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Oct 4th, 2016
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  1. tomek@KomputerTomka Linux]$ [2016.10.04-15.24.32:407][300]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
  2. [2016.10.04-15.24.32:407][300]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  3. [2016.10.04-15.24.32:411][300]PIE: New page: PIE session: TopDownExampleMap (Oct 4, 2016, 7:24:32 PM)
  4. [2016.10.04-15.24.32:411][300]LogPlayLevel: Creating play world package: /Game/TopDownBP/Maps/UEDPIE_1_TopDownExampleMap
  5. [2016.10.04-15.24.32:453][300]LogPlayLevel: PIE: StaticDuplicateObject took: (0.041827s)
  6. [2016.10.04-15.24.32:454][300]LogAIModule: Creating AISystem for world TopDownExampleMap
  7. [2016.10.04-15.24.32:455][300]LogPlayLevel: PIE: World Init took: (0.001701s)
  8. [2016.10.04-15.24.32:455][300]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap to /Game/TopDownBP/Maps/UEDPIE_1_TopDownExampleMap.TopDownExampleMap (0.043942s)
  9. [2016.10.04-15.24.32:488][300]LogWorld: Game class is 'TopDownGameMode_C'
  10. [2016.10.04-15.24.32:515][300]LogWorld: Bringing World /Game/TopDownBP/Maps/UEDPIE_1_TopDownExampleMap.TopDownExampleMap up for play (max tick rate 0) at 2016.10.04-17.24.32
  11. [2016.10.04-15.24.32:516][300]LogWorld: Bringing up level for play took: 0.027029
  12. [2016.10.04-15.24.32:517][300]LogInit: BSD: Socket queue 262144 / 262144
  13. [2016.10.04-15.24.32:530][300]LogInit: BSD: I am KomputerTomka (172.23.66.39:0)
  14. [2016.10.04-15.24.32:530][300]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  15. [2016.10.04-15.24.32:531][300]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
  16. [2016.10.04-15.24.32:531][300]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
  17. [2016.10.04-15.24.32:531][300]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  18. [2016.10.04-15.24.32:531][300]PIE: Info Play in editor start time for /Game/TopDownBP/Maps/UEDPIE_1_TopDownExampleMap 0.124
  19. [2016.10.04-15.24.32:532][300]PIE: New page: PIE session: TopDownExampleMap (Oct 4, 2016, 7:24:32 PM)
  20. [2016.10.04-15.24.32:539][300]LogALAudio: ALAudio device opened : OpenAL Soft
  21. [2016.10.04-15.24.32:540][300]LogALAudio: AL_VENDOR      : OpenAL Community
  22. [2016.10.04-15.24.32:540][300]LogALAudio: AL_RENDERER    : OpenAL Soft
  23. [2016.10.04-15.24.32:540][300]LogALAudio: AL_VERSION     : 1.1 ALSOFT 1.15.1
  24. [2016.10.04-15.24.32:540][300]LogALAudio: AL_EXTENSIONS  : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  25. [2016.10.04-15.24.32:540][300]LogInit: FAudioDevice initialized.
  26. [2016.10.04-15.24.32:590][300]LogNet: Browse: 127.0.0.1//Game/TopDownBP/Maps/TopDownExampleMap
  27. [2016.10.04-15.24.32:590][300]LogInit: BSD: Socket queue 65536 / 65536
  28. [2016.10.04-15.24.32:607][300]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  29. [2016.10.04-15.24.32:608][300]LogNet: Game client on port 7777, rate 10000
  30. [2016.10.04-15.24.32:608][300]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: przetrwajzime, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 900554750
  31. [2016.10.04-15.24.32:608][300]LogNet: UPendingNetGame::InitNetDriver: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL
  32. [2016.10.04-15.24.32:608][300]PIE: Info Play in editor start time for /Game/TopDownBP/Maps/TopDownExampleMap 0.201
  33. [2016.10.04-15.24.32:611][300]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
  34. [2016.10.04-15.24.32:611][300]LogHandshake: SendConnectChallenge. Timestamp: 0.010049, Cookie: 157165000060123189195096138104109137175194016074059080194117
  35. [2016.10.04-15.24.32:616][300]LogHandshake: SendChallengeResponse. Timestamp: 0.010049, Cookie: 157165000060123189195096138104109137175194016074059080194117
  36. [2016.10.04-15.24.32:697][301]LogNet: Server accepting post-challenge connection from: 127.0.0.1:37025
  37. [2016.10.04-15.24.32:697][301]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  38. [2016.10.04-15.24.32:698][301]LogNet: NotifyAcceptedConnection: Name: TopDownExampleMap, TimeStamp: 10/04/16 17:24:32, [UNetConnection] RemoteAddr: 127.0.0.1:37025, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL
  39. [2016.10.04-15.24.32:698][301]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:37025, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL
  40. [2016.10.04-15.24.32:760][303]LogNet: NotifyAcceptingChannel Control 0 server World /Game/TopDownBP/Maps/UEDPIE_1_TopDownExampleMap.TopDownExampleMap: Accepted
  41. [2016.10.04-15.24.32:760][303]LogNet: Remote platform little endian=1
  42. [2016.10.04-15.24.32:761][303]LogNet: This platform little endian=1
  43. [2016.10.04-15.24.32:769][304]LogNet: Login request: /Game/TopDownBP/Maps/TopDownExampleMap userId: Invalid
  44. [2016.10.04-15.24.32:769][304]LogNet: Welcomed by server (Level: /Game/TopDownBP/Maps/UEDPIE_1_TopDownExampleMap, Game: /Game/TopDownBP/Blueprints/TopDownGameMode.TopDownGameMode_C)
  45. [2016.10.04-15.24.32:769][304]LogLoad: LoadMap: 127.0.0.1//Game/TopDownBP/Maps/UEDPIE_1_TopDownExampleMap?game=/Game/TopDownBP/Blueprints/TopDownGameMode.TopDownGameMode_C
  46. [2016.10.04-15.24.32:810][304]Cmd: MEM
  47. [2016.10.04-15.24.32:832][304]LogMemory: Platform Memory Stats for Linux
  48. [2016.10.04-15.24.32:832][304]LogMemory: Process Physical Memory: 1103.38 MB used, 1116.66 MB peak
  49. [2016.10.04-15.24.32:832][304]LogMemory: Process Virtual Memory: 3667.61 MB used, 3725.73 MB peak
  50. [2016.10.04-15.24.32:832][304]LogMemory: Physical Memory: 4882.26 MB used, 7880.54 MB total
  51. [2016.10.04-15.24.32:832][304]LogMemory: Virtual Memory: 0.25 MB used, 7812.50 MB total
  52. [2016.10.04-15.24.32:832][304]LogMemory:
  53. [2016.10.04-15.24.32:833][304]___ Begin jemalloc statistics ___
  54. [2016.10.04-15.24.32:833][304]Allocated: 678002328, active: 692535296, mapped: 767557632
  55. [2016.10.04-15.24.32:833][304]Current active ceiling: 5620367360
  56. [2016.10.04-15.24.32:833][304]chunks: nchunks   highchunks    curchunks
  57. [2016.10.04-15.24.32:833][304]            354          190          183
  58. [2016.10.04-15.24.32:833][304]huge: nmalloc      ndalloc    allocated
  59. [2016.10.04-15.24.32:833][304]           75           66    306184192
  60. [2016.10.04-15.24.32:833][304]Merged arenas stats:
  61. [2016.10.04-15.24.32:833][304]assigned threads: 22
  62. [2016.10.04-15.24.32:833][304]dss allocation precedence: N/A
  63. [2016.10.04-15.24.32:833][304]dirty pages: 94324:1040 active:dirty, 248 sweeps, 1417 madvises, 53851 purged
  64. [2016.10.04-15.24.32:833][304]            allocated      nmalloc      ndalloc    nrequests
  65. [2016.10.04-15.24.32:833][304]small:      181587608      1567262       533912     11696171
  66. [2016.10.04-15.24.32:833][304]large:      190230528        41772        35768        93278
  67. [2016.10.04-15.24.32:833][304]total:      371818136      1609034       569680     11789449
  68. [2016.10.04-15.24.32:833][304]active:     386351104
  69. [2016.10.04-15.24.32:833][304]mapped:     457179136
  70. [2016.10.04-15.24.32:833][304]bins:     bin  size regs pgs    allocated      nmalloc      ndalloc    nrequests       nfills     nflushes      newruns       reruns      curruns
  71. [2016.10.04-15.24.32:833][304]            0     8  501   1       214984        37585        10712        84683         1689          699           73          100           66
  72. [2016.10.04-15.24.32:833][304]            1    16  252   1      1588416       119158        19882       817733         3452          879          455          202          411
  73. [2016.10.04-15.24.32:833][304]            2    32  126   1      5733184       232181        53019       673982         7597         1092         1692          883         1536
  74. [2016.10.04-15.24.32:833][304]            3    48   84   1      2308128        69915        21829       321324         7455          887          796          305          604
  75. [2016.10.04-15.24.32:833][304]            4    64   63   1      6344256       123498        24369       449741         3758         1062         1906          540         1633
  76. [2016.10.04-15.24.32:833][304]            5    80   50   1      5193760        81967        17045       303625         2899          812         1569          438         1334
  77. [2016.10.04-15.24.32:833][304]            6    96   84   2      4029024        58040        16071       744688         2711          958          650          310          507
  78. [2016.10.04-15.24.32:833][304]            7   112   72   2      5017040        62174        17379      1248108         3439          884          801          322          631
  79. [2016.10.04-15.24.32:833][304]            8   128   63   2      4546560        45984        10464      1419347         2278          702          710          181          574
  80. [2016.10.04-15.24.32:833][304]            9   160   51   2     17948000       207706        95531      1646043         7485         2442         4006          322         2235
  81. [2016.10.04-15.24.32:833][304]           10   192   63   3      7439232        62404        23658       760348         2516          982          900          506          635
  82. [2016.10.04-15.24.32:833][304]           11   224   72   4      6508992        52079        23021       840983         1893          941          684          188          419
  83. [2016.10.04-15.24.32:833][304]           12   256   63   4      4427008        39930        22637       574250         2090          964          606          195          286
  84. [2016.10.04-15.24.32:833][304]           13   320   63   5     24269440       158821        82979       816809         3803         1897         2460          348         1261
  85. [2016.10.04-15.24.32:833][304]           14   384   63   6     17078016        87306        42832       396717         2844         1214         1369          237          776
  86. [2016.10.04-15.24.32:833][304]           15   448   63   7      7775488        27926        10570       227785         1760          776          409          271          294
  87. [2016.10.04-15.24.32:833][304]           16   512   63   8      5339136        16732         6304       119168         2078          700          244          186          177
  88. [2016.10.04-15.24.32:833][304]           17   640   51   8      9898240        21669         6203        92645         1896          619          387          197          310
  89. [2016.10.04-15.24.32:833][304]           18   768   47   9      4275456        10665         5098        33634          989          583          210          294          131
  90. [2016.10.04-15.24.32:833][304]           19   896   45  10      7750400        12290         3640        17884         1110          452          261           93          198
  91. [2016.10.04-15.24.32:833][304]           20  1024   63  16      2036736         5825         3836        16356          619          485           79          113           39
  92. [2016.10.04-15.24.32:833][304]           21  1280   51  16      6058240         8307         3574        20130          833          600          156          126          100
  93. [2016.10.04-15.24.32:833][304]           22  1536   42  16      4416000         4966         2091        10937          637          437          114           99           75
  94. [2016.10.04-15.24.32:834][304]           23  1792   38  17      4874240         4756         2036        12710          612          401          104           88           78
  95. [2016.10.04-15.24.32:834][304]           24  2048   65  33      3946496         5859         3932         7672          536          477           62          208           39
  96. [2016.10.04-15.24.32:834][304]           25  2560   52  33      4884480         3717         1809         8227          623          410           63           70           41
  97. [2016.10.04-15.24.32:834][304]           26  3072   43  33      5726208         3929         2065        17151          575          396           74          147           48
  98. [2016.10.04-15.24.32:834][304]           27  3584   39  35      1960448         1873         1326        13491          373          370           42           97           18
  99. [2016.10.04-15.24.32:834][304]--- End jemalloc statistics ---
  100. [2016.10.04-15.24.32:870][304]LogWorld: PIE: Copying PIE streaming level from /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap to /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap. OwningWorld: <null>
  101. [2016.10.04-15.24.32:870][304]LogAIModule: Creating AISystem for world TopDownExampleMap
  102. [2016.10.04-15.24.32:900][304]LogWorld: Bringing World /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap up for play (max tick rate 0) at 2016.10.04-17.24.32
  103. [2016.10.04-15.24.32:900][304]LogWorld: Bringing up level for play took: 0.027931
  104. [2016.10.04-15.24.32:903][304]LogLoad: Took 0.133665 seconds to LoadMap(/Game/TopDownBP/Maps/UEDPIE_1_TopDownExampleMap)
  105. [2016.10.04-15.24.32:939][305]LogNet: Client netspeed is 10000
  106. [2016.10.04-15.24.32:939][305]LogNet: Join request: /Game/TopDownBP/Maps/TopDownExampleMap?SplitscreenCount=1
  107. [2016.10.04-15.24.32:949][305]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
  108. [2016.10.04-15.24.32:958][305]LogGameState: Match State Changed from WaitingToStart to InProgress
  109. [2016.10.04-15.24.32:959][305]LogNet: Join succeeded: 256
  110. [2016.10.04-15.24.32:968][305]LogScript:Warning: Accessed None trying to read property Character
  111.     TopDownController_C /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownController_C_0
  112.     Function /Game/TopDownBP/Blueprints/TopDownController.TopDownController_C:MoveLeftAndRight:0060
  113. [2016.10.04-15.24.32:969][305]PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property Character from function: 'MoveLeftAndRight' from node: Add Movement Input in graph: MoveLeftAndRight in object: TopDownController with description: Accessed None trying to read property Character
  114. [2016.10.04-15.24.32:969][305]LogScript:Warning: Accessed None trying to read property Character
  115.     TopDownController_C /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownController_C_0
  116.     Function /Game/TopDownBP/Blueprints/TopDownController.TopDownController_C:MoveUpAndDown:0060
  117. [2016.10.04-15.24.32:969][305]PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property Character from function: 'MoveUpAndDown' from node: Add Movement Input in graph: MoveUpAndDown in object: TopDownController with description: Accessed None trying to read property Character
  118. [2016.10.04-15.24.32:969][305]LogScript:Warning: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  119.     TopDownController_C /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownController_C_0
  120.     Function /Game/TopDownBP/Blueprints/TopDownController.TopDownController_C:RotateCharacter:012C
  121. [2016.10.04-15.24.32:969][305]PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue from function: 'RotateCharacter' from node: SetActorRotation in graph: RotateCharacter in object: TopDownController with description: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  122. [2016.10.04-15.24.32:969][305]LogScript:Warning: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  123.     TopDownController_C /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownController_C_0
  124.     Function /Game/TopDownBP/Blueprints/TopDownController.TopDownController_C:RotateCharacter:015E
  125. [2016.10.04-15.24.32:969][305]PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue from function: 'RotateCharacter' from node: SetActorRotation in graph: RotateCharacter in object: TopDownController with description: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  126. [2016.10.04-15.24.32:969][305]LogScript:Warning: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  127.     TopDownController_C /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownController_C_0
  128.     Function /Game/TopDownBP/Blueprints/TopDownController.TopDownController_C:RotateCharacter:024A
  129. [2016.10.04-15.24.32:970][305]PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue from function: 'RotateCharacter' from node: SetActorRotation in graph: RotateCharacter in object: TopDownController with description: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  130. [2016.10.04-15.24.32:970][305]LogScript:Warning: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  131.     TopDownController_C /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownController_C_0
  132.     Function /Game/TopDownBP/Blueprints/TopDownController.TopDownController_C:RotateCharacter:036B
  133. [2016.10.04-15.24.32:970][305]PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue from function: 'RotateCharacter' from node: Srv Rotation Changed in graph: RotateCharacter in object: TopDownController with description: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  134. [2016.10.04-15.24.32:970][305]LogScript:Warning: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  135.     TopDownController_C /Game/TopDownBP/Maps/UEDPIE_2_TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownController_C_0
  136.     Function /Game/TopDownBP/Blueprints/TopDownController.TopDownController_C:RotateCharacter:039D
  137. [2016.10.04-15.24.32:970][305]PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue from function: 'RotateCharacter' from node: Srv Rotation Changed in graph: RotateCharacter in object: TopDownController with description: Accessed None trying to read property CallFunc_K2_GetPawn_ReturnValue
  138. [2016.10.04-15.24.39:955][445]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
  139. [2016.10.04-15.24.40:027][445]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap''/opt/unreal-engine/Engine/Binaries/Linux/CrashReportClient  -Abslog=/home/tomek/Dokumenty/Unreal Projects/PrzetrwajZime/Saved/Logs/PrzetrwajZime-CRC.log /home/tomek/Dokumenty/Unreal Projects/PrzetrwajZime/Saved/Crashes/crashinfo-PrzetrwajZime-pid-6378-2CB8A59B280A11040018007C82C56FF7/'
  140. [2016.10.04-15.24.40:126][445]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 6446
  141. Using binned.
  142. LogPlatformFile: Not using cached read wrapper
  143. LogInit:Display: RandInit(-2100979074) SRandInit(-2100979074).
  144. LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
  145. LogInit: Build: UE4-CL-0
  146. LogInit: Engine Version: 4.13.0-0+UE4
  147. LogInit: Compatible Engine Version: 4.13.0-0+UE4
  148. LogInit: Net CL: 0
  149. LogInit: Compiled (64-bit): Sep 29 2016 22:33:43
  150. LogInit: Compiled with Clang: 3.8.1 (tags/RELEASE_381/final)
  151. LogInit: Build Configuration: Shipping
  152. LogInit: Branch Name: UE4
  153. LogInit: Command line:  -Abslog=/home/tomek/Dokumenty/Unreal Projects/PrzetrwajZime/Saved/Logs/PrzetrwajZime-CRC.log /home/tomek/Dokumenty/Unreal Projects/PrzetrwajZime/Saved/Crashes/crashinfo-PrzetrwajZime-pid-6378-2CB8A59B280A11040018007C82C56FF7/
  154. LogInit: Base directory: /opt/unreal-engine/Engine/Binaries/Linux/
  155. LogInit: Installed Engine Build: 1
  156. LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  157. LogInit: Object subsystem initialized
  158. [2016.10.04-15.24.40:301][  0]LogInit: Linux hardware info:
  159. [2016.10.04-15.24.40:301][  0]LogInit:  - we are the first instance of this executable
  160. [2016.10.04-15.24.40:301][  0]LogInit:  - this process' id (pid) is 6446, parent process' id (ppid) is 6378
  161. [2016.10.04-15.24.40:301][  0]LogInit:  - we are not running under debugger
  162. [2016.10.04-15.24.40:301][  0]LogInit:  - machine network name is 'KomputerTomka'
  163. [2016.10.04-15.24.40:301][  0]LogInit:  - user name is 'tomek' (tomek)
  164. [2016.10.04-15.24.40:302][  0]LogInit:  - we're logged in locally
  165. [2016.10.04-15.24.40:302][  0]LogInit:  - we're running with rendering
  166. [2016.10.04-15.24.40:302][  0]LogInit:  - CPU: GenuineIntel 'Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz' (signature: 0x40651)
  167. [2016.10.04-15.24.40:302][  0]LogInit:  - Number of physical cores available for the process: 2
  168. [2016.10.04-15.24.40:302][  0]LogInit:  - Number of logical cores available for the process: 4
  169. [2016.10.04-15.24.40:302][  0]LogInit:  - Cache line size: 64
  170. [2016.10.04-15.24.40:302][  0]LogInit:  - Memory allocator used: binned
  171. [2016.10.04-15.24.40:302][  0]LogInit: Linux-specific commandline switches:
  172. [2016.10.04-15.24.40:302][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  173. [2016.10.04-15.24.40:302][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  174. [2016.10.04-15.24.40:302][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  175. [2016.10.04-15.24.40:302][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  176. [2016.10.04-15.24.40:302][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  177. [2016.10.04-15.24.40:302][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  178. [2016.10.04-15.24.40:302][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  179. [2016.10.04-15.24.40:302][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7880 MB, 8069672 KB, 8263344128 bytes)
  180. [2016.10.04-15.24.40:302][  0]LogUObjectArray: 141 objects as part of root set at end of initial load.
  181. [2016.10.04-15.24.40:302][  0]LogUObjectAllocator: 23136 out of 0 bytes used by permanent object pool.
  182. [2016.10.04-15.24.40:302][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  183. [2016.10.04-15.24.40:302][  0]LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
  184. [2016.10.04-15.24.40:302][  0]CrashReportClientLog: CrashReportClientVersion=1.0
  185. [2016.10.04-15.24.40:302][  0]CrashReportClientLog: CrashReportReceiver disabled
  186. [2016.10.04-15.24.40:302][  0]CrashReportClientLog: DataRouterUrl: https://datarouter-public-service-prod06.ol.epicgames.com/datarouter/api/v1/public/data
  187. [2016.10.04-15.24.40:302][  0]LogExit: Preparing to exit.
  188. [2016.10.04-15.24.40:303][  0]LogObj: Freed 0b from 0 cluster array pools.
  189. [2016.10.04-15.24.40:303][  0]LogExit: Object subsystem successfully closed.
  190. [2016.10.04-15.24.40:304][  0]LogModuleManager: Shutting down and abandoning module CoreUObject (1)
  191. [2016.10.04-15.24.40:305][  0]LogExit: Exiting.
  192. [2016.10.04-15.24.41:126][445]LogHAL: Child 6446 is no longer running (zombie), Wait()ing immediately.
  193. [2016.10.04-15.24.41:126][445]LogHAL: Child 6446's return code is 0.
  194. Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
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