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  1. Player = game:GetService("Players").LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. Torso = Character["Torso"]
  10. Head = Character["Head"]
  11. RightArm = Character["Right Arm"]
  12. LeftArm = Character["Left Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LeftLeg = Character["Left Leg"]
  15. RootJoint = RootPart["RootJoint"]
  16. Neck = Torso["Neck"]
  17. RightShoulder = Torso["Right Shoulder"]
  18. LeftShoulder = Torso["Left Shoulder"]
  19. RightHip = Torso["Right Hip"]
  20. LeftHip = Torso["Left Hip"]
  21.  
  22. IT = Instance.new
  23. CF = CFrame.new
  24. VT = Vector3.new
  25. RAD = math.rad
  26. C3 = Color3.new
  27. UD2 = UDim2.new
  28. BRICKC = BrickColor.new
  29. ANGLES = CFrame.Angles
  30. EULER = CFrame.fromEulerAnglesXYZ
  31. COS = math.cos
  32. ACOS = math.acos
  33. SIN = math.sin
  34. ASIN = math.asin
  35. ABS = math.abs
  36. MRANDOM = math.random
  37. FLOOR = math.floor
  38.  
  39. --//=================================\\
  40. --|| USEFUL VALUES
  41. --\\=================================//
  42.  
  43. Animation_Speed = 3
  44. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  45. local Speed = 25
  46. local SIZE = 2
  47. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  48. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  50. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  51. local DAMAGEMULTIPLIER = 1
  52. local ANIM = "Idle"
  53. local ATTACK = false
  54. local EQUIPPED = false
  55. local HOLD = false
  56. local COMBO = 1
  57. local Rooted = false
  58. local SINE = 0
  59. local KEYHOLD = false
  60. local CHANGE = 2 / Animation_Speed
  61. local WALKINGANIM = false
  62. local VALUE1 = false
  63. local VALUE2 = false
  64. local ROBLOXIDLEANIMATION = IT("Animation")
  65. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  66. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  67. --ROBLOXIDLEANIMATION.Parent = Humanoid
  68. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  69. WEAPONGUI.Name = "Weapon GUI"
  70. local Weapon = IT("Folder")
  71. Weapon.Name = "Adds"
  72. local Effects = IT("Folder", Weapon)
  73. Effects.Name = "Effects"
  74. local ANIMATOR = Humanoid.Animator
  75. local ANIMATE = Character.Animate
  76. local UNANCHOR = true
  77. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  78. local VOCALS_TAUNT = {468973055,468973159}
  79. local VOCAL_GROWL = 468971411
  80. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  81. local CHARGE = 459523787
  82. local ROUGHBLAST = 461105534
  83. local WALLSOUND = 424195952
  84. local FORCEIDLE = false
  85. Character.Archivable = true
  86. script.Parent = WEAPONGUI
  87. local CLONE = Character:Clone()
  88. CLONE.Parent = nil
  89. Character.Archivable = false
  90. local sick = Instance.new("Sound",Character)
  91. local XATTACK = false
  92. Humanoid.JumpPower = 200
  93.  
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97.  
  98. --//=================================\\
  99. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  100. --\\=================================//
  101.  
  102. ArtificialHB = Instance.new("BindableEvent", script)
  103. ArtificialHB.Name = "ArtificialHB"
  104.  
  105. script:WaitForChild("ArtificialHB")
  106.  
  107. frame = Frame_Speed
  108. tf = 0
  109. allowframeloss = false
  110. tossremainder = false
  111. lastframe = tick()
  112. script.ArtificialHB:Fire()
  113.  
  114. game:GetService("RunService").Heartbeat:connect(function(s, p)
  115. tf = tf + s
  116. if tf >= frame then
  117. if allowframeloss then
  118. script.ArtificialHB:Fire()
  119. lastframe = tick()
  120. else
  121. for i = 1, math.floor(tf / frame) do
  122. script.ArtificialHB:Fire()
  123. end
  124. lastframe = tick()
  125. end
  126. if tossremainder then
  127. tf = 0
  128. else
  129. tf = tf - frame * math.floor(tf / frame)
  130. end
  131. end
  132. end)
  133.  
  134. --//=================================\\
  135. --\\=================================//
  136.  
  137. --//=================================\\
  138. --|| SOME FUNCTIONS
  139. --\\=================================//
  140.  
  141. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  142. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  143. end
  144.  
  145. function PositiveAngle(NUMBER)
  146. if NUMBER >= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function NegativeAngle(NUMBER)
  153. if NUMBER <= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function Swait(NUMBER)
  160. if NUMBER == 0 or NUMBER == nil then
  161. ArtificialHB.Event:wait()
  162. else
  163. for i = 1, NUMBER do
  164. ArtificialHB.Event:wait()
  165. end
  166. end
  167. end
  168.  
  169. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  170. local NEWMESH = IT(MESH)
  171. if MESH == "SpecialMesh" then
  172. NEWMESH.MeshType = MESHTYPE
  173. if MESHID ~= "nil" and MESHID ~= "" then
  174. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  175. end
  176. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  177. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  178. end
  179. end
  180. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  181. NEWMESH.Scale = SCALE
  182. NEWMESH.Parent = PARENT
  183. return NEWMESH
  184. end
  185.  
  186. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  187. local NEWPART = IT("Part")
  188. NEWPART.formFactor = FORMFACTOR
  189. NEWPART.Reflectance = REFLECTANCE
  190. NEWPART.Transparency = TRANSPARENCY
  191. NEWPART.CanCollide = false
  192. NEWPART.Locked = true
  193. NEWPART.Anchored = true
  194. if ANCHOR == false then
  195. NEWPART.Anchored = false
  196. end
  197. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  198. NEWPART.Name = NAME
  199. NEWPART.Size = SIZE
  200. NEWPART.Position = Torso.Position
  201. NEWPART.Material = MATERIAL
  202. NEWPART:BreakJoints()
  203. NEWPART.Parent = PARENT
  204. return NEWPART
  205. end
  206.  
  207. local function weldBetween(a, b)
  208. local weldd = Instance.new("ManualWeld")
  209. weldd.Part0 = a
  210. weldd.Part1 = b
  211. weldd.C0 = CFrame.new()
  212. weldd.C1 = b.CFrame:inverse() * a.CFrame
  213. weldd.Parent = a
  214. return weldd
  215. end
  216.  
  217.  
  218. function QuaternionFromCFrame(cf)
  219. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  220. local trace = m00 + m11 + m22
  221. if trace > 0 then
  222. local s = math.sqrt(1 + trace)
  223. local recip = 0.5 / s
  224. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  225. else
  226. local i = 0
  227. if m11 > m00 then
  228. i = 1
  229. end
  230. if m22 > (i == 0 and m00 or m11) then
  231. i = 2
  232. end
  233. if i == 0 then
  234. local s = math.sqrt(m00 - m11 - m22 + 1)
  235. local recip = 0.5 / s
  236. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  237. elseif i == 1 then
  238. local s = math.sqrt(m11 - m22 - m00 + 1)
  239. local recip = 0.5 / s
  240. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  241. elseif i == 2 then
  242. local s = math.sqrt(m22 - m00 - m11 + 1)
  243. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  244. end
  245. end
  246. end
  247.  
  248. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  249. local xs, ys, zs = x + x, y + y, z + z
  250. local wx, wy, wz = w * xs, w * ys, w * zs
  251. local xx = x * xs
  252. local xy = x * ys
  253. local xz = x * zs
  254. local yy = y * ys
  255. local yz = y * zs
  256. local zz = z * zs
  257. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  258. end
  259.  
  260. function QuaternionSlerp(a, b, t)
  261. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  262. local startInterp, finishInterp;
  263. if cosTheta >= 0.0001 then
  264. if (1 - cosTheta) > 0.0001 then
  265. local theta = ACOS(cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((1 - t) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = 1 - t
  271. finishInterp = t
  272. end
  273. else
  274. if (1 + cosTheta) > 0.0001 then
  275. local theta = ACOS(-cosTheta)
  276. local invSinTheta = 1 / SIN(theta)
  277. startInterp = SIN((t - 1) * theta) * invSinTheta
  278. finishInterp = SIN(t * theta) * invSinTheta
  279. else
  280. startInterp = t - 1
  281. finishInterp = t
  282. end
  283. end
  284. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  285. end
  286.  
  287. function Clerp(a, b, t)
  288. local qa = {QuaternionFromCFrame(a)}
  289. local qb = {QuaternionFromCFrame(b)}
  290. local ax, ay, az = a.x, a.y, a.z
  291. local bx, by, bz = b.x, b.y, b.z
  292. local _t = 1 - t
  293. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  294. end
  295.  
  296. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  297. local frame = IT("Frame")
  298. frame.BackgroundTransparency = TRANSPARENCY
  299. frame.BorderSizePixel = BORDERSIZEPIXEL
  300. frame.Position = POSITION
  301. frame.Size = SIZE
  302. frame.BackgroundColor3 = COLOR
  303. frame.BorderColor3 = BORDERCOLOR
  304. frame.Name = NAME
  305. frame.Parent = PARENT
  306. return frame
  307. end
  308.  
  309. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  310. local label = IT("TextLabel")
  311. label.BackgroundTransparency = 1
  312. label.Size = UD2(1, 0, 1, 0)
  313. label.Position = UD2(0, 0, 0, 0)
  314. label.TextColor3 = TEXTCOLOR
  315. label.TextStrokeTransparency = STROKETRANSPARENCY
  316. label.TextTransparency = TRANSPARENCY
  317. label.FontSize = TEXTFONTSIZE
  318. label.Font = TEXTFONT
  319. label.BorderSizePixel = BORDERSIZEPIXEL
  320. label.TextScaled = false
  321. label.Text = TEXT
  322. label.Name = NAME
  323. label.Parent = PARENT
  324. return label
  325. end
  326.  
  327. function NoOutlines(PART)
  328. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  329. end
  330.  
  331. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  332. local NEWWELD = IT(TYPE)
  333. NEWWELD.Part0 = PART0
  334. NEWWELD.Part1 = PART1
  335. NEWWELD.C0 = C0
  336. NEWWELD.C1 = C1
  337. NEWWELD.Parent = PARENT
  338. return NEWWELD
  339. end
  340.  
  341. local S = IT("Sound")
  342. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  343. local NEWSOUND = nil
  344. coroutine.resume(coroutine.create(function()
  345. NEWSOUND = S:Clone()
  346. NEWSOUND.Parent = PARENT
  347. NEWSOUND.Volume = VOLUME
  348. NEWSOUND.Pitch = PITCH
  349. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  350. NEWSOUND:play()
  351. if DOESLOOP == true then
  352. NEWSOUND.Looped = true
  353. else
  354. repeat wait(1) until NEWSOUND.Playing == false
  355. NEWSOUND:remove()
  356. end
  357. end))
  358. return NEWSOUND
  359. end
  360.  
  361. function CFrameFromTopBack(at, top, back)
  362. local right = top:Cross(back)
  363. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  364. end
  365.  
  366. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  367. function WACKYEFFECT(Table)
  368. local TYPE = (Table.EffectType or "Sphere")
  369. local SIZE = (Table.Size or VT(1,1,1))
  370. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  371. local TRANSPARENCY = (Table.Transparency or 0)
  372. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  373. local CFRAME = (Table.CFrame or Torso.CFrame)
  374. local MOVEDIRECTION = (Table.MoveToPos or nil)
  375. local ROTATION1 = (Table.RotationX or 0)
  376. local ROTATION2 = (Table.RotationY or 0)
  377. local ROTATION3 = (Table.RotationZ or 0)
  378. local MATERIAL = (Table.Material or "Neon")
  379. local COLOR = (Table.Color or C3(1,1,1))
  380. local TIME = (Table.Time or 45)
  381. local SOUNDID = (Table.SoundID or nil)
  382. local SOUNDPITCH = (Table.SoundPitch or nil)
  383. local SOUNDVOLUME = (Table.SoundVolume or nil)
  384. coroutine.resume(coroutine.create(function()
  385. local PLAYSSOUND = false
  386. local SOUND = nil
  387. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  388. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  389. PLAYSSOUND = true
  390. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  391. end
  392. EFFECT.Color = COLOR
  393. local MSH = nil
  394. if TYPE == "Sphere" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  396. elseif TYPE == "Block" then
  397. MSH = IT("BlockMesh",EFFECT)
  398. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  399. elseif TYPE == "Wave" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  401. elseif TYPE == "Ring" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  403. elseif TYPE == "Slash" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  405. elseif TYPE == "Round Slash" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  407. elseif TYPE == "Swirl" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  409. elseif TYPE == "Skull" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Crystal" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  413. end
  414. if MSH ~= nil then
  415. local MOVESPEED = nil
  416. if MOVEDIRECTION ~= nil then
  417. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  418. end
  419. local GROWTH = SIZE - ENDSIZE
  420. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  421. if TYPE == "Block" then
  422. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  423. else
  424. EFFECT.CFrame = CFRAME
  425. end
  426. for LOOP = 1, TIME+1 do
  427. Swait()
  428. MSH.Scale = MSH.Scale - GROWTH/TIME
  429. if TYPE == "Wave" then
  430. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  431. end
  432. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  433. if TYPE == "Block" then
  434. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  435. else
  436. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  437. end
  438. if MOVEDIRECTION ~= nil then
  439. local ORI = EFFECT.Orientation
  440. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  441. EFFECT.Orientation = ORI
  442. end
  443. end
  444. EFFECT.Transparency = 1
  445. if PLAYSSOUND == false then
  446. EFFECT:remove()
  447. else
  448. repeat Swait() until SOUND.Playing == false
  449. EFFECT:remove()
  450. end
  451. else
  452. if PLAYSSOUND == false then
  453. EFFECT:remove()
  454. else
  455. repeat Swait() until SOUND.Playing == false
  456. EFFECT:remove()
  457. end
  458. end
  459. end))
  460. end
  461.  
  462. function MakeForm(PART,TYPE)
  463. if TYPE == "Cyl" then
  464. local MSH = IT("CylinderMesh",PART)
  465. elseif TYPE == "Ball" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Sphere"
  468. elseif TYPE == "Wedge" then
  469. local MSH = IT("SpecialMesh",PART)
  470. MSH.MeshType = "Wedge"
  471. end
  472. end
  473.  
  474. Debris = game:GetService("Debris")
  475.  
  476. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  477. local DIRECTION = CF(StartPos,EndPos).lookVector
  478. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  479. end
  480.  
  481. function turnto(position)
  482. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  483. end
  484.  
  485. local Particle = IT("ParticleEmitter",nil)
  486. Particle.Enabled = false
  487. Particle.LightEmission = 0.2
  488. Particle.Rate = 150
  489. Particle.ZOffset = 1
  490. Particle.Rotation = NumberRange.new(-180, 180)
  491.  
  492. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  493. function ParticleEmitter(Table)
  494. local PRTCL = Particle:Clone()
  495. local Color1 = Table.Color1 or C3(1,1,1)
  496. local Color2 = Table.Color2 or C3(1,1,1)
  497. local Speed = Table.Speed or 5
  498. local Drag = Table.Drag or 0
  499. local Size1 = Table.Size1 or 1
  500. local Size2 = Table.Size2 or 5
  501. local Lifetime1 = Table.Lifetime1 or 1
  502. local Lifetime2 = Table.Lifetime2 or 1.5
  503. local Parent = Table.Parent or Torso
  504. local Emit = Table.Emit or 100
  505. local Offset = Table.Offset or 360
  506. local Acel = Table.Acel or VT(0,0,0)
  507. local Enabled = Table.Enabled or false
  508. local Texture = Table.Texture or "281983280"
  509. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  510. local Trans1 = Table.Transparency1 or 0
  511. local Trans2 = Table.Transparency2 or 0
  512. PRTCL.Parent = Parent
  513. PRTCL.RotSpeed = RotS
  514. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  515. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  516. PRTCL.Color = ColorSequence.new(Color1,Color2)
  517. PRTCL.Size = NumberSequence.new(Size1,Size2)
  518. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  519. PRTCL.Speed = NumberRange.new(Speed)
  520. PRTCL.VelocitySpread = Offset
  521. PRTCL.Drag = Drag
  522. PRTCL.Acceleration = Acel
  523. if Enabled == false then
  524. PRTCL:Emit(Emit)
  525. Debris:AddItem(PRTCL,Lifetime2)
  526. else
  527. PRTCL.Enabled = true
  528. end
  529. return PRTCL
  530. end
  531.  
  532. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  533. for _, c in pairs(PARENT:GetDescendants()) do
  534. if c.ClassName == "Model" then
  535. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  536. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  537. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  538. if (TORSO.Position - FROM).Magnitude < DIST then
  539. table.insert(TABLE,c)
  540. end
  541. end
  542. end
  543. end
  544. end
  545.  
  546. --//=================================\\
  547. --|| WEAPON CREATION
  548. --\\=================================//
  549.  
  550. local DECAL = IT("Decal",nil)
  551. DECAL.Transparency = 1
  552. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  553. Head:ClearAllChildren()
  554.  
  555. Humanoid.Parent = nil
  556. RootPart.Size = RootPart.Size*SIZE
  557. Torso.Size = Torso.Size*SIZE
  558. RightArm.Size = RightArm.Size*SIZE
  559. RightLeg.Size = RightLeg.Size*SIZE
  560. LeftArm.Size = LeftArm.Size*SIZE
  561. LeftLeg.Size = LeftLeg.Size*SIZE
  562. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  563. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  564. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  565. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  566. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  567. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  568. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  569. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  570. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  571. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  572. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  573. RootJoint.Parent = RootPart
  574. Neck.Parent = Torso
  575. RightShoulder.Parent = Torso
  576. LeftShoulder.Parent = Torso
  577. RightHip.Parent = Torso
  578. LeftHip.Parent = Torso
  579.  
  580. CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "1532589976", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  581. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  582. Humanoid.DisplayDistanceType = "None"
  583. local naeeym = IT("BillboardGui",Character)
  584. naeeym.AlwaysOnTop = true
  585. naeeym.Size = UDim2.new(5,35,2,15)
  586. naeeym.StudsOffset = Vector3.new(0,5,0)
  587. naeeym.MaxDistance = 75
  588. naeeym.Adornee = Character.Head
  589. naeeym.Name = "Name"
  590. local tecks = IT("TextLabel",naeeym)
  591. tecks.BackgroundTransparency = 1
  592. tecks.TextScaled = true
  593. tecks.BorderSizePixel = 0
  594. tecks.Text = "///////////////////"
  595. tecks.Font = "Fantasy"
  596. tecks.TextSize = 30
  597. tecks.TextTransparency = 0.5
  598. tecks.TextStrokeTransparency = 0.5
  599. tecks.TextColor3 = C3(0,0,0)
  600. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  601. tecks.Size = UDim2.new(1,0,0.5,0)
  602. tecks.Parent = naeeym
  603. local naeeym2 = IT("BillboardGui",Character)
  604. naeeym2.AlwaysOnTop = true
  605. naeeym2.Size = UDim2.new(7,35,3,15)
  606. naeeym2.StudsOffset = Vector3.new(0,5,0)
  607. naeeym2.MaxDistance = 75
  608. naeeym2.Adornee = Character.Head
  609. naeeym2.Name = "Name2"
  610. local tecks2 = IT("TextLabel",naeeym2)
  611. tecks2.BackgroundTransparency = 1
  612. tecks2.TextScaled = true
  613. tecks2.BorderSizePixel = 0
  614. tecks2.Text = "Satan"
  615. tecks2.Font = "Fantasy"
  616. tecks2.TextSize = 30
  617. tecks2.TextStrokeTransparency = 0
  618. tecks2.TextColor3 = C3(0,0,0)
  619. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  620. tecks2.Size = UDim2.new(1,0,0.5,0)
  621. tecks2.Parent = naeeym2
  622.  
  623. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  624. tecks2.Text = MSG
  625.  
  626. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  627. tecks.Text = MSG
  628.  
  629. local RINGFIRE = {}
  630. local top = Instance.new("Shirt")
  631. top.ShirtTemplate = "rbxassetid://791994658"
  632. top.Parent = Character
  633. top.Name = "Cloth"
  634. local bottom = Instance.new("Pants")
  635. bottom.PantsTemplate = "rbxassetid://1029442377"
  636. bottom.Parent = Character
  637. bottom.Name = "Cloth"
  638. local FIRE = IT("Model",Weapon)
  639. FIRE.Name = "RingOfFire"
  640. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  641. FIRE.PrimaryPart = MAIN
  642. for i = 1, 45 do
  643. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  644. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  645. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  646. PRTCL.LockedToPart = true
  647. PRTCL.Rate = 35
  648. table.insert(RINGFIRE,PRTCL)
  649. end
  650. local A = IT("Attachment",RightArm)
  651. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  652. local B = IT("Attachment",LeftArm)
  653. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  654. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  655. PRTCL.LockedToPart = true
  656. PRTCL.Rate = 85
  657. table.insert(RINGFIRE,PRTCL)
  658. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  659. PRTCL.LockedToPart = true
  660. PRTCL.Rate = 85
  661. table.insert(RINGFIRE,PRTCL)
  662. for _, c in pairs(Character:GetChildren()) do
  663. if c.ClassName == "Part" and c ~= RootPart then
  664. local Face = DECAL:Clone()
  665. Face.Parent = c
  666. Face.Face = "Top"
  667. local Face = DECAL:Clone()
  668. Face.Parent = c
  669. Face.Face = "Left"
  670. local Face = DECAL:Clone()
  671. Face.Parent = c
  672. Face.Face = "Right"
  673. local Face = DECAL:Clone()
  674. Face.Parent = c
  675. Face.Face = "Front"
  676. local Face = DECAL:Clone()
  677. Face.Parent = c
  678. Face.Face = "Back"
  679. local Face = DECAL:Clone()
  680. Face.Parent = c
  681. Face.Face = "Bottom"
  682. end
  683. end
  684.  
  685. local LASTPART = Head
  686. for i = 1, 45 do
  687. local MATH = (1-(i/50))
  688. if LASTPART == Head then
  689. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  690. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  691. LASTPART = Horn
  692. Horn.Color = C3(0,0,0)
  693. MakeForm(Horn,"Cyl")
  694. local Face = DECAL:Clone()
  695. Face.Parent = Horn
  696. Face.Face = "Top"
  697. local Face = DECAL:Clone()
  698. Face.Parent = Horn
  699. Face.Face = "Left"
  700. local Face = DECAL:Clone()
  701. Face.Parent = Horn
  702. Face.Face = "Right"
  703. local Face = DECAL:Clone()
  704. Face.Parent = Horn
  705. Face.Face = "Front"
  706. local Face = DECAL:Clone()
  707. Face.Parent = Horn
  708. Face.Face = "Back"
  709. local Face = DECAL:Clone()
  710. Face.Parent = Horn
  711. Face.Face = "Bottom"
  712. else
  713. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  714. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  715. LASTPART = Horn
  716. Horn.Color = C3(0,0,0)
  717. MakeForm(Horn,"Cyl")
  718. local Face = DECAL:Clone()
  719. Face.Parent = Horn
  720. Face.Face = "Top"
  721. local Face = DECAL:Clone()
  722. Face.Parent = Horn
  723. Face.Face = "Left"
  724. local Face = DECAL:Clone()
  725. Face.Parent = Horn
  726. Face.Face = "Right"
  727. local Face = DECAL:Clone()
  728. Face.Parent = Horn
  729. Face.Face = "Front"
  730. local Face = DECAL:Clone()
  731. Face.Parent = Horn
  732. Face.Face = "Back"
  733. local Face = DECAL:Clone()
  734. Face.Parent = Horn
  735. Face.Face = "Bottom"
  736. end
  737. end
  738. local LASTPART = Head
  739. for i = 1, 45 do
  740. local MATH = (1-(i/50))
  741. if LASTPART == Head then
  742. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  743. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  744. LASTPART = Horn
  745. Horn.Color = C3(0,0,0)
  746. MakeForm(Horn,"Cyl")
  747. local Face = DECAL:Clone()
  748. Face.Parent = Horn
  749. Face.Face = "Top"
  750. local Face = DECAL:Clone()
  751. Face.Parent = Horn
  752. Face.Face = "Left"
  753. local Face = DECAL:Clone()
  754. Face.Parent = Horn
  755. Face.Face = "Right"
  756. local Face = DECAL:Clone()
  757. Face.Parent = Horn
  758. Face.Face = "Front"
  759. local Face = DECAL:Clone()
  760. Face.Parent = Horn
  761. Face.Face = "Back"
  762. local Face = DECAL:Clone()
  763. Face.Parent = Horn
  764. Face.Face = "Bottom"
  765. else
  766. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  767. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  768. LASTPART = Horn
  769. Horn.Color = C3(0,0,0)
  770. MakeForm(Horn,"Cyl")
  771. local Face = DECAL:Clone()
  772. Face.Parent = Horn
  773. Face.Face = "Top"
  774. local Face = DECAL:Clone()
  775. Face.Parent = Horn
  776. Face.Face = "Left"
  777. local Face = DECAL:Clone()
  778. Face.Parent = Horn
  779. Face.Face = "Right"
  780. local Face = DECAL:Clone()
  781. Face.Parent = Horn
  782. Face.Face = "Front"
  783. local Face = DECAL:Clone()
  784. Face.Parent = Horn
  785. Face.Face = "Back"
  786. local Face = DECAL:Clone()
  787. Face.Parent = Horn
  788. Face.Face = "Bottom"
  789. end
  790. end
  791. local LASTPART = Head
  792. for i = 1, 45 do
  793. local MATH = (1-(i/50))
  794. if LASTPART == Head then
  795. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  796. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  797. LASTPART = Horn
  798. Horn.Color = C3(0,0,0)
  799. MakeForm(Horn,"Cyl")
  800. local Face = DECAL:Clone()
  801. Face.Parent = Horn
  802. Face.Face = "Top"
  803. local Face = DECAL:Clone()
  804. Face.Parent = Horn
  805. Face.Face = "Left"
  806. local Face = DECAL:Clone()
  807. Face.Parent = Horn
  808. Face.Face = "Right"
  809. local Face = DECAL:Clone()
  810. Face.Parent = Horn
  811. Face.Face = "Front"
  812. local Face = DECAL:Clone()
  813. Face.Parent = Horn
  814. Face.Face = "Back"
  815. local Face = DECAL:Clone()
  816. Face.Parent = Horn
  817. Face.Face = "Bottom"
  818. else
  819. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  820. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  821. LASTPART = Horn
  822. Horn.Color = C3(0,0,0)
  823. MakeForm(Horn,"Cyl")
  824. local Face = DECAL:Clone()
  825. Face.Parent = Horn
  826. Face.Face = "Top"
  827. local Face = DECAL:Clone()
  828. Face.Parent = Horn
  829. Face.Face = "Left"
  830. local Face = DECAL:Clone()
  831. Face.Parent = Horn
  832. Face.Face = "Right"
  833. local Face = DECAL:Clone()
  834. Face.Parent = Horn
  835. Face.Face = "Front"
  836. local Face = DECAL:Clone()
  837. Face.Parent = Horn
  838. Face.Face = "Back"
  839. local Face = DECAL:Clone()
  840. Face.Parent = Horn
  841. Face.Face = "Bottom"
  842. end
  843. end
  844. local LASTPART = Head
  845. for i = 1, 45 do
  846. local MATH = (1-(i/50))
  847. if LASTPART == Head then
  848. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  849. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  850. LASTPART = Horn
  851. Horn.Color = C3(0,0,0)
  852. MakeForm(Horn,"Cyl")
  853. local Face = DECAL:Clone()
  854. Face.Parent = Horn
  855. Face.Face = "Top"
  856. local Face = DECAL:Clone()
  857. Face.Parent = Horn
  858. Face.Face = "Left"
  859. local Face = DECAL:Clone()
  860. Face.Parent = Horn
  861. Face.Face = "Right"
  862. local Face = DECAL:Clone()
  863. Face.Parent = Horn
  864. Face.Face = "Front"
  865. local Face = DECAL:Clone()
  866. Face.Parent = Horn
  867. Face.Face = "Back"
  868. local Face = DECAL:Clone()
  869. Face.Parent = Horn
  870. Face.Face = "Bottom"
  871. else
  872. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  873. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  874. LASTPART = Horn
  875. Horn.Color = C3(0,0,0)
  876. MakeForm(Horn,"Cyl")
  877. local Face = DECAL:Clone()
  878. Face.Parent = Horn
  879. Face.Face = "Top"
  880. local Face = DECAL:Clone()
  881. Face.Parent = Horn
  882. Face.Face = "Left"
  883. local Face = DECAL:Clone()
  884. Face.Parent = Horn
  885. Face.Face = "Right"
  886. local Face = DECAL:Clone()
  887. Face.Parent = Horn
  888. Face.Face = "Front"
  889. local Face = DECAL:Clone()
  890. Face.Parent = Horn
  891. Face.Face = "Back"
  892. local Face = DECAL:Clone()
  893. Face.Parent = Horn
  894. Face.Face = "Bottom"
  895. end
  896. end
  897.  
  898. local EYE1 = IT("Attachment",Head)
  899. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  900. local EYE2 = IT("Attachment",Head)
  901. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  902. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  903. PRTCL.LockedToPart = true
  904. PRTCL.Rate = 185
  905. PRTCL.ZOffset = 0.1
  906. table.insert(RINGFIRE,PRTCL)
  907. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  908. PRTCL.LockedToPart = true
  909. PRTCL.Rate = 185
  910. PRTCL.ZOffset = 0.1
  911. local BODY = {}
  912. table.insert(RINGFIRE,PRTCL)
  913. for _, c in pairs(Character:GetDescendants()) do
  914. if c:IsA("BasePart") and c.Name ~= "Handle" then
  915. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  916. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  917. end
  918. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  919. elseif c:IsA("JointInstance") then
  920. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  921. end
  922. end
  923. function refit()
  924. Character.Parent = workspace
  925. for e = 1, #BODY do
  926. if BODY[e] ~= nil then
  927. local STUFF = BODY[e]
  928. local PART = STUFF[1]
  929. local PARENT = STUFF[2]
  930. local MATERIAL = STUFF[3]
  931. local COLOR = STUFF[4]
  932. local TRANSPARENCY = STUFF[5]
  933. --local SIZE = STUFF[6]
  934. local NAME = STUFF[7]
  935. if PART.ClassName == "Part" and PART ~= RootPart then
  936. PART.Material = MATERIAL
  937. PART.Transparency = TRANSPARENCY
  938. PART.Name = NAME
  939. end
  940. if PART.Parent ~= PARENT then
  941. Humanoid:remove()
  942. PART.Parent = PARENT
  943. Humanoid = IT("Humanoid",Character)
  944. end
  945. end
  946. end
  947. end
  948.  
  949. for _, c in pairs(Weapon:GetChildren()) do
  950. if c.ClassName == "Part" then
  951. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  952. end
  953. end
  954.  
  955. local SKILLTEXTCOLOR = C3(0,0,0)
  956. local SKILLFONT = "Fantasy"
  957. local SKILLTEXTSIZE = 6
  958.  
  959. Weapon.Parent = Character
  960. Humanoid.Parent = Character
  961.  
  962. Humanoid.Died:connect(function()
  963. refit()
  964. end)
  965.  
  966. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  967. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  968. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  969. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  970. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  971.  
  972. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  973. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  974. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  975. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  976. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  977.  
  978. --//=================================\\
  979. --|| DAMAGING
  980. --\\=================================//
  981.  
  982. function ApplyDamage(Humanoid,Damage,TorsoPart)
  983. local defence = Instance.new("BoolValue",Humanoid.Parent)
  984. defence.Name = ("HitBy"..Player.Name)
  985. game:GetService("Debris"):AddItem(defence, 0.001)
  986. Damage = Damage * DAMAGEMULTIPLIER
  987. if Humanoid.Health ~= 0 then
  988. local CritChance = MRANDOM(1,100)
  989. if Damage > Humanoid.Health then
  990. Damage = math.ceil(Humanoid.Health)
  991. if Damage == 0 then
  992. Damage = 0.1
  993. end
  994. end
  995. Humanoid.Health = Humanoid.Health - Damage
  996. end
  997. end
  998.  
  999. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1000. local CHILDREN = workspace:GetDescendants()
  1001. for index, CHILD in pairs(CHILDREN) do
  1002. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1003. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1004. if HUM then
  1005. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1006. if TORSO then
  1007. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1008. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1009. local BODY = CHILD.RealBody.Value
  1010. if BODY then
  1011. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1012. if HUM then
  1013. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1014. BODY:BreakJoints()
  1015. else
  1016. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1017. if TORSO then
  1018. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1019. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1020. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1021. ApplyDamage(HUM,DMG,TORSO)
  1022. end
  1023. end
  1024. end
  1025. end
  1026. else
  1027. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1028. CHILD:BreakJoints()
  1029. else
  1030. local DMG = MRANDOM(MINDMG,MAXDMG)
  1031. ApplyDamage(HUM,DMG,TORSO)
  1032. end
  1033. if FLING > 0 then
  1034. for _, c in pairs(CHILD:GetChildren()) do
  1035. if c:IsA("BasePart") then
  1036. local bv = Instance.new("BodyVelocity")
  1037. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1038. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1039. bv.Parent = c
  1040. Debris:AddItem(bv,0.05)
  1041. end
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048. end
  1049. end
  1050. end
  1051.  
  1052. --//=================================\\
  1053. --|| ATTACK FUNCTIONS AND STUFF
  1054. --\\=================================//
  1055.  
  1056. function MissilesOfDespair()
  1057. ATTACK = true
  1058. Rooted = true
  1059. local MAKERING = true
  1060. local RINGGROW = false
  1061. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1062. coroutine.resume(coroutine.create(function()
  1063. repeat
  1064. Swait()
  1065. if ATTACK == false then
  1066. break
  1067. end
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. until MAKERING == false
  1075. repeat
  1076. Swait()
  1077. if ATTACK == false then
  1078. break
  1079. end
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. until RINGGROW == true
  1087. end))
  1088. local FIRERING = IT("Model",Effects)
  1089. FIRERING.Name = "RingOfFire"
  1090. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1091. FIRERING.PrimaryPart = MAIN
  1092. local RINGS = {}
  1093. local EMITTERS = {}
  1094. for i = 1, 45 do
  1095. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1096. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1097. table.insert(RINGS,PRT)
  1098. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1099. PRTCL.LockedToPart = true
  1100. PRTCL.Rate = 35
  1101. table.insert(EMITTERS,PRTCL)
  1102. end
  1103. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1104. wait(0.5)
  1105. MAKERING = false
  1106. CreateSound(278641993, MAIN, 5, 1.2, false)
  1107. for e = 1, 45 do
  1108. Swait()
  1109. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1110. for i = 1, #RINGS do
  1111. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1112. end
  1113. end
  1114. RINGGROW = true
  1115. wait(0.2)
  1116. for i = 1, 15 do
  1117. wait(0.08)
  1118. coroutine.resume(coroutine.create(function()
  1119. local POS = Mouse.Hit.p
  1120. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  1121. MISSILE.Color = C3(0.2,0,0)
  1122. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1123. MakeForm(MISSILE,"Ball")
  1124. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1125. for i = 1, 10 do
  1126. Swait()
  1127. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1128. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1129. end
  1130. for i = 1, 5 do
  1131. Swait()
  1132. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1133. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1134. end
  1135. MISSILE.Size = VT(0.2,0.2,1.5)
  1136. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1137. for i = 1, 150 do
  1138. Swait()
  1139. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1140. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1141. if HIT ~= nil then
  1142. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1143. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1144. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1145. for i = 1, 5 do
  1146. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1147. end
  1148. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1149. break
  1150. end
  1151. end
  1152. MISSILE:remove()
  1153. end))
  1154. end
  1155. for i = 1, #EMITTERS do
  1156. EMITTERS[i].Enabled = false
  1157. end
  1158. Debris:AddItem(FIRERING,3)
  1159. ATTACK = false
  1160. Rooted = false
  1161. end
  1162.  
  1163. function ShadowRoam()
  1164. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1165. if HITFLOOR then
  1166. ATTACK = true
  1167. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1168. local BUSY = false
  1169. Rooted = true
  1170. local CLOAKING = false
  1171. local UNCLOAKED = true
  1172. local LOOP = nil
  1173. local FAKESHADOW = IT("Model",Effects)
  1174. FAKESHADOW.Name = "Shadow"
  1175. local POS = RootPart.Position
  1176. local MOUSEHIT = nil
  1177. --
  1178. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  1179. TORS.Color = C3(0,0,0)
  1180. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1181. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1182. HED.Color = C3(0,0,0)
  1183. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1184. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1185. RARM.Color = C3(0,0,0)
  1186. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1187. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1188. LARM.Color = C3(0,0,0)
  1189. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1190. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1191. RLEG.Color = C3(0,0,0)
  1192. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1193. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1194. LLEG.Color = C3(0,0,0)
  1195. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1196. --
  1197. coroutine.resume(coroutine.create(function()
  1198. coroutine.resume(coroutine.create(function()
  1199. while wait() do
  1200. if RootPart.Position.Y > POS.Y then
  1201. BUSY = true
  1202. if MOUSEHIT then
  1203. MOUSEHIT:disconnect()
  1204. end
  1205. for _, c in pairs(Character:GetChildren()) do
  1206. if c.ClassName == "Part" and c ~= RootPart then
  1207. c.Transparency = 0
  1208. for _, q in pairs(c:GetChildren()) do
  1209. if q.ClassName == "Decal" then
  1210. q.Transparency = 0
  1211. end
  1212. end
  1213. end
  1214. end
  1215. for i=0, 1.5, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootPart.Anchored = true
  1218. UNCLOAKED = false
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. end
  1226. coroutine.resume(coroutine.create(function()
  1227. for i = 1, 15 do
  1228. Swait()
  1229. if FAKESHADOW then
  1230. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1231. if q.ClassName == "Part" then
  1232. q.Transparency = q.Transparency + 1/15
  1233. end
  1234. end
  1235. end
  1236. end
  1237. if FAKESHADOW then
  1238. FAKESHADOW:remove()
  1239. end
  1240. FAKESHADOW = nil
  1241. end))
  1242. for i=0, 0.5, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootPart.Anchored = true
  1245. UNCLOAKED = true
  1246. if LOOP then
  1247. LOOP.Pitch = LOOP.Pitch - 0.2
  1248. end
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. end
  1256. LOOP:remove()
  1257. LOOP = nil
  1258. for i = 1, 35 do
  1259. Swait()
  1260. for _, c in pairs(Character:GetChildren()) do
  1261. if c.ClassName == "Part" then
  1262. for _, q in pairs(c:GetChildren()) do
  1263. if q.ClassName == "Decal" then
  1264. q.Transparency = q.Transparency + 1/35
  1265. end
  1266. end
  1267. end
  1268. end
  1269. end
  1270. UNANCHOR = true
  1271. ATTACK = false
  1272. Rooted = false
  1273. end
  1274. if FAKESHADOW then
  1275. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1276. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1277. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1278. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1279. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1280. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1281. end
  1282. if LOOP ~= nil then
  1283. LOOP.Parent = TORS
  1284. end
  1285. naeeym.Enabled = UNCLOAKED
  1286. naeeym2.Enabled = UNCLOAKED
  1287. for c = 1, #RINGFIRE do
  1288. RINGFIRE[c].Enabled = UNCLOAKED
  1289. end
  1290. if ATTACK == false then
  1291. break
  1292. end
  1293. end
  1294. end))
  1295. repeat
  1296. Swait()
  1297. if ATTACK == false then
  1298. break
  1299. end
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. until CLOAKING == true
  1307. end))
  1308. wait(0.3)
  1309. for i = 1, 35 do
  1310. Swait()
  1311. for _, c in pairs(Character:GetChildren()) do
  1312. if c.ClassName == "Part" then
  1313. for _, q in pairs(c:GetChildren()) do
  1314. if q.ClassName == "Decal" then
  1315. q.Transparency = q.Transparency - 1/35
  1316. end
  1317. end
  1318. end
  1319. end
  1320. end
  1321. UNANCHOR = false
  1322. RootPart.Anchored = true
  1323. CLOAKING = true
  1324. coroutine.resume(coroutine.create(function()
  1325. for i = 1, 15 do
  1326. Swait()
  1327. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1328. if q.ClassName == "Part" then
  1329. q.Transparency = q.Transparency - 1/15
  1330. end
  1331. end
  1332. end
  1333. end))
  1334. for i=0, 0.2, 0.1 / Animation_Speed do
  1335. Swait()
  1336. RootPart.Anchored = true
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. end
  1344. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1345. for i=0, 0.6, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootPart.Anchored = true
  1348. UNCLOAKED = false
  1349. if LOOP then
  1350. LOOP.Volume = LOOP.Volume + 0.1
  1351. end
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. end
  1359. for _, c in pairs(Character:GetChildren()) do
  1360. if c.ClassName == "Part" then
  1361. c.Transparency = 1
  1362. for _, q in pairs(c:GetChildren()) do
  1363. if q.ClassName == "Decal" then
  1364. q.Transparency = 1
  1365. end
  1366. end
  1367. end
  1368. end
  1369. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1370. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1371. if HITFLOOR then
  1372. local POS = HITPOS
  1373. local WORKING = true
  1374. coroutine.resume(coroutine.create(function()
  1375. repeat
  1376. Swait()
  1377. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1378. until WORKING == false
  1379. end))
  1380. wait(0.3)
  1381. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  1382. SPIKE.Color = C3(0,0,0)
  1383. local MSH = IT("SpecialMesh",SPIKE)
  1384. MSH.MeshType = "FileMesh"
  1385. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1386. MSH.Scale = SPIKE.Size/50
  1387. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1388. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1389. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1390. wait(0.2)
  1391. for i = 1, 16 do
  1392. Swait()
  1393. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1394. end
  1395. SPIKE:remove()
  1396. WORKING = false
  1397. end
  1398. end)
  1399. Mouse.KeyDown:connect(function(NEWKEY)
  1400. if NEWKEY == "b" and BUSY == false then
  1401. BUSY = true
  1402. if MOUSEHIT then
  1403. MOUSEHIT:disconnect()
  1404. end
  1405. for _, c in pairs(Character:GetChildren()) do
  1406. if c.ClassName == "Part" and c ~= RootPart then
  1407. c.Transparency = 0
  1408. for _, q in pairs(c:GetChildren()) do
  1409. if q.ClassName == "Decal" then
  1410. q.Transparency = 0
  1411. end
  1412. end
  1413. end
  1414. end
  1415. for i=0, 1.5, 0.1 / Animation_Speed do
  1416. Swait()
  1417. RootPart.Anchored = true
  1418. UNCLOAKED = false
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. end
  1426. coroutine.resume(coroutine.create(function()
  1427. for i = 1, 15 do
  1428. Swait()
  1429. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1430. if q.ClassName == "Part" then
  1431. q.Transparency = q.Transparency + 1/15
  1432. end
  1433. end
  1434. end
  1435. FAKESHADOW:remove()
  1436. FAKESHADOW = nil
  1437. end))
  1438. for i=0, 0.5, 0.1 / Animation_Speed do
  1439. Swait()
  1440. RootPart.Anchored = true
  1441. UNCLOAKED = true
  1442. LOOP.Pitch = LOOP.Pitch - 0.2
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. end
  1450. LOOP:remove()
  1451. LOOP = nil
  1452. for i = 1, 35 do
  1453. Swait()
  1454. for _, c in pairs(Character:GetChildren()) do
  1455. if c.ClassName == "Part" then
  1456. for _, q in pairs(c:GetChildren()) do
  1457. if q.ClassName == "Decal" then
  1458. q.Transparency = q.Transparency + 1/35
  1459. end
  1460. end
  1461. end
  1462. end
  1463. end
  1464. UNANCHOR = true
  1465. ATTACK = false
  1466. Rooted = false
  1467. elseif NEWKEY == "w" and BUSY == false then
  1468. repeat
  1469. Swait()
  1470. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1471. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1472. if HITFLOOR then
  1473. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1474. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1475. end
  1476. until KEYHOLD == false or BUSY == true
  1477. end
  1478. end)
  1479. end
  1480. end
  1481.  
  1482. function PillarOfDespair()
  1483. ATTACK = true
  1484. Rooted = true
  1485. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1486. FORCEIDLE = true
  1487. for i = 1, 5 do
  1488. Swait()
  1489. for _, c in pairs(Character:GetChildren()) do
  1490. if c.ClassName == "Part" then
  1491. for _, q in pairs(c:GetChildren()) do
  1492. if q.ClassName == "Decal" then
  1493. q.Transparency = q.Transparency - 1/5
  1494. end
  1495. end
  1496. end
  1497. end
  1498. end
  1499. local ORIGINPOS = RootPart.Position
  1500. CreateSound(1447872444, Torso, 10, 1.2, false)
  1501. for c = 1, #RINGFIRE do
  1502. RINGFIRE[c].Enabled = false
  1503. end
  1504. for i = 1, 25 do
  1505. Swait()
  1506. coroutine.resume(coroutine.create(function()
  1507. local POS = RootPart.Position
  1508. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1509. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1510. wait(0.3)
  1511. ApplyAoE(POS,25+i,15,25,25,false)
  1512. end))
  1513. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1514. end
  1515. for c = 1, #RINGFIRE do
  1516. RINGFIRE[c].Enabled = true
  1517. end
  1518. FORCEIDLE = false
  1519. local BUILDUP = true
  1520. coroutine.resume(coroutine.create(function()
  1521. for i = 1, 35 do
  1522. Swait()
  1523. for _, c in pairs(Character:GetChildren()) do
  1524. if c.ClassName == "Part" then
  1525. for _, q in pairs(c:GetChildren()) do
  1526. if q.ClassName == "Decal" then
  1527. q.Transparency = q.Transparency + 1/35
  1528. end
  1529. end
  1530. end
  1531. end
  1532. end
  1533. end))
  1534. coroutine.resume(coroutine.create(function()
  1535. repeat
  1536. Swait()
  1537. if ATTACK == false then
  1538. break
  1539. end
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1546. until BUILDUP == false
  1547. repeat
  1548. Swait()
  1549. if ATTACK == false then
  1550. break
  1551. end
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. until ATTACK == false
  1559. end))
  1560. wait(0.5)
  1561. BUILDUP = false
  1562. coroutine.resume(coroutine.create(function()
  1563. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1564. for i = 1, 5 do
  1565. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1566. end
  1567. wait(1.3)
  1568. for i = 1, 6 do
  1569. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1570. end
  1571. for i = 1, 25 do
  1572. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1573. end
  1574. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1575. end))
  1576. wait(0.4)
  1577. ATTACK = false
  1578. Rooted = false
  1579. end
  1580.  
  1581. function InfernoWall()
  1582. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1583. ATTACK = true
  1584. Rooted = true
  1585. local BUILDUP = true
  1586. local WALL = IT("Model",Effects)
  1587. WALL.Name = "Wall of Fire"
  1588. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  1589. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1590. local FIRES = {}
  1591. local BODIES = {}
  1592. local REPEATREMOVE = true
  1593. WALL.PrimaryPart = BASE
  1594. coroutine.resume(coroutine.create(function()
  1595. repeat
  1596. Swait()
  1597. if ATTACK == false then
  1598. break
  1599. end
  1600. turnto(Mouse.Hit.p)
  1601. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1608. until BUILDUP == false
  1609. repeat
  1610. Swait()
  1611. if ATTACK == false then
  1612. break
  1613. end
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. until ATTACK == false
  1621. end))
  1622. CreateSound(278641993, BASE, 10, 0.8, false)
  1623. coroutine.resume(coroutine.create(function()
  1624. for i = 1, 45 do
  1625. Swait()
  1626. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1627. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1628. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1629. PRTCL.LockedToPart = true
  1630. PRTCL.Rate = 35
  1631. table.insert(FIRES,PRTCL)
  1632. end
  1633. end))
  1634. coroutine.resume(coroutine.create(function()
  1635. for i = 1, 45 do
  1636. Swait()
  1637. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1638. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1639. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1640. PRTCL.LockedToPart = true
  1641. PRTCL.Rate = 35
  1642. table.insert(FIRES,PRTCL)
  1643. end
  1644. end))
  1645. repeat wait() until #WALL:GetChildren() == 91
  1646. wait(0.3)
  1647. BUILDUP = false
  1648. coroutine.resume(coroutine.create(function()
  1649. coroutine.resume(coroutine.create(function()
  1650. repeat
  1651. wait(1)
  1652. for e = 1, #BODIES do
  1653. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1654. local BOD = BODIES[e]
  1655. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1656. if TORSO then
  1657. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1658. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1659. end
  1660. for i = 1, 10 do
  1661. for i = 1, #BODIES do
  1662. if (BODIES[i] == BOD and i ~= e) then
  1663. table.remove(BODIES,i)
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669. until REPEATREMOVE == false
  1670. end))
  1671. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1672. for i = 1, 70 do
  1673. Swait()
  1674. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1675. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1676. end
  1677. for i = 1, #FIRES do
  1678. FIRES[i].Enabled = false
  1679. end
  1680. Debris:AddItem(WALL,5)
  1681. wait(1)
  1682. REPEATREMOVE = false
  1683. for e = 1, #BODIES do
  1684. if BODIES[e] ~= nil then
  1685. Swait()
  1686. local BOD = BODIES[e]
  1687. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1688. if TORSO then
  1689. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1690. if HUM then
  1691. if HUM.Health > 0 then
  1692. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1693. if HITFLOOR then
  1694. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1695. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1696. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1697. end
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end))
  1704. wait(1)
  1705. ATTACK = false
  1706. Rooted = false
  1707. end
  1708.  
  1709. function FormerShadow()
  1710. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1711. XATTACK = true
  1712. ATTACK = true
  1713. Rooted = true
  1714. local BODIES = {}
  1715. local SHADOWS = {}
  1716. local BUILDUP = true
  1717. local DONE = false
  1718. coroutine.resume(coroutine.create(function()
  1719. repeat
  1720. Swait()
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. until DONE == true
  1728. end))
  1729. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1730. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1731. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1732. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1733. if TORSO and HUM then
  1734. local PASS = true
  1735. for e = 1, #BODIES do
  1736. if BODIES[e] ~= nil then
  1737. if BODIES[e] == Mouse.Target.Parent then
  1738. PASS = false
  1739. end
  1740. end
  1741. end
  1742. if PASS == true then
  1743. table.insert(BODIES,Mouse.Target.Parent)
  1744. end
  1745. end
  1746. end
  1747. end)
  1748. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1749. if NEWKEY == "x" then
  1750. DONE = true
  1751. end
  1752. end)
  1753. repeat wait() until DONE == true or #BODIES == 3
  1754. DONE = true
  1755. MOUSEHIT:disconnect()
  1756. KEYDOWN:disconnect()
  1757. if #BODIES > 0 then
  1758. coroutine.resume(coroutine.create(function()
  1759. repeat
  1760. Swait()
  1761. if ATTACK == false then
  1762. break
  1763. end
  1764. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1765. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1766. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1767. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1768. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1769. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1770. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1771. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. until BUILDUP == false
  1779. end))
  1780. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1781. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1782. for i = 1, #BODIES do
  1783. if BODIES[i] ~= nil then
  1784. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1785. if TORSO then
  1786. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1787. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1788. end
  1789. end
  1790. end
  1791. wait(1)
  1792. local SHADOWFADE = false
  1793. for i = 1, #BODIES do
  1794. if BODIES[i] ~= nil then
  1795. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1796. if TORSO then
  1797. local SHADOW = CLONE:Clone()
  1798. SHADOW.Parent = Effects
  1799. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1800. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1801. SHADOW.Humanoid.WalkSpeed = 35
  1802. SHADOW.Humanoid.Health = 1
  1803. SHADOW.Humanoid.MaxHealth = 1
  1804. SHADOW.Name = BODIES[i].Name
  1805. for i = 1, 3 do
  1806. for _, c in pairs(SHADOW:GetChildren()) do
  1807. if c.ClassName == "Part" then
  1808. c.Material = "Neon"
  1809. c.Color = C3(0,0,0)
  1810. c.Transparency = 1
  1811. if c.Name == "Head" then
  1812. c:ClearAllChildren()
  1813. local MSH = IT("BlockMesh",c)
  1814. MSH.Scale = VT(0.5,1,1)
  1815. end
  1816. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1817. c:remove()
  1818. end
  1819. end
  1820. end
  1821. local BODY = IT("ObjectValue",SHADOW)
  1822. BODY.Name = "RealBody"
  1823. BODY.Value = BODIES[i]
  1824. table.insert(SHADOWS,SHADOW)
  1825. end
  1826. end
  1827. end
  1828. coroutine.resume(coroutine.create(function()
  1829. local LOOP = 0
  1830. for i = 1, 25 do
  1831. Swait()
  1832. for i = 1, #SHADOWS do
  1833. if SHADOWS[i] ~= nil then
  1834. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1835. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1836. c.Color = C3(0,0,0)
  1837. c.Transparency = c.Transparency - 1/25
  1838. end
  1839. end
  1840. end
  1841. end
  1842. end
  1843. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1844. if NEWKEY == "x" then
  1845. SHADOWFADE = true
  1846. end
  1847. end)
  1848. repeat
  1849. LOOP = LOOP + 2
  1850. local JUMPIES = {}
  1851. for i = 1, #SHADOWS do
  1852. if SHADOWS[i] ~= nil then
  1853. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1854. local BODY = SHADOWS[i].RealBody.Value
  1855. if BODY then
  1856. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1857. if HUM then
  1858. local TRIGGER = HUM.Changed:connect(function(Jump)
  1859. if HUM.Jump == true then
  1860. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1861. SHADOWS[i].Humanoid.Jump = true
  1862. end
  1863. end)
  1864. table.insert(JUMPIES,TRIGGER)
  1865. if HUM.Health == 0 then
  1866. SHADOWS[i].Humanoid.Health = 0
  1867. end
  1868. end
  1869. end
  1870. if SHADOWS[i].Humanoid.Health == 0 then
  1871. if BODY then
  1872. BODY:BreakJoints()
  1873. end
  1874. SHADOWS[i]:remove()
  1875. table.remove(SHADOWS,i)
  1876. end
  1877. end
  1878. end
  1879. Swait()
  1880. for i = 1, #JUMPIES do
  1881. if JUMPIES[i] ~= nil then
  1882. JUMPIES[i]:disconnect()
  1883. end
  1884. end
  1885. until SHADOWFADE == true or #SHADOWS == 0
  1886. KEYDOWN:disconnect()
  1887. if #SHADOWS > 0 then
  1888. for i = 1, 45 do
  1889. Swait()
  1890. for i = 1, #SHADOWS do
  1891. if SHADOWS[i] ~= nil then
  1892. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1893. if c.ClassName == "Part" then
  1894. c.Transparency = c.Transparency + 1/45
  1895. end
  1896. end
  1897. SHADOWS[i].Humanoid.WalkSpeed = 12
  1898. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1899. end
  1900. end
  1901. end
  1902. for i = 1, #SHADOWS do
  1903. if SHADOWS[i] ~= nil then
  1904. SHADOWS[i]:remove()
  1905. end
  1906. end
  1907. end
  1908. XATTACK = false
  1909. end))
  1910. else
  1911. XATTACK = false
  1912. end
  1913. ATTACK = false
  1914. Rooted = false
  1915. end
  1916.  
  1917. function Taunt()
  1918. ATTACK = true
  1919. Rooted = true
  1920. local VIOLENCE = 1
  1921. FORCEIDLE = true
  1922. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  1923. FORCEIDLE = false
  1924. if VIOLENCE <= 10 then
  1925. for i=0, 0.2, 0.1 / Animation_Speed do
  1926. Swait()
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. end
  1934. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  1935. repeat
  1936. Swait()
  1937. TAUNT.Parent = Head
  1938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. until TAUNT.Playing == false
  1945. else
  1946. for i=0, 1, 0.1 / Animation_Speed do
  1947. Swait()
  1948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1954. end
  1955. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  1956. repeat Swait() until TAUNT.TimeLength > 0
  1957. repeat
  1958. Swait()
  1959. ApplyAoE(Head.Position,15,0,0,200,false)
  1960. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1961. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1962. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1963. TAUNT.Parent = Head
  1964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1971. end
  1972. ATTACK = false
  1973. Rooted = false
  1974. end
  1975.  
  1976. --//=================================\\
  1977. --|| ASSIGN THINGS TO KEYS
  1978. --\\=================================//
  1979.  
  1980. function MouseDown(Mouse)
  1981. if ATTACK == false then
  1982. end
  1983. end
  1984.  
  1985. function MouseUp(Mouse)
  1986. HOLD = false
  1987. end
  1988.  
  1989. function KeyDown(Key)
  1990. KEYHOLD = true
  1991. if Key == "t" and ATTACK == false then
  1992. Taunt()
  1993. end
  1994.  
  1995. if Key == "z" and ATTACK == false then
  1996. MissilesOfDespair()
  1997. end
  1998.  
  1999. if Key == "b" and ATTACK == false and XATTACK == false then
  2000. ShadowRoam()
  2001. end
  2002.  
  2003. if Key == "c" and ATTACK == false then
  2004. PillarOfDespair()
  2005. end
  2006.  
  2007. if Key == "v" and ATTACK == false then
  2008. InfernoWall()
  2009. end
  2010.  
  2011. if Key == "x" and ATTACK == false and XATTACK == false then
  2012. FormerShadow()
  2013. end
  2014. end
  2015.  
  2016. function KeyUp(Key)
  2017. KEYHOLD = false
  2018. end
  2019.  
  2020. Mouse.Button1Down:connect(function(NEWKEY)
  2021. MouseDown(NEWKEY)
  2022. end)
  2023. Mouse.Button1Up:connect(function(NEWKEY)
  2024. MouseUp(NEWKEY)
  2025. end)
  2026. Mouse.KeyDown:connect(function(NEWKEY)
  2027. KeyDown(NEWKEY)
  2028. end)
  2029. Mouse.KeyUp:connect(function(NEWKEY)
  2030. KeyUp(NEWKEY)
  2031. end)
  2032.  
  2033. --//=================================\\
  2034. --\\=================================//
  2035.  
  2036. function unanchor()
  2037. if UNANCHOR == true then
  2038. RootPart.Anchored = false
  2039. end
  2040. g = Character:GetChildren()
  2041. for i = 1, #g do
  2042. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2043. g[i].Anchored = false
  2044. end
  2045. end
  2046. g = Weapon:GetChildren()
  2047. for i = 1, #g do
  2048. if g[i].ClassName == "Part" then
  2049. g[i].Anchored = false
  2050. end
  2051. end
  2052. end
  2053.  
  2054.  
  2055. --//=================================\\
  2056. --|| WRAP THE WHOLE SCRIPT UP
  2057. --\\=================================//
  2058.  
  2059. Humanoid.Changed:connect(function(Jump)
  2060. if Jump == "Jump" and (Disable_Jump == true) then
  2061. Humanoid.Jump = false
  2062. end
  2063. end)
  2064.  
  2065. while true do
  2066. Swait()
  2067. script.Parent = WEAPONGUI
  2068. ANIMATE.Parent = nil
  2069. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2070. v:Stop();
  2071. end
  2072. SINE = SINE + CHANGE
  2073. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2074. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2075. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2076. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2077. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2078. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2079. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2080. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2082. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2083. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2084. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2085. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2086. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. end
  2090. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2091. ANIM = "Jump"
  2092. if ATTACK == false then
  2093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2099. end
  2100. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2101. ANIM = "Fall"
  2102. if ATTACK == false then
  2103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2109. end
  2110. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2111. ANIM = "Idle"
  2112. if ATTACK == false or FORCEIDLE == true then
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. end
  2120. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2121. ANIM = "Walk"
  2122. if ATTACK == false then
  2123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2129. end
  2130. end
  2131. unanchor()
  2132. Humanoid.MaxHealth = "inf"
  2133. Humanoid.Health = "inf"
  2134. if Rooted == false then
  2135. Disable_Jump = false
  2136. Humanoid.WalkSpeed = Speed
  2137. elseif Rooted == true then
  2138. Disable_Jump = true
  2139. Humanoid.WalkSpeed = 0
  2140. end
  2141. for _, c in pairs(Character:GetChildren()) do
  2142. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2143. c.Material = "Granite"
  2144. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2145. c.Color = C3(175/575, 148/675, 131/675)
  2146. else
  2147. c.Color = C3(0,0,0)
  2148. end
  2149. if c == Head then
  2150. if c:FindFirstChild("face") then
  2151. c.face:remove()
  2152. end
  2153. end
  2154. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2155. c:remove()
  2156. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2157. c:remove()
  2158. end
  2159. end
  2160. sick.Parent = Character
  2161. sick.SoundId = "rbxassetid://900318768"
  2162. sick.Looped = true
  2163. sick.Pitch = 0.95
  2164. sick.Volume = 2
  2165. sick.Playing = true
  2166. if FLOOR1 ~= nil then
  2167. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2168. else
  2169. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2170. end
  2171. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2172. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2173. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2174. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2175. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2176. tecks2.Rotation = MRANDOM(-25,25)/8
  2177. tecks.Rotation = MRANDOM(-25,25)/8
  2178. Humanoid.Name = MRANDOM(1000000,99999999)
  2179. FIRE.Parent = Weapon
  2180. refit()
  2181. end
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