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- #18 -- alignment stuff
- 00 ?? xx xx - depends on what you
- #17 -- LDA Long (taking advantage of empty 00)
- 00 AF 2D 01
- 00 AF 2D 01
- ; reads whatever is stored at 7E:012D which happens to be a level header
- ; which happens to be $16
- #16 -- STA stuff
- 00 99 4C 00 <- EZ (if Y remains the same)
- or 00 8D 18 01
- or 00 9D 18 01
- or 00 8F 18 01 - #15 needs to be 6B for subpixels if doing this
- or 00 9F 18 01 - #15 needs to be 6B for subpixels if doing this
- #15 -- normal RTL
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