_aim_firstperson_distance, workspace.CurrentCamera.CoordinateFrame.p) -- // thx to my main man safazi,,,,
  699. tele_bone.Transparency = 1
  700. tele_bone:ClearAllChildren()
  701. table.insert(aim_through_list, 3, tele_bone)
  702. target = player
  703. return player
  704. end
  705.  
  706. if bone_name then
  707. deathBlock.Parent = player.Character
  708. deathBlock.Name = bone_name
  709. else
  710. deathBlock.Parent = workspace
  711. deathBlock.Position = Vector3.new(100, 10000, 100) -- enhacncet Feature Pro wow. :O
  712. return
  713. end
  714.  
  715. target = player
  716. return player
  717.  
  718. end
  719.  
  720.  
  721. --[[
  722.  
  723. INIT PROCESS DOCUMENTATION:
  724.  
  725. 1] CREATE DEATHBLOCK
  726. 2] MAKE DEATHBLOCK REGENERATE
  727. 3] USE BINDTORENDERSTEP TO START AIMBOT LOOP
  728. 4] DETECT KEY INPUT (WITHOUT USERINPUTSERVICE. I KNOW THAT IM LAME)
  729.  
  730. ]]--
  731.  
  732.  
  733. CreateBlockOfDeath()
  734. workspace.DescendantRemoving:connect(function(instance)
  735. if instance == deathBlock then CreateBlockOfDeath() end
  736. end)
  737. -- Keeps blockie safe :33 XD
  738.  
  739. -- test? havent tried
  740. local function shoot() -- elysian only :33333 XDd. bother jordan, not mememememe.
  741.  
  742. if not mouse1press then return end
  743. -- if not getfgwindowtitle() == "ROBLOX" then return end
  744. if trigger_debounce then return end
  745.  
  746. trigger_debounce = true
  747.  
  748. if pf_automatic_triggers and mouse1press() and not triggering then
  749. triggering = true
  750. mouse1press()
  751. elseif mouse1press then
  752. mouse1press()
  753. wait(0.03)
  754. mouse1release()
  755. wait(trigger_speed)
  756. end
  757.  
  758. trigger_debounce = false
  759.  
  760. end
  761.  
  762. local function releasemouse()
  763. mouse1release()
  764. triggering=false
  765. end
  766.  
  767.  
  768. -- refaactorrrr
  769. game:GetService("RunService"):BindToRenderStep("First", Enum.RenderPriority.First.Value, function() -- another clusterfuck
  770.  
  771. if running then
  772. if localplayer.Character then -- pretty sure i do this in getviableplayer lmao tbh
  773. TargetPlayer(ReturnsViablePlayerOrNil())
  774. if target and target.Character then
  775. if localplayer:GetMouse().Target == deathBlock then return end -- praise targetfilter!
  776. -- later
  777. -- deathBlock.CFrame = CFrame.new(localplayer.Character.Head.Position + (mouse.Hit.p + localplayer.Character.Head.Position).unit * 16)
  778. if (CreatorId ~= 1103278 and game.PlaceId ~= 302436427) or not forceheadshotsyolo then -- // if not phantom forces
  779. deathBlock.CFrame = CFrame.new(mouse.Hit.p)
  780. end
  781. -- print(deathBlock)
  782. if triggers then shoot() end
  783. else
  784. deathBlock.Parent = workspace
  785. deathBlock.Position = Vector3.new(100, 10000, 100)
  786. if triggering then releasemouse() end
  787. end
  788. else
  789. deathBlock.Parent = workspace
  790. deathBlock.Position = Vector3.new(100, 10000, 100)
  791. end
  792. end
  793.  
  794. end)
  795.  
  796. local keydown = mouse.KeyDown:connect(function(keys)
  797. if (keys == aimkey) then
  798. running = not running
  799. if (running) then
  800. print("[SILENTAIM] activated.")
  801. else
  802. print("[SILENTAIM] deactivated.")
  803. end
  804. end
  805. end)
  806.  
  807.  
  808. local key = "z" -- what do you want the key to be to toggle the autoshoot
  809. -- ok let me run you through some good shit
  810.  
  811. local moistureizer = mouse.KeyDown:connect(function(k)
  812. if (k == key) then
  813. -- print("TELEPORTING TO" .. print(tostring(mouse.Hit.p)))
  814. triggers = (not triggers) -- fuck off notepad++ you're gay and ass and shit nigga Damn WOW..,. ,,
  815. -- tbh idk what im typing
  816. -- me irl
  817. end
  818. end)
  819. end)
  820.  
  821. Frame_3.Parent = Main
  822. Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
  823. Frame_3.Position = UDim2.new(0.980097473, 0, -3.12890916e-05, 0)
  824. Frame_3.Size = UDim2.new(0, 7, 0, 355)
  825.  
  826. Title.Name = "Title"
  827. Title.Parent = Frame_3
  828. Title.BackgroundColor3 = Color3.new(1, 1, 1)
  829. Title.BackgroundTransparency = 3
  830. Title.BorderColor3 = Color3.new(1, 1, 1)
  831. Title.Position = UDim2.new(-53.9742889, 0, 0.0182720814, 0)
  832. Title.Size = UDim2.new(0, 368, 0, 50)
  833. Title.Font = Enum.Font.SourceSans
  834. Title.Text = "Area 47 Fucker"
  835. Title.TextColor3 = Color3.new(0, 0, 0)
  836. Title.TextSize = 67
  837.  
  838. ScrollingFrame.Parent = Main
  839. ScrollingFrame.BackgroundColor3 = Color3.new(0, 0, 0)
  840. ScrollingFrame.BackgroundTransparency = 0.30000001192093
  841. ScrollingFrame.BorderColor3 = Color3.new(0, 0, 0)
  842. ScrollingFrame.Position = UDim2.new(0.997689962, 0, -0.00164001982, 0)
  843. ScrollingFrame.Size = UDim2.new(0, 193, 0, 356)
  844.  
  845. EmergencyTP.Name = "Emergency TP"
  846. EmergencyTP.Parent = ScrollingFrame
  847. EmergencyTP.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  848. EmergencyTP.BackgroundTransparency = 0.30000001192093
  849. EmergencyTP.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  850. EmergencyTP.Position = UDim2.new(0.0615618899, 0, 0.904971123, 0)
  851. EmergencyTP.Size = UDim2.new(0, 147, 0, 50)
  852. EmergencyTP.Font = Enum.Font.SourceSans
  853. EmergencyTP.Text = "Emergency TP Outside"
  854. EmergencyTP.TextColor3 = Color3.new(0, 0, 0)
  855. EmergencyTP.TextScaled = true
  856. EmergencyTP.TextSize = 14
  857. EmergencyTP.TextWrapped = true
  858. EmergencyTP.MouseButton1Down:connect(function()
  859. game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(738.050354, 44, 321.299866)
  860. end)
  861.  
  862. Outside.Name = "Outside"
  863. Outside.Parent = ScrollingFrame
  864. Outside.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  865. Outside.BackgroundTransparency = 0.30000001192093
  866. Outside.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  867. Outside.Position = UDim2.new(0.0615618899, 0, 0.0904352665, 0)
  868. Outside.Size = UDim2.new(0, 147, 0, 50)
  869. Outside.Font = Enum.Font.SourceSans
  870. Outside.Text = "Outside"
  871. Outside.TextColor3 = Color3.new(0, 0, 0)
  872. Outside.TextScaled = true
  873. Outside.TextSize = 14
  874. Outside.TextWrapped = true
  875. Outside.MouseButton1Down:connect(function()
  876. game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(47.7811317, 5, 276.674103)
  877. end)
  878.  
  879. Prison.Name = "Prison"
  880. Prison.Parent = ScrollingFrame
  881. Prison.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  882. Prison.BackgroundTransparency = 0.30000001192093
  883. Prison.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  884. Prison.Position = UDim2.new(0.0615618899, 0, 0.303184032, 0)
  885. Prison.Size = UDim2.new(0, 147, 0, 50)
  886. Prison.Font = Enum.Font.SourceSans
  887. Prison.Text = "Prison"
  888. Prison.TextColor3 = Color3.new(0, 0, 0)
  889. Prison.TextScaled = true
  890. Prison.TextSize = 14
  891. Prison.TextWrapped = true
  892. Prison.MouseButton1Down:connect(function()
  893. game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-100.540573, 5.10000038, -211.48114)
  894. end)
  895.  
  896. Sector1.Name = "Sector 1"
  897. Sector1.Parent = ScrollingFrame
  898. Sector1.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  899. Sector1.BackgroundTransparency = 0.30000001192093
  900. Sector1.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  901. Sector1.Position = UDim2.new(0.0615618899, 0, 0.194552302, 0)
  902. Sector1.Size = UDim2.new(0, 147, 0, 50)
  903. Sector1.Font = Enum.Font.SourceSans
  904. Sector1.Text = "Sector 1"
  905. Sector1.TextColor3 = Color3.new(0, 0, 0)
  906. Sector1.TextScaled = true
  907. Sector1.TextSize = 14
  908. Sector1.TextWrapped = true
  909. Sector1.MouseButton1Down:connect(function()
  910. game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(46.0985031, 5, 39.3189621)
  911. end)
  912.  
  913.  
  914. Sector3.Name = "Sector 3"
  915. Sector3.Parent = ScrollingFrame
  916. Sector3.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  917. Sector3.BackgroundTransparency = 0.30000001192093
  918. Sector3.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  919. Sector3.Position = UDim2.new(0.0615618899, 0, 0.420264721, 0)
  920. Sector3.Size = UDim2.new(0, 147, 0, 50)
  921. Sector3.Font = Enum.Font.SourceSans
  922. Sector3.Text = "Sector 3"
  923. Sector3.TextColor3 = Color3.new(0, 0, 0)
  924. Sector3.TextScaled = true
  925. Sector3.TextSize = 14
  926. Sector3.TextWrapped = true
  927. Sector3.MouseButton1Down:connect(function()
  928. game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-0.769785643, 5.00001907, -274.055725)
  929. end)
  930.  
  931. Sector4.Name = "Sector 4"
  932. Sector4.Parent = ScrollingFrame
  933. Sector4.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  934. Sector4.BackgroundTransparency = 0.30000001192093
  935. Sector4.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  936. Sector4.Position = UDim2.new(0.0615618899, 0, 0.542262852, 0)
  937. Sector4.Size = UDim2.new(0, 147, 0, 50)
  938. Sector4.Font = Enum.Font.SourceSans
  939. Sector4.Text = "Sector 4"
  940. Sector4.TextColor3 = Color3.new(0, 0, 0)
  941. Sector4.TextScaled = true
  942. Sector4.TextSize = 14
  943. Sector4.TextWrapped = true
  944. Sector4.MouseButton1Down:connect(function()
  945. game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(214.436829, 5.01000214, -445.022736)
  946. end)
  947.  
  948. ShyGuy.Name = "Shy Guy"
  949. ShyGuy.Parent = ScrollingFrame
  950. ShyGuy.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  951. ShyGuy.BackgroundTransparency = 0.30000001192093
  952. ShyGuy.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  953. ShyGuy.Position = UDim2.new(0.0615618899, 0, 0.658296168, 0)
  954. ShyGuy.Size = UDim2.new(0, 147, 0, 50)
  955. ShyGuy.Font = Enum.Font.SourceSans
  956. ShyGuy.Text = "Shy Guy"
  957. ShyGuy.TextColor3 = Color3.new(0, 0, 0)
  958. ShyGuy.TextScaled = true
  959. ShyGuy.TextSize = 14
  960. ShyGuy.TextWrapped = true
  961. ShyGuy.MouseButton1Down:connect(function()
  962. game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(160.937592, 5.00000381, -416.507599)
  963. end)
  964.  
  965. Warhead.Name = "Warhead"
  966. Warhead.Parent = ScrollingFrame
  967. Warhead.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  968. Warhead.BackgroundTransparency = 0.30000001192093
  969. Warhead.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  970. Warhead.Position = UDim2.new(0.0615618899, 0, 0.775013149, 0)
  971. Warhead.Size = UDim2.new(0, 147, 0, 50)
  972. Warhead.Font = Enum.Font.SourceSans
  973. Warhead.Text = "WarHead"
  974. Warhead.TextColor3 = Color3.new(0, 0, 0)
  975. Warhead.TextScaled = true
  976. Warhead.TextSize = 14
  977. Warhead.TextWrapped = true
  978. Warhead.MouseButton1Down:connect(function()
  979. game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(305.22998, 5, -443.805115)
  980. end)
  981.  
  982. TextLabel.Parent = ScrollingFrame
  983. TextLabel.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  984. TextLabel.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  985. TextLabel.Position = UDim2.new(0.00473971199, 0, 0, 0)
  986. TextLabel.Size = UDim2.new(0, 179, 0, 50)
  987. TextLabel.Font = Enum.Font.SciFi
  988. TextLabel.Text = "Teleports"
  989. TextLabel.TextColor3 = Color3.new(0, 0, 0)
  990. TextLabel.TextScaled = true
  991. TextLabel.TextSize = 14
  992. TextLabel.TextWrapped = true
  993.  
  994. OpenMain.Name = "OpenMain"
  995. OpenMain.Parent = Area47GUI
  996. OpenMain.BackgroundColor3 = Color3.new(0.25098, 0.639216, 1)
  997. OpenMain.BorderColor3 = Color3.new(0.25098, 0.639216, 1)
  998. OpenMain.Position = UDim2.new(0.00732064433, 0, 0.895551741, 0)
  999. OpenMain.Size = UDim2.new(0, 157, 0, 48)
  1000.  
  1001. Open.Name = "Open"
  1002. Open.Parent = OpenMain
  1003. Open.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  1004. Open.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902)
  1005. Open.Position = UDim2.new(-0.0163693726, 0, -0.020833334, 0)
  1006. Open.Size = UDim2.new(0, 161, 0, 50)
  1007. Open.Font = Enum.Font.SourceSans
  1008. Open.Text = "Open"
  1009. Open.TextColor3 = Color3.new(0, 0, 0)
  1010. Open.TextScaled = true
  1011. Open.TextSize = 14
  1012. Open.TextWrapped = true
  1013. Open.MouseButton1Down:connect(function()
  1014. Main.Visible = true
  1015. OpenMain.Visible = false
  1016. end)
  1017. -- Scripts:
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