JPeedro

Untitled

Oct 29th, 2016
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  1. /* Indexes:
  2. Index 1 = Olho
  3. Index 2 = Olho
  4. Index 3 = Sangue
  5. Index 4 = Sangue
  6.  
  7. setupSknObjects(skinid, index, model, bone, Float:PosX, Float:PosY, Float:PosZ, Float:RotX, Float:RotY, Float:RotZ, Float:SizeX, Float:SizeY, Float:SizeZ, color1, color2)
  8. */
  9.  
  10. /* zType_GROVE
  11. Skn id: 105 */
  12. setupSknObjects(105, 1, 3003, 2, 0.0830, 0.0679, -0.0289, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  13. setupSknObjects(105, 2, 3003, 2, 0.0809, 0.0679, 0.0340, 0.0000, 0.0000, 0.0000, 0.5609, 1.0000, 0.6430, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  14. setupSknObjects(105, 3, 19836, 1, 0.0390, -0.1509, -0.0270, 90.0000, -1.3999, 0.0000, 1.5470, 1.5290, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  15. setupSknObjects(105, 4, 19836, 1, 0.1440, 0.2120, -0.0149, 85.3000, -22.0999, 0.0000, 1.2050, 0.8740, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  16.  
  17. /* zType_BALLA
  18. Skin id: 102 */
  19. setupSknObjects(102, 1, 3003, 2, 0.0830, 0.0629, -0.0329, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  20. setupSknObjects(102, 2, 3003, 2, 0.0809, 0.0629, 0.0270, 0.0000, 0.0000, 0.0000, 0.5609, 1.0000, 0.6430, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  21. setupSknObjects(102, 3, 19836, 1, 0.0390, -0.1129, -0.0270, 90.0000, -1.3999, 0.0000, 1.8190, 1.1810, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  22. setupSknObjects(102, 4, 19836, 1, 0.0629, 0.1969, -0.0149, 85.3000, -13.6999, 0.0000, 1.3100, 1.0410, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  23.  
  24. /* zType_AZTECA
  25. Skin id: 114 */
  26. setupSknObjects(114, 1, 3003, 2, 0.0810, 0.0669, -0.0329, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  27. setupSknObjects(114, 2, 3003, 2, 0.0769, 0.0669, 0.0270, 0.0000, 0.0000, 0.0000, 0.5609, 1.0000, 0.6430, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  28. setupSknObjects(114, 3, 19836, 1, 0.0230, -0.1069, -0.0270, 90.0000, -1.3999, 0.0000, 1.6010, 1.2810, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  29. setupSknObjects(114, 4, 19836, 1, 0.2250, 0.1409, 0.0840, 108.9999, -23.2000, 0.0000, 0.9620, 0.8760, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  30.  
  31. /* zType_VAGO
  32. Skin id: 108 */
  33. setupSknObjects(108, 1, 3003, 2, 0.0810, 0.0579, -0.0219, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  34. setupSknObjects(108, 2, 3003, 2, 0.0819, 0.0569, 0.0270, 0.0000, 0.0000, 0.0000, 0.5609, 1.0000, 0.6430, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  35. setupSknObjects(108, 3, 19836, 1, 0.0650, -0.0759, -0.0270, 90.0000, -9.7999, 0.0000, 1.6010, 1.2810, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  36. setupSknObjects(108, 4, 19836, 1, 0.2250, 0.1309, 0.0640, 108.9999, -26.2000, 0.0000, 0.8460, 0.7730, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  37.  
  38. /* zType_DANANG
  39. Skin id: 122 */
  40. setupSknObjects(122, 1, 3003, 2, 0.0810, 0.0559, -0.0239, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  41. setupSknObjects(122, 2, 3003, 2, 0.0819, 0.0569, 0.0250, 0.0000, 0.0000, 0.0000, 0.5609, 1.0000, 0.6430, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  42. setupSknObjects(122, 3, 19836, 1, 0.0490, -0.0949, -0.0140, 90.0000, -5.1999, 0.0000, 1.6010, 1.0770, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  43. setupSknObjects(122, 4, 19836, 1, 0.2250, 0.1309, 0.0460, 102.8999, -27.1000, -4.7999, 0.8460, 0.7730, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  44.  
  45. /* zType_RIFA
  46. Skin id: 175 */
  47. setupSknObjects(175, 1, 3003, 2, 0.0810, 0.0679, -0.0329, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  48. setupSknObjects(175, 2, 3003, 2, 0.0779, 0.0669, 0.0270, 0.0000, 0.0000, 0.0000, 0.5609, 1.0000, 0.6430, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  49. setupSknObjects(175, 3, 19836, 1, 0.2200, -0.0939, -0.0150, 90.0000, 12.9000, 0.0000, 0.7710, 1.0120, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  50. setupSknObjects(175, 4, 19836, 1, 0.1749, 0.1660, -0.0139, 86.2999, -19.3000, -4.7999, 1.2250, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  51.  
  52. /* zType_TRIAD
  53. Skin id: 117 */
  54. setupSknObjects(117, 1, 3003, 2, 0.0610, 0.0669, -0.0269, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  55. setupSknObjects(117, 2, 3003, 2, 0.0599, 0.0780, 0.0289, 0.0000, 0.0000, 0.0000, 0.4579, 0.8200, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  56. setupSknObjects(117, 3, 19836, 1, -0.0009, -0.1070, -0.0080, 90.0000, -8.0999, 0.0000, 1.5130, 1.0930, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  57. setupSknObjects(117, 4, 19836, 1, 0.0629, 0.1750, -0.0139, 86.2999, -12.6000, -4.7999, 1.2250, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  58.  
  59. /* zType_BIKER
  60. Skin id: 247 */
  61. setupSknObjects(247, 1, 3003, 2, 0.0880, 0.0649, -0.0269, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  62. setupSknObjects(247, 2, 3003, 2, 0.0879, 0.0720, 0.0309, 0.0000, 0.0000, 0.0000, 0.4579, 0.8200, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  63. setupSknObjects(247, 3, 19836, 1, 0.1040, -0.1069, -0.0170, 90.0000, 0.0000, 0.0000, 1.3210, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  64. setupSknObjects(247, 4, 19836, 1, 0.2120, 0.1449, -0.0139, 86.2999, -23.3999, -4.7999, 0.9280, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  65.  
  66. /* zType_RUSSIAN
  67. Skin id: 112 */
  68. setupSknObjects(112, 1, 3003, 2, 0.0790, 0.0439, -0.0269, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  69. setupSknObjects(112, 2, 3003, 2, 0.0789, 0.0530, 0.0279, 0.0000, 0.0000, 0.0000, 0.4579, 0.8200, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  70. setupSknObjects(112, 3, 19836, 1, 0.0790, -0.1109, -0.0170, 90.0000, 0.0000, 0.0000, 1.3210, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  71. setupSknObjects(112, 4, 19836, 1, 0.1710, 0.1419, -0.0139, 86.2999, -27.8999, -4.7999, 0.9280, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  72.  
  73. /* zType_ITALIAN
  74. Skin id: 125 */
  75. setupSknObjects(125, 1, 3003, 2, 0.0790, 0.0509, -0.0279, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  76. setupSknObjects(125, 2, 3003, 2, 0.0789, 0.0580, 0.0279, 0.0000, 0.0000, 0.0000, 0.4579, 0.8200, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  77. setupSknObjects(125, 3, 19836, 1, 0.1590, -0.1109, -0.0059, 90.0000, 11.5999, 0.0000, 1.3210, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  78. setupSknObjects(125, 4, 19836, 1, 0.1710, 0.1419, 0.1000, 107.2999, -22.9999, -4.7999, 0.9280, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  79.  
  80. /* zType_POLICE
  81. Skin id: 281 */
  82. setupSknObjects(281, 1, 3003, 2, 0.0790, 0.0509, -0.0279, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  83. setupSknObjects(281, 2, 3003, 2, 0.0789, 0.0580, 0.0279, 0.0000, 0.0000, 0.0000, 0.4579, 0.8200, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  84. setupSknObjects(281, 3, 19836, 1, 0.1160, -0.1210, -0.0059, 90.0000, -4.5000, 0.0000, 1.3210, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  85. setupSknObjects(281, 4, 19836, 1, 0.1710, 0.1199, 0.1000, 107.2999, -20.5999, -4.7999, 0.9280, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  86.  
  87. /* zType_SHERIFF
  88. Skin id: 283 */
  89. setupSknObjects(283, 1, 3003, 2, 0.0750, 0.0509, -0.0279, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  90. setupSknObjects(283, 2, 3003, 2, 0.0709, 0.0569, 0.0329, 0.0000, 0.0000, 0.0000, 0.4579, 0.8200, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  91. setupSknObjects(283, 3, 19836, 1, 0.1250, -0.1190, -0.0059, 90.0000, 0.6999, 0.0000, 1.3210, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  92. setupSknObjects(283, 4, 19836, 1, 0.0980, 0.1670, 0.0060, 96.3000, -17.4999, -4.7999, 0.9280, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  93.  
  94. /* zType_SWAT
  95. Skin id: 285 */
  96. setupSknObjects(285, 1, 3003, 2, 0.0860, 0.0599, -0.0229, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  97. setupSknObjects(285, 2, 3003, 2, 0.0839, 0.0669, 0.0369, 0.0000, 0.0000, 0.0000, 0.4579, 0.8200, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  98. setupSknObjects(285, 3, 19836, 1, 0.1470, -0.1190, -0.0059, 90.0000, 2.9999, 0.0000, 1.3210, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  99. setupSknObjects(285, 4, 19836, 1, 0.1759, 0.1459, 0.0060, 91.1000, -18.2999, -4.7999, 0.9280, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  100.  
  101. /* zType_FBI
  102. Skin id: 286 */
  103. setupSknObjects(286, 1, 3003, 2, 0.0750, 0.0499, -0.0249, 0.0000, 0.0000, 0.0000, 0.5509, 1.0000, 0.6389, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  104. setupSknObjects(286, 2, 3003, 2, 0.0738, 0.0559, 0.0279, 0.0000, 0.0000, 0.0000, 0.4578, 0.8199, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  105. setupSknObjects(286, 3, 19836, 1, 0.1469, -0.1280, -0.0059, 90.0000, 8.2998, 0.0000, 1.3209, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  106. setupSknObjects(286, 4, 19836, 1, 0.1298, 0.1338, 0.1149, 114.3999, -16.4998, -4.7999, 0.9279, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  107.  
  108. /* zType_ARMY
  109. Skin id: 287 */
  110. setupSknObjects(287, 1, 3003, 2, 0.0639, 0.0598, -0.0219, 0.0000, 0.0000, 0.0000, 0.5509, 1.0000, 0.6389, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  111. setupSknObjects(287, 2, 3003, 2, 0.0608, 0.0678, 0.0369, 0.0000, 0.0000, 0.0000, 0.4578, 0.8199, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  112. setupSknObjects(287, 3, 19836, 1, 0.1040, -0.1030, -0.0059, 90.0000, 2.7998, 0.0000, 1.9980, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  113. setupSknObjects(287, 4, 19836, 1, 0.1298, 0.1439, 0.0919, 118.2999, -16.4998, -4.7999, 0.9279, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  114.  
  115. /* zType_MIB
  116. Skin id: 166 */
  117. setupSknObjects(166, 1, 3003, 2, 0.0680, 0.0599, -0.0239, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  118. setupSknObjects(166, 2, 3003, 2, 0.0709, 0.0680, 0.0299, 0.0000, 0.0000, 0.0000, 0.4579, 0.8200, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  119. setupSknObjects(166, 3, 19836, 1, 0.0120, -0.1270, -0.0059, 90.0000, 0.6999, 0.0000, 1.3210, 1.2480, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  120. setupSknObjects(166, 4, 19836, 1, 0.0980, 0.1459, 0.0330, 96.3000, -17.4999, -4.7999, 0.9280, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  121.  
  122. /* zType_FIRE
  123. Skin id: 278 */
  124. setupSknObjects(278, 1, 3003, 2, 0.0829, 0.0738, -0.0318, 0.0000, 0.0000, 0.0000, 0.5509, 1.0000, 0.6389, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  125. setupSknObjects(278, 2, 3003, 2, 0.0828, 0.0808, 0.0369, 0.0000, 0.0000, 0.0000, 0.4578, 0.8199, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  126. setupSknObjects(278, 3, 19836, 1, 0.0829, -0.1449, -0.0059, 90.0000, 2.7998, 0.0000, 1.9980, 1.7210, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  127. setupSknObjects(278, 4, 19836, 1, 0.1298, 0.2119, 0.0919, 100.5999, -17.9998, -4.7999, 0.9279, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  128.  
  129. /* zType_MEDIC
  130. Skin id: 276 */
  131. setupSknObjects(276, 1, 3003, 2, 0.0759, 0.0478, -0.0278, 0.0000, 0.0000, 0.0000, 0.5509, 1.0000, 0.6389, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  132. setupSknObjects(276, 2, 3003, 2, 0.0718, 0.0528, 0.0289, 0.0000, 0.0000, 0.0000, 0.4578, 0.8199, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  133. setupSknObjects(276, 3, 19836, 1, 0.0629, -0.1119, -0.0059, 90.0000, -5.5001, 0.0000, 1.6560, 1.5389, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  134. setupSknObjects(276, 4, 19836, 1, 0.1298, 0.1359, 0.0919, 112.6998, -14.4998, -4.7999, 0.9279, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  135.  
  136. /* zType_BEACH
  137. Skin id: 97 */
  138. setupSknObjects(97, 1, 3003, 2, 0.0560, 0.0518, -0.0278, 0.0000, 0.0000, 0.0000, 0.5509, 1.0000, 0.6389, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  139. setupSknObjects(97, 2, 3003, 2, 0.0548, 0.0588, 0.0289, 0.0000, 0.0000, 0.0000, 0.4578, 0.8199, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  140. setupSknObjects(97, 3, 19836, 1, 0.0629, -0.1029, -0.0059, 90.0000, -5.5001, 0.0000, 1.6560, 1.1749, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  141. setupSknObjects(97, 4, 19836, 1, 0.1298, 0.1639, 0.0499, 99.1998, -14.4998, -4.7999, 0.9279, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  142.  
  143. /* zType_FARMER
  144. Skin id: 162 */
  145. setupSknObjects(162, 1, 3003, 2, 0.0830, 0.0710, -0.0289, 0.0000, 0.0000, 0.0000, 0.5510, 1.0000, 0.6390, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  146. setupSknObjects(162, 2, 3003, 2, 0.0809, 0.0669, 0.0270, 0.0000, 0.0000, 0.0000, 0.5609, 1.0000, 0.6430, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  147. setupSknObjects(162, 3, 19836, 1, 0.0330, -0.0789, 0.0000, 90.0000, -10.3999, 0.0000, 1.4310, 0.7859, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  148. setupSknObjects(162, 4, 19836, 1, 0.2470, 0.1119, 0.0220, 94.4999, -30.0999, 0.0000, 0.7760, 0.7319, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  149.  
  150. /* zType_CONSTRUCTION
  151. Skin id: 27 */
  152. setupSknObjects(27, 1, 3003, 2, 0.0799, 0.0578, -0.0258, 0.0000, 0.0000, 0.0000, 0.5509, 1.0000, 0.6389, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  153. setupSknObjects(27, 2, 3003, 2, 0.0798, 0.0658, 0.0319, 0.0000, 0.0000, 0.0000, 0.4578, 0.8199, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  154. setupSknObjects(27, 3, 19836, 1, 0.0629, -0.1059, -0.0059, 90.0000, -5.5001, 0.0000, 1.6560, 1.1749, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  155. setupSknObjects(27, 4, 19836, 1, 0.1298, 0.1739, 0.0499, 99.1998, -14.4998, -4.7999, 0.9279, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  156.  
  157. /* zType_FOOD
  158. Skin id: 5 */
  159. setupSknObjects(5, 1, 3003, 2, 0.1059, 0.0618, -0.0318, 0.0000, 0.0000, 0.0000, 0.5509, 1.0000, 0.6389, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  160. setupSknObjects(5, 2, 3003, 2, 0.1038, 0.0678, 0.0319, 0.0000, 0.0000, 0.0000, 0.4578, 0.8199, 0.5400, 0xFFFFFFFF, 0xFFFFFFFF); // k_poolballcue attached to the Head of _JPedro_
  161. setupSknObjects(5, 3, 19836, 1, 0.0629, -0.1579, -0.0059, 90.0000, -1.2001, 0.0000, 1.9160, 1.6210, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
  162. setupSknObjects(5, 4, 19836, 1, 0.1298, 0.2059, 0.0499, 99.1998, -21.6998, -4.7999, 0.9279, 0.9250, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // BloodPool1 attached to the Spine of _JPedro_
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