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May 23rd, 2019
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  1. autosave-interval: 36000 # Ticks
  2.  
  3. # General messages with placeholders where necessary.
  4. messages:
  5. spawner-upgraded: '&aYou have upgraded your spawner to level {level}.'
  6. cannot-afford: '&cYou cannot afford to upgrade to that level.'
  7. no-longer-spawner: '&cThe spawner you tried to upgrade no longer exists.'
  8. mine-refunded: '&a{player} has been refunded {points} mob coins for having that spawner broken.'
  9. not-yours: "You cannot upgrade a spawner that you did not place"
  10.  
  11. # The speed is the ticks between the spawner spawning mobs based on
  12. # the level they are at. There is a min and a max so that there is
  13. # still randomness between the spawns.
  14. # It is expected that the speeds will get lower as the level gets higher,
  15. # this will ensure that levelling system works correctly.
  16. # Modifying these rates can affect already placed spawner levels, particularly
  17. # if the rate is put up, sometimes the level will drop 1 on pre-existing spawners.
  18. mobs:
  19. # If the mob is not specified, default costs will be used.
  20. default:
  21. # Speed MIN;MAX
  22. speeds:
  23. 1: 300;700
  24. 2: 300;650
  25. 3: 300;600
  26. 4: 300;600
  27. costs:
  28. 1: 6
  29. 2: 10
  30. 3: 15
  31. 4: 20
  32.  
  33. # Items used within the upgrade menu.
  34. items:
  35. current-spawner:
  36. name: '&b{type} Spawner'
  37. material: MOB_SPAWNER
  38. lore:
  39. - '&7Level: &6{level}'
  40. upgrade-spawner:
  41. name: '&aLevel {level}'
  42. material: INK_SACK
  43. data: 14
  44. lore:
  45. - '&7Click to upgrade this spawner'
  46. - '&7to the next level.'
  47. - ''
  48. - '&7This upgrade costs &f{cost} Mob Coins&7.'
  49. - ''
  50. - '&6&lAvailable'
  51. already-upgraded:
  52. name: '&aLevel {level}'
  53. material: INK_SACK
  54. data: 10
  55. lore:
  56. - '&7You have already unlocked this'
  57. - '&7level for this spawner.'
  58. - ''
  59. - '&7This upgrade costs &f{cost} Mob Coins&7.'
  60. - ''
  61. - '&a&lUnlocked'
  62. cannot-upgrade:
  63. name: '&cLevel {level}'
  64. material: INK_SACK
  65. data: 8
  66. lore:
  67. - '&7You must unlock the previous level'
  68. - '&7before upgrading to this level.'
  69. - ''
  70. - '&7This upgrade costs &f{cost} Mob Coins&7.'
  71. - ''
  72. - '&c&lLocked'
  73. not-available:
  74. name: '&cLevel {level}'
  75. material: INK_SACK
  76. data: 1
  77. lore:
  78. - '&7This level is not available for the'
  79. - '&7entity of this spawner.'
  80. - ''
  81. - '&c&lUnavailable'
  82.  
  83. condensing:
  84. mob-types:
  85. - IRON_GOLEM
  86. - VILLAGER
  87. - PIG_ZOMBIE
  88. - SILVERFISH
  89. upgrade:
  90. cost: 2
  91. time: 30
  92. max-time: 1440
  93.  
  94. condense-poppies: true
  95.  
  96. overrides:
  97. SILVERFISH:
  98. 1:
  99. clear-drops: true
  100. drop:
  101. material: EMERALD
  102. amount: 3
  103. name: "Mob Drop"
  104. lore: []
  105. VILLAGER:
  106. 1:
  107. clear-drops: true
  108. drop:
  109. material: LAPIS
  110. amount: 3
  111. name: "Mob Drop"
  112. lore: []
  113. 2:
  114. clear-drops: true
  115. drop:
  116. material: POPPY
  117. name: "Mob Drop"
  118. lore: []
  119. IRON_GOLEM:
  120. 1:
  121. clear-drops: true
  122. drop:
  123. material: IRON_INGOT
  124. amount: 3
  125. name: "Mob Drop"
  126. lore: []
  127. 2:
  128. clear-drops: true
  129. drop:
  130. material: POPPY
  131. name: "Mob Drop"
  132. lore: []
  133.  
  134.  
  135. chance-drops:
  136. IRON_GOLEM:
  137. 1:
  138. material: PAPER
  139. amount: 3
  140. name: "Points"
  141. lore: []
  142. chance: 0.5
  143. 2:
  144. material: PAPER
  145. amount: 3
  146. name: "Points"
  147. lore: []
  148. chance: 0.5
  149. material: DIAMOND
  150. amount: 3
  151. name: "Points"
  152. lore: []
  153. chance: 0.5
  154. 3:
  155. material: PAPER
  156. amount: 3
  157. name: "Points"
  158. lore: []
  159. chance: 0.8
  160. material: DIAMOND
  161. amount: 3
  162. name: "Points"
  163. lore: []
  164. chance: 0.8
  165. material: EMERALD
  166. amount: 3
  167. name: "Points"
  168. lore: []
  169. chance: 0.8
  170. BLAZE:
  171. 2:
  172. material: PAPER
  173. amount: 3
  174. name: "Points"
  175. lore: []
  176. chance: 0.5
  177. 3:
  178. material: PAPER
  179. amount: 3
  180. name: "Points"
  181. lore: []
  182. chance: 0.5
  183. material: DIAMOND
  184. amount: 3
  185. name: "Points"
  186. lore: []
  187. chance: 0.5
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