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AdemDev

ATrain en

May 29th, 2022
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  1. {
  2. "Version": {
  3. "Major": 1,
  4. "Minor": 0,
  5. "Patch": 0
  6. },
  7. "Prefix of chat messages": "[ArmoredTrain]",
  8. "Main Setting": {
  9. "Enable automatic event holding [true/false]": true,
  10. "Minimum time between events [sec]": 7200,
  11. "Maximum time between events [sec]": 7200,
  12. "If there is no railway on the map, then the event will be held underground [true/false]": false,
  13. "Forcibly hold an event underground [true/false]": false,
  14. "The train attacks first [true/false]": false,
  15. "The time for which the train becomes aggressive after taking damage [sec]": 300,
  16. "The crates can only be opened when the train is stopped [true/false]": true,
  17. "Destroy the train after opening all the crates [true/false]": true,
  18. "Time to destroy the train after opening all the crates [sec]": 300,
  19. "Destroy wagons in front of the train [true/false]": false
  20. },
  21. "Train presets": [
  22. {
  23. "Preset Name": "train_easy",
  24. "Train Name": "Small Train",
  25. "Event time": 3600,
  26. "Train can be spawned underground [true/false]": true,
  27. "Allow automatic startup? [true/false]": true,
  28. "Probability of a preset [0.0-100.0]": 40.0,
  29. "Locomotive Preset": "locomotive_default",
  30. "Order of wagons": [
  31. "wagon_crate_1"
  32. ],
  33. "Heli preset": "",
  34. "Train Stop time": 120
  35. },
  36. {
  37. "Preset Name": "train_normal",
  38. "Train Name": "Train",
  39. "Event time": 3600,
  40. "Train can be spawned underground [true/false]": false,
  41. "Allow automatic startup? [true/false]": true,
  42. "Probability of a preset [0.0-100.0]": 40.0,
  43. "Locomotive Preset": "locomotive_turret",
  44. "Order of wagons": [
  45. "wagon_bradley",
  46. "wagon_crate_1",
  47. "wagon_samsite"
  48. ],
  49. "Heli preset": "",
  50. "Train Stop time": 120
  51. },
  52. {
  53. "Preset Name": "train_hard",
  54. "Train Name": "Giant Train",
  55. "Event time": 3600,
  56. "Train can be spawned underground [true/false]": false,
  57. "Allow automatic startup? [true/false]": true,
  58. "Probability of a preset [0.0-100.0]": 20.0,
  59. "Locomotive Preset": "locomotive_turret",
  60. "Order of wagons": [
  61. "wagon_bradley",
  62. "wagon_crate_2",
  63. "wagon_bradley",
  64. "wagon_samsite"
  65. ],
  66. "Heli preset": "heli_1",
  67. "Train Stop time": 120
  68. }
  69. ],
  70. "Locomotive presets": [
  71. {
  72. "Engine force": 250000.0,
  73. "Max speed": 12.0,
  74. "Preset name": "locomotive_default",
  75. "Prefab name": "assets/content/vehicles/workcart/workcart_aboveground.entity.prefab",
  76. "Bradley preset - locations": {},
  77. "Turret preset - locations": {},
  78. "NPC preset - locations": {
  79. "TrainNPC": [
  80. {
  81. "Position": "(-0.742, 1.458, 4)",
  82. "Rotation": "(0, 0, 0)"
  83. },
  84. {
  85. "Position": "(-0.742, 1.458, 2)",
  86. "Rotation": "(0, 0, 0)"
  87. },
  88. {
  89. "Position": "(-0.742, 1.458, 0)",
  90. "Rotation": "(0, 0, 0)"
  91. },
  92. {
  93. "Position": "(0.742, 1.458, -3.5)",
  94. "Rotation": "(0, 0, 0)"
  95. },
  96. {
  97. "Position": "(-0.742, 1.458, -3.5)",
  98. "Rotation": "(0, 0, 0)"
  99. }
  100. ]
  101. },
  102. "Crate preset - locations": {},
  103. "SamSite locations": [],
  104. "SamSite hp": 250,
  105. "Decorative prefab - locations": {}
  106. },
  107. {
  108. "Engine force": 250000.0,
  109. "Max speed": 12.0,
  110. "Preset name": "locomotive_turret",
  111. "Prefab name": "assets/content/vehicles/workcart/workcart_aboveground.entity.prefab",
  112. "Bradley preset - locations": {},
  113. "Turret preset - locations": {
  114. "turret_ak": [
  115. {
  116. "Position": "(0.684, 3.845, 3.683)",
  117. "Rotation": "(0, 0, 0)"
  118. }
  119. ],
  120. "turret_m249": [
  121. {
  122. "Position": "(0.945, 2.627, 0.556)",
  123. "Rotation": "(0, 313, 0)"
  124. }
  125. ]
  126. },
  127. "NPC preset - locations": {
  128. "TrainNPC": [
  129. {
  130. "Position": "(-0.742, 1.458, 4)",
  131. "Rotation": "(0, 0, 0)"
  132. },
  133. {
  134. "Position": "(-0.742, 1.458, 2)",
  135. "Rotation": "(0, 0, 0)"
  136. },
  137. {
  138. "Position": "(-0.742, 1.458, 0)",
  139. "Rotation": "(0, 0, 0)"
  140. },
  141. {
  142. "Position": "(0.742, 1.458, -3.5)",
  143. "Rotation": "(0, 0, 0)"
  144. },
  145. {
  146. "Position": "(-0.742, 1.458, -3.5)",
  147. "Rotation": "(0, 0, 0)"
  148. }
  149. ]
  150. },
  151. "Crate preset - locations": {},
  152. "SamSite locations": [],
  153. "SamSite hp": 250,
  154. "Decorative prefab - locations": {}
  155. }
  156. ],
  157. "Wagon presets": [
  158. {
  159. "Preset name": "wagon_crate_1",
  160. "Prefab name": "assets/content/vehicles/train/trainwagond.entity.prefab",
  161. "Bradley preset - locations": {},
  162. "Turret preset - locations": {
  163. "turret_ak": [
  164. {
  165. "Position": "(-0.940, 1.559, -6.811)",
  166. "Rotation": "(0, 0, 0)"
  167. },
  168. {
  169. "Position": "(0.940, 1.559, -6.811)",
  170. "Rotation": "(0, 0, 0)"
  171. },
  172. {
  173. "Position": "(-0.940, 1.559, 6.811)",
  174. "Rotation": "(0, 180, 0)"
  175. },
  176. {
  177. "Position": "(0.940, 1.559, 6.811)",
  178. "Rotation": "(0, 180, 0)"
  179. }
  180. ]
  181. },
  182. "NPC preset - locations": {},
  183. "Crate preset - locations": {
  184. "chinooklockedcrate_default": [
  185. {
  186. "Position": "(0, 1.550, 0)",
  187. "Rotation": "(0, 0, 0)"
  188. }
  189. ],
  190. "crateelite_default": [
  191. {
  192. "Position": "(0.7, 1.550, -2.359)",
  193. "Rotation": "(0, 0, 0)"
  194. },
  195. {
  196. "Position": "(-0.7, 1.550, -2.359)",
  197. "Rotation": "(0, 0, 0)"
  198. },
  199. {
  200. "Position": "(0.7, 1.550, 2.359)",
  201. "Rotation": "(0, 180, 0)"
  202. },
  203. {
  204. "Position": "(-0.7, 1.550, 2.359)",
  205. "Rotation": "(0, 180, 0)"
  206. }
  207. ]
  208. },
  209. "SamSite locations": [],
  210. "SamSite hp": 250,
  211. "Decorative prefab - locations": {}
  212. },
  213. {
  214. "Preset name": "wagon_crate_2",
  215. "Prefab name": "assets/content/vehicles/train/trainwagonb.entity.prefab",
  216. "Bradley preset - locations": {},
  217. "Turret preset - locations": {},
  218. "NPC preset - locations": {
  219. "TrainNPC": [
  220. {
  221. "Position": "(-1.177, 1.458, -2.267)",
  222. "Rotation": "(0, 270, 0)"
  223. },
  224. {
  225. "Position": "(-1.177, 1.458, 0.475)",
  226. "Rotation": "(0, 270, 0)"
  227. },
  228. {
  229. "Position": "(-1.177, 1.458, 3.202)",
  230. "Rotation": "(0, 270, 0)"
  231. }
  232. ]
  233. },
  234. "Crate preset - locations": {
  235. "chinooklockedcrate_default": [
  236. {
  237. "Position": "(-0.772, 1.550, 5.693)",
  238. "Rotation": "(0, 180, 0)"
  239. },
  240. {
  241. "Position": "(-0.772, 1.550, -5.693)",
  242. "Rotation": "(0, 0, 0)"
  243. }
  244. ],
  245. "crateelite_default": [
  246. {
  247. "Position": "(1.076, 1.550, 1.047)",
  248. "Rotation": "(0, 270, 0)"
  249. },
  250. {
  251. "Position": "(1.076, 1.550, -0.609)",
  252. "Rotation": "(0, 270, 0)"
  253. },
  254. {
  255. "Position": "(1.076, 1.550, -2.359)",
  256. "Rotation": "(0, 270, 0)"
  257. }
  258. ]
  259. },
  260. "SamSite locations": [],
  261. "SamSite hp": 250,
  262. "Decorative prefab - locations": {}
  263. },
  264. {
  265. "Preset name": "wagon_bradley",
  266. "Prefab name": "assets/content/vehicles/train/trainwagonb.entity.prefab",
  267. "Bradley preset - locations": {
  268. "bradley_default": [
  269. {
  270. "Position": "(-0.185, 2.206, -3.36)",
  271. "Rotation": "(0, 0, 0)"
  272. },
  273. {
  274. "Position": "(0.185, 2.206, 3.460)",
  275. "Rotation": "(0, 180, 0)"
  276. }
  277. ]
  278. },
  279. "Turret preset - locations": {},
  280. "NPC preset - locations": {},
  281. "Crate preset - locations": {},
  282. "SamSite locations": [],
  283. "SamSite hp": 250,
  284. "Decorative prefab - locations": {
  285. "assets/content/vehicles/modularcar/module_entities/2module_fuel_tank.prefab": [
  286. {
  287. "Position": "(-0.772, 3.008, -4.295)",
  288. "Rotation": "(0, 0, 90)"
  289. },
  290. {
  291. "Position": "(-0.772, 3.008, -0.232)",
  292. "Rotation": "(0, 0, 90)"
  293. },
  294. {
  295. "Position": "(-0.812, 1.659, -3.221)",
  296. "Rotation": "(90, 270, 0)"
  297. },
  298. {
  299. "Position": "(0.772, 3.008, 4.295)",
  300. "Rotation": "(0, 180, 90)"
  301. },
  302. {
  303. "Position": "(0.772, 3.008, 0.232)",
  304. "Rotation": "(0, 180, 90)"
  305. },
  306. {
  307. "Position": "(0.812, 1.659, 3.221)",
  308. "Rotation": "(90, 90, 0)"
  309. },
  310. {
  311. "Position": "(-0.757, 1.659, 3.226)",
  312. "Rotation": "(90, 270, 0)"
  313. },
  314. {
  315. "Position": "(0.516, 1.7, 5.521)",
  316. "Rotation": "(90, 0, 0)"
  317. },
  318. {
  319. "Position": "(-0.516, 1.7, 5.521)",
  320. "Rotation": "(90, 0, 0)"
  321. },
  322. {
  323. "Position": "(0.516, 1.7, -5.521)",
  324. "Rotation": "(90, 180, 0)"
  325. },
  326. {
  327. "Position": "(-0.516, 1.7, -5.521)",
  328. "Rotation": "(90, 180, 0)"
  329. }
  330. ]
  331. }
  332. },
  333. {
  334. "Preset name": "wagon_samsite",
  335. "Prefab name": "assets/content/vehicles/train/trainwagonc.entity.prefab",
  336. "Bradley preset - locations": {},
  337. "Turret preset - locations": {
  338. "turret_ak": [
  339. {
  340. "Position": "(0, 4.296, -5.346)",
  341. "Rotation": "(0, 180, 0)"
  342. },
  343. {
  344. "Position": "(0, 4.296, 5.346)",
  345. "Rotation": "(0, 0, 0)"
  346. }
  347. ]
  348. },
  349. "NPC preset - locations": {},
  350. "Crate preset - locations": {},
  351. "SamSite locations": [
  352. {
  353. "Position": "(0, 4.216, 0)",
  354. "Rotation": "(0, 180, 0)"
  355. }
  356. ],
  357. "SamSite hp": 250,
  358. "Decorative prefab - locations": {}
  359. }
  360. ],
  361. "Marker Setting": {
  362. "Do you use the Marker? [true/false]": true,
  363. "Radius": 0.2,
  364. "Alpha": 0.6,
  365. "Marker color": {
  366. "r": 0.81,
  367. "g": 0.25,
  368. "b": 0.15
  369. },
  370. "Outline color": {
  371. "r": 0.0,
  372. "g": 0.0,
  373. "b": 0.0
  374. }
  375. },
  376. "Zone Setting": {
  377. "Create a PVP zone in the convoy isStop zone? (only for those who use the TruePVE plugin)[true/false]": false,
  378. "Use the dome? [true/false]": false,
  379. "Darkening the dome": 5,
  380. "Radius": 100.0
  381. },
  382. "GUI Setting": {
  383. "Use the Countdown GUI? [true/false]": true,
  384. "AnchorMin": "0 0.9",
  385. "AnchorMax": "1 0.95"
  386. },
  387. "Notification Settings": {
  388. "The time from the notification to the start of the event [sec]": 10,
  389. "Use a chat? [true/false]": true,
  390. "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
  391. 300,
  392. 60,
  393. 30,
  394. 5
  395. ]
  396. },
  397. "Bradley presets": [
  398. {
  399. "Preset Name": "bradley_default",
  400. "HP": 300.0,
  401. "Scale damage": 0.3,
  402. "The viewing distance": 100.0,
  403. "Radius of search": 100.0,
  404. "The multiplier of Machine-gun aim cone": 1.1,
  405. "The multiplier of Machine-gun fire rate": 1.0,
  406. "Amount of Machine-gun burst shots": 10,
  407. "The time between shots of the main gun [sec.]": 10.0,
  408. "The time between shots of the main gun in a fire rate [sec.]": 0.25
  409. }
  410. ],
  411. "Turrets presets": [
  412. {
  413. "Preset Name": "turret_ak",
  414. "Health": 250.0,
  415. "Weapon ShortName": "rifle.ak",
  416. "Ammo ShortName": "ammo.rifle",
  417. "Number of ammo": 200
  418. },
  419. {
  420. "Preset Name": "turret_m249",
  421. "Health": 300.0,
  422. "Weapon ShortName": "lmg.m249",
  423. "Ammo ShortName": "ammo.rifle",
  424. "Number of ammo": 400
  425. }
  426. ],
  427. "Crate presets": [
  428. {
  429. "Preset Name": "chinooklockedcrate_default",
  430. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
  431. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  432. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  433. "Own loot table": {
  434. "Minimum numbers of items": 1,
  435. "Maximum numbers of items": 2,
  436. "List of items": [
  437. {
  438. "ShortName": "scrap",
  439. "Minimum": 100,
  440. "Maximum": 200,
  441. "Chance [0.0-100.0]": 100.0,
  442. "Is this a blueprint? [true/false]": false,
  443. "SkinID (0 - default)": 0,
  444. "Name (empty - default)": ""
  445. }
  446. ]
  447. }
  448. },
  449. {
  450. "Preset Name": "crateelite_default",
  451. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
  452. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  453. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  454. "Own loot table": {
  455. "Minimum numbers of items": 1,
  456. "Maximum numbers of items": 2,
  457. "List of items": [
  458. {
  459. "ShortName": "scrap",
  460. "Minimum": 100,
  461. "Maximum": 200,
  462. "Chance [0.0-100.0]": 100.0,
  463. "Is this a blueprint? [true/false]": false,
  464. "SkinID (0 - default)": 0,
  465. "Name (empty - default)": ""
  466. }
  467. ]
  468. }
  469. }
  470. ],
  471. "Heli presets": [
  472. {
  473. "Name": "heli_1",
  474. "HP": 10000.0,
  475. "HP of the main rotor": 750.0,
  476. "HP of tail rotor": 375.0,
  477. "Numbers of crates": 0,
  478. "Flying height": 50.0,
  479. "Bullet speed": 250.0,
  480. "Bullet Damage": 20.0,
  481. "The distance to which the helicopter can move away from the convoy": 350.0,
  482. "Speed": 25.0
  483. }
  484. ],
  485. "NPC presets": [
  486. {
  487. "Name": "TrainNPC",
  488. "Health": 200.0,
  489. "Should remove the corpse?": true,
  490. "Attack Range Multiplier": 1.0,
  491. "Sense Range": 60.0,
  492. "Memory duration [sec.]": 60.0,
  493. "Scale damage": 1.0,
  494. "Aim Cone Scale": 1.0,
  495. "Detect the target only in the NPC's viewing vision cone?": false,
  496. "Vision Cone": 135.0,
  497. "Wear items": [
  498. {
  499. "ShortName": "metal.plate.torso",
  500. "skinID (0 - default)": 1988476232
  501. },
  502. {
  503. "ShortName": "riot.helmet",
  504. "skinID (0 - default)": 1988478091
  505. },
  506. {
  507. "ShortName": "pants",
  508. "skinID (0 - default)": 1582399729
  509. },
  510. {
  511. "ShortName": "tshirt",
  512. "skinID (0 - default)": 1582403431
  513. },
  514. {
  515. "ShortName": "shoes.boots",
  516. "skinID (0 - default)": 0
  517. }
  518. ],
  519. "Belt items": [
  520. {
  521. "ShortName": "rifle.lr300",
  522. "Amount": 1,
  523. "skinID (0 - default)": 0,
  524. "Mods": [
  525. "weapon.mod.flashlight",
  526. "weapon.mod.holosight"
  527. ]
  528. },
  529. {
  530. "ShortName": "syringe.medical",
  531. "Amount": 10,
  532. "skinID (0 - default)": 0,
  533. "Mods": []
  534. },
  535. {
  536. "ShortName": "grenade.f1",
  537. "Amount": 10,
  538. "skinID (0 - default)": 0,
  539. "Mods": []
  540. }
  541. ],
  542. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
  543. "Kits": [],
  544. "Own loot table": {
  545. "Minimum numbers of items": 2,
  546. "Maximum numbers of items": 4,
  547. "List of items": [
  548. {
  549. "ShortName": "rifle.semiauto",
  550. "Minimum": 1,
  551. "Maximum": 1,
  552. "Chance [0.0-100.0]": 0.09,
  553. "Is this a blueprint? [true/false]": false,
  554. "SkinID (0 - default)": 0,
  555. "Name (empty - default)": ""
  556. },
  557. {
  558. "ShortName": "shotgun.pump",
  559. "Minimum": 1,
  560. "Maximum": 1,
  561. "Chance [0.0-100.0]": 0.09,
  562. "Is this a blueprint? [true/false]": false,
  563. "SkinID (0 - default)": 0,
  564. "Name (empty - default)": ""
  565. },
  566. {
  567. "ShortName": "pistol.semiauto",
  568. "Minimum": 1,
  569. "Maximum": 1,
  570. "Chance [0.0-100.0]": 0.09,
  571. "Is this a blueprint? [true/false]": false,
  572. "SkinID (0 - default)": 0,
  573. "Name (empty - default)": ""
  574. },
  575. {
  576. "ShortName": "largemedkit",
  577. "Minimum": 1,
  578. "Maximum": 1,
  579. "Chance [0.0-100.0]": 0.1,
  580. "Is this a blueprint? [true/false]": false,
  581. "SkinID (0 - default)": 0,
  582. "Name (empty - default)": ""
  583. },
  584. {
  585. "ShortName": "smg.2",
  586. "Minimum": 1,
  587. "Maximum": 1,
  588. "Chance [0.0-100.0]": 0.1,
  589. "Is this a blueprint? [true/false]": false,
  590. "SkinID (0 - default)": 0,
  591. "Name (empty - default)": ""
  592. },
  593. {
  594. "ShortName": "pistol.python",
  595. "Minimum": 1,
  596. "Maximum": 1,
  597. "Chance [0.0-100.0]": 0.1,
  598. "Is this a blueprint? [true/false]": false,
  599. "SkinID (0 - default)": 0,
  600. "Name (empty - default)": ""
  601. },
  602. {
  603. "ShortName": "smg.thompson",
  604. "Minimum": 1,
  605. "Maximum": 1,
  606. "Chance [0.0-100.0]": 0.1,
  607. "Is this a blueprint? [true/false]": false,
  608. "SkinID (0 - default)": 0,
  609. "Name (empty - default)": ""
  610. },
  611. {
  612. "ShortName": "shotgun.waterpipe",
  613. "Minimum": 1,
  614. "Maximum": 1,
  615. "Chance [0.0-100.0]": 0.2,
  616. "Is this a blueprint? [true/false]": false,
  617. "SkinID (0 - default)": 0,
  618. "Name (empty - default)": ""
  619. },
  620. {
  621. "ShortName": "shotgun.double",
  622. "Minimum": 1,
  623. "Maximum": 1,
  624. "Chance [0.0-100.0]": 0.2,
  625. "Is this a blueprint? [true/false]": false,
  626. "SkinID (0 - default)": 0,
  627. "Name (empty - default)": ""
  628. },
  629. {
  630. "ShortName": "ammo.rifle.explosive",
  631. "Minimum": 8,
  632. "Maximum": 8,
  633. "Chance [0.0-100.0]": 0.2,
  634. "Is this a blueprint? [true/false]": false,
  635. "SkinID (0 - default)": 0,
  636. "Name (empty - default)": ""
  637. },
  638. {
  639. "ShortName": "pistol.revolver",
  640. "Minimum": 1,
  641. "Maximum": 1,
  642. "Chance [0.0-100.0]": 0.2,
  643. "Is this a blueprint? [true/false]": false,
  644. "SkinID (0 - default)": 0,
  645. "Name (empty - default)": ""
  646. },
  647. {
  648. "ShortName": "ammo.rifle.hv",
  649. "Minimum": 10,
  650. "Maximum": 10,
  651. "Chance [0.0-100.0]": 0.2,
  652. "Is this a blueprint? [true/false]": false,
  653. "SkinID (0 - default)": 0,
  654. "Name (empty - default)": ""
  655. },
  656. {
  657. "ShortName": "ammo.rifle.incendiary",
  658. "Minimum": 8,
  659. "Maximum": 8,
  660. "Chance [0.0-100.0]": 0.5,
  661. "Is this a blueprint? [true/false]": false,
  662. "SkinID (0 - default)": 0,
  663. "Name (empty - default)": ""
  664. },
  665. {
  666. "ShortName": "ammo.pistol.hv",
  667. "Minimum": 10,
  668. "Maximum": 10,
  669. "Chance [0.0-100.0]": 0.5,
  670. "Is this a blueprint? [true/false]": false,
  671. "SkinID (0 - default)": 0,
  672. "Name (empty - default)": ""
  673. },
  674. {
  675. "ShortName": "ammo.pistol.fire",
  676. "Minimum": 10,
  677. "Maximum": 10,
  678. "Chance [0.0-100.0]": 1.0,
  679. "Is this a blueprint? [true/false]": false,
  680. "SkinID (0 - default)": 0,
  681. "Name (empty - default)": ""
  682. },
  683. {
  684. "ShortName": "ammo.shotgun.slug",
  685. "Minimum": 4,
  686. "Maximum": 8,
  687. "Chance [0.0-100.0]": 5.0,
  688. "Is this a blueprint? [true/false]": false,
  689. "SkinID (0 - default)": 0,
  690. "Name (empty - default)": ""
  691. },
  692. {
  693. "ShortName": "ammo.shotgun.fire",
  694. "Minimum": 4,
  695. "Maximum": 14,
  696. "Chance [0.0-100.0]": 5.0,
  697. "Is this a blueprint? [true/false]": false,
  698. "SkinID (0 - default)": 0,
  699. "Name (empty - default)": ""
  700. },
  701. {
  702. "ShortName": "ammo.shotgun",
  703. "Minimum": 6,
  704. "Maximum": 12,
  705. "Chance [0.0-100.0]": 8.0,
  706. "Is this a blueprint? [true/false]": false,
  707. "SkinID (0 - default)": 0,
  708. "Name (empty - default)": ""
  709. },
  710. {
  711. "ShortName": "bandage",
  712. "Minimum": 1,
  713. "Maximum": 1,
  714. "Chance [0.0-100.0]": 17.0,
  715. "Is this a blueprint? [true/false]": false,
  716. "SkinID (0 - default)": 0,
  717. "Name (empty - default)": ""
  718. },
  719. {
  720. "ShortName": "syringe.medical",
  721. "Minimum": 1,
  722. "Maximum": 2,
  723. "Chance [0.0-100.0]": 34.0,
  724. "Is this a blueprint? [true/false]": false,
  725. "SkinID (0 - default)": 0,
  726. "Name (empty - default)": ""
  727. },
  728. {
  729. "ShortName": "ammo.rifle",
  730. "Minimum": 12,
  731. "Maximum": 36,
  732. "Chance [0.0-100.0]": 51.0,
  733. "Is this a blueprint? [true/false]": false,
  734. "SkinID (0 - default)": 0,
  735. "Name (empty - default)": ""
  736. },
  737. {
  738. "ShortName": "ammo.pistol",
  739. "Minimum": 15,
  740. "Maximum": 45,
  741. "Chance [0.0-100.0]": 52.0,
  742. "Is this a blueprint? [true/false]": false,
  743. "SkinID (0 - default)": 0,
  744. "Name (empty - default)": ""
  745. }
  746. ]
  747. }
  748. }
  749. ],
  750. "Supported Plugins": {
  751. "PVE Mode Setting": {
  752. "Use the PVE mode of the plugin? [true/false]": false,
  753. "The amount of damage that the player has to do to become the Event Owner": 500.0,
  754. "Damage coefficients for calculate to become the Event Owner": [
  755. {
  756. "Type of target": "NPC",
  757. "Damage Multiplier": 1.0
  758. },
  759. {
  760. "Type of target": "Bradley",
  761. "Damage Multiplier": 1.0
  762. }
  763. ],
  764. "Can the non-owner of the event loot the crates? [true/false]": false,
  765. "Can the non-owner of the event hack locked crates? [true/false]": false,
  766. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  767. "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  768. "Can an Npc attack a non-owner of the event? [true/false]": false,
  769. "Can Bradley attack a non-owner of the event? [true/false]": false,
  770. "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  771. "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  772. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  773. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  774. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  775. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  776. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  777. "Darkening the dome (0 - disables the dome)": 12
  778. },
  779. "Economy Setting": {
  780. "Enable economy": false,
  781. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  782. "Economics",
  783. "Server Rewards",
  784. "IQEconomic"
  785. ],
  786. "The minimum value that a player must collect to get points for the economy": 0.0,
  787. "The minimum value that a winner must collect to make the commands work": 0.0,
  788. "Looting of crates": {
  789. "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
  790. },
  791. "Killing an NPC": 2.0,
  792. "Killing an Bradley": 5.0,
  793. "Killing an Turret": 2.0,
  794. "Killing an Heli": 5.0,
  795. "Hacking a locked crate": 5.0,
  796. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  797. },
  798. "GUI Announcements setting": {
  799. "Do you use the GUI Announcements? [true/false]": false,
  800. "Banner color": "Grey",
  801. "Text color": "White",
  802. "Adjust Vertical Position": 0.03
  803. },
  804. "Notify setting": {
  805. "Do you use the Notify? [true/false]": false,
  806. "Type": "0"
  807. },
  808. "DiscordMessages setting": {
  809. "Do you use the Discord? [true/false]": false,
  810. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  811. "Embed Color (DECIMAL)": 13516583,
  812. "Keys of required messages": [
  813. "PreStartTrain",
  814. "PlayerStopTrain",
  815. "EndEvent"
  816. ]
  817. }
  818. }
  819. }
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