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- # Configuration file
- biome {
- I:biome.id.Clearing=87
- I:biome.id.DarkForest=88
- I:biome.id.DarkForestCenter=89
- I:biome.id.DeepMushrooms=90
- I:biome.id.EnchantedForest=91
- I:biome.id.FireSwamp=92
- I:biome.id.Glacier=93
- I:biome.id.Highlands=94
- I:biome.id.HighlandsCenter=95
- I:biome.id.Lake=96
- I:biome.id.LightedForest=97
- I:biome.id.Mushrooms=98
- I:biome.id.OakSavanna=99
- I:biome.id.Snowfield=100
- I:biome.id.Stream=101
- I:biome.id.Swamp=102
- I:biome.id.Thornlands=103
- I:biome.id.TwilightForest=104
- I:biome.id.TwilightForestVariant=105
- }
- dimension {
- # What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
- I:dimensionID=7
- # Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+
- I:dimensionProviderID=-777
- }
- general {
- # Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
- B:AdminOnlyPortals=false
- # Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit.
- B:AllowPortalsInOtherDimensions=false
- # Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
- B:DisablePortalCreation=false
- # Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
- B:DisableUncrafting=false
- # Use old (pre Minecraft 1.7) map gen. May not be fully supported.
- B:OldMapGen=false
- # Item to create the Twilight Forest Portal. Defaults to 'diamond'
- S:PortalCreationItem=diamond
- # Make cicadas silent for those having sound library problems, or otherwise finding them annoying
- B:SilentCicadas=false
- # If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
- S:TwilightForestSeed=
- }
- performance {
- # Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest.
- D:CanopyCoverage=1.7
- # Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
- I:TwilightOakChance=48
- }
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