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  1. I too would like to see beat up get nuked soon, or at least get a statement from a coucil member/TL about when we can expect to see a suspect or quickban. I understand that this is a relatively new issue and the council might not have discussed it in depth yet, but surely you guys must have already formed an opinion, especially since we're talking about an element of the game so overbearing that SPL players felt the need to gentlemen's to not bring it (and those who brought it gave us a great demonstration of how interesting beat up can make a game).
  2. Honestly, seeing talk in the DOU discord about a potential beat up suspect taking place after a shadow tag suspect, in turn taking place after SPL is extremely worrying to me, as we're looking at potentially 2+ months of people having to unofficially agree to not use a toxic strat just to get some good games (not to mention the fact that having to play DLT on a ladder chock-full of this cheese might drive ragequits trough the roof).
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  4. Speaking of cheese, I also wanted to quickly adress this post:
  5. marilli said:
  6. I wouldn't quickban Beat Up btw, if things got banned for being too cheesy and requiring 0 skill, fullrooom also should have gotten banned when they turned from a checkmater meme strat that preys on players who lack fundamentals in Gen 6 into a full fledged legitimate (but brainless & cheesy ladder staple for people who overestimate their creativity and skill) archetype in Gen 7.
  7. I feel like the big difference comes down to opportunity cost: on one hand you have a strategy that requires you to commit your whole team to it, run at least 2 tr setters and a bunch of mons that pretty much need specific conditions to do their job properly and will most likely fall apart if your opponent manages to prevent trick room from going up; on the other hand a strategy that has similar sweeping potential but only forces you to invest two slots, one of which is a tier 1 mon and the other is a not-great-but-still-viable-I-guess one, which doesn't become immediately dead weight if your opponent prevents you from boosting it. Having such a powerful strategy that requires so little investment allows you to buid a team with 4 perfectly good mons and then just be like
  8.  
  9. kaori Ieri alle 18:43
  10. then i threw on beat up and called it a day
  11.  
  12. I won't go into a full-fledged rant about why I think beat up is unhealty and uncompetitive, as I feel other people in this thread explained it better than I ever could and that type of discussion would fit better in a suspect thread anyway, but I felt like getting out there the reason why this comparison doesn't really work in my opinion was important. I also want to reiterate that I, and I think many other people, would like to hear from the council ASAP about their plans and urge them to reconsider the current suspect schedule in light of the events of this last week of SPL.
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