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Aug 17th, 2017
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  1. Vec3D springTip = new Vec3D(lightTipTraer.position().x(), lightTipTraer.position().y(), lightTipTraer.position().z());
  2. // spring center, the fixed part
  3. Vec3D springCenter = new Vec3D(lightCenterTraer.position().x(),lightCenterTraer.position().y(), lightCenterTraer.position().z());
  4.  
  5. float angleZ = springTip.headingXY() - springCenter.headingXY();
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