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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.vmf
- Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (351119 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 21 texinfos to 13
- Reduced 7 texdatas to 5 (296 bytes to 168)
- Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
- reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.prt
- 992 portalclusters
- 2004 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8.
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.13 seconds)
- 2164 faces
- 40475148 square feet [5828421120.00 square inches]
- 6 Displacements
- 13543253 Square Feet [1950228480.00 Square Inches]
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 8/8192 96/98304 ( 0.1%)
- brushsides 48/65536 384/524288 ( 0.1%)
- planes 182/65536 3640/1310720 ( 0.3%)
- vertexes 2107/65536 25284/786432 ( 3.2%)
- nodes 3029/65536 96928/2097152 ( 4.6%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 152012/0 152012/0 ( 0.0%)
- faces 2164/65536 121184/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 28/65536 1568/3670016 ( 0.0%)
- leaves 3031/65536 96992/2097152 ( 4.6%)
- leaffaces 2170/65536 4340/131072 ( 3.3%)
- leafbrushes 2038/65536 4076/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8784/512000 35136/2048000 ( 1.7%)
- edges 4409/256000 17636/1024000 ( 1.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 167104/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2118/393216 ( 0.5%)
- LDR ambient table 3031/65536 12124/262144 ( 4.6%)
- HDR ambient table 3031/65536 12124/262144 ( 4.6%)
- LDR leaf ambient 8443/65536 236404/1835008 (12.9%)
- HDR leaf ambient 3031/65536 84868/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 174347/0 ( 0.0%)
- physics [variable] 351119/4194304 ( 8.4%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4344
- Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
- 14 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.bsp" "D:\Steam\steamapps\common\Half-Life 2\hl2\maps\gm_infintyRDM.bsp"
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