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- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-02-21T20:26:36 46.081 INF Respawn almost done
- 2020-02-21T20:26:36 46.085 INF DMS Entered Game!
- 2020-02-21T20:26:37 46.169 INF Getting new currentStreamer!
- 2020-02-21T20:26:37 46.240 INF GMSG: Player 'Jhast07' joined the game
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
- (Filename: C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp Line: 937)
- 2020-02-21T20:26:47 57.129 INF SetResolution was screen 1600 x 1024, 30hz, window 1600 x 1024, fullscreen True FullScreenWindow
- 2020-02-21T20:26:47 57.129 INF SetResolution to window 1600 x 900, fullscreen True
- 2020-02-21T20:26:47 57.133 INF Persistent GamePrefs saved
- 2020-02-21T20:26:47 57.134 INF ApplyAllOptions streaming True, budget 7279.2 MB
- 2020-02-21T20:26:47 57.134 INF ApplyAllOptions current screen 1600 x 1024, 30hz, window 1600 x 1024, fullscreen True FullScreenWindow
- 2020-02-21T20:26:47 57.134 INF SetResolution was screen 1600 x 1024, 30hz, window 1600 x 1024, fullscreen True FullScreenWindow
- 2020-02-21T20:26:47 57.134 INF SetResolution to window 1600 x 900, fullscreen True
- 2020-02-21T20:26:47 57.135 INF LoadTextureArraysForQuality quality 1 to 1, reload True
- 2020-02-21T20:26:47 57.135 INF Texture quality is set to 1
- 2020-02-21T20:26:47 57.135 INF SetTextureArraysFilter 1, AF 2
- 2020-02-21T20:26:47 57.135 INF ApplyTextureFilter 1, AF Enable
- 2020-02-21T20:26:47 57.135 INF ApplyTerrainOptions 3
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2020-02-21T20:27:05 74.421 INF Time: 1.07m FPS: 144.04 Heap: 1308.8MB Max: 1308.8MB Chunks: 225 CGO: 182 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3583.6MB
- 2020-02-21T20:27:12 81.462 INF NET: LiteNetLib: Connection closed: RemoteConnectionClose
- 2020-02-21T20:27:12 81.462 INF [NET] DisconnectedFromServer: Server closed the connection
- 2020-02-21T20:27:12 81.463 INF Exited thread NCS_Reader_0
- 2020-02-21T20:27:12 81.463 INF Exited thread NCS_Writer_0
- 2020-02-21T20:27:12 81.463 INF Exited thread NCS_Writer_1
- 2020-02-21T20:27:12 81.463 INF Exited thread NCS_Reader_1
- 2020-02-21T20:27:12 81.482 INF SaveAndCleanupWorld
- 2020-02-21T20:27:12 81.482 INF [Steamworks.NET] Stopping server
- 2020-02-21T20:27:12 81.483 INF [Steamworks.NET] Exiting Lobby
- 2020-02-21T20:27:12 81.565 INF World.Unload
- 2020-02-21T20:27:12 81.651 INF World.Cleanup
- 2020-02-21T20:27:12 81.656 INF Exited thread ChunkRegeneration
- 2020-02-21T20:27:12 81.662 INF Exited thread ChunkCalc
- 2020-02-21T20:27:12 81.674 INF Persistent GamePrefs saved
- 2020-02-21T20:27:14 83.659 INF Preparing quit
- 2020-02-21T20:27:14 83.662 INF Persistent GamePrefs saved
- 2020-02-21T20:27:14 83.664 INF Cleanup
- 2020-02-21T20:27:14 83.697 INF AchievementManager.Cleanup
- 2020-02-21T20:27:14 83.921 INF Terminating threads
- 2020-02-21T20:27:14 83.922 INF OnApplicationQuit
- 2020-02-21T20:27:14 83.922 INF Terminating threads
- 2020-02-21T20:27:14 83.922 INF OnApplicationQuit
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 3640 -> priority: 1
- Thread -> id: 3668 -> priority: 1
- Thread -> id: 3688 -> priority: 1
- Thread -> id: 366c -> priority: 1
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