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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -onlyents "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- onlyents = true
- 12 threads
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.vmf
- Error! To use model "models/player/demo.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/demo.mdl"!
- Wrote ZIP buffer, estimated size 727, actual size 513
- 3 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5"
- Valve Software - vvis.exe (Aug 2 2018)
- 12 threads
- reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.bsp
- reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.prt
- LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.63 seconds)
- 11339 faces
- 3174441 square feet [457119488.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 23 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Build Patch/Sample Hash Table(s).....Done<0.0400 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 33/1024 1584/49152 ( 3.2%)
- brushes 1872/8192 22464/98304 (22.9%)
- brushsides 12010/65536 96080/524288 (18.3%)
- planes 3944/65536 78880/1310720 ( 6.0%)
- vertexes 16113/65536 193356/786432 (24.6%)
- nodes 5997/65536 191904/2097152 ( 9.2%)
- texinfos 2099/12288 151128/884736 (17.1%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 11339/65536 634984/3670016 (17.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5518/65536 309008/3670016 ( 8.4%)
- leaves 6031/65536 192992/2097152 ( 9.2%)
- leaffaces 13115/65536 26230/131072 (20.0%)
- leafbrushes 5060/65536 10120/131072 ( 7.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 75434/512000 301736/2048000 (14.7%)
- edges 43195/256000 172780/1024000 (16.9%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1003/32768 10030/327680 ( 3.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 16155/65536 32310/131072 (24.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 5079476/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 42558/393216 (10.8%)
- LDR ambient table 6031/65536 24124/262144 ( 9.2%)
- HDR ambient table 6031/65536 24124/262144 ( 9.2%)
- LDR leaf ambient 35428/65536 991984/1835008 (54.1%)
- HDR leaf ambient 6031/65536 168868/1835008 ( 9.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/46430 ( 0.0%)
- pakfile [variable] 513/0 ( 0.0%)
- physics [variable] 680286/4194304 (16.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 30748
- Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.bsp
- 19 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\cp_supply_shortage_a5.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "cp_supply_shortage_a5" -steam
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