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- Safe jumps
- cmd grab > cr. B > hop > late D
- OTG C arm > delay > full jump > D
- qcb~hcf P > cr. A > hop > D
- qcfx2 AC > hop > D (slow only)
- Combos
- Meterless
- cr. B xx cr. A xx dp D xx qcb C = 127/140
- cl. C xx f. B xx hcb~f P = 216/100
- CD xx Snake Cancel > run > st. D = 143/170
- Out of Corner
- CD xx Snake Cancel > run > cr. C xx qcb [C] = 167/170
- Corner
- CD xx Snake Cancel > dp D xx dp B xx qcb C = 201/220 (hard knockdown)
- CD xx Snake Cancel > dp D xx qcb A > cr. C = 221/270 (more dmg/air reset)
- j. CD > qcb C = 108/80
- 1 Bar
- cr. B xx cr. A xx qcb B xx qcb~hcf P = 191/140 (+10)
- cl. C xx f. B xx dp D xx qcb~hcf P or qcfx2 P = 230/140 (+10) (265 with qcfx2 P)
- Corner
- cr. B xx cr. A xx dp D xx qcb C xx qcb~hcf P or qcfx2 P = 222/180 (+10) (251 with qcfx2 P)
- cl. C xx f. B xx dp D xx qcb C xx qcb~hcf P or qcfx2 P = 277/220 (+10) (306 with qcfx2 P)
- CD xx Snake Cancel > dp D xx qcb [B] xx qcb~hcf P or qcfx2 P = 234/220 (+10) (259 w/ qcfx2 P)
- MAX
- Starters:
- cr. B xx cr. A xx MAX
- cl. C xx f. A xx MAX
- cl. D xx f. B xx MAX
- st. D xx MAX
- f. A xx MAX
- Starter > cl. C xx f. B xx qcb AC > hcb~f AC = 302-385/160
- Starter > cl. C xx f. B xx qcb AC > qcf AC > (delay) cr. D xx qcb [C] = 301-384/280 (hard knockdown)
- Corner
- Starter > cl. C xx f. b xx qcb AC > cr. A (optional) xx qcf AC > dp D xx qcb A > qcb B = 333-416/370
- CD combos
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > dp D xx qcb A > cr. D xx qcb [C] = 353/430 (KD)
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > qcb AC > cr. A (opt) xx hcb~f P = 339/290
- 3rd
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > qcb AC > qcf AC > dp D xx qcb A > qcb B = 373/440 (omit dp D for small)
- 2 Bar
- cr. B xx cr. A xx qcb B xx qcb~hcf AC = 306/140 (+40)
- cr. B xx cr. A xx qcb A xx qcfx2 AC = 358/120
- cl. C xx f. B xx qcb C xx qcb~hcf AC = 361/180 (+40)
- cl. C xx f. B xx dp D xx qcfx2 AC = 390/160
- Corner
- cr. B xx cr. A xx dp D xx qcb C xx qcb~hcf AC = 330/180 (+40)
- cr. B xx cr. A xx dp D xx qcb A xx qcfx2 AC = 379/160
- cl. C xx f. B xx dp D xx qcb C xx qcb~hcf AC = 385/220 (+40)
- cl. C xx f. B xx dp D xx qcb A xx qcfx2 AC = 434/200
- CD xx Snake Cancel > dp D xx qcb [B] xx qcb~hcf AC or qcfx2 AC = 334/220 (+40) (395 w/ qcfx2 P)
- MAX
- Easy
- Starter > cl. C xx f. B xx qcb AC > qcfx2 AC = 411-494/160
- Starter > cl. C xx f. B xx qcb AC > cr. A xx qcb B xx qcb~hcf AC = 382-465/270 (+40)
- Starter > cl. C xx f. B xx qcb AC > cr. A xx qcb A xx qcfx2 AC = 429-512/250
- 3rd
- Starter > cl. C xx f. B xx qcb AC > cr. A (opt.) xx qcf AC > qcb C xx qcb~hcf AC = 399-482/230 (+40)
- Corner
- Starter > cl. C xx f. B xx qcf AC > dp D xx qcb A > qcb B xx qcb~hcf AC or qcfx2 AC = 413-496/340 (+40) (483-566 w/ qcfx2 AC) (omit dp D on small)
- Cd combos
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > qcb A > qcb~hcf AC or qcfx2 AC = 409/320 (+40) (479 w/ qcfx2 AC)
- 2nd
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > dp D xx qcb A > qcb B xx qcb~hcf AC or qcfx2 AC = 459/440 (+40) (529 w/ qcfx2 AC)
- 3 Bar
- cr. B xx cr. A xx qcb B xx qcb~hcf P xx qcfx2 AC = 384/140 (+50 guaranteed poison damage)
- cr. B xx cr. A xx qcb B xx hcbx2 AC = 472/140
- cl. C xx f. B xx dp D xx qcb~hcf P xx qcfx2 AC = 423/140 (+50)
- cl. C xx f. B xx dp D xx hcbx2 AC = 539/140
- Corner
- cr. B xx cr. A xx dp D xx qcb C xx qcb~hcf P xx qcfx2 AC = 401/180 (+50)
- cr. B xx cr. A xx dp D xx qcb B xx hcbx2 AC = 482/180
- cl. C xx f. B xx dp D xx qcb C xx qcb~hcf P xx qcfx2 AC = 456/220 (+50)
- CD xx Snake Cancel > dp D xx qcb [B] xx qcb~hcf P xx qcfx2 AC = 409/220 (+50)
- MAX
- Easy
- Starter > cl. C xx f. B xx qcb AC > hcbx2 AC = 490-573/160
- Starter > cl. C xx f. B xx qcb AC > cr. A xx qcb B xx hcbx2 AC = 537-620/270
- CD combo
- CD xx Snake Cancel > f. B xx MAX > (delay) qcb AC > cr. A xx qcb B xx hcbx2 AC = 532/270
- 3rd
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > qcb AC > hcbx2 AC = 553/260
- 4 Bar
- cr. B xx cr. A xx qcb B xx qcb~hcf P xx hcbx2 AC = 500/140 (+130)
- cl. C xx f. B xx dp D xx qcb~hcf P xx hcbx2 AC = 562/140 (+130)
- Corner
- cr. B xx cr. A xx dp D xx qcb C xx qcb~hcf P xx hcbx2 AC = 518/180 (+130)
- cl. C xx f. B xx dp D xx qcb C xx qcb~hcf P xx hcbx2 AC = 573/220 (+130)
- CD xx Snake Cancel > dp D xx qcb [B] xx qcb~hcf P xx hcbx2 AC = 518/220 (+130)
- MAX
- Corner
- Starter > cl. C xx f. B xx qcb AC > cr. A (opt.) xx qcf AC > dp D xx qcb A > qcb B xx qcb~hcf P xx qcfx2 AC = 553-636/370 (+50) (omit dp D on small)
- CD combo
- 2nd
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > qcb AC > cr. A xx qcb B xx hcbx2 AC = 594/370
- 3rd
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > qcb AC > qcf AC > dp D xx qcb A > qcb B xx qcb~hcf P xx qcfx2 AC = 593/440 (+50) (omit dp D on small)
- 5 Bar
- cr. B xx cr. A xx qcb B xx qcb~hcf AC xx hcbx2 AC = 615/140 (+200)
- cl. C xx f. B xx qcb B xx qcb~hcf AC xx hcbx2 AC = 670/180 (+200)
- Corner
- cr. B xx cr. A xx dp D xx qcb C xx qcb~hcf AC xx hcbx2 AC = 626/180 (+200)
- cl. C xx f. B xx dp D xx qcb C xx qcb~hcf AC xx hcbx2 AC = 681/220 (+200)
- CD xx Snake Cancel > dp D xx qcb [B] xx qcb~hcf AC xx hcbx2 AC = 618/220 (+200)
- MAX
- Starter > cl. C xx f. B xx qcb AC > cr. A (opt.) xx qcf AC > qcb C xx qcb~hcf AC xx hcbx2 AC = 679-762/230 (+200)
- Corner
- Starter > cl. C xx f. B xx qcf AC > dp D xx qcb A > qcb B xx qcb~hcf AC xx hcbx2 AC = 693-776/340 (+200) (use midscreen combo on small)
- CD combo
- CD xx Snake Cancel > f. B xx MAX > dp D xx qcb A > qcf AC > dp D xx qcb A > qcb B xx qcb~hcf AC xx hcbx2 AC = 739/440 (+200) (omit dp D on small)
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