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- TARGET = ya2d
- INCLUDES = include
- SOURCES = source
- DATA = data
- PSP_FW_VERSION = 370
- BUILD_PRX = 1
- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
- CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
- sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
- SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
- PNGFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.png)))
- JPGFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.jpg)))
- OBJS := $(addprefix $(SOURCES)/, $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o) )
- OBJS += $(addprefix $(DATA)/, $(PNGFILES:.png=.o) $(JPGFILES:.jpg=.o) )
- LIBDIR =
- LDFLAGS =
- LIBS= -lpng -lz -lpspgum -lpspvram -lpspgu -ljpeg -lm -lpsprtc
- CFLAGS = -O2 -G0 -Wall -I$(INCLUDES)
- CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
- ASFLAGS = $(CFLAGS)
- EXTRA_TARGETS = EBOOT.PBP
- PSP_EBOOT_TITLE = $(TARGET)
- PSPSDK=$(shell psp-config --pspsdk-path)
- include $(PSPSDK)/lib/build.mak
- copy: EBOOT.PBP
- cp EBOOT.PBP /media/xerpi/disk/PSP/GAME/YA2D/EBOOT.PBP
- umount /media/xerpi/disk
- %.o : %.png
- bin2o -i $< $@ $(addsuffix _png, $(basename $(notdir $<) ))
- %.o : %.jpg
- bin2o -i $< $@ $(addsuffix _jpg, $(basename $(notdir $<) ))
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