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  1. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  2.  
  3. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  4.  
  5. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  6.  
  7. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  8.  
  9. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  10.  
  11. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  12.  
  13. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  14.  
  15. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  16.  
  17. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  18.  
  19. 2020-02-21T20:26:36 46.081 INF Respawn almost done
  20. 2020-02-21T20:26:36 46.085 INF DMS Entered Game!
  21. 2020-02-21T20:26:37 46.169 INF Getting new currentStreamer!
  22. 2020-02-21T20:26:37 46.240 INF GMSG: Player 'Jhast07' joined the game
  23. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  24.  
  25. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  26.  
  27. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  28.  
  29. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  30.  
  31. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  32.  
  33. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  34.  
  35. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  36.  
  37. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  38.  
  39. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  40.  
  41. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  42.  
  43. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  44.  
  45. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  46.  
  47. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  48.  
  49. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  50.  
  51. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  52.  
  53. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  54.  
  55. [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
  56.  
  57. (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
  58.  
  59. 2020-02-21T20:26:47 57.129 INF SetResolution was screen 1600 x 1024, 30hz, window 1600 x 1024, fullscreen True FullScreenWindow
  60. 2020-02-21T20:26:47 57.129 INF SetResolution to window 1600 x 900, fullscreen True
  61. 2020-02-21T20:26:47 57.133 INF Persistent GamePrefs saved
  62. 2020-02-21T20:26:47 57.134 INF ApplyAllOptions streaming True, budget 7279.2 MB
  63. 2020-02-21T20:26:47 57.134 INF ApplyAllOptions current screen 1600 x 1024, 30hz, window 1600 x 1024, fullscreen True FullScreenWindow
  64. 2020-02-21T20:26:47 57.134 INF SetResolution was screen 1600 x 1024, 30hz, window 1600 x 1024, fullscreen True FullScreenWindow
  65. 2020-02-21T20:26:47 57.134 INF SetResolution to window 1600 x 900, fullscreen True
  66. 2020-02-21T20:26:47 57.135 INF LoadTextureArraysForQuality quality 1 to 1, reload True
  67. 2020-02-21T20:26:47 57.135 INF Texture quality is set to 1
  68. 2020-02-21T20:26:47 57.135 INF SetTextureArraysFilter 1, AF 2
  69. 2020-02-21T20:26:47 57.135 INF ApplyTextureFilter 1, AF Enable
  70. 2020-02-21T20:26:47 57.135 INF ApplyTerrainOptions 3
  71. Calling Animator.GotoState on Synchronize layer
  72.  
  73. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  74.  
  75. 2020-02-21T20:27:05 74.421 INF Time: 1.07m FPS: 144.04 Heap: 1308.8MB Max: 1308.8MB Chunks: 225 CGO: 182 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3583.6MB
  76. 2020-02-21T20:27:12 81.462 INF NET: LiteNetLib: Connection closed: RemoteConnectionClose
  77. 2020-02-21T20:27:12 81.462 INF [NET] DisconnectedFromServer: Server closed the connection
  78. 2020-02-21T20:27:12 81.463 INF Exited thread NCS_Reader_0
  79. 2020-02-21T20:27:12 81.463 INF Exited thread NCS_Writer_0
  80. 2020-02-21T20:27:12 81.463 INF Exited thread NCS_Writer_1
  81. 2020-02-21T20:27:12 81.463 INF Exited thread NCS_Reader_1
  82. 2020-02-21T20:27:12 81.482 INF SaveAndCleanupWorld
  83. 2020-02-21T20:27:12 81.482 INF [Steamworks.NET] Stopping server
  84. 2020-02-21T20:27:12 81.483 INF [Steamworks.NET] Exiting Lobby
  85. 2020-02-21T20:27:12 81.565 INF World.Unload
  86. 2020-02-21T20:27:12 81.651 INF World.Cleanup
  87. 2020-02-21T20:27:12 81.656 INF Exited thread ChunkRegeneration
  88. 2020-02-21T20:27:12 81.662 INF Exited thread ChunkCalc
  89. 2020-02-21T20:27:12 81.674 INF Persistent GamePrefs saved
  90. 2020-02-21T20:27:14 83.659 INF Preparing quit
  91. 2020-02-21T20:27:14 83.662 INF Persistent GamePrefs saved
  92. 2020-02-21T20:27:14 83.664 INF Cleanup
  93. 2020-02-21T20:27:14 83.697 INF AchievementManager.Cleanup
  94. 2020-02-21T20:27:14 83.921 INF Terminating threads
  95. 2020-02-21T20:27:14 83.922 INF OnApplicationQuit
  96. 2020-02-21T20:27:14 83.922 INF Terminating threads
  97. 2020-02-21T20:27:14 83.922 INF OnApplicationQuit
  98. Setting up 4 worker threads for Enlighten.
  99. Thread -> id: 3640 -> priority: 1
  100. Thread -> id: 3668 -> priority: 1
  101. Thread -> id: 3688 -> priority: 1
  102. Thread -> id: 366c -> priority: 1
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