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cubanmixed2

DSS

Nov 1st, 2018
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  1. wait()
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.  
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144. wait()
  145. wait()
  146. wait()
  147. wait(0.2)
  148.  
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. Character.Archivable = true
  170.  
  171. IT = Instance.new
  172. CF = CFrame.new
  173. VT = Vector3.new
  174. RAD = math.rad
  175. C3 = Color3.new
  176. UD2 = UDim2.new
  177. BRICKC = BrickColor.new
  178. ANGLES = CFrame.Angles
  179. EULER = CFrame.fromEulerAnglesXYZ
  180. COS = math.cos
  181. ACOS = math.acos
  182. SIN = math.sin
  183. ASIN = math.asin
  184. ABS = math.abs
  185. MRANDOM = math.random
  186. FLOOR = math.floor
  187.  
  188. --//=================================\\
  189. --||          USEFUL VALUES
  190. --\\=================================//
  191.  
  192. Animation_Speed = 3
  193. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  194. local Speed = 20
  195. local SIZE = 1
  196. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  199. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  200. local DAMAGEMULTIPLIER = 1
  201. local ANIM = "Idle"
  202. local ATTACK = false
  203. local EQUIPPED = false
  204. local HOLD = false
  205. local COMBO = 1
  206. local Rooted = false
  207. local SINE = 0
  208. local KEYHOLD = false
  209. local CHANGE = 2 / Animation_Speed
  210. local WALKINGANIM = false
  211. local VALUE1 = false
  212. local VALUE2 = false
  213. local ROBLOXIDLEANIMATION = IT("Animation")
  214. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  215. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  216. local ATANIM = IT("Animation")
  217. ATANIM.Name = "Attack Animation"
  218. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  219. --ROBLOXIDLEANIMATION.Parent = Humanoid
  220. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  221. WEAPONGUI.Name = "Weapon GUI"
  222. local Weapon = IT("Model")
  223. Weapon.Name = "Adds"
  224. local Effects = IT("Folder", Weapon)
  225. Effects.Name = "Effects"
  226. local ANIMATOR = Humanoid.Animator
  227. local ANIMATE = Character.Animate
  228. local UNANCHOR = true
  229. local CLOCKLOOP = 0
  230. local SONG = 165760887
  231. local CLOCKTARGET = nil
  232. local CLOCKSPEED = 1
  233. script.Parent = WEAPONGUI
  234. local CLONE = Character:Clone()
  235. CLONE.Parent = nil
  236. Character.Archivable = false
  237. local sick = Instance.new("Sound",Torso)
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242.  
  243. --//=================================\\
  244. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  245. --\\=================================//
  246.  
  247. ArtificialHB = Instance.new("BindableEvent", script)
  248. ArtificialHB.Name = "ArtificialHB"
  249.  
  250. script:WaitForChild("ArtificialHB")
  251.  
  252. frame = Frame_Speed
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.ArtificialHB:Fire()
  258.  
  259. game:GetService("RunService").Heartbeat:connect(function(s, p)
  260.     tf = tf + s
  261.     if tf >= frame then
  262.         if allowframeloss then
  263.             script.ArtificialHB:Fire()
  264.             lastframe = tick()
  265.         else
  266.             for i = 1, math.floor(tf / frame) do
  267.                 script.ArtificialHB:Fire()
  268.             end
  269.         lastframe = tick()
  270.         end
  271.         if tossremainder then
  272.             tf = 0
  273.         else
  274.             tf = tf - frame * math.floor(tf / frame)
  275.         end
  276.     end
  277. end)
  278.  
  279. --//=================================\\
  280. --\\=================================//
  281.  
  282. --//=================================\\
  283. --||          SOME FUNCTIONS
  284. --\\=================================//
  285. function GoombaStomp(OBJECT)
  286.     for _, c in pairs(OBJECT:GetChildren()) do
  287.         if c:IsA("BasePart") then
  288.             c.Size = VT(c.Size.X,0,c.Size.Z)
  289.         end
  290.     end
  291. end
  292.  
  293. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  294.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  295. end
  296.  
  297. function PositiveAngle(NUMBER)
  298.     if NUMBER >= 0 then
  299.         NUMBER = 0
  300.     end
  301.     return NUMBER
  302. end
  303.  
  304. function NegativeAngle(NUMBER)
  305.     if NUMBER <= 0 then
  306.         NUMBER = 0
  307.     end
  308.     return NUMBER
  309. end
  310.  
  311. function Swait(NUMBER)
  312.     if NUMBER == 0 or NUMBER == nil then
  313.         ArtificialHB.Event:wait()
  314.     else
  315.         for i = 1, NUMBER do
  316.             ArtificialHB.Event:wait()
  317.         end
  318.     end
  319. end
  320.  
  321. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  322.     local NEWMESH = IT(MESH)
  323.     if MESH == "SpecialMesh" then
  324.         NEWMESH.MeshType = MESHTYPE
  325.         if MESHID ~= "nil" and MESHID ~= "" then
  326.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  327.         end
  328.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  329.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  330.         end
  331.     end
  332.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  333.     NEWMESH.Scale = SCALE
  334.     NEWMESH.Parent = PARENT
  335.     return NEWMESH
  336. end
  337.  
  338. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  339.     local NEWPART = IT("Part")
  340.     NEWPART.formFactor = FORMFACTOR
  341.     NEWPART.Reflectance = REFLECTANCE
  342.     NEWPART.Transparency = TRANSPARENCY
  343.     NEWPART.CanCollide = false
  344.     NEWPART.Locked = true
  345.     NEWPART.Anchored = true
  346.     if ANCHOR == false then
  347.         NEWPART.Anchored = false
  348.     end
  349.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  350.     NEWPART.Name = NAME
  351.     NEWPART.Size = SIZE
  352.     NEWPART.Position = Torso.Position
  353.     NEWPART.Material = MATERIAL
  354.     NEWPART:BreakJoints()
  355.     NEWPART.Parent = PARENT
  356.     return NEWPART
  357. end
  358.  
  359.     local function weldBetween(a, b)
  360.         local weldd = Instance.new("ManualWeld")
  361.         weldd.Part0 = a
  362.         weldd.Part1 = b
  363.         weldd.C0 = CFrame.new()
  364.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  365.         weldd.Parent = a
  366.         return weldd
  367.     end
  368.  
  369.  
  370. function QuaternionFromCFrame(cf)
  371.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  372.     local trace = m00 + m11 + m22
  373.     if trace > 0 then
  374.         local s = math.sqrt(1 + trace)
  375.         local recip = 0.5 / s
  376.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  377.     else
  378.         local i = 0
  379.         if m11 > m00 then
  380.             i = 1
  381.         end
  382.         if m22 > (i == 0 and m00 or m11) then
  383.             i = 2
  384.         end
  385.         if i == 0 then
  386.             local s = math.sqrt(m00 - m11 - m22 + 1)
  387.             local recip = 0.5 / s
  388.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  389.         elseif i == 1 then
  390.             local s = math.sqrt(m11 - m22 - m00 + 1)
  391.             local recip = 0.5 / s
  392.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  393.         elseif i == 2 then
  394.             local s = math.sqrt(m22 - m00 - m11 + 1)
  395.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  396.         end
  397.     end
  398. end
  399.  
  400. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  401.     local xs, ys, zs = x + x, y + y, z + z
  402.     local wx, wy, wz = w * xs, w * ys, w * zs
  403.     local xx = x * xs
  404.     local xy = x * ys
  405.     local xz = x * zs
  406.     local yy = y * ys
  407.     local yz = y * zs
  408.     local zz = z * zs
  409.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  410. end
  411.  
  412. function QuaternionSlerp(a, b, t)
  413.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  414.     local startInterp, finishInterp;
  415.     if cosTheta >= 0.0001 then
  416.         if (1 - cosTheta) > 0.0001 then
  417.             local theta = ACOS(cosTheta)
  418.             local invSinTheta = 1 / SIN(theta)
  419.             startInterp = SIN((1 - t) * theta) * invSinTheta
  420.             finishInterp = SIN(t * theta) * invSinTheta
  421.         else
  422.             startInterp = 1 - t
  423.             finishInterp = t
  424.         end
  425.     else
  426.         if (1 + cosTheta) > 0.0001 then
  427.             local theta = ACOS(-cosTheta)
  428.             local invSinTheta = 1 / SIN(theta)
  429.             startInterp = SIN((t - 1) * theta) * invSinTheta
  430.             finishInterp = SIN(t * theta) * invSinTheta
  431.         else
  432.             startInterp = t - 1
  433.             finishInterp = t
  434.         end
  435.     end
  436.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  437. end
  438.  
  439. function Clerp(a, b, t)
  440.     local qa = {QuaternionFromCFrame(a)}
  441.     local qb = {QuaternionFromCFrame(b)}
  442.     local ax, ay, az = a.x, a.y, a.z
  443.     local bx, by, bz = b.x, b.y, b.z
  444.     local _t = 1 - t
  445.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  446. end
  447.  
  448. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  449.     local frame = IT("Frame")
  450.     frame.BackgroundTransparency = TRANSPARENCY
  451.     frame.BorderSizePixel = BORDERSIZEPIXEL
  452.     frame.Position = POSITION
  453.     frame.Size = SIZE
  454.     frame.BackgroundColor3 = COLOR
  455.     frame.BorderColor3 = BORDERCOLOR
  456.     frame.Name = NAME
  457.     frame.Parent = PARENT
  458.     return frame
  459. end
  460.  
  461. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  462.     local label = IT("TextLabel")
  463.     label.BackgroundTransparency = 1
  464.     label.Size = UD2(1, 0, 1, 0)
  465.     label.Position = UD2(0, 0, 0, 0)
  466.     label.TextColor3 = TEXTCOLOR
  467.     label.TextStrokeTransparency = STROKETRANSPARENCY
  468.     label.TextTransparency = TRANSPARENCY
  469.     label.FontSize = TEXTFONTSIZE
  470.     label.Font = TEXTFONT
  471.     label.BorderSizePixel = BORDERSIZEPIXEL
  472.     label.TextStrokeColor3 = C3(1,1,1)
  473.     label.TextScaled = false
  474.     label.Text = TEXT
  475.     label.Name = NAME
  476.     label.Parent = PARENT
  477.     return label
  478. end
  479.  
  480. function NoOutlines(PART)
  481.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  482. end
  483.  
  484. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  485.     local NEWWELD = IT(TYPE)
  486.     NEWWELD.Part0 = PART0
  487.     NEWWELD.Part1 = PART1
  488.     NEWWELD.C0 = C0
  489.     NEWWELD.C1 = C1
  490.     NEWWELD.Parent = PARENT
  491.     return NEWWELD
  492. end
  493.  
  494. local S = IT("Sound")
  495. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  496.     local NEWSOUND = nil
  497.     coroutine.resume(coroutine.create(function()
  498.         NEWSOUND = S:Clone()
  499.         NEWSOUND.Parent = PARENT
  500.         NEWSOUND.Volume = VOLUME
  501.         NEWSOUND.Pitch = PITCH
  502.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  503.         NEWSOUND:play()
  504.         if DOESLOOP == true then
  505.             NEWSOUND.Looped = true
  506.         else
  507.             repeat wait(1) until NEWSOUND.Playing == false
  508.             NEWSOUND:remove()
  509.         end
  510.     end))
  511.     return NEWSOUND
  512. end
  513.  
  514. function CFrameFromTopBack(at, top, back)
  515.     local right = top:Cross(back)
  516.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  517. end
  518.  
  519. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  520. function WACKYEFFECT(Table)
  521.     local TYPE = (Table.EffectType or "Sphere")
  522.     local SIZE = (Table.Size or VT(1,1,1))
  523.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  524.     local TRANSPARENCY = (Table.Transparency or 0)
  525.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  526.     local CFRAME = (Table.CFrame or Torso.CFrame)
  527.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  528.     local ROTATION1 = (Table.RotationX or 0)
  529.     local ROTATION2 = (Table.RotationY or 0)
  530.     local ROTATION3 = (Table.RotationZ or 0)
  531.     local MATERIAL = (Table.Material or "Neon")
  532.     local COLOR = (Table.Color or C3(1,1,1))
  533.     local TIME = (Table.Time or 45)
  534.     local SOUNDID = (Table.SoundID or nil)
  535.     local SOUNDPITCH = (Table.SoundPitch or nil)
  536.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  537.     coroutine.resume(coroutine.create(function()
  538.         local PLAYSSOUND = false
  539.         local SOUND = nil
  540.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  541.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  542.             PLAYSSOUND = true
  543.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  544.         end
  545.         EFFECT.Color = COLOR
  546.         local MSH = nil
  547.         if TYPE == "Sphere" then
  548.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  549.         elseif TYPE == "Block" then
  550.             MSH = IT("BlockMesh",EFFECT)
  551.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  552.         elseif TYPE == "Wave" then
  553.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  554.         elseif TYPE == "Ring" then
  555.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  556.         elseif TYPE == "Slash" then
  557.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  558.         elseif TYPE == "Round Slash" then
  559.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  560.         elseif TYPE == "Swirl" then
  561.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  562.         elseif TYPE == "Skull" then
  563.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  564.         elseif TYPE == "Crystal" then
  565.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  566.         end
  567.         if MSH ~= nil then
  568.             local MOVESPEED = nil
  569.             if MOVEDIRECTION ~= nil then
  570.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  571.             end
  572.             local GROWTH = SIZE - ENDSIZE
  573.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  574.             if TYPE == "Block" then
  575.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  576.             else
  577.                 EFFECT.CFrame = CFRAME
  578.             end
  579.             for LOOP = 1, TIME+1 do
  580.                 Swait()
  581.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  582.                 if TYPE == "Wave" then
  583.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  584.                 end
  585.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  586.                 if TYPE == "Block" then
  587.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  588.                 else
  589.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  590.                 end
  591.                 if MOVEDIRECTION ~= nil then
  592.                     local ORI = EFFECT.Orientation
  593.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  594.                     EFFECT.Orientation = ORI
  595.                 end
  596.             end
  597.             if PLAYSSOUND == false then
  598.                 EFFECT:remove()
  599.             else
  600.                 repeat Swait() until SOUND.Playing == false
  601.                 EFFECT:remove()
  602.             end
  603.         else
  604.             if PLAYSSOUND == false then
  605.                 EFFECT:remove()
  606.             else
  607.                 repeat Swait() until SOUND.Playing == false
  608.                 EFFECT:remove()
  609.             end
  610.         end
  611.     end))
  612. end
  613.  
  614. function MakeForm(PART,TYPE)
  615.     if TYPE == "Cyl" then
  616.         local MSH = IT("CylinderMesh",PART)
  617.     elseif TYPE == "Ball" then
  618.         local MSH = IT("SpecialMesh",PART)
  619.         MSH.MeshType = "Sphere"
  620.     elseif TYPE == "Wedge" then
  621.         local MSH = IT("SpecialMesh",PART)
  622.         MSH.MeshType = "Wedge"
  623.     end
  624. end
  625.  
  626. Debris = game:GetService("Debris")
  627.  
  628. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  629.     local DIRECTION = CF(StartPos,EndPos).lookVector
  630.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  631. end
  632.  
  633. function turnto(position)
  634.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  635. end
  636.  
  637. --//=================================\\
  638. --||         WEAPON CREATION
  639. --\\=================================//
  640. local BODY = {}
  641. for _, c in pairs(Character:GetDescendants()) do
  642.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  643.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  644.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  645.         end
  646.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  647.     elseif c:IsA("JointInstance") then
  648.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  649.     end
  650. end
  651. for e = 1, #BODY do
  652.     if BODY[e] ~= nil then
  653.         local STUFF = BODY[e]
  654.         local PART = STUFF[1]
  655.         local PARENT = STUFF[2]
  656.         local MATERIAL = STUFF[3]
  657.         local COLOR = STUFF[4]
  658.         local TRANSPARENCY = STUFF[5]
  659.         if PART.ClassName == "Part" and PART ~= RootPart then
  660.             PART.Material = MATERIAL
  661.             PART.Color = COLOR
  662.             PART.Transparency = TRANSPARENCY
  663.         end
  664.         PART.AncestryChanged:Connect(function()
  665.             PART.Parent = PARENT
  666.         end)
  667.     end
  668. end
  669.  
  670. function refit()
  671.     Character.Parent = workspace
  672.     for e = 1, #BODY do
  673.         if BODY[e] ~= nil then
  674.             local STUFF = BODY[e]
  675.             local PART = STUFF[1]
  676.             local PARENT = STUFF[2]
  677.             local MATERIAL = STUFF[3]
  678.             local COLOR = STUFF[4]
  679.             local TRANSPARENCY = STUFF[5]
  680.             if PART.ClassName == "Part" and PART ~= RootPart then
  681.                 PART.Material = MATERIAL
  682.                 PART.Color = COLOR
  683.                 PART.Transparency = TRANSPARENCY
  684.             end
  685.             if PART.Parent ~= PARENT then
  686.                 Humanoid:remove()
  687.                 PART.Parent = PARENT
  688.                 Humanoid = IT("Humanoid",Character)
  689.             end
  690.         end
  691.     end
  692. end
  693.  
  694. Humanoid.Died:connect(function()
  695.     refit()
  696. end)
  697. Humanoid.Parent = nil
  698. RootPart.Size = RootPart.Size*SIZE
  699. Torso.Size = Torso.Size*SIZE
  700. RightArm.Size = RightArm.Size*SIZE
  701. RightLeg.Size = RightLeg.Size*SIZE
  702. LeftArm.Size = LeftArm.Size*SIZE
  703. LeftLeg.Size = LeftLeg.Size*SIZE
  704. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  705. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  706. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  707. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  708. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  709. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  710. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  711. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  712. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  713. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  714. Head.Size = Head.Size*SIZE
  715. RootJoint.Parent = RootPart
  716. Neck.Parent = Torso
  717. RightShoulder.Parent = Torso
  718. LeftShoulder.Parent = Torso
  719. RightHip.Parent = Torso
  720. LeftHip.Parent = Torso
  721.  
  722. Humanoid.DisplayDistanceType = "None"
  723. local naeeym2 = IT("BillboardGui",Character)
  724. naeeym2.AlwaysOnTop = true
  725. naeeym2.Size = UDim2.new(5,35,2,15)
  726. naeeym2.StudsOffset = Vector3.new(0,2,0)
  727. naeeym2.MaxDistance = 75
  728. naeeym2.Adornee = Character.Head
  729. naeeym2.Name = "Name"
  730. naeeym2.PlayerToHideFrom = a
  731. local tecks2 = IT("TextLabel",naeeym2)
  732. tecks2.BackgroundTransparency = 1
  733. tecks2.TextScaled = true
  734. tecks2.BorderSizePixel = 0
  735. tecks2.Text = "Justice"
  736. tecks2.Font = "Fantasy"
  737. tecks2.TextSize = 30
  738. tecks2.TextStrokeTransparency = 0
  739. tecks2.TextColor3 = C3(1,1,1)
  740. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  741. tecks2.Size = UDim2.new(1,0,0.5,0)
  742. tecks2.Parent = naeeym2
  743. local top = Instance.new("Shirt")
  744. top.ShirtTemplate = "rbxassetid://0"
  745. top.Parent = Character
  746. top.Name = "Cloth"
  747. local bottom = Instance.new("Pants")
  748. bottom.PantsTemplate = "rbxassetid://1460022985"
  749. bottom.Parent = Character
  750. bottom.Name = "Cloth"
  751. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  752. PRT.Color = C3(0,0,0)
  753.  
  754. for _, c in pairs(Weapon:GetChildren()) do
  755.     if c.ClassName == "Part" then
  756.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  757.     end
  758. end
  759.  
  760. Neck.Name = "Weld"
  761. RootJoint.Name = "Weld"
  762. RightShoulder.Name = "Weld"
  763. LeftShoulder.Name = "Weld"
  764. RightHip.Name = "Weld"
  765. LeftHip.Name = "Weld"
  766.  
  767. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  768. local SKILLFONT = "Fantasy"
  769. local SKILLTEXTSIZE = 7
  770.  
  771. Weapon.Parent = Character
  772. Humanoid.Parent = Character
  773.  
  774. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  775. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  776. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  777. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  778. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  779.  
  780. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Pixelated Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  781. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  782. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  783. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Pixel Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  784. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Package", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  785.  
  786. --//=================================\\
  787. --||            DAMAGING
  788. --\\=================================//
  789.  
  790. function ApplyDamage(Humanoid,Damage,TorsoPart)
  791.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  792.     defence.Name = ("HitBy"..Player.Name)
  793.     game:GetService("Debris"):AddItem(defence, 0.001)
  794.     Damage = Damage * DAMAGEMULTIPLIER
  795.     if Humanoid.Health ~= 0 then
  796.         local CritChance = MRANDOM(1,100)
  797.         if Damage > Humanoid.Health then
  798.             Damage = math.ceil(Humanoid.Health)
  799.             if Damage == 0 then
  800.                 Damage = 0.1
  801.             end
  802.         end
  803.         Humanoid.Health = Humanoid.Health - Damage
  804.     end
  805. end
  806.  
  807. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  808.     local CHILDREN = workspace:GetDescendants()
  809.     for index, CHILD in pairs(CHILDREN) do
  810.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  811.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  812.             if HUM then
  813.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  814.                 if TORSO then
  815.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  816.                         if INSTAKILL == true then
  817.                             CHILD:BreakJoints()
  818.                         else
  819.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  820.                             ApplyDamage(HUM,DMG,TORSO)
  821.                         end
  822.                         if FLING > 0 then
  823.                             for _, c in pairs(CHILD:GetChildren()) do
  824.                                 if c:IsA("BasePart") then
  825.                                     local bv = Instance.new("BodyVelocity")
  826.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  827.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  828.                                     bv.Parent = c
  829.                                     Debris:AddItem(bv,0.05)
  830.                                 end
  831.                             end
  832.                         end
  833.                     end
  834.                 end
  835.             end
  836.         end
  837.     end
  838. end
  839.  
  840. --//=================================\\
  841. --||    ATTACK FUNCTIONS AND STUFF
  842. --\\=================================//
  843.  
  844. function MagicMissiles()
  845.     ATTACK = true
  846.     Rooted = true
  847.     local SELECTING = true
  848.     local SPOTS = {}
  849.     coroutine.resume(coroutine.create(function()
  850.         local LOOP = 0
  851.         repeat
  852.             LOOP = LOOP + 1
  853.             Swait()
  854.             if LOOP >= 10 then
  855.                 LOOP = 0
  856.                 for i = 1, #SPOTS do
  857.                     if SPOTS[i] ~= nil then
  858.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  859.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  860.                     end
  861.                 end
  862.             end
  863.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  864.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  865.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  866.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  867.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  868.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  869.         until SELECTING == false
  870.         Rooted = false
  871.         repeat
  872.             LOOP = LOOP + 1
  873.             Swait()
  874.             if LOOP >= 10 then
  875.                 LOOP = 0
  876.                 for i = 1, #SPOTS do
  877.                     if SPOTS[i] ~= nil then
  878.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  879.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  880.                     end
  881.                 end
  882.             end
  883.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  884.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  885.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  886.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  887.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  888.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  889.         until ATTACK == false
  890.     end))
  891.     repeat
  892.         repeat Swait() until HOLD == true
  893.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  894.             if DIST > 65 then
  895.                 DIST = 65
  896.             end
  897.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  898.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  899.             if HITFLOOR ~= nil then
  900.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  901.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  902.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  903.             end
  904.         repeat Swait() until HOLD == false
  905.     until #SPOTS == 3
  906.     SELECTING = false
  907.     for i = 1, #SPOTS do
  908.         if SPOTS[i] ~= nil then
  909.             local POS = SPOTS[i]
  910.             coroutine.resume(coroutine.create(function()
  911.                 local MISSILE = IT("Model",Effects)
  912.                 MISSILE.Name = "Missile"
  913.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  914.                 MakeForm(BASEPART,"Cyl")
  915.                 MISSILE.PrimaryPart = BASEPART
  916.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  917.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  918.                 MakeForm(HEAD,"Ball")
  919.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  920.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  921.                 MakeForm(TAIL,"Cyl")
  922.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  923.                 for i = 1, 10 do
  924.                     Swait()
  925.                     for _, c in pairs(MISSILE:GetChildren()) do
  926.                         if c.ClassName == "Part" then
  927.                             c.Transparency = c.Transparency - 1/10
  928.                         end
  929.                     end
  930.                 end
  931.                 for i = 1, 15*1.5 do
  932.                     Swait()
  933.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  934.                 end
  935.                 ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  936.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  937.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  938.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  939.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  940.                 MISSILE:remove()
  941.             end))
  942.         end
  943.     end
  944.     wait(0.6)
  945.     ATTACK = false
  946.     Rooted = false
  947. end
  948.  
  949. function TimesUp()
  950.     CLOCKTARGET = nil
  951.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  952.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  953.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  954.         if TORSO then
  955.             ATTACK = true
  956.             Rooted = false
  957.             coroutine.resume(coroutine.create(function()
  958.                 repeat
  959.                     Swait()
  960.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  961.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  962.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  963.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  964.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  965.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  966.                 until ATTACK == false
  967.             end))
  968.             if Effects:FindFirstChild("NeonDoll") then
  969.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  970.             end
  971.             wait(0.5)
  972.             local FAKECHARACTER = IT("Model",Effects)
  973.             FAKECHARACTER.Name = "NeonDoll"
  974.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  975.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  976.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  977.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  978.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  979.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  980.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  981.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  982.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  983.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  984.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  985.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  986.             CreateSound(201858045, TORS, 5, 0.4, false)
  987.             for i = 1, 150 do
  988.                 Swait()
  989.                 CLOCKSPEED = 6
  990.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  991.                     if c.ClassName == "Part" then
  992.                         c.Transparency = c.Transparency - 0.5/150
  993.                     end
  994.                 end
  995.             end
  996.             CLOCKTARGET = HUM
  997.             coroutine.resume(coroutine.create(function()
  998.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  999.                 for i = 1, 25 do
  1000.                     Swait()
  1001.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1002.                         if c.ClassName == "Part" then
  1003.                             c.Transparency = c.Transparency + 0.5/25
  1004.                         end
  1005.                     end
  1006.                 end
  1007.                 CLOCKSPEED = 1
  1008.                 FAKECHARACTER:remove()
  1009.             end))
  1010.             wait(0.5)
  1011.             ATTACK = false
  1012.             Rooted = false
  1013.         end
  1014.     end
  1015. end
  1016.  
  1017. function ChainPunch()
  1018.     ATTACK = true
  1019.     Rooted = false
  1020.     local GYRO = IT("BodyGyro",RootPart)
  1021.     GYRO.D = 25
  1022.     GYRO.P = 2000
  1023.     GYRO.MaxTorque = VT(0,40000,0)
  1024.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1025.     repeat
  1026.         Swait()
  1027.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1028.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1029.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1030.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1031.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1032.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034.     until HOLD == true
  1035.     local POS = Mouse.Hit.p
  1036.     local CHAINS = false
  1037.     local CHAINLINKS = {}
  1038.     local A = IT("Attachment",RightArm)
  1039.     A.Position = VT(1,-1,0)*SIZE
  1040.     A.Orientation = VT(-90, -89.982, 0)
  1041.     local B = IT("Attachment",RightArm)
  1042.     B.Position = VT(-1,-1,0)*SIZE
  1043.     B.Orientation = VT(-90, 89.988, 0)
  1044.     local C = IT("Attachment",RightArm)
  1045.     C.Position = VT(0.5,-1.3,0)*SIZE
  1046.     C.Orientation = VT(-90, -89.982, 0)
  1047.     local D = IT("Attachment",RightArm)
  1048.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1049.     D.Orientation = VT(-90, 89.988, 0)
  1050.     local LIGHT = IT("Attachment",RightArm)
  1051.     LIGHT.Position = VT(0,-1,0)*SIZE
  1052.     local LIGHT2 = IT("PointLight",LIGHT)
  1053.     LIGHT2.Range = 7
  1054.     LIGHT2.Brightness = 5
  1055.     LIGHT2.Color = SKILLTEXTCOLOR
  1056.     for i = 1, 2 do
  1057.         local TWIST = -2
  1058.         local START = A
  1059.         local END = B
  1060.         if i == 1 then
  1061.             START = B
  1062.             END = A
  1063.         end
  1064.         local ChainLink = IT("Beam",Torso)
  1065.         ChainLink.Texture = "rbxassetid://73042633"
  1066.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1067.         ChainLink.TextureSpeed = 1
  1068.         ChainLink.Width0 = 1
  1069.         ChainLink.Width1 = 1
  1070.         ChainLink.TextureLength = 2.5
  1071.         ChainLink.Attachment0 = START
  1072.         ChainLink.Attachment1 = END
  1073.         ChainLink.CurveSize0 = TWIST
  1074.         ChainLink.CurveSize1 = TWIST
  1075.         --ChainLink.FaceCamera = true
  1076.         ChainLink.Segments = 45
  1077.         ChainLink.Transparency = NumberSequence.new(1)
  1078.         table.insert(CHAINLINKS,ChainLink)
  1079.     end
  1080.     for i = 1, 2 do
  1081.         local TWIST = -1
  1082.         local START = C
  1083.         local END = D
  1084.         if i == 1 then
  1085.             START = D
  1086.             END = C
  1087.         end
  1088.         local ChainLink = IT("Beam",Torso)
  1089.         ChainLink.Texture = "rbxassetid://73042633"
  1090.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1091.         ChainLink.TextureSpeed = 1
  1092.         ChainLink.Width0 = 1
  1093.         ChainLink.Width1 = 1
  1094.         ChainLink.TextureLength = 5
  1095.         ChainLink.Attachment0 = START
  1096.         ChainLink.Attachment1 = END
  1097.         ChainLink.CurveSize0 = TWIST
  1098.         ChainLink.CurveSize1 = TWIST
  1099.         --ChainLink.FaceCamera = true
  1100.         ChainLink.Segments = 25
  1101.         ChainLink.LightEmission = 0.5
  1102.         ChainLink.Transparency = NumberSequence.new(1)
  1103.         table.insert(CHAINLINKS,ChainLink)
  1104.     end
  1105.     coroutine.resume(coroutine.create(function()
  1106.         repeat
  1107.             Swait()
  1108.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1109.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1110.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114.         until CHAINS == true
  1115.         repeat
  1116.             Swait()
  1117.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1118.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1119.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1120.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1121.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123.         until ATTACK == false
  1124.         for e = 1, 15 do
  1125.             Swait()
  1126.             for i = 1, #CHAINLINKS do
  1127.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1128.             end
  1129.         end
  1130.         A:remove()
  1131.         B:remove()
  1132.         C:remove()
  1133.         D:remove()
  1134.     end))
  1135.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1136.     for e = 1, 15 do
  1137.         Swait()
  1138.         for i = 1, #CHAINLINKS do
  1139.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1140.         end
  1141.     end
  1142.     CHAINS = true
  1143.     Rooted = true
  1144.     wait(0.25)
  1145.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1146.     FIST.Color = C3(1, 215/255, 1)
  1147.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1148.     local LIGHT3 = IT("PointLight",FIST)
  1149.     LIGHT3.Range = 7
  1150.     LIGHT3.Brightness = 5
  1151.     LIGHT3.Color = SKILLTEXTCOLOR
  1152.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1153.     local FISTA = IT("Attachment",FIST)
  1154.     FISTA.Position = VT(0.062, 0.977, 0)
  1155.     local ChainLink = IT("Beam",Torso)
  1156.     ChainLink.Texture = "rbxassetid://73042633"
  1157.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1158.     ChainLink.TextureSpeed = 0
  1159.     ChainLink.Width0 = 3
  1160.     ChainLink.Width1 = 3
  1161.     ChainLink.TextureLength = 12
  1162.     ChainLink.Attachment0 = LIGHT
  1163.     ChainLink.Attachment1 = FISTA
  1164.     ChainLink.FaceCamera = true
  1165.     ChainLink.Segments = 45
  1166.     ChainLink.LightEmission = 0.5
  1167.     ChainLink.Transparency = NumberSequence.new(0.25)
  1168.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1169.     for i = 1, 85 do
  1170.         Swait()
  1171.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1172.         ChainLink.TextureLength = 12+(i*2)
  1173.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1174.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1175.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1176.         if HITFLOOR ~= nil then
  1177.             HITFLOOR:BreakJoints()
  1178.             coroutine.resume(coroutine.create(function()
  1179.                 for i = 1, 15 do
  1180.                     Swait()
  1181.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1182.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1183.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1184.                 end
  1185.             end))
  1186.             break
  1187.         end
  1188.     end
  1189.     coroutine.resume(coroutine.create(function()
  1190.         for i = 1, 50 do
  1191.             Swait()
  1192.             FIST.Transparency = FIST.Transparency + 0.5/50
  1193.             LIGHT3.Range = LIGHT3.Range - 7/50
  1194.         end
  1195.         FIST:remove()
  1196.     end))
  1197.     LIGHT:remove()
  1198.     GYRO:remove()
  1199.     ATTACK = false
  1200.     Rooted = false
  1201. end
  1202.  
  1203. function WarpMeteor()
  1204.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1205.     if DIST > 180 then
  1206.         DIST = 180
  1207.     end
  1208.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1209.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1210.     if HITFLOOR then
  1211.         local POS = HITPOS 
  1212.         ATTACK = true
  1213.         Rooted = true
  1214.         local WARPED = false
  1215.         local SMASHED = false
  1216.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1217.         coroutine.resume(coroutine.create(function()
  1218.             repeat
  1219.                 Swait()
  1220.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1221.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.             until WARPED == true
  1227.             repeat
  1228.                 Swait()
  1229.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1230.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1232.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1233.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235.             until SMASHED == true
  1236.             repeat
  1237.                 Swait()
  1238.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1241.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1242.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1243.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244.             until ATTACK == false
  1245.         end))
  1246.         VALUE1 = true
  1247.         CreateSound(233856115, Torso, 5, 1.6, false)
  1248.         for i = 1, 25 do
  1249.             Swait()
  1250.             for _, c in pairs(Character:GetChildren()) do
  1251.                 if c.ClassName == "Part" then
  1252.                     c.Transparency = c.Transparency + 1/25
  1253.                 end
  1254.             end
  1255.             for _, c in pairs(Weapon:GetChildren()) do
  1256.                 if c.ClassName == "Part" then
  1257.                     c.Transparency = c.Transparency + 1/25
  1258.                 end
  1259.             end
  1260.         end
  1261.         UNANCHOR = false
  1262.         RootPart.Anchored = true
  1263.         RootPart.Velocity = VT(0,0,0)
  1264.         local ROOTPOS = RootPart.Position
  1265.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1266.         WARPED = true
  1267.         for i = 1, 25 do
  1268.             Swait()
  1269.             for _, c in pairs(Character:GetChildren()) do
  1270.                 if c.ClassName == "Part" then
  1271.                     c.Transparency = c.Transparency - 1/25
  1272.                 end
  1273.             end
  1274.             for _, c in pairs(Weapon:GetChildren()) do
  1275.                 if c.ClassName == "Part" then
  1276.                     c.Transparency = c.Transparency - 1/25
  1277.                 end
  1278.             end
  1279.         end
  1280.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1281.         SHELL.CFrame = RootPart.CFrame
  1282.         MakeForm(SHELL,"Ball")
  1283.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1284.         for i = 1, 10 do
  1285.             Swait()
  1286.             SHELL.Transparency = SHELL.Transparency - 1/10
  1287.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1288.         end
  1289.         for i = 1, math.ceil(75/2) do
  1290.             Swait()
  1291.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1292.             SHELL.CFrame = CF(RootPart.Position)
  1293.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1294.         end
  1295.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1296.         SHELL.CFrame = CF(RootPart.Position)
  1297.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1298.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1299.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1300.         for i = 1, 5 do
  1301.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1302.         end
  1303.         SHELL:remove()
  1304.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1305.         SMASHED = true
  1306.         wait(1)
  1307.         VALUE1 = false
  1308.         UNANCHOR = true
  1309.         ATTACK = false
  1310.         Rooted = false
  1311.     end
  1312. end
  1313.  
  1314. function PandorasBox()
  1315.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1316.     if HITFLOOR ~= nil then
  1317.         ATTACK = true
  1318.         Rooted = true
  1319.         local RINGSPIN = true
  1320.         local CONSTRUCTING = true
  1321.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1322.         RING.Color = C3(0,0,0)
  1323.         MakeForm(RING,"Cyl")
  1324.         RING.CFrame = CF(HITPOS)
  1325.         CreateSound(402981977, RING, 5, 1.2, false)
  1326.         coroutine.resume(coroutine.create(function()
  1327.             repeat
  1328.                 Swait()
  1329.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1330.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1331.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336.             until CONSTRUCTING == false
  1337.             repeat
  1338.                 Swait()
  1339.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1340.             until RINGSPIN == false
  1341.             for i = 1, 25 do
  1342.                 Swait()
  1343.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1344.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1345.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1346.                 RING.Transparency = RING.Transparency + 1/25
  1347.             end
  1348.             RING:remove()
  1349.         end))
  1350.         for i = 1, 15 do
  1351.             Swait()
  1352.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1353.             RING.Transparency = RING.Transparency - 1/15
  1354.         end
  1355.         local BOXSPIN = true
  1356.         local PANDORASBOX = IT("Model",Effects)
  1357.         PANDORASBOX.Name = "Pandora's Box"
  1358.         local BOX = IT("Model",PANDORASBOX)
  1359.         BOX.Name = "Body"
  1360.         local LID = IT("Model",PANDORASBOX)
  1361.         LID.Name = "Lid"
  1362.         --BUILDING THE BOX--
  1363.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1364.             BASE.Color = C3(0,0,0)
  1365.             PANDORASBOX.PrimaryPart = BASE
  1366.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1367.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1368.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1369.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1370.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1371.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1372.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1373.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1374.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1375.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1376.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1377.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1378.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1379.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1380.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1381.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1382.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1383.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1384.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1385.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1386.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1387.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1388.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1389.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1390.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1391.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1392.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1393.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1394.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1395.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1396.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1397.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1398.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1399.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1400.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1401.             -------------
  1402.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1403.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1404.             LID.PrimaryPart = LIDPART
  1405.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1406.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1407.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1408.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1409.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1410.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1411.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1412.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1413.             local DECAL = IT("Decal",LIDPART)
  1414.             DECAL.Face = "Top"
  1415.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1416.             DECAL.Color3 = C3(0,0,0)
  1417.         --BUILDING THE BOX--
  1418.         coroutine.resume(coroutine.create(function()
  1419.             repeat
  1420.                 Swait()
  1421.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1422.             until BOXSPIN == false
  1423.         end))
  1424.         for i = 1, 25 do
  1425.             Swait()
  1426.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1427.         end
  1428.         wait(0.5)
  1429.         BOXSPIN = false
  1430.         CONSTRUCTING = false   
  1431.         coroutine.resume(coroutine.create(function()
  1432.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1433.             --[[for i = 1, 45 do
  1434.                 Swait()
  1435.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1436.             end-
  1437.             LID:remove()]]--
  1438.             for _, c in pairs(LID:GetChildren()) do
  1439.                 if c.ClassName == "Part" then
  1440.                     c.Anchored = false
  1441.                     c.CanCollide = true
  1442.                     if c ~= LIDPART then
  1443.                         weldBetween(LIDPART,c)
  1444.                     end
  1445.                 end
  1446.             end
  1447.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1448.             Debris:AddItem(LID,15)
  1449.             wait(0.5)
  1450.             local RANDOMEFFECT = MRANDOM(1,4)
  1451.             if RANDOMEFFECT == 1 then
  1452.                 for i = 1, 45 do
  1453.                     wait((2-(i/15))/15)
  1454.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1455.                 end
  1456.                 wait(1)
  1457.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1458.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1459.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1460.                 for i = 1, 5 do
  1461.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1462.                 end
  1463.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1464.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1465.             elseif RANDOMEFFECT == 2 then
  1466.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1467.                 FIELD.CFrame = BASE.CFrame
  1468.                 MakeForm(FIELD,"Ball")
  1469.                 for i = 1, 50 do
  1470.                     Swait()
  1471.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1472.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1473.                 end
  1474.                 wait(0.2)
  1475.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1476.                 coroutine.resume(coroutine.create(function()
  1477.                     for i = 1, 75 do
  1478.                         Swait()
  1479.                         LOOP.Volume = LOOP.Volume + 10/75
  1480.                         LOOP.Parent = FIELD
  1481.                         local CHILDREN = workspace:GetDescendants()
  1482.                         for index, CHILD in pairs(CHILDREN) do
  1483.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1484.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1485.                                 if HUM then
  1486.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1487.                                     if TORSO then
  1488.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1489.                                             HUM.Health = HUM.Health - 0.1
  1490.                                             TORSO.Velocity = VT(0,5,0)
  1491.                                             HUM.PlatformStand = true
  1492.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1493.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1494.                                             end
  1495.                                         end
  1496.                                     end
  1497.                                 end
  1498.                             end
  1499.                         end
  1500.                         FIELD.Size = FIELD.Size + VT(3,3,3)
  1501.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1502.                     end
  1503.                     for i = 1, 500 do
  1504.                         Swait()
  1505.                         LOOP.Parent = FIELD
  1506.                         local CHILDREN = workspace:GetDescendants()
  1507.                         for index, CHILD in pairs(CHILDREN) do
  1508.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1509.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1510.                                 if HUM then
  1511.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1512.                                     if TORSO then
  1513.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1514.                                             TORSO.Velocity = VT(0,5,0)
  1515.                                             HUM.Health = HUM.Health - 0.1
  1516.                                             HUM.PlatformStand = true
  1517.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1518.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1519.                                             end
  1520.                                         end
  1521.                                     end
  1522.                                 end
  1523.                             end
  1524.                         end
  1525.                     end
  1526.                     for i = 1, 25 do
  1527.                         Swait()
  1528.                         LOOP.Volume = LOOP.Volume + 10/25
  1529.                         LOOP.Parent = FIELD
  1530.                         local CHILDREN = workspace:GetDescendants()
  1531.                         for index, CHILD in pairs(CHILDREN) do
  1532.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1533.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1534.                                 if HUM then
  1535.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1536.                                     if TORSO then
  1537.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1538.                                             TORSO.Velocity = VT(0,5,0)
  1539.                                             HUM.Health = HUM.Health - 0.1
  1540.                                             HUM.PlatformStand = false
  1541.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1542.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1543.                                             end
  1544.                                         end
  1545.                                     end
  1546.                                 end
  1547.                             end
  1548.                         end
  1549.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1550.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1551.                     end
  1552.                     FIELD:remove()
  1553.                 end))
  1554.             elseif RANDOMEFFECT == 3 then
  1555.                 for i = 1, 10 do
  1556.                     wait(0.15)
  1557.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1558.                     coroutine.resume(coroutine.create(function()
  1559.                         local MINION = CLONE:Clone()
  1560.                         MINION.Parent = Effects
  1561.                         MINION.Name = "Shadow"
  1562.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1563.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1564.                         for _, c in pairs(MINION:GetChildren()) do
  1565.                             if c.ClassName == "Part" then
  1566.                                 c.Material = "Neon"
  1567.                                 c.Color = C3(0,0,0)
  1568.                                 c.Transparency = 0.25
  1569.                                 if c.Name == "Head" then
  1570.                                     c:ClearAllChildren()
  1571.                                     local MSH = IT("BlockMesh",c)
  1572.                                     MSH.Scale = VT(0.5,1,1)
  1573.                                 end
  1574.                             end
  1575.                         end
  1576.                         local TORSO = MINION.Torso
  1577.                         local HUMAN = MINION.Humanoid
  1578.                         HUMAN.WalkSpeed = 20
  1579.                         HUMAN.MaxHealth = math.huge
  1580.                         HUMAN.Health = math.huge
  1581.                         HUMAN.DisplayDistanceType = "None"
  1582.                         HUMAN.Died:connect(function()
  1583.                             MINION:remove()
  1584.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1585.                         end)
  1586.                         wait(1)
  1587.                         local findNearestTorso = function(POS)
  1588.                             local list = game.Workspace:GetDescendants()
  1589.                             local torso = nil
  1590.                             local dist = 500
  1591.                             local temp = nil
  1592.                             local human = nil
  1593.                             local temp2 = nil
  1594.                             for x = 1, #list do
  1595.                                 temp2 = list[x]
  1596.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1597.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1598.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1599.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1600.                                         if (temp.Position - POS).magnitude < dist then
  1601.                                             torso = temp
  1602.                                             dist = (temp.Position - POS).magnitude
  1603.                                         end
  1604.                                     end
  1605.                                 end
  1606.                             end
  1607.                             return torso, dist
  1608.                         end
  1609.                         for i = 1, 40 do
  1610.                             if HUMAN.Health == 0 then
  1611.                                 break
  1612.                             end
  1613.                             wait(0.3)
  1614.                             local target,dist= findNearestTorso(TORSO.Position)
  1615.                             if target then
  1616.                                 HUMAN:MoveTo(target.Position)
  1617.                                 if dist < 25 then
  1618.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1619.                                     wait(2)
  1620.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1621.                                     --ANIM:Play()
  1622.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1623.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  1624.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1625.                                     for i = 1, 5 do
  1626.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1627.                                     end
  1628.                                     break
  1629.                                 end
  1630.                             end
  1631.                         end
  1632.                         MINION:remove()
  1633.                     end))
  1634.                 end
  1635.             elseif RANDOMEFFECT == 4 then
  1636.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1637.                 FIELD.Color = C3(0,0,0)
  1638.                 FIELD.CFrame = BASE.CFrame
  1639.                 MakeForm(FIELD,"Ball")
  1640.                 FIELD.CanCollide = true
  1641.                 for i = 1, 50 do
  1642.                     Swait()
  1643.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1644.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1645.                 end
  1646.                 wait(0.2)
  1647.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1648.                 coroutine.resume(coroutine.create(function()
  1649.                     local E = 0
  1650.                     for i = 1, 75 do
  1651.                         E = E + 1
  1652.                         Swait()
  1653.                         if E >= 35 then
  1654.                             E = 0
  1655.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1656.                         end
  1657.                         LOOP.Volume = LOOP.Volume + 10/75
  1658.                         LOOP.Parent = FIELD
  1659.                         local CHILDREN = workspace:GetDescendants()
  1660.                         for index, CHILD in pairs(CHILDREN) do
  1661.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1662.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1663.                                 if HUM then
  1664.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1665.                                     if TORSO then
  1666.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1667.                                             for _, c in pairs(CHILD:GetChildren()) do
  1668.                                                 if c:IsA("BasePart") then
  1669.                                                     local bv = Instance.new("BodyVelocity")
  1670.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1671.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1672.                                                     bv.Parent = c
  1673.                                                     Debris:AddItem(bv,0.05)
  1674.                                                 end
  1675.                                             end
  1676.                                             HUM.Health = HUM.Health - 0.3
  1677.                                         end
  1678.                                     end
  1679.                                 end
  1680.                             end
  1681.                         end
  1682.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1683.                     end
  1684.                     for i = 1, 180 do
  1685.                         E = E + 1
  1686.                         Swait()
  1687.                         if E >= 35 then
  1688.                             E = 0
  1689.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1690.                         end
  1691.                         LOOP.Parent = FIELD
  1692.                         local CHILDREN = workspace:GetDescendants()
  1693.                         for index, CHILD in pairs(CHILDREN) do
  1694.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1695.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1696.                                 if HUM then
  1697.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1698.                                     if TORSO then
  1699.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1700.                                             for _, c in pairs(CHILD:GetChildren()) do
  1701.                                                 if c:IsA("BasePart") then
  1702.                                                     local bv = Instance.new("BodyVelocity")
  1703.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1704.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1705.                                                     bv.Parent = c
  1706.                                                     Debris:AddItem(bv,0.05)
  1707.                                                 end
  1708.                                             end
  1709.                                             HUM.Health = HUM.Health - 0.3
  1710.                                         end
  1711.                                     end
  1712.                                 end
  1713.                             end
  1714.                         end
  1715.                     end
  1716.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1717.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1718.                     for i = 1, 5 do
  1719.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1720.                     end
  1721.                     FIELD:remove()
  1722.                 end))
  1723.             elseif RANDOMEFFECT == 5 then
  1724.             end
  1725.             wait(0.5)
  1726.             for i = 1, 25 do
  1727.                 Swait()
  1728.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1729.             end
  1730.             PANDORASBOX:remove()
  1731.             RINGSPIN = false
  1732.         end))
  1733.         ATTACK = false
  1734.         Rooted = false
  1735.     end
  1736. end
  1737.  
  1738. function Taunt()
  1739.     ATTACK = true
  1740.     local LAUGH = nil
  1741.     coroutine.resume(coroutine.create(function()
  1742.         repeat
  1743.             Swait()
  1744.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1745.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1746.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1747.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1748.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750.         until LAUGH ~= nil
  1751.         repeat
  1752.             Swait()
  1753.             LAUGH.Parent = Head
  1754.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1755.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1756.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1757.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1758.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760.         until LAUGH.Playing == false
  1761.     ATTACK = false
  1762.     end))
  1763.     wait(0.1)
  1764.     LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1765. end
  1766.  
  1767. --//=================================\\
  1768. --||      ASSIGN THINGS TO KEYS
  1769. --\\=================================//
  1770.  
  1771. function MouseDown(Mouse)
  1772.     HOLD = true
  1773.     if ATTACK == false then
  1774.     end
  1775. end
  1776.  
  1777. function MouseUp(Mouse)
  1778. HOLD = false
  1779. end
  1780.  
  1781. function KeyDown(Key)
  1782.     KEYHOLD = true
  1783.     if Key == "z" and ATTACK == false then
  1784.         MagicMissiles()
  1785.     end
  1786.  
  1787.     if Key == "b" and ATTACK == false then
  1788.         TimesUp()
  1789.     end
  1790.  
  1791.     if Key == "c" and ATTACK == false then
  1792.         ChainPunch()
  1793.     end
  1794.  
  1795.     if Key == "v" and ATTACK == false then
  1796.         WarpMeteor()
  1797.     end
  1798.  
  1799.     if Key == "x" and ATTACK == false then
  1800.         PandorasBox()
  1801.     end
  1802.  
  1803.     if Key == "t" and ATTACK == false then
  1804.         Taunt()
  1805.     end
  1806. end
  1807.  
  1808. function KeyUp(Key)
  1809.     KEYHOLD = false
  1810. end
  1811.  
  1812.     Mouse.Button1Down:connect(function(NEWKEY)
  1813.         MouseDown(NEWKEY)
  1814.     end)
  1815.     Mouse.Button1Up:connect(function(NEWKEY)
  1816.         MouseUp(NEWKEY)
  1817.     end)
  1818.     Mouse.KeyDown:connect(function(NEWKEY)
  1819.         KeyDown(NEWKEY)
  1820.     end)
  1821.     Mouse.KeyUp:connect(function(NEWKEY)
  1822.         KeyUp(NEWKEY)
  1823.     end)
  1824.  
  1825. --//=================================\\
  1826. --\\=================================//
  1827.  
  1828.  
  1829. function unanchor()
  1830.     if UNANCHOR == true then
  1831.         RootPart.Anchored = false
  1832.     end
  1833.     g = Character:GetChildren()
  1834.     for i = 1, #g do
  1835.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1836.             g[i].Anchored = false
  1837.         end
  1838.     end
  1839.     g = Weapon:GetChildren()
  1840.     for i = 1, #g do
  1841.         if g[i].ClassName == "Part" then
  1842.             g[i].Anchored = false
  1843.         end
  1844.     end
  1845. end
  1846.  
  1847.  
  1848. --//=================================\\
  1849. --||    WRAP THE WHOLE SCRIPT UP
  1850. --\\=================================//
  1851.  
  1852. Humanoid.Changed:connect(function(Jump)
  1853.     if Jump == "Jump" and (Disable_Jump == true) then
  1854.         Humanoid.Jump = false
  1855.     end
  1856. end)
  1857.  
  1858.     sick.SoundId = "rbxassetid://"..SONG
  1859.     sick.Looped = true
  1860.     sick.Pitch = 1
  1861.     sick.Volume = 7
  1862.     sick.Parent = Torso
  1863.     sick:Resume()
  1864.  
  1865. while true do
  1866.     Swait()
  1867.     script.Parent = WEAPONGUI
  1868.     ANIMATE.Parent = nil
  1869.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1870.         v:Stop();
  1871.     end
  1872.     Humanoid.JumpPower = 75
  1873.     SINE = SINE + CHANGE
  1874.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1875.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1876.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1877.     local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1878.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1879.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1880.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1881.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1882.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1883.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1884.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888.     end
  1889.     if HITFLOOR == nil then
  1890.         ANIM = "Midair"
  1891.         local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1892.         if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1893.             if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1894.                 local HIT = IT("Folder",JUMPHIT)
  1895.                 HIT.Name = "Stomped"
  1896.                 CreateSound(165013277, JUMPHIT, 10, 1, false)
  1897.                 RootPart.Velocity = VT(0,80,0)
  1898.                 GoombaStomp(JUMPHIT.Parent)
  1899.             elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1900.                 local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1901.                 if HEAD then
  1902.                     if HEAD:FindFirstChild("Stomped") == nil then
  1903.                         local HIT = IT("Folder",HEAD)
  1904.                         HIT.Name = "Stomped"
  1905.                         CreateSound(165013277, HEAD, 10, 1, false)
  1906.                         RootPart.Velocity = VT(0,80,0)
  1907.                         GoombaStomp(HEAD.Parent)
  1908.                     end
  1909.                 end
  1910.             end
  1911.         end
  1912.         local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1913.         if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1914.             if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1915.                 local HIT = IT("Folder",JUMPHIT)
  1916.                 HIT.Name = "Stomped"
  1917.                 CreateSound(165013277, JUMPHIT, 10, 1, false)
  1918.                 RootPart.Velocity = VT(0,80,0)
  1919.                 GoombaStomp(JUMPHIT.Parent)
  1920.             elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1921.                 local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1922.                 if HEAD then
  1923.                     if HEAD:FindFirstChild("Stomped") == nil then
  1924.                         local HIT = IT("Folder",HEAD)
  1925.                         HIT.Name = "Stomped"
  1926.                         CreateSound(165013277, HEAD, 10, 1, false)
  1927.                         RootPart.Velocity = VT(0,80,0)
  1928.                         GoombaStomp(HEAD.Parent)
  1929.                     end
  1930.                 end
  1931.             end
  1932.         end
  1933.         local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1934.         if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1935.             if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1936.                 local HIT = IT("Folder",JUMPHIT)
  1937.                 HIT.Name = "Stomped"
  1938.                 CreateSound(165013277, JUMPHIT, 10, 1, false)
  1939.                 RootPart.Velocity = VT(0,80,0)
  1940.                 GoombaStomp(JUMPHIT.Parent)
  1941.             elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1942.                 local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1943.                 if HEAD then
  1944.                     if HEAD:FindFirstChild("Stomped") == nil then
  1945.                         local HIT = IT("Folder",HEAD)
  1946.                         HIT.Name = "Stomped"
  1947.                         CreateSound(165013277, HEAD, 10, 1, false)
  1948.                         RootPart.Velocity = VT(0,80,0)
  1949.                         GoombaStomp(HEAD.Parent)
  1950.                     end
  1951.                 end
  1952.             end
  1953.         end
  1954.         if ATTACK == false then
  1955.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1956.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1957.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1958.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1961.         end
  1962.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1963.         ANIM = "Idle"
  1964.         JUMPED = false
  1965.         if ATTACK == false then
  1966.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1968.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1969.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1970.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972.         end
  1973.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1974.         ANIM = "Walk"
  1975.         JUMPED = false
  1976.         if ATTACK == false then
  1977.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1979.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1980.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1981.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1982.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1983.         end
  1984.     end
  1985.     unanchor()
  1986.     Humanoid.MaxHealth = "inf"
  1987.     Humanoid.Health = "inf"
  1988.     if Rooted == false then
  1989.         Disable_Jump = false
  1990.         Humanoid.WalkSpeed = Speed
  1991.     elseif Rooted == true then
  1992.         Disable_Jump = true
  1993.         Humanoid.WalkSpeed = 0
  1994.     end
  1995.     for _, c in pairs(Character:GetChildren()) do
  1996.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  1997.             c.Material = "Fabric"
  1998.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1999.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2000.             end
  2001.             if c ~= Head then
  2002.                 c.Color = C3(0,0,0)
  2003.             else
  2004.                 c.Color = C3(1,1,1)
  2005.             end
  2006.             if c == Head then
  2007.                 if c:FindFirstChild("face") then
  2008.                     c.face:remove()
  2009.                 end
  2010.             end
  2011.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2012.             c:remove()
  2013.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2014.             c:remove()
  2015.         end
  2016.     end
  2017.     Humanoid.Name = "Pandora = "..Player.Name
  2018. end
  2019.  
  2020. --//=================================\\
  2021. --\\=================================//
  2022.  
  2023.  
  2024.  
  2025.  
  2026.  
  2027. --//====================================================\\--
  2028. --||                     END OF SCRIPT
  2029. --\\====================================================//--
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