Advertisement
LoganBurton

Kekkai Genkai Specialist

Dec 31st, 2020
115
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.56 KB | None | 0 0
  1. Having been born with a unique affinity, you have opted to develop it to its peak, pushing the boundaries of your Kekkai Genkai.
  2.  
  3. Requires access to a Kekkai Genkai, or DM approval
  4.  
  5. Applies to one Kekkai Genkai not multiple
  6.  
  7. Level 3
  8.  
  9. Gifted User
  10.  
  11. - You gain affinity in your Kekkai Genkai, and the elements which compose it if you do not have them already.
  12.  
  13. Signature Jutsu
  14.  
  15. - In addition, select one jutsu you have, or will eventually learn from your specific Kekkai Genkai list, or a corresponding unique jutsu with the DMs permission.
  16.  
  17. This Jutsu has the following effects granted to it, some of which aren't applicable for some jutsu.
  18.  
  19. Advantage on jutsu attack roll
  20.  
  21. Impose disadvantage on saving throws
  22.  
  23. Range increases by 10ft
  24.  
  25. Damage die increases by 1 stage(1d4 > 1d6, etc), not being able to go further than 1d12.
  26.  
  27. You may swap your signature jutsu during a long rest, with dm approval.
  28.  
  29.  
  30. Level 7
  31.  
  32. Improved Technique
  33.  
  34. - Pushing yourself further, you push your technique a stage further as well.
  35.  
  36. Your signature jutsu gains one of the following
  37.  
  38. Inflict frightened status +1d8 piercing - wisdom save
  39.  
  40. Inflict poisoned status +1d8 poison - con save
  41.  
  42. Inflict blinded status +1d8 thunder - con save
  43.  
  44. The target must make a save against your jutsu save dc, or suffer the effects for 1 minute. They may make additional checks at the end of each of their turns.
  45.  
  46. They still take the additional damage if they pass their save.
  47.  
  48. Advanced Stratagem
  49.  
  50. - You gain the ability to swap the damage type of your signature jutsu to one of the elements it is composed of.
  51.  
  52. Fire - fire
  53. Water - cold
  54. Earth - bludgeoning
  55. Lightning - lightning
  56. Wind - slashing
  57. Yang - bludgeoning
  58. Yin - psychic
  59.  
  60. By doubling the Chakra cost, you can also switch the damage type to an element the kekkai genkai is not composed of, however you would not benefit from the affinity bonus, even if you have affinity in the element you have chosen.
  61.  
  62. Level 10
  63.  
  64. Expanding Horizons
  65.  
  66. - After arduous work, you are granted the ability to select another signature jutsu.
  67.  
  68. This signature jutsu can benefit from previous features, however the improved technique status must be different from your first signature jutsu.
  69.  
  70. In addition, your first signature jutsu is improved.
  71.  
  72. It gains a +3 for any jutsu attacks made with it.
  73.  
  74. Or
  75.  
  76. If a save is required, the saving throw the target makes total result is deducted by 3.
  77.  
  78. Level 15
  79.  
  80. Specialized Chakra
  81.  
  82. - Excessive usage of your Kekkai Genkai had amalgamated into a separate pool of chakra.
  83.  
  84. You gain unique Chakra equal to 1/4th your total Chakra. This Chakra is based on the kekkai genkai you took affinity in at level 3.
  85.  
  86. You may only use this Chakra on your kekkai genkai jutsu, or this subclasses features.
  87.  
  88. You may exude this Chakra from your body, out by 5 ft per special Chakra spent, causing the air around you in that vicinity to become hostile to anybody without your specific kekkai genkai.
  89.  
  90. The upkeep per turn is the amount spent on initial usage.
  91.  
  92. Anyone in this zone takes 1d12 of the kekkai genkais primary damage type, every turn.
  93.  
  94. Any attacks made on the user in this field have disadvantage.
  95.  
  96. If the user is subject to a saving throw, if the source of the saving throw is within the field the user has advantage on the roll.
  97.  
  98. Level 20
  99.  
  100. Godlike Kekkai Genkai
  101.  
  102. - You have pushed your Kekkai Genkai to the very pinnacle. Going above most if not all predecessors before you.
  103.  
  104. Gain the following.
  105.  
  106. Each of your kekkai genkai jutsu benefit from the level 3 feature, Signature Jutsu. Damage die increases from this may exceed 12, if its initial damage is 1d12 etc.
  107.  
  108. If you have any, you may make another kekkai genkai subject to this subclasses features in addition to the initial kekkai genkai, without gaining another 1/4th Chakra from the level 15th ability.
  109.  
  110. Your Chakra aura can now be spread to 10ft per 1 special Chakra, and you gain 30 additional special Chakra.
  111.  
  112. You gain your kekkai genkais corresponding cloak, or chakra mode jutsu. I.e Lava Chakra mode, etc. If one does not exist at the present moment for your Kekkai Genkai, discuss with your dm, or adapt one of the current cloaks/chakra modes. [lightning cloak, etc] to your kekkai genkai. 1 special Chakra a turn is required to keep it active, and turning it on and off is a free action, however you still must pay the cost.
  113.  
  114. All Chakra costs for your kekkai genkai are halved, with a minimum of 2 for the cost.
  115.  
  116. You also may create a custom jutsu for your kekkai genkai, with your dms help, or simply select a unique available for your kekkai genkai.
  117.  
  118.  
  119.  
  120.  
  121.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement