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Progress Idle

Nov 7th, 2017
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  1. Let's make a game!
  2. name:Progress
  3.  
  4. Settings
  5. building cost increase:107%
  6. building cost refund:80%
  7.  
  8. Resources
  9. *labor
  10. name:Labor
  11.  
  12. *food
  13. name:Food
  14.  
  15. *wood
  16. name:Wood
  17.  
  18. Buttons
  19. *work
  20. on click:yield 1 labor
  21.  
  22. *gather
  23. on click:yield 1 food
  24. on click:yield .2 wood
  25.  
  26. Buildings
  27.  
  28. //stone age
  29.  
  30. *tent
  31. name:Tent
  32. desc:A primitive dwelling fit for a single citizen.
  33. on tick:if (have food) yield 1 labor
  34. on tick:yield -1 food
  35. cost:10 labor, 1 wood
  36.  
  37. *gatheringpost
  38. name:Gathering Post
  39. desc:A place for nomads to store what they gather.
  40. on tick:if (have labor) yield 6 food
  41. on tick:if (have labor) 1 wood
  42. on tick:yield -5 labor
  43. cost:50 labor
  44. //5% chance to find 1 seed. .01% chance to find gem
  45.  
  46. //shrine- cost wood and precious stone, slowly gives divine favor
  47.  
  48. //agricultural age- farm, longhouse, market, mine, lumberyard, quarry, oracle, forge, barracks
  49.  
  50. //age of expansion- university, shipyard
  51.  
  52. Upgrades
  53.  
  54. *agriculturalage
  55. name:Agriculutral Age
  56. desc:Planting crops is the first step towards civilization. [b]Unlocks Farms[/b]
  57. cost:5000 labor
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