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- import rovstd as STD
- print("Alive?")
- import pygame
- print("works")
- configSTD = STD.config()
- #TTS = STD.TexttoSpeech()
- print("hyperDead")
- pygameFunc = STD.pygameSTD()
- print("dead")
- configList = configSTD.readConfig()
- #TTS.language = configList[2][1]
- screenRes = [(1080,720), (1920,1000)]
- screenResUse = screenRes[int(configList[0][1]) - 1]
- pygame.init()
- gray = (95,95,95)
- screen = pygame.display.set_mode(screenResUse)
- pygameFunc.createOptionBoxes(configList)
- pygameFunc.configUdater = configSTD
- clock = pygame.time.Clock()
- crashed = False
- while not crashed:
- clock.tick(30)
- screen.fill(gray)
- pygameFunc.updateScreen(screen)
- crashed = pygameFunc.didPressExit()
- pygame.display.update()
- pygame.quit()
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