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- Log uploaded on Saturday, June 24, 2017, 11:57:36 PM
- Loaded mods:
- Core: (no assemblies)
- JecsTools: 0Harmony(1.0.9.1), AbilityUser(1.17.0.3), CompActivatableEffect(1.17.0.2), CompDeflector(1.17.0.2), CompExtraSounds(1.17.0.2), CompInstalledPart(1.17.0.0), CompLumbering(1.17.0.0), CompOversizedWeapon(1.17.0.2), CompSlotLoadable(1.17.0.3), CompToggleDef(1.17.0.0), CompVehicle(1.17.0.1)
- Star Wars - The Force: 0Harmony(1.0.9.1), ProjectJedi(1.17.4.1)
- Star Wars - Factions: SWFactions(1.17.0.3)
- Star Wars - Fully Functional Lightsabers: 0Harmony(1.0.9.1), SWSaber(1.17.0.3)
- HugsLib[3.1.1]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
- Increased Forest Density - Deadly Version V4.4 A17: (no assemblies)
- Veinminer: Veinminer(1.0.0.0)
- Vegetable Garden : CuprosDrinks(1.0.0.0), VGDrinks(1.0.0.0)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
- Spoons Hair Mod: (no assemblies)
- Xeva's Rimhair (A15, A16, A17): (no assemblies)
- Misc. Robots: AIRobot(1.10.0.0)
- Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
- Active Harmony patches:
- <GetVerbsCommands>c__Iterator258.MoveNext: TRANS: CompVehicle.HarmonyCompVehicle.GetVerbsCommandsTranspiler
- AttackTargetsCache.Notify_FactionHostilityChanged: post: ProjectJedi.HarmonyPatches.Notify_FactionHostilityChanged_PostFix
- Building_CrashedShipPart.<TrySpawnMechanoids>m__4A2: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
- CaravanUtility.IsOwner: post: CompVehicle.HarmonyCompVehicle.IsOwner_PostFix
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.FinalizeAndAddInjury_PostFix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FloatMenuMakerMap.AddHumanlikeOrders: post: CompInstalledPart.HarmonyCompInstalledPart.AddHumanlikeOrders_PostFix, CompSlotLoadable.HarmonyCompSlotLoadable.AddHumanlikeOrders_PostFix
- FloatMenuUtility.GetMeleeAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
- FloatMenuUtility.GetRangedAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- HealthCardUtility.DrawOverviewTab: PRE: CompVehicle.HarmonyCompVehicle.DrawOverviewTab_PreFix
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.GetGeneralConditionLabel_PreFix
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix
- JobDriver_Wait.CheckForAutoAttack: TRANS: CompVehicle.HarmonyCompVehicle.CheckForAutoAttackTranspiler
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.UpdateAllDutiesTwo_Prefix
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.UpdateAllDuties_PreFix
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.LordToilTick_PreFix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
- Pawn.CurrentlyUsable: post: CompVehicle.HarmonyCompVehicle.CurrentlyUsable_PostFix
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ProjectJedi.HarmonyPatches.GetGizmos_PostFix
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
- Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IsColonistPlayerControlled_PostFix
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.WigglerTick_PreFix
- PawnInventoryGenerator.GenerateInventoryFor: post: SWSaber.HarmonyPatches.GenerateInventoryFor_PostFix
- PawnRenderer.DrawEquipment: post: ProjectJedi.HarmonyPatches.DrawEquipment_PostFix
- PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.HarmonyPatches.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.HarmonyPatches.Notify_ApparelRemoved_PostFix
- Pawn_DraftController.set_Drafted: (no patches)
- Pawn_EquipmentTracker.AddEquipment: post: SWSaber.HarmonyPatches.AddEquipment_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.HarmonyPatches.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.HarmonyPatches.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
- Pawn_HealthTracker.PreApplyDamage: PRE: ProjectJedi.HarmonyPatches.PreApplyDamage_PreFix
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.ShouldBeDowned_PreFix
- Pawn_PathFollower.StartPath: PRE: CompVehicle.HarmonyCompVehicle.StartPath_PreFix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SkillRecord.Learn: post: ProjectJedi.HarmonyPatches.Learn_PostFix
- StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- StorytellerUtility.DefaultParmsNow: post: ProjectJedi.HarmonyPatches.DefaultParmsNow_PostFix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__271: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- Targeter.ProcessInputEvents: PRE: AbilityUser.HarmonyPatches.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: PRE: AbilityUser.HarmonyPatches.TargeterUpdate_PostFix
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix, ProjectJedi.HarmonyPatches.TakeDamage_PreFix
- Thing.get_DefaultGraphic: (no patches)
- ThingWithComps.InitializeComps: post: AbilityUser.HarmonyPatches.InitializeComps_PostFix
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
- Verb_MeleeAttack.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
- Verb_MeleeAttack.GetNonMissChance: post: ProjectJedi.HarmonyPatches.GetNonMissChance_PostFix
- Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.TryCastShot_PreFix
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, rimworld.jecrell.abilityuser:1.0.9.1, rimworld.jecrell.comps.activator:1.0.9.1, rimworld.jecrell.comps.slotloadable:1.0.9.1, rimworld.jecrell.jedi:1.0.9.1, rimworld.jecrell.comps.installedpart:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, rimworld.jecrell.comps.deflector:1.0.9.1, rimworld.jecrell.comps.sounds:1.0.9.1, rimworld.jecrell.comps.pilotable:1.0.9.1, rimworld.jecrell.starwars.lightsaber:1.0.9.1, EdB.PrepareCarefully:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.17.1557 rev1153
- Duplicate code-linked translation key: DeactivatedWarning in language English
- Config error in SWFactions_ATATHull: no parts vulnerable to frostbite
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: e80 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumd32.dll 8.15.10.1749]
- Renderer: Intel(R) G41 Express Yonga K�mesi (Microsoft Corporation - WDDM 1.1)
- Vendor: Intel
- VRAM: 391 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=0 RESZ=0 SlowINTZ=0 ATOC=0
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.17.1557 rev1153
- Duplicate code-linked translation key: DeactivatedWarning in language English
- Config error in SWFactions_ATATHull: no parts vulnerable to frostbite
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Could not execute post-long-event action. Exception: System.IO.IOException: Win32 IO returned 1392. Path: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432\Textures\EdB\PrepareCarefully
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFilesSubdirs (System.Collections.ArrayList,string)
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFilesSubdirs (System.Collections.ArrayList,string)
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern, SearchOption searchOption) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string,System.IO.SearchOption)
- at Verse.ModContentLoader`1+<LoadAllForMod>c__Iterator210[UnityEngine.Texture2D].MoveNext () [0x00000] in <filename unknown>:0
- at Verse.ModContentHolder`1[UnityEngine.Texture2D].ReloadAll () [0x00000] in <filename unknown>:0
- at Verse.ModContentPack.<ReloadContent>m__8A9 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CharMakerPortraitBG in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/FieldAtlas in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonPrevious in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonNext in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonRandom in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonRandomLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/NoPassion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDelete in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDeleteTab in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDeleteTabHighlight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonGenderFemale in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonGenderMale in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonReset in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonClear in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DropdownIndicator in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/Alert in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/AlertSmall in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DerivedRelationship in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonAdd in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/SortAscending in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/SortDescending in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowLeft in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowRight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowDown in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderFemaleLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderMaleLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderlessLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/Checkbox in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CheckboxSelected in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CheckboxPartiallySelected in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DottedLine in any active mod or in base resources.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 7bc -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumd32.dll 8.15.10.1749]
- Renderer: Intel(R) G41 Express Yonga K�mesi (Microsoft Corporation - WDDM 1.1)
- Vendor: Intel
- VRAM: 391 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=0 RESZ=0 SlowINTZ=0 ATOC=0
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.17.1557 rev1153
- Duplicate code-linked translation key: DeactivatedWarning in language English
- Config error in SWFactions_ATATHull: no parts vulnerable to frostbite
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: c0 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumd32.dll 8.15.10.1749]
- Renderer: Intel(R) G41 Express Yonga K�mesi (Microsoft Corporation - WDDM 1.1)
- Vendor: Intel
- VRAM: 391 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=0 RESZ=0 SlowINTZ=0 ATOC=0
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.17.1557 rev1153
- Duplicate code-linked translation key: DeactivatedWarning in language English
- Config error in SWFactions_ATATHull: no parts vulnerable to frostbite
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Could not execute post-long-event action. Exception: System.IO.IOException: Win32 IO returned 1392. Path: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432\Textures\EdB\PrepareCarefully
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFilesSubdirs (System.Collections.ArrayList,string)
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFilesSubdirs (System.Collections.ArrayList,string)
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern, SearchOption searchOption) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string,System.IO.SearchOption)
- at Verse.ModContentLoader`1+<LoadAllForMod>c__Iterator210[UnityEngine.Texture2D].MoveNext () [0x00000] in <filename unknown>:0
- at Verse.ModContentHolder`1[UnityEngine.Texture2D].ReloadAll () [0x00000] in <filename unknown>:0
- at Verse.ModContentPack.<ReloadContent>m__8A9 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CharMakerPortraitBG in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/FieldAtlas in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonPrevious in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonNext in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonRandom in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonRandomLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/NoPassion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDelete in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDeleteTab in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDeleteTabHighlight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonGenderFemale in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonGenderMale in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonReset in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonClear in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DropdownIndicator in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/Alert in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/AlertSmall in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DerivedRelationship in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonAdd in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/SortAscending in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/SortDescending in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowLeft in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowRight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowDown in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderFemaleLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderMaleLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderlessLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/Checkbox in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CheckboxSelected in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CheckboxPartiallySelected in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DottedLine in any active mod or in base resources.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 70 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumd32.dll 8.15.10.1749]
- Renderer: Intel(R) G41 Express Yonga K�mesi (Microsoft Corporation - WDDM 1.1)
- Vendor: Intel
- VRAM: 391 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=0 RESZ=0 SlowINTZ=0 ATOC=0
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.17.1557 rev1153
- Duplicate code-linked translation key: DeactivatedWarning in language English
- Config error in SWFactions_ATATHull: no parts vulnerable to frostbite
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATST_Blaster: has a recipeMaker but no costList or costStuffCount.
- Config error in PJ_ATAT_Blaster: has a recipeMaker but no costList or costStuffCount.
- Could not execute post-long-event action. Exception: System.IO.IOException: Win32 IO returned 1392. Path: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432\Textures\EdB\PrepareCarefully
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFilesSubdirs (System.Collections.ArrayList,string)
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFilesSubdirs (System.Collections.ArrayList,string)
- at System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern, SearchOption searchOption) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string,System.IO.SearchOption)
- at Verse.ModContentLoader`1+<LoadAllForMod>c__Iterator210[UnityEngine.Texture2D].MoveNext () [0x00000] in <filename unknown>:0
- at Verse.ModContentHolder`1[UnityEngine.Texture2D].ReloadAll () [0x00000] in <filename unknown>:0
- at Verse.ModContentPack.<ReloadContent>m__8A9 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CharMakerPortraitBG in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/FieldAtlas in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonPrevious in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonNext in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonRandom in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonRandomLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/NoPassion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDelete in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDeleteTab in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonDeleteTabHighlight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonGenderFemale in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonGenderMale in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonReset in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonClear in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DropdownIndicator in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/Alert in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/AlertSmall in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DerivedRelationship in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ButtonAdd in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/SortAscending in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/SortDescending in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowLeft in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowRight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/ArrowDown in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderFemaleLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderMaleLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/GenderlessLarge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/Checkbox in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CheckboxSelected in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/CheckboxPartiallySelected in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at EdB/PrepareCarefully/DottedLine in any active mod or in base resources.
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