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- on join:
- if {toxdeaths::%player's uuid%} isn't set:
- set {toxdeaths::%player's uuid%} to 0
- if {toxkills::%player's uuid%} isn't set:
- set {toxkills::%player's uuid%} to 0
- set {toxname::%player's uuid%} to "%player%"
- set {toxuuid::%player%} to "%player's uuid%"
- wait 1 tick
- wipe player's sidebar
- set name of sidebar of player to "0"
- set score "" in sidebar of player to 0
- #command /setvar [<text>] [<text>] [<text>]:
- # trigger:
- # if argument 3 is set:
- # stop
- # if argument 2 isn't set:
- # stop
- # set {%arg-1%} to arg-2
- #command /test:
- # trigger:
- # set {_tkdr} to {toxkills::%player's uuid%} / {toxdeaths::%player's uuid%}
- # send "%{_tkdr}%"
- on death:
- if {toxdeaths::%victim's uuid%} isn't set:
- set {toxdeaths::%victim's uuid%} to 0
- add 1 to {toxdeaths::%victim's uuid%}
- if {toxkills::%attacker's uuid%} isn't set:
- set {toxkills::%attacker's uuid%} to 0
- add 1 to {toxkills::%attacker's uuid%}
- every 301 ticks:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "%{toxsb.title}%"
- set score "&8---------------" in sidebar of loop-player to 16
- set score "&7Your &einformation&7:" in sidebar of loop-player to 15
- set score " &7Name: &e%loop-player%" in sidebar of loop-player to 14
- set score " &7Kills: &e%{toxkills::%loop-player's uuid%}%" in sidebar of loop-player to 13
- set score " &7Deaths: &e%{toxdeaths::%loop-player's uuid%}%" in sidebar of loop-player to 12
- #set {_tkdr} to {toxkills::%loop-player's uuid%} / {toxdeaths::%loop-player's uuid%}
- #set {_tkdr} to "%{_tkdr}%"
- #if {_tkdr} is "NaN":
- # set {_tkdr} to "0"
- set {_1kdr} to {toxkills::%loop-player's uuid%} parsed as num
- set {_2kdr} to {toxdeaths::%loop-player's uuid%} parsed as num
- set {_tkdr} to {_1kdr}/{_2kdr}
- set score " &7KDR: &e%{_tkdr}%" in sidebar of loop-player to 11
- set score "&8&8---------------" in sidebar of loop-player to 0
- wait 150 ticks
- loop {toxkills::*}:
- add 1 to {_size}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_n} to 0
- loop {_size} times:
- set {_n} to {_n}+1
- {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
- set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
- stop loop
- set {_n} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_n}%} to loop-value
- set {_n} to {_n}-1
- loop {_high.to.low.list::*}:
- add 1 to {_result}
- #broadcast "&a%{toxname::%loop-value%}%&8: &e%{toxkills::%loop-value%}% Kills"
- set {_atemp} to "%{_result}%"
- set {tox.d%{_atemp}%} to " &7%{toxname::%loop-value%}%: &e%{toxkills::%loop-value%}%"
- if {_result} is 5:
- stop loop
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "%{toxsb.title}%"
- set score "&8---------------" in sidebar of loop-player to 16
- set score "&7Top kills:" in sidebar of loop-player to 15
- if {tox.d1} is set:
- set score "%{tox.d1}%" in sidebar of loop-player to 14
- if {tox.d2} is set:
- set score "%{tox.d2}%" in sidebar of loop-player to 13
- if {tox.d3} is set:
- set score "%{tox.d3}%" in sidebar of loop-player to 12
- if {tox.d4} is set:
- set score "%{tox.d4}%" in sidebar of loop-player to 11
- if {tox.d5} is set:
- set score "%{tox.d5}%" in sidebar of loop-player to 10
- set score "&8&8---------------" in sidebar of loop-player to 0
- reset {tox.d1}
- every 28 ticks:
- #set {_u} to a random integer between 0 and 10
- set {toxsb.title} to "&f&lMineFunn"
- loop all players:
- set name of sidebar of loop-player to "&f&lMineFunn"
- wait 3 tick
- set {toxsb.title} to "&c&lM&f&lineFunn"
- loop all players:
- set name of sidebar of loop-player to "&c&lM&f&lineFunn"
- wait 3 tick
- set {toxsb.title} to "&f&lM&c&li&f&lneFunn"
- loop all players:
- set name of sidebar of loop-player to "&f&lM&c&li&f&lneFunn"
- wait 3 tick
- set {toxsb.title} to "&f&lMi&c&ln&f&leFunn"
- loop all players:
- set name of sidebar of loop-player to "&f&lMi&c&ln&f&leFunn"
- wait 3 tick
- set {toxsb.title} to "&f&lMin&c&le&f&lFunn"
- loop all players:
- set name of sidebar of loop-player to "&f&lMin&c&le&f&lFunn"
- wait 3 tick
- set {toxsb.title} to "&f&lMine&c&lF&f&lunn"
- loop all players:
- set name of sidebar of loop-player to "&f&lMine&c&lF&f&lunn"
- wait 3 tick
- set {toxsb.title} to "&f&lMineF&c&lu&f&lnn"
- loop all players:
- set name of sidebar of loop-player to "&f&lMineF&c&lu&f&lnn"
- wait 3 tick
- set {toxsb.title} to "&f&lMineFu&c&ln&f&ln"
- loop all players:
- set name of sidebar of loop-player to "&f&lMineFu&c&ln&f&ln"
- wait 3 tick
- set {toxsb.title} to "&f&lMineFun&c&ln"
- loop all players:
- set name of sidebar of loop-player to "&f&lMineFun&c&ln"
- wait 3 tick
- set {toxsb.title} to "&f&lMineFunn"
- loop all players:
- set name of sidebar of loop-player to "&f&lMineFunn"
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