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Hammer

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Aug 8th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.vmf
  10. Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day02_10*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day02_10*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  33. done (0) (351119 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 21 texinfos to 13
  37. Reduced 7 texdatas to 5 (296 bytes to 168)
  38. Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.bsp
  39. 0 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  43. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM"
  44.  
  45. Valve Software - vvis.exe (May 15 2014)
  46. 4 threads
  47. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
  48. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.prt
  49. 992 portalclusters
  50. 2004 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow: 0...1...2...3...4...5...6...7...8.
  53. ** Executing...
  54. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  55. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM"
  56.  
  57. Valve Software - vrad.exe SSE (May 15 2014)
  58.  
  59. Valve Radiosity Simulator
  60. 4 threads
  61. [Reading texlights from 'lights.rad']
  62. [45 texlights parsed from 'lights.rad']
  63.  
  64. Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
  65. Patch Sample Radius Clamped!
  66. Patch Sample Radius Clamped!
  67. Patch Sample Radius Clamped!
  68. Patch Sample Radius Clamped!
  69. Patch Sample Radius Clamped!
  70. Patch Sample Radius Clamped!
  71. No vis information, direct lighting only.
  72. Setting up ray-trace acceleration structure... Done (0.13 seconds)
  73. 2164 faces
  74. 40475148 square feet [5828421120.00 square inches]
  75. 6 Displacements
  76. 13543253 Square Feet [1950228480.00 Square Inches]
  77. sun extent from map=0.000000
  78. 2 direct lights
  79. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
  81. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  82. FinalLightFace Done
  83. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  84. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  85. Writing leaf ambient...done
  86. Ready to Finish
  87.  
  88. Object names Objects/Maxobjs Memory / Maxmem Fullness
  89. ------------ --------------- --------------- --------
  90. models 1/1024 48/49152 ( 0.1%)
  91. brushes 8/8192 96/98304 ( 0.1%)
  92. brushsides 48/65536 384/524288 ( 0.1%)
  93. planes 182/65536 3640/1310720 ( 0.3%)
  94. vertexes 2107/65536 25284/786432 ( 3.2%)
  95. nodes 3029/65536 96928/2097152 ( 4.6%)
  96. texinfos 13/12288 936/884736 ( 0.1%)
  97. texdata 5/2048 160/65536 ( 0.2%)
  98. dispinfos 6/0 1056/0 ( 0.0%)
  99. disp_verts 1734/0 34680/0 ( 0.0%)
  100. disp_tris 3072/0 6144/0 ( 0.0%)
  101. disp_lmsamples 152012/0 152012/0 ( 0.0%)
  102. faces 2164/65536 121184/3670016 ( 3.3%)
  103. hdr faces 0/65536 0/3670016 ( 0.0%)
  104. origfaces 28/65536 1568/3670016 ( 0.0%)
  105. leaves 3031/65536 96992/2097152 ( 4.6%)
  106. leaffaces 2170/65536 4340/131072 ( 3.3%)
  107. leafbrushes 2038/65536 4076/131072 ( 3.1%)
  108. areas 2/256 16/2048 ( 0.8%)
  109. surfedges 8784/512000 35136/2048000 ( 1.7%)
  110. edges 4409/256000 17636/1024000 ( 1.7%)
  111. LDR worldlights 2/8192 176/720896 ( 0.0%)
  112. HDR worldlights 0/8192 0/720896 ( 0.0%)
  113. leafwaterdata 1/32768 12/393216 ( 0.0%)
  114. waterstrips 0/32768 0/327680 ( 0.0%)
  115. waterverts 0/65536 0/786432 ( 0.0%)
  116. waterindices 0/65536 0/131072 ( 0.0%)
  117. cubemapsamples 1/1024 16/16384 ( 0.1%)
  118. overlays 0/512 0/180224 ( 0.0%)
  119. LDR lightdata [variable] 167104/0 ( 0.0%)
  120. HDR lightdata [variable] 0/0 ( 0.0%)
  121. visdata [variable] 0/16777216 ( 0.0%)
  122. entdata [variable] 2118/393216 ( 0.5%)
  123. LDR ambient table 3031/65536 12124/262144 ( 4.6%)
  124. HDR ambient table 3031/65536 12124/262144 ( 4.6%)
  125. LDR leaf ambient 8443/65536 236404/1835008 (12.9%)
  126. HDR leaf ambient 3031/65536 84868/1835008 ( 4.6%)
  127. occluders 0/0 0/0 ( 0.0%)
  128. occluder polygons 0/0 0/0 ( 0.0%)
  129. occluder vert ind 0/0 0/0 ( 0.0%)
  130. detail props [variable] 1/12 ( 8.3%)
  131. static props [variable] 1/12 ( 8.3%)
  132. pakfile [variable] 174347/0 ( 0.0%)
  133. physics [variable] 351119/4194304 ( 8.4%)
  134. physics terrain [variable] 0/1048576 ( 0.0%)
  135.  
  136. Level flags = 0
  137.  
  138. Total triangle count: 4344
  139. Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
  140. 14 seconds elapsed
  141.  
  142. ** Executing...
  143. ** Command: Copy File
  144. ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.bsp" "D:\Steam\steamapps\common\Half-Life 2\hl2\maps\gm_infintyRDM.bsp"
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