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- Let's make a game!
- name:Progress
- Settings
- building cost increase:107%
- building cost refund:80%
- Resources
- *labor
- name:Labor
- *food
- name:Food
- *wood
- name:Wood
- Buttons
- *work
- on click:yield 1 labor
- *gather
- on click:yield 1 food
- on click:yield .2 wood
- Buildings
- //stone age
- *tent
- name:Tent
- desc:A primitive dwelling fit for a single citizen.
- on tick:if (have food) yield 1 labor
- on tick:yield -1 food
- cost:10 labor, 1 wood
- *gatheringpost
- name:Gathering Post
- desc:A place for nomads to store what they gather.
- on tick:if (have labor) yield 6 food
- on tick:if (have labor) 1 wood
- on tick:yield -5 labor
- cost:50 labor
- //5% chance to find 1 seed. .01% chance to find gem
- //shrine- cost wood and precious stone, slowly gives divine favor
- //agricultural age- farm, longhouse, market, mine, lumberyard, quarry, oracle, forge, barracks
- //age of expansion- university, shipyard
- Upgrades
- *agriculturalage
- name:Agriculutral Age
- desc:Planting crops is the first step towards civilization. [b]Unlocks Farms[/b]
- cost:5000 labor
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