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  1. // ##### Armor type special #########################
  2. ([Type] == helm || [Type] == armor || [Type] == shield || [Type] == gloves || [Type] == boots || [Type] == belt || [Type] == primalhelm || [Type] == pelt) && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDefense] >= 110 && [itemreplenishdurability] >= 1
  3. ([Type] == helm || [Type] == armor || [Type] == shield || [Type] == gloves || [Type] == boots || [Type] == belt || [Type] == primalhelm || [Type] == pelt) && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDefense] >= 170 && [itemreplenishdurability] >= 1
  4. ([Type] == helm || [Type] == armor || [Type] == shield || [Type] == gloves || [Type] == boots || [Type] == belt || [Type] == primalhelm || [Type] == pelt) && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDefense] >= 70 && [itemreplenishdurability] >= 1 && [Level] <= 30
  5. // ##### Helms #########################
  6. [Type] == helm && [Class] == elite && [Quality] == rare && [Flag] == ethereal # [itemtohitpercentperlevel] >= 1 && ([Sockets] >= 2 || [ItemAddSkillTab] >= 1 || [Strength] >= 6 || [Dexterity] >= 6 || [MaxHP] >= 40 || [itemaddclassskills] >= 1 || [EnhancedDefense] >= 90 && [itemreplenishdurability] >= 1)
  7. [Type] == helm && [Quality] == rare # [itemtohitpercentperlevel] >= 1 && ([Sockets] >= 2 || [ItemAddSkillTab] >= 1 || [Strength] >= 6 || [Dexterity] >= 6 || [MaxHP] >= 40 || [itemaddclassskills] >= 1)
  8. [Type] == helm && [Quality] == rare && [Class] == elite && [Flag] == ethereal # [EnhancedDefense] >= 180
  9. // ##### Armor #########################
  10. [Type] == armor && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && ([MaxHP] >= 60 || [FHR] >= 24)
  11. [Type] == armor && [Quality] == rare && [Class] == elite && [Flag] == ethereal # [EnhancedDefense] >= 180
  12. [Type] == armor && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [Sockets] >= 2 && [FHR] >= 10 && [Level] <= 30
  13. // ##### Shields #######################
  14. [Type] == shield && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 133 && [FBR] >= 15
  15. // ##### Gloves ########################
  16. [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([Strength] >= 5 || [Dexterity] >= 5)
  17. [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && ([Strength] >= 6 || [Dexterity] >= 6) && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
  18. [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength]+[Dexterity] >= 10
  19. [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [Strength]+[Dexterity] >= 10 && ([FireResist]+[LightResist]+[ColdResist] >= 40 || [FireResist] >= 10 && [LightResist] >= 10 && [ColdResist] >= 10)
  20. // ##### Boots #########################
  21. [Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && ([FireResist]+[LightResist]+[ColdResist] >= 60 || [FireResist] >= 10 && [LightResist] >= 10 && [ColdResist] >= 10)
  22. [Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 4 && [FireResist]+[LightResist]+[ColdResist] >= 50
  23. [Type] == boots && [Quality] == rare && [Flag] != ethereal # [Dexterity] >= 4 && [FireResist]+[LightResist]+[ColdResist] >= 70
  24. [Type] == boots && [Quality] == rare && [Flag] != ethereal # [FireResist]+[LightResist]+[ColdResist] >= 81
  25. [Type] == boots && [Quality] == rare && [Flag] != ethereal # ([FRW] >= 30 || [FHR] >= 10) && [FireResist]+[LightResist]+[ColdResist] >= 60
  26. // ##### Belts #########################
  27. [Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 15 && ([MaxHP] >= 30 || [ItemGoldBonus] >= 50)
  28. // ##### Barbarian Helms ###############
  29. [Type] == primalhelm && [Quality] == magic # ([BarbarianSkills] >= 1 || [WarCriesSkillTab] >= 2) && [SkillBattleOrders] >= 2
  30. [Type] == primalhelm && [Quality] == rare # ([BarbarianSkills] >= 1 || [WarCriesSkillTab] >= 2) && [SkillBattleOrders] >= 2
  31. [Type] == primalhelm && [Quality] >= magic # [itemtohitpercentperlevel] >= 1 && ([BarbarianSkills] >= 1 || [WarCriesSkillTab] >= 2 || [barbcombatskilltab] >= 2 || [masteriesskilltab] >= 2 || [Strength]+[Dexterity] >= 10 || [MaxHP] >= 30 || ([FireResist] >= 10 && [LightResist] >= 10) || [FireResist]+[LightResist]+[ColdResist] >= 50 || [Sockets] == 2)
  32. [Type] == primalhelm && [Quality] >= magic # [BarbarianSkills] == 2 && [Sockets] == 2
  33. // ##### Druid Pelts ###################
  34. [Type] == pelt && [Quality] == magic # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 2) && [SkillTornado] >= 2
  35. [Type] == pelt && [Quality] == rare # [Sockets] >= 0 && ([DruidSkills] >= 2 || [ElementalSkillTab] >= 2) && [SkillTornado] >= 2
  36. // ##### Paladin Shields ###############
  37. [Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && [FBR] >= 15
  38. [Type] == auricshields && [Quality] == rare && [Flag] != ethereal # [PaladinSkills] >= 2 && [FBR] >= 15 && ([Sockets] >= 2 || ([FireResist] >= 35 && [LightResist] >= 35) || [EnhancedDefense] >= 110 && [itemreplenishdurability] >= 1)
  39. [Type] == auricshields && [Quality] == rare && [Flag] == ethereal # [PaladinSkills] >= 2 && [FBR] >= 15 && [EnhancedDefense] >= 110 && [itemreplenishdurability] >= 1
  40. // ##### Necromancer Shrunken Heads ####
  41. [Type] == voodooheads && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 3) && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 2
  42. [Type] == voodooheads && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 0 && [NecromancerSkills] >= 2 && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 2
  43.  
  44. // ##### Weapon type special #########################
  45.  
  46.  
  47.  
  48.  
  49. // ##### Axes ##########################
  50. [Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10
  51. [Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 10
  52. [Type] == axe && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDamage] >= 110 && [itemreplenishdurability] >= 1
  53. [Type] == axe && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDamage] >= 180 && [itemreplenishdurability] >= 1
  54. [Type] == axe && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [EnhancedDamage] >= 60 && [itemreplenishdurability] >= 1 && [Level] <= 30
  55. // ##### Maces #########################
  56. ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10
  57. ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 10
  58. ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDamage] >= 110 && [itemreplenishdurability] >= 1
  59. ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDamage] >= 180 && [itemreplenishdurability] >= 1
  60. ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [EnhancedDamage] >= 60 && [itemreplenishdurability] >= 1 && [Level] <= 30
  61. // ##### Polearms ######################
  62. [Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10
  63. [Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 10
  64. [Type] == polearm && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDamage] >= 110 && [itemreplenishdurability] >= 1
  65. [Type] == polearm && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDamage] >= 180 && [itemreplenishdurability] >= 1
  66. [Type] == polearm && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [EnhancedDamage] >= 60 && [itemreplenishdurability] >= 1 && [Level] <= 30
  67. // ##### Scepters ######################
  68. [Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10
  69. [Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 10
  70. [Type] == scepter && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDamage] >= 110 && [itemreplenishdurability] >= 1
  71. [Type] == scepter && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDamage] >= 180 && [itemreplenishdurability] >= 1
  72. [Type] == scepter && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [EnhancedDamage] >= 60 && [itemreplenishdurability] >= 1 && [Level] <= 30
  73. [Type] == scepter && [Quality] == rare # [paladinskills] >= 1 && [SkillBlessedHammer]+[SkillConcentration] >= 4
  74. [Type] == scepter && [Quality] == rare # [paladinskills] >= 1 && [SkillFistOfTheHeavens]+[SkillConviction] >= 4
  75. // ##### Spears ########################
  76. [Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
  77. [Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 20
  78. [Type] == spear && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDamage] >= 110 && ([itemreplenishdurability] >= 1 || [itemreplenishquantity] >= 1)
  79. [Type] == spear && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDamage] >= 180 && ([itemreplenishdurability] >= 1 || [itemreplenishquantity] >= 1)
  80. [Type] == spear && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [EnhancedDamage] >= 60 && ([itemreplenishdurability] >= 1 || [itemreplenishquantity] >= 1) && [Level] <= 30
  81. [Type] == spear && [Quality] >= magic && [Flag] != ethereal # ([AmazonSkills] >= 1 && [javelinandspearskilltab] >= 2 || [javelinandspearskilltab] >= 3) && [itemfasterattackrate] >= 20
  82. // ##### Swords ########################
  83. [Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10
  84. [Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 10
  85. [Type] == sword && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDamage] >= 110 && [itemreplenishdurability] >= 1
  86. [Type] == sword && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDamage] >= 180 && [itemreplenishdurability] >= 1
  87. [Type] == sword && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [EnhancedDamage] >= 60 && [itemreplenishdurability] >= 1 && [Level] <= 30
  88. // ##### Amazon Weapons ################
  89. [Type] == amazonbow && [Quality] == rare # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10 && [ItemSkillOnHit] >= 0
  90. [Type] == amazonbow && [Quality] == rare # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 10 && [ItemSkillOnHit] >= 0
  91. [Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [ItemReplenishQuantity] >= 1
  92. [Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 360 && [ItemReplenishQuantity] >= 1
  93. [Type] == amazonjavelin && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDamage] >= 110 && ([itemreplenishdurability] >= 1 || [itemreplenishquantity] >= 1)
  94. [Type] == amazonjavelin && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDamage] >= 180 && ([itemreplenishdurability] >= 1 || [itemreplenishquantity] >= 1)
  95. [Type] == amazonjavelin && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [EnhancedDamage] >= 60 && ([itemreplenishdurability] >= 1 || [itemreplenishquantity] >= 1) && [Level] <= 30
  96. [Type] == amazonjavelin && [Quality] >= magic && [Flag] != ethereal # ([AmazonSkills] >= 2 && [javelinandspearskilltab] >= 2 || [AmazonSkills] >= 1 && [javelinandspearskilltab] >= 3) && [itemfasterattackrate] >= 20
  97. // ##### Assassin Katars ###############
  98. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10
  99. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 10
  100. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10
  101. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Class] <= exceptional && [Flag] == ethereal # [EnhancedDamage] >= 110 && [itemreplenishdurability] >= 1
  102. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Class] <= elite && [Flag] == ethereal # [EnhancedDamage] >= 180 && [itemreplenishdurability] >= 1
  103. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Class] == normal && [Flag] == ethereal # [EnhancedDamage] >= 60 && [itemreplenishdurability] >= 1 && [Level] <= 30
  104. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] >= magic # ([itemaddassassinskills] >= 1 || [itemaddtrapsskilltab] >= 2) && [skilllightningsentry] >= 2
  105. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare # ([Sockets] >= 2 || [itemaddassassinskills] >= 1 || [itemfasterattackrate] >= 20) && [itemtohitperlevel] == 224
  106. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare # [Sockets] >= 2 && [itemfasterattackrate] >= 20 && [itemtohitperlevel] == 33
  107.  
  108. // ##### Sorceress Orbs ################
  109. [Type] == orb && [Quality] >= magic # [FCR] >= 20 && ([SorceressSkills] >= 2 || [itemaddlightningskilltab] >= 2) && [skilllightning] >= 3
  110. [Type] == orb && [Quality] >= magic # [FCR] >= 20 && ([SorceressSkills] >= 2 || [itemaddlightningskilltab] >= 2) && [skillchainlightning] >= 3
  111. [Type] == orb && [Quality] >= magic # ([SorceressSkills] >= 2 || [itemaddlightningskilltab] >= 2) && [skillenergyshield] >= 3
  112. [Type] == orb && [Quality] >= magic # [FCR] >= 20 && ([SorceressSkills] >= 2 || [itemaddlightningskilltab] >= 2) && [skillnova] >= 3
  113. [Type] == orb && [Quality] >= magic # [FCR] >= 20 && ([SorceressSkills] >= 2 || [itemaddcoldskilltab] >= 2) && [skillblizzard] >= 3
  114. [Type] == orb && [Quality] >= magic # [FCR] >= 20 && ([SorceressSkills] >= 2 || [itemaddcoldskilltab] >= 2) && [skillfrozenorb] >= 3
  115. [Type] == orb && [Quality] >= magic # [FCR] >= 20 && ([SorceressSkills] >= 2 || [itemaddfireskilltab] >= 2) && [skillfireball] >= 3
  116. [Type] == orb && [Quality] >= magic # ([SorceressSkills] >= 2 || [itemaddfireskilltab] >= 2) && [skillenchant] >= 3
  117. [Type] == orb && [Quality] >= magic # [FCR] >= 20 && ([SorceressSkills] >= 2 || [itemaddfireskilltab] >= 2) && [skillmeteor] >= 3
  118. // ##### Circlets ######################
  119. [Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 3) && ([Strength] >= 15 || [Dexterity] >= 15 || [MaxHP] >= 60 || [FRW] >= 30 || [FCR] >= 20)
  120. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 0 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 20
  121. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 0 && [ItemAddClassSkills] >= 1 && ([Strength] >= 15 || [Dexterity] >= 5) && ([FRW] >= 30 || [FCR] >= 20)
  122. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 0 && [ItemAddClassSkills] >= 2 && [FCR] >= 20
  123. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2
  124. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [itemtohitpercentperlevel] >= 1 && [ItemAddClassSkills] >= 2 && ([Sockets] >= 2 || [Strength] >= 6 || [Dexterity] >= 6 || [MaxHP] >= 40 || [FCR] >= 20)
  125. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [itemtohitpercentperlevel] >= 1 && ([Sockets] >= 2 || [ItemAddSkillTab] >= 1 || [Strength] >= 6 || [Dexterity] >= 6 || [MaxHP] >= 40 || [ItemAddClassSkills] >= 2)
  126.  
  127. // ##### Rings #########################
  128. [Type] == ring && [Quality] == magic # ([FCR] >= 10 || [ItemMagicBonus] >= 15) && (([FireResist] >= 12 && [LightResist] >= 12) || [MaxMana] >= 100)
  129. [Type] == ring && [Quality] == magic # [ItemMagicBonus] >= 40
  130. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 && [MaxMana] >= 60 && [Strength]+[Dexterity] >= 5
  131. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 && [MaxMana] >= 60 && [MaxHP] >= 25 && ([Strength] >= 5 || [Dexterity] >= 0)
  132. [Type] == ring && [Quality] == rare # [ToHit] >= 70 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 && [LifeLeech]+[ManaLeech] >= 9
  133. [Type] == ring && [Quality] == rare # [ToHit] >= 70 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 && [Strength]+[Dexterity] >= 20
  134. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32
  135. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [MaxMana] >= 50
  136. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [MaxHP] >= 30
  137. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [Strength]+[Dexterity] >= 13
  138. [Type] == ring && [Quality] == rare # [Strength]+[Dexterity] >= 30 && ([ToHit] >= 100 || [FireResist]+[LightResist]+[ColdResist] >= 25 || [MaxHP] >= 25 || [MaxMana] >= 45)
  139. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [MaxHP]+[MaxMana] >= 50
  140. [Type] == ring && [Quality] == rare # [ToHit] >= 100 && [Strength]+[Dexterity] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 32
  141. // ##### Jewels ########################
  142. [Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 40 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 5 || [Dexterity] >= 5 || [MinDamage] >= 6 || [MaxDamage] >= 9)
  143. [Type] == jewel && [Quality] == magic # [FireResist] >= 11 && [LightResist] >= 11 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 5 || [Dexterity] >= 5)
  144. [Type] == jewel && [Quality] == magic # [MaxDamage] >= 30
  145. [Type] == jewel && [Quality] == rare # ([Strength] >= 6 || [Dexterity] >= 6) && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 5 || [Dexterity] >= 5 || [MaxDamage] >= 5 || [MinDamage] >= 5 || [FHR] >= 7) && [Level] <= 30
  146. [Type] == jewel && [Quality] == rare # ([Strength] >= 9 || [Dexterity] >= 9) && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 5 || [Dexterity] >= 5 || [MaxDamage] >= 5 || [MinDamage] >= 5 || [FHR] >= 7)
  147. [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 25 && [MinDamage]+[MaxDamage] >= 15
  148. [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 25 && [MinDamage]+[MaxDamage] >= 5 && ([Strength] >= 5 || [Dexterity] >= 5)
  149. [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 25 && ([Strength] >= 9 || [Dexterity] >= 9)
  150. [Type] == jewel && [Quality] == rare # ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 || [ItemDamageToMana] >= 7) && [FHR] >= 7 && [ItemReqPercent] <= -15
  151. // ##### Amulets #######################
  152. [Type] == amulet && [Quality] == magic # ([ItemAddClassSkills] >= 2 || [ItemAddSkillTab] >= 3) && ([FCR] >= 10 || [MaxHP] >= 99 || [Dexterity] >= 22|| [Strength] >= 22)
  153. [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 50 && [MaxMana] >= 60 && [Strength]+[Dexterity] >= 30
  154. [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 50 && [MaxMana] >= 60 && [MaxHP] >= 30 && ([Strength] >= 15 || [Dexterity] >= 5)
  155. [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 50 && ([LifeLeech]+[ManaLeech] >= 9 || [Strength]+[Dexterity] >= 30)
  156. [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 50 && ([LifeLeech] >= 4 || [ManaLeech] >= 6) && ([Strength] >= 15 || [Dexterity] >= 5)
  157. [Type] == amulet && [Quality] == rare # ([ItemAddClassSkills] >= 1 || [ItemAddSkillTab] == 2) && [Level] <= 30 && [Dexterity]+[Strength] >= 16 && ([FireResist] >= 10 && [LightResist] >= 10 && [ColdResist] >= 10 || [FireResist]+[LightResist]+[ColdResist] >= 40 || [MaxHP] >= 30 || [MaxMana] >= 50 || [ItemMagicBonus] >= 15)
  158. [Type] == amulet && [Quality] == rare # ([ItemAddClassSkills] >= 2 || [ItemAddSkillTab] == 2) && [Dexterity]+[Strength] >= 16 && ([FireResist] >= 10 && [LightResist] >= 10 && [ColdResist] >= 10 || [FireResist]+[LightResist]+[ColdResist] >= 40 || [MaxHP] >= 30 || [MaxMana] >= 50 || [ItemMagicBonus] >= 15)
  159. // ##### Small Charms ##################
  160. [Name] == SmallCharm && [Quality] == magic # ([MaxDamage] >= 1 || [ToHit] >= 10) && ([MaxHP] >= 10 || [MaxMana] >= 8 || ([FireResist] >= 3 && [LightResist] >= 3)) && ([MaxHP] >= 8 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 1 || [Dexterity] >= 1)
  161. [Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 25
  162. [Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam] >= 205
  163. [Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7
  164. [Name] == SmallCharm && [Quality] == magic # ([FireResist] >= 6 || [LightResist] >= 6 || [ColdResist] >= 6 || [FireResist] >= 3 && [LightResist] >= 3) && [MaxHP] >= 10
  165. [Name] == SmallCharm && [Quality] == magic # [FireResist] >= 3 && [LightResist] >= 3
  166. [Name] == SmallCharm && [Quality] == magic # [MaxDamage] == 4
  167. [Name] == SmallCharm && [Quality] == magic # [MaxHP] >= 20
  168. // ##### Large Charms ##################
  169. [Name] == LargeCharm && [Quality] == magic # (([MaxDamage] >= 5 || [ToHit] >= 50) && [MaxHP] >= 20 || [MaxMana]+[MaxHP] >= 60 || [FireResist] >= 7 && [LightResist] >= 7)
  170. [Name] == LargeCharm && [Quality] == magic # [MaxDamage] >= 7
  171. // ##### Grand Charms ##################
  172. [Name] == GrandCharm && [Quality] == magic # ([MaxDamage] >= 8 && [ToHit] >= 50 || [ItemAddSkillTab] >= 1) && ([MaxHP] >= 10 || [Strength] >= 4 || [Dexterity] >= 4 || [FHR] >= 12 || [FRW] >= 6)
  173. [Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 14
  174. //[Name] == GrandCharm && [Quality] == magic # [ItemAddSkillTab] >= 1
  175. [Name] == GrandCharm && [Quality] == magic # (([MaxDamage] >= 8 || [ToHit] >= 100) && [MaxHP] >= 30 || [MaxMana]+[MaxHP] >= 70 || [FireResist] >= 10 && [LightResist] >= 10)
  176. // ##### Money Maker ##################
  177. [Type] == scepter && [Quality] >= magic && [Flag] != ethereal # [itemgoldbonus] >= 5000
  178. [Type] == wand && [Quality] >= magic && [Flag] != ethereal # [itemgoldbonus] >= 5000
  179. [Type] == orb && [Quality] >= magic && [Flag] != ethereal # [itemgoldbonus] >= 5000
  180. [Type] == belt && [Class] == elite && [Quality] >= magic && [Flag] != ethereal # [itemgoldbonus] >= 5000
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