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Ragovsky

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Nov 4th, 2019
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  4. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5. 2019-11-04 18:23:41.860 14048-14088/? I/Unity: Player death reason : Just dumb death
  6. 2019-11-04 18:23:43.608 14048-14088/? I/Unity: Android: C# sendEvent system.ping_disconnect with properties {"ping":5084,"time":4495} and outOfSession False
  7. 2019-11-04 18:23:43.635 14048-14088/? I/Unity: Android: C# sendEvent system.disconnect with properties {"status":"DISCONNECTED_BY_PING"} and outOfSession False
  8. 2019-11-04 18:23:43.692 14048-14088/? I/Unity: [1] INFO UniClientLogic.ClientLogic.GameStateMachine - SM: RoomEntered => Disconnected session: [EP: [EP 46.101.71.65:4100] DId: IqBXRDRh10hORQlTYsg7TL4f2HgJ5Hg0 S: EQHRhjhh10hUuVoqcaWFT5o9WOKAR4wr]
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  11. 2019-11-04 18:23:43.692 14048-14088/? I/Unity: [1] INFO UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Disconnected from server
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  14. 2019-11-04 18:23:43.958 14048-14088/? W/Unity: =============== MESH DEEP CLEANING ===============
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  16. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  17. 2019-11-04 18:23:43.958 14048-14088/? W/Unity: =============== MESH DEEP CLEANING ===============
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  19. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  20. 2019-11-04 18:23:43.968 14048-14088/? W/Unity: [1] WARN UniClientLogic.ClientLogic.GameStates.StateWaitForConnect - [Disconnected] Disconnected from server or can't connect.
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  25. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  26. 2019-11-04 18:23:43.968 14048-14088/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - requesting to z.donut.games ...
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  29. 2019-11-04 18:23:44.131 14048-14088/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - request to http://z.donut.games/server finish True, False, False
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  32. 2019-11-04 18:23:44.131 14048-14088/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - Got server discovery response. Code: Success IsAuto: False
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