Pecham

# LAST UPDATED: 01/10/2025 @ 22:37 (ENDGAME)

Dec 14th, 2024 (edited)
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  1. Title of this Pastebin will be when Pecham's Loot Filter (ENDGAME) was Last updated.
  2. ===================================================================================
  3.  
  4. ### Currently working on a STRICT Filter. <- <- <-
  5.  
  6. ------------------------------------
  7. # Recent Changes vE.0.1.E
  8. ------------------------------------
  9.  
  10. General Updates
  11. ---------------
  12. - Added Chancing Bases
  13. - Hides Magic and Normal Rarity Items
  14. - Hides Magic and Normal Flasks
  15. - Better Organization of Categories
  16.  
  17. ------------------------------------
  18. # Recent Changes vE.0.1.D
  19. ------------------------------------
  20.  
  21. General Updates
  22. ---------------
  23. - Cleaned up Loot Filter Rules for better readability and dark tones for better item clarity.
  24.  
  25. ------------------------------------
  26. # Recent Changes vE.0.1.C
  27. ------------------------------------
  28.  
  29. General Updates
  30. ---------------
  31. - Cleaned Loot Filter Text Document. Easier to find what you're looking for in the document.
  32.  
  33. Items
  34. -----
  35. - "Reliquary Key" BaseType added to Class "Key".
  36. - "Headhunter" mixed in with Unique Rule for "Heavy Belt". Working on trying to have it's own Rule.
  37. - Unique Heavy Belts may ding as Valuable Drop.
  38.  
  39. Coveted Currency Category
  40. -------------------------
  41. - Reorganized for better Clarity in Text Document.
  42. - Created more Rules for single Currencies instead of grouping them all into one Rule.
  43.  
  44. --------------------------------------
  45. Recent Changes - vE.0.1.B
  46. --------------------------------------
  47.  
  48. General Updates
  49. ---------------
  50. - Hidden Normal Rarity Items font size reduced to 25. Press 'ALT' to reveal hidden items.
  51. - Transparency for hidden Normal Rarity Items is reduced when pressing 'ALT.'
  52. - Normal Rarity Flasks are now completely hidden.
  53. - Distinguished rarity colors for socketed and quality items.
  54.  
  55. Gem Changes
  56. -----------
  57. - "Uncut" Gems (Level 20):
  58. - Assigned their own rule.
  59. - Cyan text and border with a white background.
  60. - "Uncut" Gems (Level 19 and below):
  61. - Rules remain unchanged.
  62.  
  63. Mirror Rule
  64. -----------
  65. - Mirror of Kalandra assigned its own rule:
  66. - Red text and border with a white background.
  67.  
  68. New Rule Additions
  69. ------------------
  70. - Created rules for:
  71. - "Tablet"
  72. - "Barya"
  73. - "Ultimatum"
  74.  
  75. --------------------------------------
  76. Recent Changes - vE.0.1.A (BIG Changes)
  77. --------------------------------------
  78.  
  79. General Updates
  80. ---------------
  81. - Normal rarity items are now hidden.
  82. - Socketed and quality items of any rarity remain visible.
  83. - Gold Stack Adjustments:
  84. - Large Stack of Gold: Stack size threshold increased from 500+ to 600+.
  85. - Decent Stack of Gold: Stack size threshold increased from 250+ to 300+.
  86. - Magic rarity flasks now use border colors to match Mana and Life colors.
  87. - Note: Flasks cannot be hidden entirely. If you know a solution, please share! The "Hide Class Flasks" rule does not work.
  88.  
  89. Breachstone Changes
  90. -------------------
  91. - Moved Breachstones to their own rule.
  92. - Font and border color updated to:
  93. - RGB (179, 157, 219) (light purple).
  94. - Background color set to:
  95. - RGB (0, 0, 0) with 22% transparency.
  96.  
  97. Jewel Changes
  98. -------------
  99. - Added a new rule for Normal Rarity Jewels.
  100. - Updated rule titles for Magic Jewels and Rare Jewels.
  101.  
  102. Waystone Changes
  103. ----------------
  104. - Border colors now reflect rarity:
  105. - Normal: White - RGB (255, 255, 255).
  106. - Magic: Light Blue - RGB (130, 177, 255).
  107. - Rare: Yellow - RGB (255, 241, 118).
  108. - Text remains white: RGB (255, 255, 255).
  109. - PlayEffect (white light beam) remains unchanged.
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