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  1. Mission Statement: To Create a character description system with predictive power.
  2. Is Ki as predictive as it should be? What's more powerfully predictive? What would shore up the weaknesses of Ki based prediction? What are some already existing prediction systems?
  3.  
  4.  
  5. [KI]
  6. Wood produces Fire produces Earth produces Metal produces Water produces Wood.
  7. Wood controls Earth controls Water controls Fire controls Metal controls Wood.
  8. Metal merely contains and collects the Water that already exists. Fire produces ashes for the Earth to add to itself. Earth hardens to produce Metal. Water merely nourishes Wood.
  9. Wood benefits from soil Earth for growth and rootedness. Sunlight Fire nourishes and produces Wood rather than uses it as fuel. Wood binds Earth together to keep it from falling apart. Ki drains its resource in order to generate.
  10. Self produces Output produces Wealth produces Power produces Resource produces Self. Self controls Wealth controls Resource controls Output controls Power controls Self.
  11.  
  12. Too much of an element drains the previous and weakens the controlled element. You lose the benefits of a strong element and vector this way.
  13. Too much Wood or Fire can result in sexual misconduct by draining Water or producing volcanic, cracked, desert Earth. "Thirsty" takes on new meaning.
  14. Practical Metals prefer to be smelted into something 'Practical'. Precious Metals [and gems] prefer to be smelted into something 'Precious'.
  15. Earth contains all other elements within itself.
  16.  
  17. Self determined by Race; secondary Self determined by date of birth.
  18. Racial element takes 12% from the rest of the pool (4 x 3%) and adds it to itself. Multi-element races puts one element as dominant and the other(s) as recessive, splitting 1 - 5% between them all.
  19.  
  20. All mechanics are to the character of the associated element and those acting upon it.
  21. --
  22. ELEMENTS --
  23. Wood - Dex, Per, KP; Increased stat growth.
  24. Fire - Str, Cha, BMod; Increased experience 'momentum'.
  25. Earth – HP, Luck, Talents and Traits; Increased benefits from even distribution of attributes, skills, talents, traits and knowledge.
  26. Metal – Con, Int, Skills; Decreased negative affects.
  27. Water – End, Wis, Knowledge; Increased positive affects.
  28. >> Need to figure out if accurately paired.
  29. --
  30. VECTORS --
  31. Output : Extra talents and traits.
  32. Wealth : Extra skills.
  33. Power : Extra stats.
  34. Resource: Extra knowledge.
  35. Self : Extra experience.
  36.  
  37. Weighted distribution where the element each vector lands on tends to get more of its benefits. Water as your Power means your End, Wis and Knowledge tends to benefit more from a higher Power than your other stats or attributes, but they still do.
  38.  
  39. [RACE]
  40. Each Race has a specific kind of Ki. They also have inherited traits. Ki and Traits are passed down through the generations.
  41.  
  42. [SEX]
  43. MALE;;
  44. FEMALE;; -STR, -CON, -HP, -KP, -BMod, +LCK, +PER; +Skills
  45.  
  46. [TRAITS]
  47.  
  48. [TALENTS]
  49.  
  50. [SKILLS]
  51.  
  52. [KNOWLEDGE]
  53.  
  54. [STATS]
  55. HP/KP avg : 15 m/ 13 f
  56. HP/KP cap : 50 m/ 40 f
  57. Attribute avg: 3 m/ 2.5f
  58. Attribute cap: 10 m/ 9 f
  59. BMod avg : +.1/10% m/ +.5/5% f
  60. BMod cap : +1/100% m/ +5/50% f
  61.  
  62. Physical Attributes: HP, STR, DEX, CON, END
  63. Ki Attributes: KP, BMod,
  64. Social Attributes: CHA,
  65. Mental Attributes: INT, WIS, PER
  66. General Attributes: LCK
  67.  
  68. The Order of Attributes: HP, KP, STR, DEX, CON, INT, WIS, CHA, LCK, PER, END, BMod, HP (wraps around)
  69. Two neighboring stats can cover the one in the middle, in essence 'covering your weakness'. Two neighboring stats that are low however, will drag it down with them.
  70. Base stats are like magnets. Far enough away and you lose that innate limitation or upliftment.
  71. The Law of Diminishing Returns is in effect.
  72.  
  73. [NOTES/IDEAS]
  74. _Collapsed_
  75. Decay of attribute or rank from disuse or misuse. Wood disease.
  76. _Rot_
  77. Like _Collapsed_, but gradual. Wood disease.
  78. _Rust_
  79. Like _Rot_, but more gradual. Metal disease.
  80. _Internal Ki Management_
  81. +2 Adaptability (?)
  82. +3 Presence (?)
  83.  
  84. When one grows old, disused, or lazy, weight is placed on top of them. This weight begins to lower their stats and such, being crushed under it. To overcome this, you must push past it a certain distance, then fall that same distance below the magnet stat, and then rise again to where you were, and fall again to that same distance, and form a circle 8 pattern while doing it. Eventually you strengthen the magnetic field and magnetize the added weight, and as such begin to resist negative affects to stats. This is [Mastery].
  85.  
  86. Projects have HP, KP, etc. just like a person. Places have HP, KP, etc. Everything can be described with the same basic principles and mechanics, usually for simplicity sake.
  87.  
  88. _Depression_
  89. Stats above character average or average drop to character average or average, whichever is higher.
  90. BMod, HP and KP are calculated together. BMod is multiplied by 1.5 when averaging, and divided by 1.5 when calculating what it's lowered to, if it is.
  91. _Severe Depression_
  92. Stats above character average or average drop to character average or average, whichever is lower.
  93. BMod, HP and KP are calculated together. BMod is multiplied by 1.5 when averaging, and divided by 1.5 when calculating what it's lowered to, if it is.
  94.  
  95. Developing Skills, Knowledge, Stats etc. develops the corresponding element and vector in a limited manner.
  96. Everything should involve investing something. HP, KP, Stats, Skills, etc. This would explain the difficulty in switching focus... what you place your attention on is alive and you can waste what you've invested in the object of observation by pre-maturely withdrawing your efforts.
  97.  
  98. [Spider Phenomena]
  99. Mostly female skill/talent/whatever.
  100. A web may be made. At this location:
  101. Information Gathering +3
  102. Random Deduction from Fly +1
  103. Fly
  104. Random Sensory/Mental Information Packet or INTUITION
  105.  
  106.  
  107. [Mastery & Experience Expansion & Mechanics]
  108.  
  109. [Ki Pool Expansion, Explanation & Mechanics]
  110.  
  111. [Health Pool Expansion, Explanation & Mechanics]
  112.  
  113. [Luck Mechanics]
  114.  
  115. [Stat Growth Mechanics]
  116.  
  117. [Talent & Trait, Skill and Knowledge Expansion, Explanation & Mechanics]
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