Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Void Magic
- The best way to describe Void magic is, fittingly enough, like a void; it is the magic of nothingness. You could even call it "anti-magic." This style of magic is non-elemental and focused on destruction and riddance. This is also, interestingly enough, the magic type that birthed the Dispel and Silence series of magic.
- Dissolve - A simple ball of Void magic that can be fired at an object or enemy and inflict a little non-elemental-type damage.
- Dispel - A double-edged sword of swords in that it can be used for harm and for good. If used for harm, it gets rid of one buffer. If used for good, it can get rid of one debuffer.
- Quieten - Part of the target's mental capacity for magic is cut off. Their magic power is halved.
- Delete - Leveled-up Dissolve spell. It can now rebound off of some surfaces and deals more damage. It can also be concentrated into a small blaster-like beam with limited range; roughly 25 feet at best. It deals a moderate amount of damage.
- Dispelga - Dispel can only do so much. Dispelga, while it drains more magic, gets rid of all of the target's buffers and debuffers, essentially setting them back to their normal power levels.
- Silence - If you've ever played a modern RPG, you know what Silence does. A character's ability to use magic is completely taken away from them.
- Eradicate - Highest level of Dissolve, as it can deal a high level of damage. Drains a significant amount of magic in order to create a powerful sphere that can rebound off of most any surface. Creates a small explosion of non-elemental magic when it makes contact. As a beam, its range increases to 45 feet and it can become a laminar (read: solid) stream of magic.
- Ruin - The Limit Break of Void magic, this isn't the Ruin you know from Final Fantasy XIII. A large sphere, roughly 6 feet in diameter, is placed in an area, and from there, all hell breaks loose. The sphere becomes the eye of a storm of destruction as it attracts everything and everyone within a 20-foot radius. The closer you are to the sphere, the greater the chance you have of getting sucked in. This happens for about 10 seconds. Then, it just sits there for a fraction of a second before exploding with enough power to send people flying several yards away. It deals a whole lot of damage, but like all Limit Breaks, it drains you completely of magic power and makes you quite tired and vulnerable afterwards.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement