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- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:23:41.860 14048-14088/? I/Unity: Player death reason : Just dumb death
- 2019-11-04 18:23:43.608 14048-14088/? I/Unity: Android: C# sendEvent system.ping_disconnect with properties {"ping":5084,"time":4495} and outOfSession False
- 2019-11-04 18:23:43.635 14048-14088/? I/Unity: Android: C# sendEvent system.disconnect with properties {"status":"DISCONNECTED_BY_PING"} and outOfSession False
- 2019-11-04 18:23:43.692 14048-14088/? I/Unity: [1] INFO UniClientLogic.ClientLogic.GameStateMachine - SM: RoomEntered => Disconnected session: [EP: [EP 46.101.71.65:4100] DId: IqBXRDRh10hORQlTYsg7TL4f2HgJ5Hg0 S: EQHRhjhh10hUuVoqcaWFT5o9WOKAR4wr]
- FULL STACK TRACE:
- 2019-11-04 18:23:43.692 14048-14088/? I/Unity: [1] INFO UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Disconnected from server
- FULL STACK TRACE:
- 2019-11-04 18:23:43.958 14048-14088/? W/Unity: =============== MESH DEEP CLEANING ===============
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:23:43.958 14048-14088/? W/Unity: =============== MESH DEEP CLEANING ===============
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:23:43.968 14048-14088/? W/Unity: [1] WARN UniClientLogic.ClientLogic.GameStates.StateWaitForConnect - [Disconnected] Disconnected from server or can't connect.
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:23:43.968 14048-14088/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - requesting to z.donut.games ...
- FULL STACK TRACE:
- 2019-11-04 18:23:44.131 14048-14088/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - request to http://z.donut.games/server finish True, False, False
- FULL STACK TRACE:
- 2019-11-04 18:23:44.131 14048-14088/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - Got server discovery response. Code: Success IsAuto: False
- FULL STACK TRACE:
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