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- on pressure plate:
- if event-block is stone pressure plate:
- if block below event-block is gold block:
- cancel event
- push the player forwards at speed 0.3
- push the player upwards at speed 0.1
- set {launch.%player%} to true
- on damage:
- if damage cause is fall:
- if {launch.%victim%} is true:
- set {launch.%victim%} to false
- cancel event
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