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Apr 20th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -onlyents "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. onlyents = true
  8. 12 threads
  9. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  10. Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.vmf
  11. Error! To use model "models/player/demo.mdl"
  12. with prop_static, it must be compiled with $staticprop!
  13. Error loading studio model "models/player/demo.mdl"!
  14. Wrote ZIP buffer, estimated size 727, actual size 513
  15. 3 seconds elapsed
  16.  
  17. ** Executing...
  18. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  19. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5"
  20.  
  21. Valve Software - vvis.exe (Aug 2 2018)
  22. 12 threads
  23. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.bsp
  24. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.prt
  25. LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.prt
  26.  
  27.  
  28. ** Executing...
  29. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  30. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5"
  31.  
  32. Valve Software - vrad.exe SSE (Jul 18 2018)
  33.  
  34. Valve Radiosity Simulator
  35. 12 threads
  36. [Reading texlights from 'lights.rad']
  37. unknown light specifier type - lights
  38.  
  39. [56 texlights parsed from 'lights.rad']
  40.  
  41. Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.bsp
  42. No vis information, direct lighting only.
  43. Setting up ray-trace acceleration structure... Done (1.63 seconds)
  44. 11339 faces
  45. 3174441 square feet [457119488.00 square inches]
  46. 0 Displacements
  47. 0 Square Feet [0.00 Square Inches]
  48. sun extent from map=0.000000
  49. 23 direct lights
  50. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  51. Build Patch/Sample Hash Table(s).....Done<0.0400 sec>
  52. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  53. FinalLightFace Done
  54. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  55. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
  56. Writing leaf ambient...done
  57. Ready to Finish
  58.  
  59. Object names Objects/Maxobjs Memory / Maxmem Fullness
  60. ------------ --------------- --------------- --------
  61. models 33/1024 1584/49152 ( 3.2%)
  62. brushes 1872/8192 22464/98304 (22.9%)
  63. brushsides 12010/65536 96080/524288 (18.3%)
  64. planes 3944/65536 78880/1310720 ( 6.0%)
  65. vertexes 16113/65536 193356/786432 (24.6%)
  66. nodes 5997/65536 191904/2097152 ( 9.2%)
  67. texinfos 2099/12288 151128/884736 (17.1%)
  68. texdata 24/2048 768/65536 ( 1.2%)
  69. dispinfos 0/0 0/0 ( 0.0%)
  70. disp_verts 0/0 0/0 ( 0.0%)
  71. disp_tris 0/0 0/0 ( 0.0%)
  72. disp_lmsamples 0/0 0/0 ( 0.0%)
  73. faces 11339/65536 634984/3670016 (17.3%)
  74. hdr faces 0/65536 0/3670016 ( 0.0%)
  75. origfaces 5518/65536 309008/3670016 ( 8.4%)
  76. leaves 6031/65536 192992/2097152 ( 9.2%)
  77. leaffaces 13115/65536 26230/131072 (20.0%)
  78. leafbrushes 5060/65536 10120/131072 ( 7.7%)
  79. areas 2/256 16/2048 ( 0.8%)
  80. surfedges 75434/512000 301736/2048000 (14.7%)
  81. edges 43195/256000 172780/1024000 (16.9%)
  82. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  83. HDR worldlights 0/8192 0/720896 ( 0.0%)
  84. leafwaterdata 0/32768 0/393216 ( 0.0%)
  85. waterstrips 1003/32768 10030/327680 ( 3.1%)
  86. waterverts 0/65536 0/786432 ( 0.0%)
  87. waterindices 16155/65536 32310/131072 (24.7%)
  88. cubemapsamples 0/1024 0/16384 ( 0.0%)
  89. overlays 4/512 1408/180224 ( 0.8%)
  90. LDR lightdata [variable] 5079476/0 ( 0.0%)
  91. HDR lightdata [variable] 0/0 ( 0.0%)
  92. visdata [variable] 0/16777216 ( 0.0%)
  93. entdata [variable] 42558/393216 (10.8%)
  94. LDR ambient table 6031/65536 24124/262144 ( 9.2%)
  95. HDR ambient table 6031/65536 24124/262144 ( 9.2%)
  96. LDR leaf ambient 35428/65536 991984/1835008 (54.1%)
  97. HDR leaf ambient 6031/65536 168868/1835008 ( 9.2%)
  98. occluders 0/0 0/0 ( 0.0%)
  99. occluder polygons 0/0 0/0 ( 0.0%)
  100. occluder vert ind 0/0 0/0 ( 0.0%)
  101. detail props [variable] 1/12 ( 8.3%)
  102. static props [variable] 1/46430 ( 0.0%)
  103. pakfile [variable] 513/0 ( 0.0%)
  104. physics [variable] 680286/4194304 (16.2%)
  105. physics terrain [variable] 2/1048576 ( 0.0%)
  106.  
  107. Level flags = 0
  108.  
  109. Total triangle count: 30748
  110. Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.bsp
  111. 19 seconds elapsed
  112.  
  113. ** Executing...
  114. ** Command: Copy File
  115. ** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_supply_shortage_a5.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\cp_supply_shortage_a5.bsp"
  116.  
  117.  
  118. ** Executing...
  119. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
  120. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "cp_supply_shortage_a5" -steam
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