MilkTeaPopcorn

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Nov 7th, 2017
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  1. on pressure plate:
  2. if event-block is stone pressure plate:
  3. if block below event-block is gold block:
  4. cancel event
  5. push the player forwards at speed 0.3
  6. push the player upwards at speed 0.1
  7. set {launch.%player%} to true
  8.  
  9. on damage:
  10. if damage cause is fall:
  11. if {launch.%victim%} is true:
  12. set {launch.%victim%} to false
  13. cancel event
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