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Lukyspore

sh_language.lua

Jan 27th, 2024 (edited)
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  1. LDT_Bounties.Language = LDT_Bounties.Language or {}
  2.  
  3. LDT_Bounties.Language = {
  4.     en = {
  5.         NewBounty = "A new bounty has been placed on VICTIMNICK for ",
  6.         NewBountySelf = "A new bounty has been placed on you for ",
  7.         NoBountyWinner = "The bounty on PLYNAME has ended without a winner!",
  8.         NoBountyWinnerSelf = "The bounty on you has ended and you have won ",
  9.         BountyWinner = "The bounty on VICTIMNICK has ended and WINNERNICK has won ",
  10.         BountyExists = "A bounty already exists on VICTIMNICK for ",
  11.         ClaimedIcon = "Claimed",
  12.         ClaimedCategoryName = "Most Claimed Bounties (top 10)",
  13.         SurvivedIcon = "Survived",
  14.         SurvivedCategoryName = "Most Survived Bounties (top 10)",
  15.         ClaimedBountiesText = "Number of claimed bounties: ",
  16.         SurvivedBountiesText = "Number of survived bounties: ",
  17.         NoClaimedBountiesText = "No one has claimed a bounty yet!",
  18.         NoSurvivedBountiesText = "No one has survived a bounty yet!",
  19.         CurrentBountyNotify = "Current bounty: ",
  20.     },
  21. }
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