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- From loading Wind Temple from a savefile:
- room 0 (15) = 813233A0
- room 1 (0) = 81322B30
- room 2 (1) = 81322C30
- room 3 (3) = 81322B30
- room 4 (2-central) = 81322C30
- room 4 (2-post storage) = 81322CB0
- room 5 (10) = 81322B30
- room 6 (11) = 81322CB0
- Not allowed/affects:
- not allowed to spawn wizzrobe in room 1 (=puzzle needs to be cleared so you can leaf straight across)
- store pendant/compass chest in main room 4 (not both!)
- wizzrobe in room 5 cant spawn enemies
- cant kill any enemies if it only exists once before room 6 (since you cant kill wizzrobe in room 5 you need to use the switch in the first session so you can get by before it can spawn enemies)
- not allowed to enter any other rooms (need hookshot, small key on first session, although zombie hover likely works to skip hookshot)
- Doesnt affect:
- Makars location
- Spawning trees with Makar
- Talking with Makar
- Using Wind Waker
- Killing peahats for example is fine as long as 1 peahat remains alive in the room when you leave
- Cutting grass shouldnt matter nor should Links health
- Saving Makar doesnt matter (can use other chest)
- Actions in room 6 dont matter since the memory layout will cause the glitch in room 7 no matter what at this point
- causes cs failure:
- demo04
- horse
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