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- // einmal der /heal command unter OnPLayerCommand text
- if(strcmp(cmd, "/heal", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- tmp = strtok(cmdtext, idx);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- new location = PlayerInfo[playerid][pLocal];
- if(!strlen(tmp))
- {
- if(location != 255)
- {
- if(location < 99)
- {
- if(HouseInfo[location][hArm] == 1)
- {
- format(string, sizeof(string), "* %s legt die Schutzweste an.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- FreezePlayer(playerid);
- GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
- Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
- Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
- SetPlayerPos(playerid,1527.5,-12.1,1002.0);
- PlayerInfo[playerid][pLocal] = 255;
- SetPlayerInterior(playerid,99);
- Spectate[playerid] = 257;
- }
- else
- {
- format(string, sizeof(string), "Dieser Ort hat keine Upgrades.");
- SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
- }
- if(HouseInfo[location][hHel] == 1)
- {
- new Float:tempheal;
- GetPlayerHealth(playerid,tempheal);
- if ( tempheal < 100.0)
- {
- SetPlayerHealth(playerid,100.0);
- PlayerInfo[playerid][pHunger] = 0;
- PlayerInfo[playerid][pDurst] = 0;
- PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
- format(string, sizeof(string), "Du wurdest wieder zu 100% geheilt.");
- SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
- }
- else
- {
- SendClientMessage(playerid, TEAM_GREEN_COLOR,"Du wurdest wieder zu 100% geheilt.");
- }
- }
- else
- {
- format(string, sizeof(string), "Dieser Ort ist nicht zum Healing Upgrade.");
- SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
- }
- return 1;
- }
- else if(location == 101)//Restaurant
- {
- new Float:tempheal;
- GetPlayerHealth(playerid,tempheal);
- if ( tempheal < 100.0)
- {
- SetPlayerHealth(playerid,100.0);
- PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
- format(string, sizeof(string), "Du wurdest wieder zu 100% geheilt.");
- SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
- }
- else
- {
- SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
- }
- }
- else if(location == 102 && IsACop(playerid))//Police Armoury
- {
- SetPlayerHealth(playerid,100.0);
- SetPlayerArmour(playerid,100.0);
- format(string, sizeof(string), "* %s legt die Schutzweste an.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- FreezePlayer(playerid);
- GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
- Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
- Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
- SetPlayerPos(playerid,1527.5,-12.1,1002.0);
- PlayerInfo[playerid][pLocal] = 255;
- SetPlayerInterior(playerid,99);
- Spectate[playerid] = 257;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /heal [Playerid/PartOfName] [Preis]");
- return 1;
- }
- }
- giveplayerid = ReturnUser(tmp);
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /heal [Playerid/PartOfName] [Preis]");
- return 1;
- }
- moneys = strval(tmp);
- if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Behandlungspreis nicht weniger als: 1$ und höher als 1000$ !"); return 1; }
- if (giveplayerid == playerid)
- {
- SendClientMessage(playerid, COLOR_GRAD1, " Du kannst dich leider nicht selber Heilen!");
- return 1;
- }
- if (IsPlayerConnected(giveplayerid))
- {
- if(giveplayerid != INVALID_PLAYER_ID)
- {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- new giveambu = GetPlayerVehicleID(giveplayerid);
- new playambu = GetPlayerVehicleID(playerid);
- if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model
- {
- if (IsAnAmbulance(playambu) && playambu == giveambu)
- {
- new Float:tempheal;
- GetPlayerHealth(giveplayerid,tempheal);
- if(tempheal >= 99.0)
- {
- SendClientMessage(playerid, TEAM_GREEN_COLOR," Diese Person ist schon Geheilt.");
- return 1;
- }
- format(string, sizeof(string), "~y~Du heilst: ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
- GameTextForPlayer(playerid, string, 5000, 1);
- GivePlayerMoney(playerid,moneys);
- PlayerDrunk[playerid] = 0;
- PlayerInfo[giveplayerid][pHunger] = 0;
- PlayerInfo[giveplayerid][pDurst] = 0;
- GivePlayerMoney(giveplayerid,-moneys);
- SetPlayerHealth(giveplayerid, 100);
- PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
- PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
- format(string, sizeof(string), "Du wurdest für $%d geheilt.",moneys);
- SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
- PlayerInfo[playerid][pDabhaengig] = 0;
- if(STDPlayer[giveplayerid] > 0)
- {
- STDPlayer[giveplayerid] = 0;
- SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* Du bist nun nicht mehr an STD erkrankt. Die Ärzte konnten dich retten! !");
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD1, " Nicht im Rettungswagen / Rettungshelikopter!");
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD1, " Du darfst diesen Befehl nicht benutzen !");
- return 1;
- }
- }
- }
- else
- {
- format(string, sizeof(string), " %d ist kein aktiver Spieler.", giveplayerid);
- SendClientMessage(playerid, COLOR_GRAD1, string);
- }
- }
- return 1;
- }
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