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  1. # Configuration file
  2.  
  3. biome {
  4. I:biome.id.Clearing=87
  5. I:biome.id.DarkForest=88
  6. I:biome.id.DarkForestCenter=89
  7. I:biome.id.DeepMushrooms=90
  8. I:biome.id.EnchantedForest=91
  9. I:biome.id.FireSwamp=92
  10. I:biome.id.Glacier=93
  11. I:biome.id.Highlands=94
  12. I:biome.id.HighlandsCenter=95
  13. I:biome.id.Lake=96
  14. I:biome.id.LightedForest=97
  15. I:biome.id.Mushrooms=98
  16. I:biome.id.OakSavanna=99
  17. I:biome.id.Snowfield=100
  18. I:biome.id.Stream=101
  19. I:biome.id.Swamp=102
  20. I:biome.id.Thornlands=103
  21. I:biome.id.TwilightForest=104
  22. I:biome.id.TwilightForestVariant=105
  23. }
  24.  
  25.  
  26. dimension {
  27. # What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
  28. I:dimensionID=7
  29.  
  30. # Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+
  31. I:dimensionProviderID=-777
  32. }
  33.  
  34.  
  35. general {
  36. # Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
  37. B:AdminOnlyPortals=false
  38.  
  39. # Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit.
  40. B:AllowPortalsInOtherDimensions=false
  41.  
  42. # Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
  43. B:DisablePortalCreation=false
  44.  
  45. # Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
  46. B:DisableUncrafting=false
  47.  
  48. # Use old (pre Minecraft 1.7) map gen. May not be fully supported.
  49. B:OldMapGen=false
  50.  
  51. # Item to create the Twilight Forest Portal. Defaults to 'diamond'
  52. S:PortalCreationItem=diamond
  53.  
  54. # Make cicadas silent for those having sound library problems, or otherwise finding them annoying
  55. B:SilentCicadas=false
  56.  
  57. # If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
  58. S:TwilightForestSeed=
  59. }
  60.  
  61.  
  62. performance {
  63. # Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest.
  64. D:CanopyCoverage=1.7
  65.  
  66. # Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
  67. I:TwilightOakChance=48
  68. }
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