G4U55

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May 29th, 2019
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  1. Menu Optimizations
  2. We’ve made some backend changes to the Destination Pages that should result in faster loading times. The impact of these improvements will vary from player to player.
  3.  
  4. Legacy: Cheveyo Calibration
  5. We’ve fixed an issue where completing the Cheveyo Calibration Escalation would cause the game to disconnect from the server. This Escalation is only available to owners of the GOTY Legacy Pack and will grant the Sieger 300 Ghost upon successful completion.
  6.  
  7. Gun-shy Guards
  8. We’ve fixed an issue where in rare cases, 47 could trigger the Combat state in direct sight of guards but they would not engage in combat.
  9.  
  10. Final Test SASO
  11. We’ve fixed an issue that was preventing the ‘Silent Assassin, Suit Only’ challenge from unlocking in the Final Test, despite the player fulfilling the requirements.
  12.  
  13. What Do You Need?
  14. We’ve fixed an issue where Agent 47 can get spotted from below when in the bathroom near Rangan’s office in Mumbai.
  15.  
  16. Mr Magician
  17. We’ve fixed an issue where 47 could ‘dump’ a body through a wall in Neha’s home in Mumbai.
  18.  
  19. Tracked
  20. We’ve fixed an issue where NPC’s could see through the trainyard door near the tracks in Mumbai.
  21.  
  22. Routine Retraction
  23. We’ve fixed an issue that could cause guards in the Mumbai trainyard and construction areas to suspend their routines.
  24.  
  25. Minimap Misfortune
  26. We’ve fixed an issue that could cause the target indicators (red icons) to not be displayed on the minimap if the ‘Minimap NPC Indicators’ option is turned off while the ‘Minimap Target Indicators’ option is turned on.
  27.  
  28. Escalation Check
  29. We’ve made sure that completed Escalations are marked as completed with a check in all menus. Only when they’re actually completed, of course.
  30.  
  31. Lil’ Stashy
  32. We’ve fixed an issue where Lil’ Flashy could not be placed in a Hidden Stash.
  33.  
  34. Knox Hidden
  35. We’ve fixed an issue that could prevent NPC’s from detecting Robert Knox’s body when they ‘saw’ it if he was killed in a specific way.
  36.  
  37. Powdered Up
  38. We’ve fixed an issue in Santa Fortuna where a poisoned line of cocaine would have no affect on the NPC using it. For clarity, the fix will cause the NPC to be affected by the poison, not the cocaine. #BestFixEver
  39.  
  40. Contract Search Tile
  41. We’ve fixed an issue where players could not interact with the Contracts Search tile on the Featured Hub.
  42.  
  43. Accessibility Prompts
  44. We’ve added the ‘Subtitle Size’ and ‘Interaction Prompt Size’ options to be part of the intial boot screen, allowing players to set these options when the launch the game for the very first time.
  45.  
  46. Within Scope
  47. We’ve changed the description for how to unlock the ‘Within Scope’ challenge in Mumbai to more accurately describe what’s required. The current description states that “all targets” need to be eliminated, but in fact it’s only a single target.
  48.  
  49. Sniper Assassin: XP Text
  50. We’ve made a change to how the XP Action text is displayed on screen to prevent it from taking up a large amount of on-screen space, especially when earned over a short period of time.
  51.  
  52. Sniper Assassin: Leaving Hantu
  53. We’ve fixed an issue that could cause the player to get stuck in Hantu Port if they immediately skip the outro video after completing the mission.
  54.  
  55. Ghost Mode Improvements
  56. Prompt Removal
  57. We’ve fixed an issue where some prompts and messages would remain on screen after accepting an invite to a match.
  58.  
  59. Hello Goodnight
  60. We’ve fixed an issue where players could activate the inventory and emote menus during the ‘fly-in’ video.
  61.  
  62. Cavern Crate
  63. We’ve fixed an issue on the Colombia Ghost Mode map where a Ghost Crate was incorrectly displayed in the cavern on two separate levels.
  64.  
  65. Ghost Crash
  66. We’ve fixed an issue where the game could crash when a player accepts an invitation.
  67.  
  68. Ghost Coin Description
  69. We’ve changed the text description of the Ghost Coin to make it clear that when it has been thrown by Player A, the coin will appear in Player B’s world as a regular coin.
  70.  
  71. Lobby Images
  72. We’ve made changes to fix an issue that could cause an opponents image to not appear in the Lobby.
  73.  
  74. PC-Specific Improvements
  75. HUD Lines
  76. We’ve fixed an issue where small grey and red lines could appear on the inventory and minimap HUD when the ‘searching’ text appears on the minimap.
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