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- {
- population={
- defaultMax=50,
- url="https://raw.githubusercontent.com/marianolarre/mrts/master/Resources/population.png"
- },
- resources= {
- {
- name="Crystal",
- uniqueName="cry",
- description="A versatile and valuable material used to create most weapons, and pay most soldiers.",
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Resources/gem.png"
- },
- {
- name="Fuel",
- uniqueName="fue",
- description="A rare fuel used to power the mightiest machines.",
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Resources/barrel.png"
- },
- {
- name="Ingots",
- uniqueName="ing",
- description="An incredible material that allows for the creation of really advanced equipment.",
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Resources/ingot.png"
- }
- },
- groundResources= {
- {
- name= "Crystal Deposit",
- uniqueName="ground_cry",
- url= "https://raw.githubusercontent.com/marianolarre/mrts/master/Resources/ground_gem.png"
- },
- {
- name= "Fuel Deposit",
- uniqueName="ground_fue",
- url= "https://raw.githubusercontent.com/marianolarre/mrts/master/Resources/ground_fue.png"
- },
- {
- name= "Ore Deposit",
- uniqueName="ground_ing",
- url= "https://raw.githubusercontent.com/marianolarre/mrts/master/Resources/ground_ing.png"
- }
- },
- worker= {
- speed= 1,
- range= 1,
- texture= {
- url= "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Air_Drone.png",
- idleFrames= 4,
- idleFps= 16,
- workFrames= 4,
- workFps= 16
- }
- },
- status= {
- {
- uniqueName="status_speedboost",
- url="https://raw.githubusercontent.com/marianolarre/mrts/master/Status/Speedboost.png",
- speed=2
- },
- {
- uniqueName="status_damageboost",
- url="https://raw.githubusercontent.com/marianolarre/mrts/master/Status/Damageboost.png",
- damage=2
- },
- {
- uniqueName="status_fire",
- url="https://raw.githubusercontent.com/marianolarre/mrts/master/Status/Fire.png",
- dot=5
- },
- {
- uniqueName="status_regen",
- url="https://raw.githubusercontent.com/marianolarre/mrts/master/Status/Regen.png",
- dot=-3
- },
- {
- uniqueName="status_rage",
- url="https://raw.githubusercontent.com/marianolarre/mrts/master/Status/Rage.png",
- fireRate=2
- },
- {
- uniqueName="status_shield",
- url="https://raw.githubusercontent.com/marianolarre/mrts/master/Status/Shield.png",
- resistance=2
- }
- },
- troops = {
- {
- name= "Soldier",
- uniqueName= "soldier",
- description= "Nice little dude",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/body/body_medium_impact_soft7.wav",
- attack= {
- type= "basic",
- delay= 0.5,
- windup= 0,
- windupEveryShot= false,
- damage= 3,
- range= 100,
- effect= {
- start= "muzzle",
- trail= "smoketrail",
- hit="spark"
- },
- targetting= {
- types= {"infantry", "vehicle", "building", "air"}
- },
- sound= {
- path= "weapons/smg1/smg1_fire1.wav",
- pitch= 200,
- volume= 68
- }
- },
- captureSpeed = 0.05,
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "infantry",
- cost= {cry=10},
- income= {},
- buildTime= 3,
- capacity=0,
- population=1,
- mass= 1,
- size= 6,
- maxHealth= 10,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Infantry_Soldier.png",
- idleFrames = 2,
- idleFps = 2,
- moveFrames = 4,
- moveFps = 10,
- windupFrames = 0,
- fireFrames = 2,
- fireFps = 8
- }
- },
- {
- name= "Medic",
- uniqueName= "medic",
- description= "Helps keep infantry in top health",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/body/body_medium_impact_soft7.wav",
- attack= {
- type= "heal_basic",
- delay= 1.5,
- windup= 0,
- windupEveryShot= false,
- health= 3,
- range= 50,
- targetting= {
- allies= true,
- hurt= true,
- types= {"infantry"},
- blacklist = {"medic"}
- },
- effect= {
- trail= "healbeam",
- hit="heal"
- },
- sound= {
- path= "items/medshot4.wav",
- pitch= 200,
- volume= 68
- }
- },
- captureSpeed = 0.05,
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "infantry",
- cost= {cry=20},
- income= {},
- buildTime= 3,
- capacity=0,
- population=1,
- mass= 1,
- size= 6,
- maxHealth= 10,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Infantry_Medic.png",
- idleFrames = 2,
- idleFps = 2,
- moveFrames = 4,
- moveFps = 10,
- windupFrames = 0,
- fireFrames = 13,
- fireFps = 9
- }
- },
- {
- name= "Gunner",
- uniqueName= "gunner",
- description= "Nice chonky dude",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/body/body_medium_impact_soft7.wav",
- attack= {
- type= "basic",
- setup= 4,
- delay= 0.25,
- windup= 0,
- windupEveryShot= false,
- damage= 3,
- range= 150,
- effect= {
- start= "muzzle",
- trail= "smoketrail",
- hit="spark"
- },
- targetting= {
- types= {"infantry", "vehicle", "building", "air"}
- },
- sound= {
- path= "weapons/smg1/smg1_fireburst1.wav",
- pitch= 90,
- volume= 68
- }
- },
- captureSpeed = 0.05,
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "infantry",
- cost= {cry=50},
- income= {},
- buildTime= 5,
- capacity=0,
- population=1,
- mass= 1,
- size= 6,
- maxHealth= 15,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Infantry_Gunner.png",
- idleFrames = 2,
- idleFps = 0.3,
- moveFrames = 4,
- moveFps = 10,
- setupFrames = 21,
- windupFrames = 0,
- fireFrames = 6,
- fireFps = 24
- }
- },
- {
- name= "Sniper",
- uniqueName= "sniper",
- description= "Nice long dude",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/body/body_medium_impact_soft6.wav",
- attack= {
- type= "basic",
- delay= 1.5,
- windup= 1.5,
- windupEveryShot= true,
- damage= 10,
- range= 200,
- effect= {
- start= "muzzle",
- trail= "smoketrail",
- hit="spark"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "weapons/pistol/pistol_fire2.wav",
- pitch= 70,
- volume= 75
- }
- },
- captureSpeed = 0.05,
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "infantry",
- cost= {cry=75},
- buildTime= 5,
- capacity=0,
- population=1,
- mass= 1,
- size= 6,
- maxHealth= 10,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Infantry_Sniper.png",
- idleFrames = 2,
- idleFps = 2,
- moveFrames = 4,
- moveFps = 10,
- windupFrames = 4,
- fireFrames = 8,
- fireFps = 8
- }
- },
- {
- name= "Tank buster",
- uniqueName= "tankbuster",
- description= "Anti tank infantry",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/body/body_medium_impact_soft6.wav",
- attack= {
- type= "area_instant",
- radius= 5,
- delay= 3.5,
- windup= 0.5,
- windupEveryShot= true,
- damage= 150,
- range= 100,
- effect= {
- start= "heavymuzzle",
- trail= "heavysmoketrail",
- hit="explosion"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "weapons/rpg/rocketfire1.wav",
- pitch= 200,
- volume= 75
- }
- },
- captureSpeed = 0.05,
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "infantry",
- cost= {cry=50},
- buildTime= 5,
- capacity=0,
- population=1,
- mass= 1,
- size= 6,
- maxHealth= 15,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Infantry_TankBuster.png",
- idleFrames = 2,
- idleFps = 2,
- moveFrames = 4,
- moveFps = 10,
- windupFrames = 2,
- fireFrames = 14,
- fireFps = 4
- }
- },
- {
- name= "Grenadier",
- uniqueName= "grenadier",
- description= "Nice chonky dude",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/body/body_medium_impact_soft7.wav",
- attack= {
- type= "projectile_arc",
- arc= 1 ,
- radius= 16,
- delay= 0.5,
- windup= 1,
- windupEveryShot= true,
- damage= 5,
- range= 100,
- status={
- type="status_fire",
- duration=3
- },
- effect= {
- start= "heavydiagonalmuzzle",
- bullet = "shell",
- bullettrail= "smoketrail",
- bullethit="explosion"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "weapons/crossbow/fire1.wav",
- pitch= 150,
- volume= 75
- }
- },
- captureSpeed = 0.05,
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "infantry",
- cost= {cry=50},
- income= {},
- buildTime= 5,
- capacity=0,
- population=1,
- mass= 1,
- size= 6,
- maxHealth= 20,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Infantry_Grenadier.png",
- idleFrames = 2,
- idleFps = 1,
- moveFrames = 4,
- moveFps = 10,
- windupFrames = 4,
- fireFrames = 3,
- fireFps = 5.5
- }
- },
- {
- name= "Shield",
- uniqueName= "shield",
- description= "Nice chonky dude",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/body/body_medium_impact_soft7.wav",
- attack= {
- type= "basic",
- delay= 1.1,
- windup= 0.2,
- windupEveryShot= true,
- damage= 5,
- range= 75,
- effect= {
- start= "muzzle",
- trail= "smoketrail",
- hit="spark"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "weapons/shotgun/shotgun_fire6.wav",
- pitch= 133,
- volume= 68
- }
- },
- captureSpeed = 0.05,
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "infantry",
- cost= {cry=30},
- income= {},
- buildTime= 3,
- capacity=0,
- population=1,
- mass= 1,
- size= 6,
- maxHealth= 40,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Infantry_Shield.png",
- idleFrames = 2,
- idleFps = 1,
- moveFrames = 4,
- moveFps = 10,
- windupFrames = 2,
- fireFrames = 4,
- fireFps = 6
- }
- },
- {
- name= "Tank",
- uniqueName= "tank",
- description= "Nice little tank",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/metal/metal_barrel_impact_hard6.wav",
- attack= {
- type= "area_instant",
- radius= 15,
- delay= 2.5,
- windup= 0.75,
- windupEveryShot= false,
- damage= 100,
- range= 100,
- effect= {
- start= "heavymuzzle",
- trail= "heavysmoketrail",
- hit="explosion"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "weapons/shotgun/shotgun_fire6.wav",
- pitch= 200,
- volume= 75
- }
- },
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "vehicle",
- cost= {cry=100, fue=50},
- income= {},
- buildTime= 10,
- capacity=0,
- population=1,
- mass= 2,
- size= 8,
- maxHealth= 300,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Vehicle_Tank.png",
- idleFrames = 1,
- idleFps = 1,
- moveFrames = 2,
- moveFps = 10,
- fireFrames = 4,
- fireFps = 8
- }
- },
- {
- name= "Flak",
- uniqueName= "flak",
- description= "Nice little flak",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/metal/metal_barrel_impact_hard6.wav",
- attack= {
- type= "area_instant",
- radius= 25,
- delay= 1,
- windup= 0.75,
- windupEveryShot= false,
- damage= 20,
- range= 150,
- effect= {
- start= "heavydiagonalmuzzle",
- trail= "heavysmoketrail",
- hit="flakexplosion"
- },
- targetting= {
- types= {"air"}
- },
- sound= {
- path= "weapons/shotgun/shotgun_fire6.wav",
- pitch= 200,
- volume= 75
- }
- },
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "vehicle",
- cost= {cry=100, fue=50},
- income= {},
- buildTime= 10,
- capacity=0,
- population=1,
- mass= 2,
- size= 8,
- maxHealth= 200,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Vehicle_Flak.png",
- idleFrames = 13,
- idleFps = 6,
- moveFrames = 2,
- moveFps = 10,
- fireFrames = 4,
- fireFps = 8
- }
- }
- ,
- {
- name= "Tonk",
- uniqueName= "tonk",
- description= "Nice big tank",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/metal/metal_barrel_impact_hard1.wav",
- attack= {
- type= "area_instant",
- radius=24,
- delay= 0.5,
- windup= 4,
- windupEveryShot= true,
- damage= 500,
- range= 100,
- effect= {
- start= "heavymuzzle",
- trail= "heavysmoketrail",
- hit="giantexplosion"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "ambient/explosions/explode_1.wav",
- pitch= 100,
- volume= 75
- }
- },
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "vehicle",
- cost= {cry=1000,fue=100,ing=20},
- buildTime= 15,
- capacity=0,
- population=3,
- mass= 60,
- size= 16,
- maxHealth= 1500,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Vehicle_Tonk.png",
- idleFrames = 2,
- idleFps = 1,
- moveFrames = 2,
- moveFps = 10,
- windupFrames = 6,
- fireFrames = 4,
- fireFps = 8
- }
- }
- ,
- {
- name= "Bomb",
- uniqueName= "bomb",
- description= "Nice walking bomb",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/metal/metal_solid_impact_soft2.wav",
- attack= {
- type= "detonate",
- radius=50,
- damage= 250,
- range= 20,
- effect= {
- start= "giantexplosion"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "ambient/explosions/explode_1.wav",
- pitch= 100,
- volume= 75
- }
- },
- canAttackWhileMoving= false,
- moveType= "ground",
- type= "vehicle",
- cost= {cry=100,fue=25},
- buildTime= 5,
- capacity=0,
- population=2,
- mass= 2,
- size= 8,
- maxHealth= 50,
- speed= 45,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Vehicle_Bomb.png",
- idleFrames = 4,
- idleFps = 4,
- moveFrames = 4,
- moveFps = 10
- }
- }
- ,
- {
- name= "Artillery",
- uniqueName= "artillery",
- description= "Nice little artillery",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/metal/metal_barrel_impact_hard6.wav",
- attack= {
- type= "projectile_arc",
- arc=2 ,
- radius= 10,
- setup= 3,
- windup= 0,
- delay= 3,
- windupEveryShot= false,
- damage= 100,
- range= 200,
- effect= {
- start= "heavydiagonalmuzzle",
- bullet = "shell",
- bullettrail= "shelltrail",
- bullethit="explosion"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "weapons/357/357_fire2.wav",
- pitch= 50,
- volume= 75
- }
- },
- canAttackWhileMoving= false,
- ignoresWalls= true,
- moveType= "ground",
- type= "vehicle",
- cost= {cry=150,fue=50},
- income= {},
- buildTime= 10,
- population=2,
- capacity=0,
- mass= 2,
- size= 8,
- maxHealth= 200,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Vehicle_Artillery.png",
- idleFrames = 1,
- idleFps = 1,
- moveFrames = 2,
- moveFps = 10,
- setupFrames = 6,
- fireFrames = 15,
- fireFps = 5
- }
- },
- {
- name= "Rocket Truck",
- uniqueName= "rockettruck",
- description= "Nice little truck",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/metal/metal_barrel_impact_hard6.wav",
- attack= {
- type= "projectile_arc",
- arc=1.5 ,
- radius= 16,
- delay=0.25,
- windup= 1,
- windupEveryShot= true,
- damage= 9,
- range= 100,
- effect= {
- start= "heavydiagonalmuzzle",
- bullet = "shell",
- bullettrail= "shelltrail",
- bullethit="explosion"
- },
- targetting= {
- types= {"infantry", "vehicle", "building"}
- },
- sound= {
- path= "npc/sniper/sniper1.wav",
- pitch= 200,
- volume= 75
- }
- },
- canAttackWhileMoving= false,
- ignoresWalls= true,
- moveType= "ground",
- type= "vehicle",
- cost= {cry=150,fue=50},
- income= {},
- buildTime= 5,
- population=2,
- capacity=0,
- mass= 2,
- size= 8,
- maxHealth= 200,
- speed= 40,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Vehicle_RocketTruck.png",
- idleFrames = 1,
- idleFps = 1,
- moveFrames = 2,
- moveFps = 10,
- windupFrames = 20,
- windupFps = 24,
- fireFrames = 1,
- fireFps = 1
- }
- },
- {
- name= "Boogey",
- uniqueName= "boogey",
- description= "Nice little boogey",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/metal/metal_barrel_impact_hard6.wav",
- attack= {
- type= "basic",
- delay= 0.4,
- windup= 0,
- windupEveryShot= false,
- damage= 4,
- range= 100,
- effect= {
- start= "muzzle",
- trail= "smoketrail",
- hit="spark"
- },
- targetting= {
- types= {"infantry", "vehicle", "building", "air"}
- },
- sound= {
- path= "weapons/smg1/smg1_fire1.wav",
- pitch= 150,
- volume= 68
- }
- },
- canAttackWhileMoving= true,
- ignoresWalls= false,
- moveType= "ground",
- type= "vehicle",
- cost= {cry=75,fue=25},
- income= {},
- buildTime= 5,
- population=2,
- capacity=0,
- mass= 2,
- size= 8,
- maxHealth= 125,
- speed= 55,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Vehicle_Boogey.png",
- idleFrames = 1,
- idleFps = 1,
- moveFrames = 2,
- moveFps = 10,
- fireFrames = 2,
- fireFps = 6
- }
- },
- {
- name= "Helicopter",
- uniqueName= "helicopter",
- description= "Nice little chopper",
- spawnSound= "items/ammopickup.wav",
- deathSound= "physics/metal/metal_barrel_impact_hard6.wav",
- attack= {
- type= "basic",
- delay= 0.5,
- windup= 0.5,
- windupEveryShot= false,
- damage= 4,
- range= 100,
- effect= {
- start= "muzzle",
- trail= "smoketrail",
- hit="spark"
- },
- targetting= {
- types= {"infantry", "vehicle", "building", "air"}
- },
- sound= {
- path= "weapons/smg1/smg1_fire1.wav",
- pitch= 120,
- volume= 68
- }
- },
- canAttackWhileMoving= false,
- moveType= "air",
- type= "air",
- cost= {cry=150, fue=50},
- income= {},
- buildTime= 5,
- capacity=0,
- population=1,
- mass= 2,
- size= 12,
- maxHealth= 80,
- speed= 55,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Troop_Air_Helicopter.png",
- idleFrames = 4,
- idleFps = 4,
- moveFrames = 4,
- moveFps = 8,
- fireFrames = 4,
- fireFps = 8
- }
- }
- },
- buildings = {
- {
- name= "HQ",
- uniqueName= "hq",
- description= "Your main base",
- spawnSound= "items/ammopickup.wav",
- deathSound= "ambient/explosions/explode_2.wav",
- type= "building",
- cost= {},
- income= {cry=2},
- buildTime= 0.5,
- population=0,
- capacity=10,
- big=true,
- maxHealth= 1000,
- objective= true,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_HQ.png",
- idleFrames = 1,
- idleFps = 0,
- flippable = false
- },
- makesTroops={"soldier"},
- makesBuildings={"barracks", "housing", "mine", "buildingport"},
- buildingRange=150
- },
- {
- name= "Building Port",
- uniqueName= "buildingport",
- description= "A hub for building drones to unlock more buildings and expand your territory",
- spawnSound= "items/ammopickup.wav",
- deathSound= "ambient/explosions/explode_2.wav",
- type= "building",
- cost= {cry=150},
- income= {},
- buildTime= 10,
- population=0,
- capacity=0,
- big=false,
- maxHealth= 200,
- objective= false,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_BuildingPort.png",
- idleFrames = 1,
- idleFps = 0,
- flippable = false
- },
- makesTroops={},
- makesBuildings={"barracks", "academy", "factory", "airport", "housing", "mine", "buildingport", "wall"},
- buildingRange=250
- },
- {
- name= "Wall",
- uniqueName= "wall",
- description= "Basic defense",
- spawnSound= "items/ammopickup.wav",
- deathSound= "ambient/explosions/explode_2.wav",
- type= "building",
- cost= {cry=50},
- income= {},
- buildTime= 10,
- population=0,
- capacity=0,
- big=false,
- maxHealth= 200,
- objective= false,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_Wall.png",
- idleFrames = 1,
- idleFps = 0,
- flippable = false
- },
- makesTroops={},
- makesBuildings={"wall"},
- buildingRange=50
- },
- {
- name= "Barracks",
- uniqueName= "barracks",
- description= "Your main barracks",
- spawnSound= "items/ammopickup.wav",
- type= "building",
- cost= {cry=300},
- buildTime= 10,
- population=0,
- capacity=0,
- big= false,
- maxHealth= 300,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_InfantryBarracks.png",
- idleFrames = 1,
- idleFps = 1,
- flippable = false
- },
- makesTroops={"soldier","grenadier","tankbuster"},
- },
- {
- name= "Academy",
- uniqueName= "academy",
- description= "Barracks for specialists",
- spawnSound= "items/ammopickup.wav",
- type= "building",
- cost= {cry=600},
- buildTime= 10,
- population=0,
- capacity=0,
- big= false,
- maxHealth= 300,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_SpecialistBarracks.png",
- idleFrames = 1,
- idleFps = 1,
- flippable = false
- },
- makesTroops={"gunner","shield","medic"},
- },
- {
- name= "Factory",
- uniqueName= "factory",
- description= "Your main factory",
- spawnSound= "items/ammopickup.wav",
- type= "building",
- cost= {cry=750, fue=10},
- buildTime= 10,
- population=0,
- capacity=0,
- big= false,
- maxHealth= 300,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_VehicleFactory.png",
- idleFrames = 1,
- idleFps = 1,
- flippable = false
- },
- makesTroops={"boogey","bomb","tank","rockettruck","artillery","flak"},
- },
- {
- name= "Airport",
- uniqueName= "airport",
- description= "To build air vehicles",
- spawnSound= "items/ammopickup.wav",
- type= "building",
- cost= {cry=750, fue=10},
- buildTime= 10,
- population=0,
- capacity=0,
- big= false,
- maxHealth= 300,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_AirFactory.png",
- idleFrames = 1,
- idleFps = 1,
- flippable = false
- },
- makesTroops={"helicopter"},
- },
- {
- name= "House",
- uniqueName= "housing",
- description= "Your main house",
- spawnSound= "items/ammopickup.wav",
- type= "building",
- cost= {cry=100},
- buildTime= 10,
- population=0,
- capacity=5,
- big= false,
- maxHealth= 250,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_House.png",
- idleFrames = 1,
- idleFps = 1,
- flippable = false
- },
- makesBuildings={"housing"},
- buildingRange=50
- },
- {
- name= "Mine",
- uniqueName= "mine",
- description= "Place this mine on top of a ground resource",
- spawnSound= "items/ammopickup.wav",
- type= "building",
- cost= {cry=200},
- buildTime=15,
- population=0,
- capacity=0,
- big= false,
- maxHealth= 300,
- mustBeBuiltOn= {"ground_cry", "ground_fue", "ground_ing"},
- whenBuiltOn= {
- ground_cry="mine_cry",
- ground_fue="mine_fue",
- ground_ing="mine_ing"
- },
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_Mine.png",
- idleFrames = 1,
- idleFps = 1,
- flippable = false
- }
- },
- {
- name= "Crystal Mine",
- uniqueName= "mine_cry",
- type= "building",
- income= {cry=1},
- maxHealth= 300,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_CrystalMine.png",
- idleFrames = 3,
- idleFps = 8,
- flippable = false
- }
- },
- {
- name= "Fuel Pump",
- uniqueName= "mine_fue",
- type= "building",
- income= {fue=1},
- maxHealth= 300,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_FuelMine.png",
- idleFrames = 3,
- idleFps = 8,
- flippable = false
- }
- },
- {
- name= "Metal Mine",
- uniqueName= "mine_ing",
- type= "building",
- income= {ing=1},
- maxHealth= 300,
- texture={
- url = "https://raw.githubusercontent.com/marianolarre/mrts/master/Units/Building_MetalMine.png",
- idleFrames = 3,
- idleFps = 8,
- flippable = false
- }
- }
- }
- }
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