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- SSBS (Settlement, Structure and Base System) - ALPHA
- Structures, Settlements, and bases run off of SP. Unlike with UP or PP, SP is not tied to a characters XP, and in instead a Faction wide Stat shared between all Structures, Settlements, and Bases within a faction.
- Starting Value is 10 for a Faction.
- A Faction gains 10 SP for each additional Mobile Base they recruit.
- A Faction gains 5 SP each time it sets up an alliance.
- A Faction also gets 5 SP for each arc.
- They can also gain SP through Further diplomatic actions and Assignments*.
- Obtaining an existing base adds the SP that would have been used creating that base to the Factions total.
- * Assignments will be detailed in a later Pastebin.
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- Basic Stats
- Armor: 14
- Evasion: 2
- Threshold: Threshold Modifer times 1 plus number of Threshold Enhancements you have purchased. (Modifier[1+Enhancements])
- Energy: Base energy is 0 unless the base has the "Power Source" Base upgrade.
- Design: You cannot Move at all for any reason, however any time a Penetration Test would be made against you, it halves the bonus it would usually receive from Accuracy (rounding down), this is in addition to any other modifiers it would usually receive.
- Size: Size starts at Small. You may increase the size at a rate of 1 per SP spent. You may also decrease it by the same amount, gaining 1 SP per step. Size CANNOT be changed on the base as long as it remains.
- Upgrades: A Immobile base may only purchase Exceptional Aptitude, Trick Dodge, Protective Barrier, Support, Sub Unit Upgrades avaliable to standard units. They may purchase any Common enhancements. Immobile Bases may also purchase Base Features, detailed below.
- SIZE Size Mod EXAMPLES
- Awesome x12 City
- Colossal x10 Town
- Gargantuan x9 Military Base
- Huge x8 Village
- Large x7 Castle
- Medium x6 Private Estate
- Small x5 City block
- Tiny x4 Skyscraper
- Diminutive x3 Mansion
- Fine x2 Warehouse
- Miniscule x1 House
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- BASE FEATURES
- Each feature costs 1 SP, and each enhancement costs a further 1 SP.
- Communications
- Allows the Structure to network their Computer Systems together and Share Features with appropriate Structures, Mobile Bases, and appropriate units from the same Faction.
- ENHANCEMENT: Grants a Disadvantage to all attempts to hack the lines of communication.
- Computer
- A purchase of this feature grants the Structure access to Computer networks, enabling people within the base to access various other features with ease. (Affected Features include: Concealed, Holding Cells, Library, Security System, Sensor System, Training Room.)
- ENHANCEMENT: Grants an Disadvantage against all attempts to hack the Computer defenses.
- Concealed
- This feature assists in hiding a structure, granting it an Advantage on all Stealth Tests.
- ENHANCEMENT: Grants a disadvantage on all attempts for someone to find the base that does not have a line of communication to the base.
- Dock
- Allows aquatic Vehicles, Mecha, and Mobile Base units to dock with the Structure.
- ENHANCEMENT: During the battle The structure gains the benefit of the effect of the "Moving Repository" design in regards to the appropriate units.
- Garage
- Allows land based Vehicles, Mecha, and Mobile Base units to dock with the Structure.
- ENHANCEMENT: During the battle The structure gains the benefit of the effect of the "Moving Repository" design in regards to the appropriate units.
- Hangar
- Allows Air or Space based Vehicles, Mecha, and Mobile Base units to dock with the Structure.
- ENHANCEMENT: During the battle The structure gains the benefit of the effect of the "Moving Repository" design in regards to the appropriate units.
- Holding Cells
- Enables the Holding of Prisoners.
- ENHANCEMENT: Prisoners have a disadvantage on all checks to escape.
- Infirmary
- A purchase of this Feature grants a access to a fully stocked medical facility, enabling the treatment of injured people.
- ENHANCEMENT: All checks made to treat an injured individual are made with an advantage.
- Isolated
- The Structure can either only be approached from the Water or the Air.
- ENHANCEMENT: All Attempts to attack the Base from a direction other than the chosen isolation are at a disadvantage.
- Laboratory
- A purchase of this Feature grants a access to a fully stocked Laboratory
- ENHANCEMENT: All appropriate Academics and Electronics checks within the Laboratory have an advantage.
- Library
- A purchase of this feature grants access to a Library or Database for the base.
- ENHANCEMENT: Grants an Advantage on appropriate Investigation and Academics rolls.
- Living Space
- A purchase of this Feature allows for a sustainable medium population to reside in the Structure.
- ENHANCEMENT: Allows a Large Population. A Second Purchase of this Enhancement allows the population to live in luxury.
- Power System
- A purchase of this Feature gives a Structure a Energy score equal to its Size Modifier.
- ENHANCEMENT: This feature may be purchased up to three times. Each additional pool of energy only becomes avaliable for use after the current one is empty. Empty energy pools CANNOT be refilled.
- Security System
- The Structure has access a Structure wide internal security system, and is capable of monitoring for attempts at espionage.
- ENHANCEMENT: All appropriate checks using the Security system are at an advantage.
- Sensor System
- The Structure is capable of scanning the surrounding area and frequencies for any sing of irregularities.
- ENHANCEMENT: All appropriate checks when monitoring outside signals are at an advantage.
- Training Room
- Allows units to participate in safe combat simulations and training with new units.
- ENHANCEMENT: Allows Combat Simulators at different Structures to train together.
- Workshop
- A purchase of this Feature grants a access to a workshop sutible for full-scale mechanics work.
- ENHANCEMENT: All mechanics checks made within the workshop have an advantage.
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