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- package com.canadiangamer.randommod.util.handlers;
- import java.util.Map;
- import com.canadiangamer.randommod.init.ModBlocks;
- import com.canadiangamer.randommod.util.Reference;
- import net.minecraft.block.Block;
- import net.minecraft.block.state.IBlockState;
- import net.minecraft.client.renderer.ItemMeshDefinition;
- import net.minecraft.client.renderer.block.model.ModelResourceLocation;
- import net.minecraft.client.renderer.block.statemap.IStateMapper;
- import net.minecraft.client.renderer.block.statemap.StateMapperBase;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemStack;
- import net.minecraftforge.client.model.ModelLoader;
- public class RenderHandler
- {
- public static void registerCustomMeshesAndState()
- {
- ModelLoader.setCustomMeshDefinition(Item.getItemFromBlock(ModBlocks.RANDOM_WATER_FLUID), new ItemMeshDefinition()
- {
- @Override
- public ModelResourceLocation getModelLocation(ItemStack stack)
- {
- return new ModelResourceLocation(Reference.MOD_ID + ":random_water ","fluid");
- }
- });
- ModelLoader.setCustomStateMapper(ModBlocks.RANDOM_WATER_FLUID, new StateMapperBase()
- {
- @Override
- protected ModelResourceLocation getModelResourceLocation(IBlockState state)
- {
- return new ModelResourceLocation(Reference.MOD_ID + ":random_water","fluid");
- }
- });
- }
- }
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