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- Let's make a game!
- name:Make Money
- by:Wight Wyvern
- desc:Make more money!
- created:16/02/2022
- updated:16/02/2022
- version:1.000
- Settings
- background:
- building cost increase:120%
- building cost refund:0%
- spritesheet:icons, 48 by 48, https://i.imgur.com/kb9lgqX.png
- stylesheet:stuff/basic.css
- no bulk particles
- no particles
- CSS
- .box
- {
- text-align:center;
- padding:0px;
- box-shadow:none;
- }
- CSS
- .thing,.box-header,.box-footer,.box-bit
- {
- background:#E2BD06;
- box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 4px rgba(255,255,255,0.5) inset;
- }
- .box-bit{border-radius:20px;}
- CSS
- .box-header
- {
- border-bottom-left-radius:20px;
- border-bottom-right-radius:20px;
- margin-bottom:4px;
- }
- CSS
- .box-footer
- {
- border-top-left-radius:20px;
- border-top-right-radius:20px;
- margin-top:4px;
- }
- CSS
- #box-main
- {
- left:0px;
- top:0px;
- bottom:0px;
- overflow:hidden;
- width:60%;
- position:absolute;
- }
- CSS
- #box-res.fullWidth
- {
- width:100%;
- top:5%;
- height:5%;
- min-height:32px;
- z-index:100;
- position:absolute;
- }
- CSS
- #box-buttons
- {
- top:0px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- CSS
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- }
- CSS
- #box-buildings,#box-upgrades
- {
- top:0px;
- bottom:0px;
- width:50%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;/* this is to accommodate the info and settings buttons */
- position:absolute;
- }
- CSS
- #box-buildings
- {right:50%;}
- CSS
- #box-buildings
- {background:linear-gradient(to right,rgba(0,0,0,0) 0%,rgba(0,0,0,0.25) 20%);}
- CSS
- #box-upgrades
- {background:rgba(0,0,0,0.3);}
- CSS
- #bulkDisplay
- {margin:-11px 24px 4px 24px;}
- CSS
- .thing
- {
- display:inline-block;
- padding:0px;
- margin:2px;
- cursor:pointer;
- }
- CSS
- .thing:hover,.thing.lit
- {
- background:#6cf;
- }
- CSS
- .thing.cantAfford
- {
- opacity:0.65;
- }
- CSS
- .upgrade.cantAfford
- {
- box-shadow:0px 0px 4px #39f;
- border-radius:8px;
- }
- CSS
- .upgrade.cantAfford:hover
- {
- box-shadow:0px 0px 4px #6cf;
- }
- CSS
- .upgrade.owned,.achiev.owned
- {
- background:#6cf;
- }
- CSS
- .thing-text,.thing-costs{font-weight:bold;}
- CSS
- .building
- {
- border-top-left-radius:20px;
- border-bottom-left-radius:20px;
- display:block;
- margin-right:0px;
- font-size:14px;
- }
- CSS
- .fullWidth
- {
- display:block;
- margin-left:0px;
- margin-right:0px;
- z-index:10;
- }
- CSS
- #game .fullWidth
- {
- height:auto;
- min-height:auto;
- }
- CSS
- .fullWidth,.fullWidth:hover
- {
- /*background:rgba(0,0,0,0.5);
- background:linear-gradient(to bottom,rgba(0,0,0,0.5) 0%,rgba(0,0,0,0.25) 50%,rgba(0,0,0,0.5) 100%);*/
- background:linear-gradient(to right,rgba(0,0,0,0) 0%,rgba(0,0,0,0.25) 50%,rgba(0,0,0,0) 100%);
- box-shadow:none;
- }
- CSS
- .fullWidth:before,.fullWidth:after
- {
- content:'';
- height:1px;
- background:linear-gradient(to right,rgba(255,255,255,0) 0%,rgba(255,255,255,0.25) 50%,rgba(255,255,255,0) 100%);
- position:absolute;
- left:0px;
- right:0px;
- z-index:-1;
- }
- CSS
- .fullWidth:before{top:-1px;}
- .fullWidth:after{bottom:-1px;}
- CSS
- .fullWidth .thing-icon
- {
- margin-top:-14px;
- margin-bottom:-14px;
- }
- CSS
- .fullWidth .thing-text
- {
- margin-top:-4px;
- margin-bottom:-4px;
- }
- CSS
- #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
- CSS
- #game
- {
- background: rgb(220,143,8);
- font-family:"Tahoma",Geneva,serif;
- color:White;
- }
- CSS
- .thing
- {
- border-radius:8px;
- background:rgba(255,255,255,0.5);
- }
- CSS
- .building.thing-price{filter:hide(3px);}
- CSS
- .thing-icon,.particle
- {
- width:48px;
- height:48px;
- }
- CSS
- #thing-1{color:#F8E106;}
- #thing-2{color:#75AEED;}
- #thing-3{color:#67D98D;}
- #thing-4{color:#59E319;}
- #thing-7{color:#59E319;}
- #thing-8{color:#6D3CB8;}
- #thing-9{color:#6D3CB8;}
- #thing-10{color:#D8ADEB;}
- #thing-11{color:#D8ADEB;}
- #thing-12{color:#D8ADEB;}
- #tooltip{width:400px;}
- .building{height:60px;}
- .building.thing-text{vertical-align:top;}
- .owned {background:rgba(234,218,126,0.75);}
- .NotOwned {background:rgba(120,120,120,0.75);}
- .upgrade.owned {background:rgba(241,184,56,0.9); color:#A87709;}
- .upgrade.notOwned {font-size:16px; color:#FFF;}
- .tier1 .thing-text {font-size:16px; color:#FFFFFF; text-shadow:-1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000,1px 1px 0 #000;}
- Layout
- *main
- contains:res, buttons
- *res
- contains:timeres, mainres
- *timeres
- contains:tag:playtime
- class:fullWidth
- icons:hide
- ps:hide
- *mainres
- contains:tag:mains
- class:fullWidth
- icons:hide
- ps:hide
- *buttons
- contains:Buttons
- *store
- contains:buildings, upgrades
- *buildings
- contains:buildings1
- *buildings1
- contains:Buildings
- header:Nuggets
- icons:hide
- tooltip origin:left
- *upgrades
- contains:property, upgrades1, toggles1
- *property
- contains:tag:property
- header:Property
- costs:hide
- names:hide
- *upgrades1
- contains:tag:upgrades
- header:Upgrades
- costs:hide
- names:hide
- *toggles1
- contains:tag:toggles
- class:fullWidth
- header:Toggles
- ps:hide
- icons:hide
- tooltip origin:left
- Buttons
- *MakeMoney
- Name:Make Money
- desc:Click here to make money.<//><.><b>1</b> Click = <b>$[Potential/1000000]</b>
- on click:anim icon wobble
- icon:"https://i.imgur.com/Db49AJi.png"
- no text
- class:bigButton hasFlares
- on click:if (AutoClickActive=0) yield Potential/1000000 Cash
- on click:if (AutoClickActive>=1) toast You have autoclicker activated. Turn it off to manually make money!
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- show clicks
- Resources
- //MAINS
- *Cash
- name:Cash
- desc:You have <b>$[Cash]</b>.<//><.>You make <b>$[Cash:ps*3600]</b> per hour.<.>You have made a total of <b>$[Cash:earned]</b>.
- icon:icons[11,0]
- class:noBackground
- tags:main mains
- *Potential
- name:Potential
- desc:You have <b>[Potential]</b>.<//><.>You make <b>[Potential:ps*3600]</b> per hour.<.>You make <b>0.000001</b> per click on the <b>Make Money</b> button, for every <b>1</b> Potential you have.
- icon:icons[11,0]
- on start:yield 1000000 Potential
- class:noBackground
- tags:main mains
- //COUNTERS
- *Playtime
- name:Playtime
- desc:Counts amount of seconds played. (time the game have been running on browser, not time since run started)
- class:noBackground
- on tick:if (Playtime=60) yield 0.0000001 Minutes
- on tick:if (Playtime=3600) yield 0.0000001 Hours
- on tick:if (Playtime=86400) yield 0.0000001 Days
- on tick:yield 1 Playtime
- always hidden
- tags:counter counters playtime
- *Day|Days
- name:day|days
- desc:Hour counter.<b><.>Time played:</>[Playtime/86400] days.</b>
- icon:icons[1,0]
- class:noBackground
- hidden when 0
- tags:counter counters playtime
- *Hour|Hours
- name:hour|hours
- desc:Hour counter.<b><.>Time played:</>[Playtime/3600] hours.</b>
- icon:icons[1,0]
- class:noBackground
- on tick:if (Hours>23.99999) yield 1 Day
- on tick:if (Hours>23.99999) lose Hours Hours
- on tick:if (Hours>23.99999) yield 0.00001 Days
- hidden when 0
- tags:counter counters playtime
- *Minute|Minutes
- name:minute|minutes
- desc:Minute counter.<b><.>Time played:</>[Playtime/60] minutes.</b>
- icon:icons[1,0]
- class:noBackground
- on tick:if (Minutes>59.999) yield 1 Hour
- on tick:if (Minutes>59.999) lose Minutes Minutes
- on tick:if (Minutes>59.999) yield 0.001 Minutes
- hidden when 0
- tags:counter counters playtime
- *Second|Seconds
- name:second|seconds
- desc:Second counter.<b><.>Time played:</>[Playtime] seconds.</b>
- icon:icons[1,0]
- class:noBackground
- on tick:yield 1 Second
- on tick:if (Seconds>58.999) yield 1 Minutes
- on tick:if (Seconds>58.999) lose Seconds+1 Seconds
- show earned
- tags:counter counters playtime
- *Lemonade
- name:Lemonade Stands
- desc:Amount of Lemonade stands you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 0.005555*Lemonade Cash
- show earned
- tags:counter counters
- *Kiosk
- name:Kiosks
- desc:Amount of Kiosks you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 0.114547*Kiosk Cash
- show earned
- tags:counter counters
- *Cafe
- name:Cafe
- desc:Amount of Cafes you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 0.886524*Cafe Cash
- show earned
- tags:counter counters
- *Pizzeria
- name:Pizzeria
- desc:Amount of Pizzerias you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 6.172839*Pizzeria Cash
- show earned
- tags:counter counters
- *Supermarket
- name:Supermarket
- desc:Amount of Supermarkets you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 47.892720*Supermarket Cash
- show earned
- tags:counter counters
- *Clothing
- name:Clothing store
- desc:Amount of Clothing stores you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 165.343915*Clothing Cash
- show earned
- tags:counter counters
- *Cinema
- name:Cinema
- desc:Amount of Cinemas you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 347.222222*Cinema Cash
- show earned
- tags:counter counters
- *Hardware
- name:Hardware store
- desc:Amount of Hardware stores you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 901.875901*Hardware Cash
- show earned
- tags:counter counters
- *Brewery
- name:Brewery
- desc:Amount of Breweries you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 2252.252252*Brewery Cash
- show earned
- tags:counter counters
- *Car
- name:Car dealership
- desc:Amount of Car dealerships you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 5753.968253*Car Cash
- show earned
- tags:counter counters
- *Mall
- name:Mall
- desc:Amount of Malls you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 20512.820512*Mall Cash
- show earned
- tags:counter counters
- *Cruiseship
- name:Cruiseship
- desc:Amount of Cruiseships you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 60185.185185*Cruiseship Cash
- show earned
- tags:counter counters
- *Oilrig
- name:Oilrig
- desc:Amount of Oilrigs you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 303030.303030*Oilrig Cash
- show earned
- tags:counter counters
- *Mine
- name:Mine
- desc:Amount of Mines you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 1111111.111111*Mine Cash
- show earned
- tags:counter counters
- *Electronics
- name:Electronics company
- desc:Amount of Electronics companies you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 5555555.555555*Electronics Cash
- show earned
- tags:counter counters
- *Drug
- name:Drug factory
- desc:Amount of Drug factories you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 17361111.111111*Drug Cash
- show earned
- tags:counter counters
- *Weapons
- name:Weapons factory
- desc:Amount of Weapons factories you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 79365079.365079*Weapons Cash
- show earned
- tags:counter counters
- *Asteroid
- name:Asteroid mine
- desc:Amount of Asteroid mines you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 2314814814.814814*Asteroid Cash
- show earned
- tags:counter counters
- *Dyson
- name:Dysonsphere
- desc:Amount of Dysonspheres you own.
- icon:icons[1,0]
- class:noBackground
- on tick:yield 111111111111.111111*Dyson Cash
- show earned
- tags:counter counters
- //FUNCTIONS
- *AutoClickActive
- name:Auto Click Active
- desc:Decides if Autoclicker is on or off.
- class:noBackground
- always hidden
- tags:counter counters
- *AutoClicker
- name:AutoClicker
- desc:Autoclicks on the "Make Money" button.
- class:noBackground
- on tick:if (MakeMoney:clicks>=1000 and AutoClicker=0) show AutoClickerUpg0
- on tick:if (AutoClickActive>=1) yield ((Potential/1000000)*AutoClicker) Cash
- always hidden
- tags:counter counters
- Shinies
- //MIGHT ADD LATER
- Buildings
- *TEMPLATE
- on click:anim glow
- *Sand
- name:Sand
- desc:Sand.<.>Requires <b>$[100000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Sand earns <b>[10000]</b> Potential per hour.<.>Your [Sand] Sands earn <b>[Sand*10000]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:100000 Cash
- on tick:yield 2.777777 Potential
- req:Cash:earned>=100000
- tags:nugget
- //10.0 hours
- *Rock
- name:Rock
- desc:Rock.<.>Requires <b>$[250000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Rock earns <b>[25252]</b> Potential per hour.<.>Your [Rock] Rock earn <b>[Rock*25252]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:250000 Cash
- on tick:yield 7.014444 Potential
- req:Cash:earned>=250000
- tags:nugget
- //9.9 hours
- *Copper
- name:Copper
- desc:Copper.<.>Requires <b>$[1000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Copper earns <b>[102040]</b> Potential per hour.<.>Your [Copper] Copper earn <b>[Copper*102040]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:1000000 Cash
- on tick:yield 28.344671 Potential
- req:Cash:earned>=1000000
- tags:nugget
- //9.8 hours
- *Pearl
- name:Pearl
- desc:Pearl.<.>Requires <b>$[3000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Pearl earns <b>[309278]</b> Potential per hour.<.>Your [Pearl] Pearl earn <b>[Pearl*309278]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:3000000 Cash
- on tick:yield 85.910652 Potential
- req:Cash:earned>=3000000
- tags:nugget
- //9.7 hours
- *Iron
- name:Iron
- desc:Iron.<.>Requires <b>$[12000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Iron earns <b>[1250000]</b> Potential per hour.<.>Your [Iron] Iron earn <b>[Iron*1250000]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:12000000 Cash
- on tick:yield 347.222222 Potential
- req:Cash:earned>=12000000
- tags:nugget
- //9.6 hours
- *Opal
- name:Opal
- desc:Opal.<.>Requires <b>$[55000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Opal earns <b>[5789473]</b> Potential per hour.<.>Your [Opal] Opal earn <b>[Opal*5789473]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:55000000 Cash
- on tick:yield 1608.187134 Potential
- req:Cash:earned>=55000000
- tags:nugget
- //9.5 hours
- *Bronze
- name:Bronze
- desc:Bronze.<.>Requires <b>$[180000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Bronze earns <b>[19148936]</b> Potential per hour.<.>Your [Bronze] Bronze earn <b>[Bronze*19148936]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:180000000 Cash
- on tick:yield 5319.148936 Potential
- req:Cash:earned>=180000000
- tags:nugget
- //9.4 hours
- *Sapphire
- name:Sapphire
- desc:Sapphire.<.>Requires <b>$[630000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Sapphire earns <b>[67741935]</b> Potential per hour.<.>Your [Sapphire] Sapphire earn <b>[Sapphire*67741935]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:630000000 Cash
- on tick:yield 18817.204301 Potential
- req:Cash:earned>=630000000
- tags:nugget
- //9.3 hours
- *Steel
- name:Steel
- desc:Steel.<.>Requires <b>$[2100000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Steel earns <b>[228260869]</b> Potential per hour.<.>Your [Steel] Steel earn <b>[Steel*228260869]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:2100000000 Cash
- on tick:yield 63405.797101 Potential
- req:Cash:earned>=2100000000
- tags:nugget
- //9.2 hours
- *Emerald
- name:Emerald
- desc:Emerald.<.>Requires <b>$[8900000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Emerald earns <b>[978021978]</b> Potential per hour.<.>Your [Emerald] Emerald earn <b>[Emerald*978021978]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:8900000000 Cash
- on tick:yield 271672.771672 Potential
- req:Cash:earned>=8900000000
- tags:nugget
- //9.1 hours
- *Silver
- name:Silver
- desc:Silver.<.>Requires <b>$[24000000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Silver earns <b>[2666666666]</b> Potential per hour.<.>Your [Silver] Silver earn <b>[Silver*2666666666]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:24000000000 Cash
- on tick:yield 740740.740740 Potential
- req:Cash:earned>=24000000000
- tags:nugget
- //9.0 hours
- *Ruby
- name:Ruby
- desc:Ruby.<.>Requires <b>$[101000000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Ruby earns <b>[11348314606]</b> Potential per hour.<.>Your [Ruby] Ruby earn <b>[Ruby*11348314606]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:101000000000 Cash
- on tick:yield 3152309.612983 Potential
- req:Cash:earned>=101000000000
- tags:nugget
- //8.9 hours
- *Gold
- name:Gold
- desc:Gold.<.>Requires <b>$[444000000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Gold earns <b>[50454545454]</b> Potential per hour.<.>Your [Gold] Gold earn <b>[Gold*50454545454]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:444000000000 Cash
- on tick:yield 14015151.515151 Potential
- req:Cash:earned>=444000000000
- tags:nugget
- //8.8 hours
- *Diamond
- name:Diamond
- desc:Diamond.<.>Requires <b>$[2145000000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Diamond earns <b>[246551724137]</b> Potential per hour.<.>Your [Diamond] Diamond earn <b>[Diamond*246551724137]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:2145000000000 Cash
- on tick:yield 68486590.038314 Potential
- req:Cash:earned>=2145000000000
- tags:nugget
- //8.7 hours
- *Onyx
- name:Onyx
- desc:Onyx.<.>Requires <b>$[8750000000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Onyx earns <b>[1017441860465]</b> Potential per hour.<.>Your [Onyx] Onyx earn <b>[Onyx*1017441860465]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:8750000000000 Cash
- on tick:yield 282622739.018087 Potential
- req:Cash:earned>=8750000000000
- tags:nugget
- //8.6 hours
- *Meteorite
- name:Meteorite
- desc:Meteorite.<.>Requires <b>$[50000000000000]</b> in total cash earned.<//><b>Potential earning:</b><.>Each Meteorite earns <b>[5882352941176]</b> Potential per hour.<.>Your [Meteorite] Meteorite earn <b>[Meteorite*5882352941176]</b> Potential per hour.<.>All your Nuggets earn <b>[Potential:ps*3600]</b> Potential per hour.
- icon:icons[1,2]
- cost:50000000000000 Cash
- on tick:yield 1633986928.104575 Potential
- req:Cash:earned>=50000000000000
- tags:nugget
- //8.5 hours
- Upgrades
- *TEMPLATE
- on click:anim glow
- //PROPERTY
- /*
- Time to make ALL money back:
- Lemonade stands: 10 hours (36,000 seconds)
- Kiosks: 9.7 hours (34,920 seconds)
- Cafes: 9.4 hours (33,840 seconds)
- Pizzerias: 9 hours (32,400 seconds)
- Supermarkets: 8.7 hours (31,320 seconds)
- Clothing stores: 8.4 hours (30,240 seconds)
- Cinema: 8 hours (28,800 seconds)
- Hardware store: 7.7 hours (27,720 seconds)
- Brewery: 7.4 hours (26,640 seconds)
- Car dealership: 7 hours (25,200 seconds)
- Mall: 6.5 hours (23,400 seconds)
- Cruiseship: 6 hours (21,600 seconds)
- Oilrig: 5.5 hours (19,800 seconds)
- Mine: 5 hours (18,000 seconds)
- Electronics company: 4.5 hours (16,200 seconds)
- Drug factory: 4 hours (14,400 seconds)
- Weapons factory: 3.5 hours (12,600 seconds)
- Asteroid mine: 3 hours (10,800 seconds)
- Dysonsphere: 2.5 hours (9,000 seconds)
- */
- *LemonadeStand1
- name:Buy 1 Lemonade Stand
- desc:<b><#00ff80>BUY</#> [1]</b> Lemonade Stand.<//><.>Cost: <b>$[200]</b><.>Each lemonade stand makes <b>$[20]</b> per hour.<//><.>You have <b>[Lemonade]</b> Lemonade Stands.<.>You make <b>$[20*Lemonade]</b> per hour from all lemonade stands.
- icon:icons[1,4]
- on click:if (Cash<200) toast You can't afford this.
- on click:if (Cash>=200) yield 1 Lemonade
- on click:if (Cash>=200) lose 200 Cash
- owned
- tags:property property1
- *Kiosk1
- name:Buy 1 Kiosk
- desc:<b><#00ff80>BUY</#> [1]</b> Kiosk.<//><.>Cost: <b>$[4000]</b><.>Each kiosk makes <b>$[412]</b> per hour.<//><.>You have <b>[Kiosk]</b> Kiosks.<.>You make <b>$[412*Kiosk]</b> per hour from all kiosks.
- icon:icons[1,4]
- on click:if (Cash<4000) toast You can't afford this.
- on click:if (Cash>=4000) yield 1 Kiosk
- on click:if (Cash>=4000) lose 4000 Cash
- on tick:if (Cash:earned>=6000) show Kiosk1
- owned
- hidden
- tags:property property1
- *Cafe1
- name:Buy 1 Cafe
- desc:<b><#00ff80>BUY</#> [1]</b> Cafe.<//><.>Cost: <b>$[30000]</b><.>Each cafe makes <b>$[3191]</b> per hour.<//><.>You have <b>[Cafe]</b> Cafes.<.>You make <b>$[3191*Cafe]</b> per hour from all cafes.
- icon:icons[1,4]
- on click:if (Cash<30000) toast You can't afford this.
- on click:if (Cash>=30000) yield 1 Cafe
- on click:if (Cash>=30000) lose 30000 Cash
- on tick:if (Cash:earned>=45000) show Cafe1
- owned
- hidden
- tags:property property1
- *Pizzeria1
- name:Buy 1 Pizzeria
- desc:<b><#00ff80>BUY</#> [1]</b> Pizzeria.<//><.>Cost: <b>$[200000]</b><.>Each pizzeria makes <b>$[22222]</b> per hour.<//><.>You have <b>[Pizzeria]</b> Pizzerias.<.>You make <b>$[22222*Pizzeria]</b> per hour from all pizzerias.
- icon:icons[1,4]
- on click:if (Cash<200000) toast You can't afford this.
- on click:if (Cash>=200000) yield 1 Pizzeria
- on click:if (Cash>=200000) lose 200000 Cash
- on tick:if (Cash:earned>=300000) show Pizzeria1
- owned
- hidden
- tags:property property1
- *Supermarket1
- name:Buy 1 Supermarket
- desc:<b><#00ff80>BUY</#> [1]</b> Supermarket.<//><.>Cost: <b>$[1500000]</b><.>Each supermarket makes <b>$[172413]</b> per hour.<//><.>You have <b>[Supermarket]</b> Supermarkets.<.>You make <b>$[172413*Supermarket]</b> per hour from all supermarkets.
- icon:icons[1,4]
- on click:if (Cash<1500000) toast You can't afford this.
- on click:if (Cash>=1500000) yield 1 Supermarket
- on click:if (Cash>=1500000) lose 1500000 Cash
- on tick:if (Cash:earned>=2250000) show Supermarket1
- owned
- hidden
- tags:property property1
- req:2250000 Cash:earned
- *Clothing1
- name:Buy 1 Clothing store
- desc:<b><#00ff80>BUY</#> [1]</b> Clothing store.<//><.>Cost: <b>$[5000000]</b><.>Each clothing store makes <b>$[595238]</b> per hour.<//><.>You have <b>[Clothing]</b> Clothing stores.<.>You make <b>$[595238*Clothing]</b> per hour from all clothing stores.
- icon:icons[1,4]
- on click:if (Cash<5000000) toast You can't afford this.
- on click:if (Cash>=5000000) yield 1 Clothing
- on click:if (Cash>=5000000) lose 5000000 Cash
- owned
- hidden
- tags:property property1
- *Cinema1
- name:Buy 1 Cinema
- desc:<b><#00ff80>BUY</#> [1]</b> Cinema.<//><.>Cost: <b>$[10000000]</b><.>Each cinema makes <b>$[1250000]</b> per hour.<//><.>You have <b>[Cinema]</b> Cinemas.<.>You make <b>$[1250000*Cinema]</b> per hour from all cinemas.
- icon:icons[1,4]
- on click:if (Cash<10000000) toast You can't afford this.
- on click:if (Cash>=10000000) yield 1 Cinema
- on click:if (Cash>=10000000) lose 10000000 Cash
- on tick:if (Cash:earned>=15000000) show Cinema1
- owned
- hidden
- tags:property property1
- *Hardware1
- name:Buy 1 Hardware store
- desc:<b><#00ff80>BUY</#> [1]</b> Hardware store.<//><.>Cost: <b>$[25000000]</b><.>Each hardware store makes <b>$[3246753]</b> per hour.<//><.>You have <b>[Hardware]</b> Hardware stores.<.>You make <b>$[3246753*Hardware]</b> per hour from all hardware stores.
- icon:icons[1,4]
- on click:if (Cash<25000000) toast You can't afford this.
- on click:if (Cash>=25000000) yield 1 Hardware
- on click:if (Cash>=25000000) lose 25000000 Cash
- on tick:if (Cash:earned>=37500000) show Hardware1
- owned
- hidden
- tags:property property1
- *Brewery1
- name:Buy 1 Brewery
- desc:<b><#00ff80>BUY</#> [1]</b> Brewery.<//><.>Cost: <b>$[60000000]</b><.>Each brewery makes <b>$[8108108]</b> per hour.<//><.>You have <b>[Brewery]</b> Breweries.<.>You make <b>$[8108108*Brewery]</b> per hour from all breweries.
- icon:icons[1,4]
- on click:if (Cash<60000000) toast You can't afford this.
- on click:if (Cash>=60000000) yield 1 Brewery
- on click:if (Cash>=60000000) lose 60000000 Cash
- on tick:if (Cash:earned>=90000000) show Brewery1
- owned
- hidden
- tags:property property1
- *Car1
- name:Buy 1 Car dealership
- desc:<b><#00ff80>BUY</#> [1]</b> Car dealership.<//><.>Cost: <b>$[145000000]</b><.>Each car dealership makes <b>$[20714285]</b> per hour.<//><.>You have <b>[Car]</b> Car dealerships.<.>You make <b>$[20714285*Car]</b> per hour from all car dealerships.
- icon:icons[1,4]
- on click:if (Cash<145000000) toast You can't afford this.
- on click:if (Cash>=145000000) yield 1 Car
- on click:if (Cash>=145000000) lose 145000000 Cash
- on tick:if (Cash:earned>=217500000) show Car1
- owned
- hidden
- tags:property property1
- *Mall1
- name:Buy 1 Mall
- desc:<b><#00ff80>BUY</#> [1]</b> Mall.<//><.>Cost: <b>$[480000000]</b><.>Each mall makes <b>$[73846153]</b> per hour.<//><.>You have <b>[Mall]</b> Malls.<.>You make <b>$[73846153*Mall]</b> per hour from all malls.
- icon:icons[1,4]
- on click:if (Cash<480000000) toast You can't afford this.
- on click:if (Cash>=480000000) yield 1 Mall
- on click:if (Cash>=480000000) lose 480000000 Cash
- on tick:if (Cash:earned>=720000000) show Mall1
- owned
- hidden
- tags:property property1
- *Cruiseship1
- name:Buy 1 Cruiseship
- desc:<b><#00ff80>BUY</#> [1]</b> Cruiseship.<//><.>Cost: <b>$[1300000000]</b><.>Each cruiseship makes <b>$[2166666666]</b> per hour.<//><.>You have <b>[Cruiseship]</b> Cruiseships.<.>You make <b>$[2166666666*Cruiseship]</b> per hour from all cruiseships.
- icon:icons[1,4]
- on click:if (Cash<1300000000) toast You can't afford this.
- on click:if (Cash>=1300000000) yield 1 Cruiseship
- on click:if (Cash>=1300000000) lose 1300000000 Cash
- on tick:if (Cash:earned>=1950000000) show Cruiseship1
- owned
- hidden
- tags:property property1
- *Oilrig1
- name:Buy 1 Oilrig
- desc:<b><#00ff80>BUY</#> [1]</b> Oilrig.<//><.>Cost: <b>$[6000000000]</b><.>Each oilrig makes <b>$[1090909090]</b> per hour.<//><.>You have <b>[Oilrig]</b> Oilrigs.<.>You make <b>$[1090909090*Oilrig]</b> per hour from all oilrigs.
- icon:icons[1,4]
- on click:if (Cash<6000000000) toast You can't afford this.
- on click:if (Cash>=6000000000) yield 1 Oilrig
- on click:if (Cash>=6000000000) lose 6000000000 Cash
- on tick:if (Cash:earned>=9000000000) show Oilrig1
- owned
- hidden
- tags:property property1
- *Mine1
- name:Buy 1 Mine
- desc:<b><#00ff80>BUY</#> [1]</b> Mine.<//><.>Cost: <b>$[20000000000]</b><.>Each mine makes <b>$[4000000000]</b> per hour.<//><.>You have <b>[Mine]</b> Mines.<.>You make <b>$[4000000000*Mine]</b> per hour from all mines.
- icon:icons[1,4]
- on click:if (Cash<20000000000) toast You can't afford this.
- on click:if (Cash>=20000000000) yield 1 Mine
- on click:if (Cash>=20000000000) lose 20000000000 Cash
- on tick:if (Cash:earned>=30000000000) show Mine1
- owned
- hidden
- tags:property property1
- *Electronics1
- name:Buy 1 Electronics company
- desc:<b><#00ff80>BUY</#> [1]</b> Electronics company.<//><.>Cost: <b>$[90000000000]</b><.>Each electronics company makes <b>$[20000000000]</b> per hour.<//><.>You have <b>[Electronics]</b> Electronics companies.<.>You make <b>$[20000000000*Electronics]</b> per hour from all electronics companies.
- on click:if (Cash<90000000000) toast You can't afford this.
- on click:if (Cash>=90000000000) yield 1 Electronics
- on click:if (Cash>=90000000000) lose 90000000000 Cash
- on tick:if (Cash:earned>=135000000000) show Electronics1
- owned
- hidden
- tags:property property1
- *Drug1
- name:Buy 1 Drug factory
- desc:<b><#00ff80>BUY</#> [1]</b> Drug factory.<//><.>Cost: <b>$[250000000000]</b><.>Each drug factory makes <b>$[62500000000]</b> per hour.<//><.>You have <b>[Drug]</b> Drug factories.<.>You make <b>$[62500000000*Drug]</b> per hour from all drug factories.
- on click:if (Cash<250000000000) toast You can't afford this.
- on click:if (Cash>=250000000000) yield 1 Drug
- on click:if (Cash>=250000000000) lose 250000000000 Cash
- on tick:if (Cash:earned>=375000000000) show Drug1
- owned
- hidden
- tags:property property1
- *Weapons1
- name:Buy 1 Weapons factory
- desc:<b><#00ff80>BUY</#> [1]</b> Weapons factory.<//><.>Cost: <b>$[1000000000000]</b><.>Each weapons factory makes <b>$[285714285714]</b> per hour.<//><.>You have <b>[Weapons]</b> Weapons factories.<.>You make <b>$[285714285714*Weapons]</b> per hour from all weapons factories.
- on click:if (Cash<1000000000000) toast You can't afford this.
- on click:if (Cash>=1000000000000) yield 1 Weapons
- on click:if (Cash>=1000000000000) lose 1000000000000 Cash
- on tick:if (Cash:earned>=1500000000000) show Weapons1
- owned
- hidden
- tags:property property1
- *Asteroid1
- name:Buy 1 Asteroid mine
- desc:<b><#00ff80>BUY</#> [1]</b> Asteroid mine.<//><.>Cost: <b>$[25000000000000]</b><.>Each Asteroid mine makes <b>$[8333333333333]</b> per hour.<//><.>You have <b>[Asteroid]</b> Asteroid mines.<.>You make <b>$[8333333333333*Asteroid]</b> per hour from all asteroid mines.
- on click:if (Cash<25000000000000) toast You can't afford this.
- on click:if (Cash>=25000000000000) yield 1 Asteroid
- on click:if (Cash>=25000000000000) lose 1000000000000 Cash
- on tick:if (Cash:earned>=37500000000000) show Asteroid1
- owned
- hidden
- tags:property property1
- *Dyson1
- name:Buy 1 Dysonsphere
- desc:<b><#00ff80>BUY</#> [1]</b> Dysonsphere.<//><.>Cost: <b>$[1000000000000000]</b><.>Each Dysonsphere makes <b>$[400000000000000]</b> per hour.<//><.>You have <b>[Dyson]</b> Dysonspheres.<.>You make <b>$[400000000000*Dyson]</b> per hour from all dysonspheres.
- on click:if (Cash<1000000000000000) toast You can't afford this.
- on click:if (Cash>=1000000000000000) yield 1 Dyson
- on click:if (Cash>=1000000000000000) lose 1000000000000000 Cash
- on tick:if (Cash:earned>=1500000000000000) show Dyson1
- owned
- hidden
- tags:property property1
- //UPGRADES
- *AutoClickerUpg0
- name:Autoclicker
- desc:<b>Autoclicker</b><//><b>Current Effect:</b><.><b>None.</b><//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>1</b> time per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[4,9]
- hidden
- cost:10 Cash
- on click:if (Cash<10) toast You can't afford this.
- on earn:yield 1 AutoClicker
- on earn:show AutoClickToggle2
- on earn:hide AutoClickerUpg0
- on earn:show AutoClickerUpg1
- tags:upgrade upgrades
- *AutoClickerUpg1
- name:Autoclicker I
- desc:<b>Autoclicker I</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>1</b> time per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>2</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[5,9]
- hidden
- cost:100 Cash
- on click:if (Cash<100) toast You can't afford this.
- on earn:yield 1 AutoClicker
- on earn:hide AutoClickerUpg1
- on earn:show AutoClickerUpg2
- tags:upgrade upgrades
- *AutoClickerUpg2
- name:Autoclicker II
- desc:<b>Autoclicker II</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>2</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>3</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[6,9]
- hidden
- cost:1000 Cash
- on click:if (Cash<1000) toast You can't afford this.
- on earn:yield 1 AutoClicker
- on earn:hide AutoClickerUpg2
- on earn:show AutoClickerUpg3
- tags:upgrade upgrades
- *AutoClickerUpg3
- name:Autoclicker III
- desc:<b>Autoclicker III</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>3</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>5</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[7,9]
- hidden
- cost:10000 Cash
- on click:if (Cash<10000) toast You can't afford this.
- on earn:yield 2 AutoClicker
- on earn:hide AutoClickerUpg3
- on earn:show AutoClickerUpg4
- tags:upgrade upgrades
- *AutoClickerUpg4
- name:Autoclicker IV
- desc:<b>Autoclicker IV</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>5</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>7</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[8,9]
- hidden
- cost:100000 Cash
- on click:if (Cash<100000) toast You can't afford this.
- on earn:yield 2 AutoClicker
- on earn:hide AutoClickerUpg4
- on earn:show AutoClickerUpg5
- tags:upgrade upgrades
- *AutoClickerUpg5
- name:Autoclicker V
- desc:<b>Autoclicker V</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>7</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>10</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[9,9]
- hidden
- cost:1000000 Cash
- on click:if (Cash<1000000) toast You can't afford this.
- on earn:yield 3 AutoClicker
- on earn:hide AutoClickerUpg5
- on earn:show AutoClickerUpg6
- tags:upgrade upgrades
- *AutoClickerUpg6
- name:Autoclicker VI
- desc:<b>Autoclicker VI</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>10</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>15</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[10,9]
- hidden
- cost:10000000 Cash
- on click:if (Cash<10000000) toast You can't afford this.
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg6
- on earn:show AutoClickerUpg7
- tags:upgrade upgrades
- *AutoClickerUpg7
- name:Autoclicker VII
- desc:<b>Autoclicker VII</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>15</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>20</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[11,9]
- hidden
- cost:100000000 Cash
- on click:if (Cash<100000000) toast You can't afford this.
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg7
- on earn:show AutoClickerUpg8
- tags:upgrade upgrades
- *AutoClickerUpg8
- name:Autoclicker VIII
- desc:<b>Autoclicker VIII</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>20</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>25</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[12,9]
- hidden
- cost:1000000000 Cash
- on click:if (Cash<1000000000) toast You can't afford this.
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg8
- on earn:show AutoClickerUpg9
- tags:upgrade upgrades
- *AutoClickerUpg9
- name:Autoclicker IX
- desc:<b>Autoclicker IX</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>25</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>30</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[13,9]
- hidden
- cost:10000000000 Cash
- on click:if (Cash<10000000000) toast You can't afford this.
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg9
- on earn:show AutoClickerUpg10
- tags:upgrade upgrades
- *AutoClickerUpg10
- name:Autoclicker X
- desc:<b>Autoclicker X</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>30</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>35</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[14,9]
- hidden
- cost:100000000000 Cash
- on click:if (Cash<100000000000) toast You can't afford this.
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg10
- on earn:show AutoClickerUpg11
- tags:upgrade upgrades
- *AutoClickerUpg11
- name:Autoclicker XI
- desc:<b>Autoclicker XI</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>35</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>40</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[15,9]
- hidden
- cost:1000000000000 Cash
- on click:if (Cash<1000000000000) toast You can't afford this.
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg11
- on earn:show AutoClickerUpg12
- tags:upgrade upgrades
- *AutoClickerUpg12
- name:Autoclicker XII
- desc:<b>Autoclicker XII</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>40</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>45</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[16,9]
- hidden
- cost:10000000000000 Cash
- on click:if (Cash<10000000000000) toast You can't afford this.
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg12
- on earn:show AutoClickerUpg13
- tags:upgrade upgrades
- *AutoClickerUpg13
- name:Autoclicker XIII
- desc:<b>Autoclicker XIII</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>45</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>50</b> times per second on the "Make Money" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[17,9]
- hidden
- cost:100000000000000 Cash
- on click:if (Cash<100000000000000) toast You can't afford this.
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg13
- on earn:show AutoClickerUpg14
- tags:upgrade upgrades
- *AutoClickerUpg14
- name:Autoclicker XIV
- desc:<b>Autoclicker XIV</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>50</b> times per second on the "Make Money" button.<//><b>Next Upgrade:</b><//><b>FULLY UPGRADED.</b>
- icon:icons[18,9]
- hidden
- owned
- on click:toast <b>This is fully upgraded already!</b>
- tags:upgrade upgrades
- /*
- *PumpUpg1
- name:Pump I
- desc:<b>Pump I</b><//><b>Current Effect:</b><.><b>[1*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[2*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[1,8]
- cost:10 USDC
- on click:if (USDC<10) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 2 PumpX
- on earn:hide PumpUpg1
- on earn:show PumpUpg2
- tags:upgrade upgrades
- *PumpUpg2
- name:Pump II
- desc:<b>Pump II</b><//><b>Current Effect:</b><.><b>[2*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[3*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[2,8]
- hidden
- cost:100 USDC
- on click:if (USDC<100) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 3 PumpX
- on earn:hide PumpUpg2
- on earn:show PumpUpg3
- tags:upgrade upgrades
- *PumpUpg3
- name:Pump III
- desc:<b>Pump III</b><//><b>Current Effect:</b><.><b>[1000*PumpXX]</b> Pump per click.<//><b>FULLY UPGRADED.</b>
- icon:icons[11,8]
- owned
- hidden
- on click:toast <b>This is fully upgraded already!</b>
- tags:upgrade upgrades
- */
- //ITEMS
- /*
- *BadgeMillionaire
- name:Millionaire Badge
- desc:<b>Millionaire Badge</b><//>You have earned this badge by holding 1 million USDC.<//><b>Perks:</b><.><b>5%</b> more Pump per click on "Pump It Up" button.<.><b>2.5%</b> more Pump per Pumper.
- icon:icons[1,14]
- owned
- hidden
- tags:badge
- */
- //TOGGLES
- *AutoClickToggle
- name:Turn OFF Autoclicker
- desc:Click to turn OFF your autoclicker. You are currently autoclicking [AutoClicker] times per second on the "Make Money" button.
- icon:icons[15,17]
- on click:lose AutoClickActive AutoClickActive
- on click:show AutoClickToggle2
- on click:hide AutoClickToggle
- hidden
- owned
- tags:toggle toggles
- *AutoClickToggle2
- name:Turn ON Autoclicker
- desc:Click to turn ON your AutoClicker for [AutoClicker] clicks per second on the "Make Money" button. When your autoclicker is ON you can not make money by manually clicking the "Make Money" button.
- icon:icons[16,17]
- on click:yield 1 AutoClickActive
- on click:show AutoClickToggle
- on click:hide AutoClickToggle2
- hidden
- owned
- tags:toggle toggles
- *playtimeToggle
- name:Hide Playtime
- desc:Click to hide your playtime
- icon:icons[1,17]
- on click:hide tag:playtime
- on click:show playtimeToggle2
- on click:hide playtimeToggle
- owned
- tags:toggle toggles
- *playtimeToggle2
- name:Show Playtime
- desc:Click to show your playtime
- icon:icons[2,17]
- on click:show tag:playtime
- on click:show playtimeToggle
- on click:hide playtimeToggle2
- hidden
- owned
- tags:toggle toggles
- /*
- *property1toggle1
- name:Hide Buy 1
- desc:Click to hide all "Buy 1" options.
- icon:icons[1,17]
- on click:hide tag:property1
- on click:show property1toggle2
- on click:hide property1toggle1
- owned
- tags:toggle toggles
- *property1toggle2
- name:Show Buy 1
- desc:Click to show all "Buy 1" options.
- icon:icons[2,17]
- on click:show tag:property1
- on click:show property1toggle1
- on click:hide property1toggle2
- hidden
- owned
- tags:toggle toggles
- *property2toggle1
- name:Hide Buy 10
- desc:Click to hide all "Buy 10" options.
- icon:icons[1,17]
- on click:hide tag:property2
- on click:show property2toggle2
- on click:hide property2toggle1
- owned
- tags:toggle toggles
- *property2toggle2
- name:Show Buy 10
- desc:Click to show all "Buy 10" options.
- icon:icons[2,17]
- on click:show tag:property2
- on click:show property2toggle1
- on click:hide property2toggle2
- hidden
- owned
- tags:toggle toggles
- *property3toggle1
- name:Hide Buy 100
- desc:Click to hide all "Buy 100" options.
- icon:icons[1,17]
- on click:hide tag:property3
- on click:show property3toggle2
- on click:hide property3toggle1
- owned
- tags:toggle toggles
- *property3toggle2
- name:Show Buy 100
- desc:Click to show all "Buy 100" options.
- icon:icons[2,17]
- on click:show tag:property3
- on click:show property3toggle1
- on click:hide property3toggle2
- hidden
- owned
- tags:toggle toggles
- */
- Achievements
- *TEMPLATE
- on click:anim glow
- /*
- *AchMillionaire
- name:Millionaire Achievement
- desc:Have <b>[1000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>5%</b> more Pump per click from the "Pump it up" button<.><b>2.5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.05) PumpXX
- on earn:yield (PumperX*0.025) PumperX
- on earn:show BadgeMillionaire
- req:1000000 USDC
- */
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