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- autosave-interval: 36000 # Ticks
- # General messages with placeholders where necessary.
- messages:
- spawner-upgraded: '&aYou have upgraded your spawner to level {level}.'
- cannot-afford: '&cYou cannot afford to upgrade to that level.'
- no-longer-spawner: '&cThe spawner you tried to upgrade no longer exists.'
- mine-refunded: '&a{player} has been refunded {points} mob coins for having that spawner broken.'
- not-yours: "You cannot upgrade a spawner that you did not place"
- # The speed is the ticks between the spawner spawning mobs based on
- # the level they are at. There is a min and a max so that there is
- # still randomness between the spawns.
- # It is expected that the speeds will get lower as the level gets higher,
- # this will ensure that levelling system works correctly.
- # Modifying these rates can affect already placed spawner levels, particularly
- # if the rate is put up, sometimes the level will drop 1 on pre-existing spawners.
- mobs:
- # If the mob is not specified, default costs will be used.
- default:
- # Speed MIN;MAX
- speeds:
- 1: 300;700
- 2: 300;650
- 3: 300;600
- 4: 300;600
- costs:
- 1: 6
- 2: 10
- 3: 15
- 4: 20
- # Items used within the upgrade menu.
- items:
- current-spawner:
- name: '&b{type} Spawner'
- material: MOB_SPAWNER
- lore:
- - '&7Level: &6{level}'
- upgrade-spawner:
- name: '&aLevel {level}'
- material: INK_SACK
- data: 14
- lore:
- - '&7Click to upgrade this spawner'
- - '&7to the next level.'
- - ''
- - '&7This upgrade costs &f{cost} Mob Coins&7.'
- - ''
- - '&6&lAvailable'
- already-upgraded:
- name: '&aLevel {level}'
- material: INK_SACK
- data: 10
- lore:
- - '&7You have already unlocked this'
- - '&7level for this spawner.'
- - ''
- - '&7This upgrade costs &f{cost} Mob Coins&7.'
- - ''
- - '&a&lUnlocked'
- cannot-upgrade:
- name: '&cLevel {level}'
- material: INK_SACK
- data: 8
- lore:
- - '&7You must unlock the previous level'
- - '&7before upgrading to this level.'
- - ''
- - '&7This upgrade costs &f{cost} Mob Coins&7.'
- - ''
- - '&c&lLocked'
- not-available:
- name: '&cLevel {level}'
- material: INK_SACK
- data: 1
- lore:
- - '&7This level is not available for the'
- - '&7entity of this spawner.'
- - ''
- - '&c&lUnavailable'
- condensing:
- mob-types:
- - IRON_GOLEM
- - VILLAGER
- - PIG_ZOMBIE
- - SILVERFISH
- upgrade:
- cost: 2
- time: 30
- max-time: 1440
- condense-poppies: true
- overrides:
- SILVERFISH:
- 1:
- clear-drops: true
- drop:
- material: EMERALD
- amount: 3
- name: "Mob Drop"
- lore: []
- VILLAGER:
- 1:
- clear-drops: true
- drop:
- material: LAPIS
- amount: 3
- name: "Mob Drop"
- lore: []
- 2:
- clear-drops: true
- drop:
- material: POPPY
- name: "Mob Drop"
- lore: []
- IRON_GOLEM:
- 1:
- clear-drops: true
- drop:
- material: IRON_INGOT
- amount: 3
- name: "Mob Drop"
- lore: []
- 2:
- clear-drops: true
- drop:
- material: POPPY
- name: "Mob Drop"
- lore: []
- chance-drops:
- IRON_GOLEM:
- 1:
- material: PAPER
- amount: 3
- name: "Points"
- lore: []
- chance: 0.5
- 2:
- material: PAPER
- amount: 3
- name: "Points"
- lore: []
- chance: 0.5
- material: DIAMOND
- amount: 3
- name: "Points"
- lore: []
- chance: 0.5
- 3:
- material: PAPER
- amount: 3
- name: "Points"
- lore: []
- chance: 0.8
- material: DIAMOND
- amount: 3
- name: "Points"
- lore: []
- chance: 0.8
- material: EMERALD
- amount: 3
- name: "Points"
- lore: []
- chance: 0.8
- BLAZE:
- 2:
- material: PAPER
- amount: 3
- name: "Points"
- lore: []
- chance: 0.5
- 3:
- material: PAPER
- amount: 3
- name: "Points"
- lore: []
- chance: 0.5
- material: DIAMOND
- amount: 3
- name: "Points"
- lore: []
- chance: 0.5
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