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- tremulous gpp1 macosx-x86-debug Dec 1 2009
- ----- FS_Startup -----
- Current search path:
- /Users/****/Library/Application
- Support/Tremulous/gpp/vms-gpp1.pk3 (4 files)
- /Users/****/Library/Application
- Support/Tremulous/gpp/data-gpp1.pk3 (263 files)
- /Users/****/Library/Application Support/Tremulous/gpp
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/gpp
- /Users/****/Library/Application
- Support/Tremulous/base/map-underwater2.pk3 (80 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-tremshiptroop-b4.pk3 (45 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-trempoline-x-mas.pk3 (21 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-tremor_2016_v1.2.pk3 (98 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-treecannon_b4_gmotwmod06-1.1.0.pk3 (19 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-the_two_towers_b3.pk3 (319 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-thechurch.pk3 (49 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-thanatos_b3.pk3 (84 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-strafserie_b.pk3 (68 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-station15-r1.pk3 (205 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-specula_b4.pk3 (125 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-spacetracks-r1.pk3 (207 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-sol_1.0d.pk3 (141 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-sol_1.0c.pk3 (142 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-sol_1.0b.pk3 (144 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-shotgoon-r5.pk3 (7 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-sharp-a1.pk3 (31 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-sfum.pk3 (9 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-sectorb17.pk3 (173 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-sector50_dark.pk3 (166 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-search_b7b.pk3 (37 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-rotcannon-garbage-1.pk3 (31 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-rotcannon-b9.pk3 (30 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-roflcoaster-t2.pk3 (2 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-Raktar-b4.pk3 (43 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-pushcannon_b3a.pk3 (17 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-pulse-rc1-rv3.pk3 (255 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-procyon-r1.pk3 (108 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-plat23_b13_tremwei-v1.pk3 (66 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-plat23_b13_trem.pk3 (87 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-parpax-b04.pk3 (216 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-paintfactory.pk3 (111 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-paint9.pk3 (87 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-paint7.pk3 (129 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-p4x.pk3 (71 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-otherworldb1.pk3 (131 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-orion-beta2.pk3 (101 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-openfield-beta2.pk3 (49 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-nova_v1.1.pk3 (420 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-nintendo_land_b2.pk3 (161 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-nano.pk3 (108 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-mudkip_b1.pk3 (16 files)
- /Users/danieljohnwilder/Library/Application
- Support/Tremulous/base/map-mission_one_redux_rc5.pk3 (116 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-mission_one_b7.pk3 (27 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-mercy_b2.pk3 (65 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-meep_b2.pk3 (181 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-medusa_ctmb1.pk3 (62 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-kronos_a1.pk3 (33 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-kampfsimulator_v1.1.pk3 (74 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-kampfsimulator_v1.0.pk3 (74 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-hamunaptra-1.0.pk3 (762 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-groundsource-finalc.pk3 (115 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-groundsource-finalb.pk3 (113 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-grangerrink_b4.pk3 (25 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-grangercannon_lr_final.pk3 (13 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-grangercannon_lr2-1.pk3 (60 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-Gomeisa-1.0.pk3 (23 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-gmotw_skybox_004-1.1.0.pk3 (77 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-gmotw_atcsraped_002-1.1.0.pk3 (15 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-gloom4_ye_m.pk3 (85 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-gloom3t.pk3 (172 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-gloom2beta2.pk3 (219 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-GFIC.pk3 (60 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-gamma_core-final.pk3 (75 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-fort5_ds_v1.0.pk3 (59 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-fort5.pk3 (28 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-foolsgoldbeta.pk3 (107 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-epic5.pk3 (1 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-epic.pk3 (2 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-dsarena.pk3 (49 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-death_maze_b3.pk3 (4 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-deathrun_beta53_edgefix6.pk3 (5 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-deathrun_beta53_edgefix5.pk3 (5 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-deathrun_beta53_edgefix4.pk3 (5 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-cyberspace_a3.pk3 (48 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-cruz-b6.pk3 (130 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-cleanserb4.pk3 (112 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-city_overrun-b1.pk3 (205 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-citadel.pk3 (143 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-cerberus_final.pk3 (70 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-castle-b1.pk3 (86 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-cargoport-106.pk3 (136 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-cargoport-102.pk3 (136 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-boxfield-b5.pk3 (34 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-bluedragon-b4-1.1.0.pk3 (73 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-bedtime.pk3 (96 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-bedtime-beta3.pk3 (96 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-base-a51_b2.pk3 (66 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcs_x2.pk3 (87 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcs_ds_v1.0.pk3 (67 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcs_2015_v3.2-final.pk3 (120 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcszalpha-b2.pk3 (50 files)
- /Users/****//Library/Application
- Support/Tremulous/base/map-atcsunderground.pk3 (6 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcshd-legends-a12_ye.pk3 (220 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcshd-gpp2.pk3 (91 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcs3.pk3 (88 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcs-upsidedown2s.pk3 (3 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcs-onice-b1.pk3 (4 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-atcs-2yb.pk3 (29 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-archao-1.pk3 (6 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-arachnid2-mjed-r2.2.1.pk3 (12 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-anthill_b2a.pk3 (293 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-antares-b2.pk3 (33 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-aeolos-b2.pk3 (43 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-2dv1.pk3 (2 files)
- /Users/****/Library/Application
- Support/Tremulous/base/map-1984b4.pk3 (118 files)
- /Users/****//Library/Application
- Support/Tremulous/base/lowrise3_ex-rc1.pk3 (24 files)
- /Users/****/Library/Application
- Support/Tremulous/base/kaiji_starsidehotel_b3.pk3 (134 files)
- /Users/****/Library/Application
- Support/Tremulous/base/KAIJI_StarSideHotel_b3.546e22ce.pk3 (131 files)
- /Users/****/Library/Application
- Support/Tremulous/base/GrangerRink_b2.pk3 (16 files)
- /Users/****/Library/Application
- Support/Tremulous/base/cube_b2.pk3 (10 files)
- /Users/****/Library/Application
- Support/Tremulous/base/crappy3.pk3 (15 files)
- /Users/****/Library/Application Support/Tremulous/base/ARF-b1.pk3
- (6 files)
- /Users/****/Library/Application Support/Tremulous/base
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/Tremulous.app/Contents/MacOS/base
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/vms-gpp1.pk3 (4 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-uncreation-1.1.0.pk3 (110 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-tremor-1.1.0.pk3 (45 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-transit-1.1.0.pk3 (135 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-niveus-1.1.0.pk3 (134 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-nexus6-1.1.0.pk3 (151 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-karith-1.1.0.pk3 (118 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-atcs-1.1.0.pk3 (87 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-arachnid2-1.1.0.pk3 (67 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/data-gpp1.pk3 (263 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base/data-1.1.0.pk3 (1229 files)
- /Users/****/Desktop/TREMULOUS
- STUFF/Tremulous-GPP1/Tremulous-GPP1/base
- ----------------------
- 12967 files in pk3 files
- execing default.cfg
- execing autogen.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- -------------------------------
- QKEY found.
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL using driver "Quartz"
- Initializing OpenGL display
- Estimated display aspect: 1.778
- ...setting mode 1280x1024
- Using 8/8/8 Color bits, 24 depth, 8 stencil display.
- Available modes: '1024x576 1344x756 1600x900 1920x1080 640x480 800x600
- 1024x768 1280x960 1344x1008'
- GL_RENDERER: Intel Iris Pro OpenGL Engine
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...GL_S3_s3tc not found
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...GL_EXT_compiled_vertex_array not found
- ...ignoring GL_EXT_texture_filter_anisotropic
- previous mouse acceleration: 1.500000
- GL_VENDOR: Intel Inc.
- GL_RENDERER: Intel Iris Pro OpenGL Engine
- GL_VERSION: 2.1 INTEL-10.6.33
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
- GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
- GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
- GL_ARB_texture_border_clamp GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
- GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
- GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
- GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
- GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
- GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
- GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
- GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
- GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
- GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
- GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
- GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
- GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
- GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
- GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
- GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
- GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
- GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 8
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: 1280 x 1024 windowed hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: disabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- ------ Initializing Sound ------
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "coreaudio".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 22050
- Samples: 512
- Channels: 2
- Starting SDL audio callback...
- SDL audio initialized.
- ----- Sound Info -----
- 1 stereo
- 16384 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0x412c800 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- Sound memory manager started
- Loading vm file vm/ui.qvm...
- File "vm/ui.qvm" found in "/Users/****/Library/Application
- Support/Tremulous/gpp/vms-gpp1.pk3"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 811 jump table targets
- VM file ui compiled to 671775 bytes of code
- ui loaded in 4535520 bytes on the hunk
- Loaded 44 of 44 emoticons (MAX_EMOTICONS is 64)
- UI menu file 'ui/menus.txt' loaded in 423 msec
- UI menu file 'ui/ingame.txt' loaded in 16 msec
- UI menu file 'ui/tremulous.txt' loaded in 16 msec
- UI help file 'ui/help.txt' loaded in 1 msec (16 infopanes)
- File "ui/" found in "/Users/danieljohnwilder/Library/Application
- Support/Tremulous/gpp/data-gpp1.pk3"
- **********(A lot of same stuff)
- handle 1: sound/ui/heartbeat.wav
- ----------------------
- 13043 files in pk3 files
- net_port6 will be changed upon restarting.
- net_port will be changed upon restarting.
- r_width will be changed upon restarting.
- r_height will be changed upon restarting.
- execing default.cfg
- execing autogen.cfg
- cg_emoticons will be changed upon restarting.
- execing autogen.cfg
- couldn't exec autoexec.cfg
- Closing SDL audio device...
- SDL audio device shut down.
- ------ Initializing Sound ------
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "coreaudio".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 22050
- Samples: 512
- Channels: 2
- Starting SDL audio callback...
- SDL audio initialized.
- ----- Sound Info -----
- 1 stereo
- 16384 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0x412c000 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- Downloads complete
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- GL_VENDOR: Intel Inc.
- GL_RENDERER: Intel Iris Pro OpenGL Engine
- GL_VERSION: 2.1 INTEL-10.6.33
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
- GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
- GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
- GL_ARB_texture_border_clamp GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
- GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
- GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
- GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
- GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
- GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
- GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
- GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
- GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
- GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
- GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
- GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
- GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
- GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
- GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
- GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
- GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
- GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 8
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: 1280 x 1024 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: disabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm...
- File "vm/ui.qvm" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1080 jump table targets
- VM file ui compiled to 808060 bytes of code
- ui loaded in 4607680 bytes on the hunk
- UI menu load time = 322 milli seconds
- UI menu load time = 9 milli seconds
- UI menu load time = 12 milli seconds
- File "ui/" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/ui.12a38589.pk3"
- Loading vm file vm/cgame.qvm...
- File "vm/cgame.qvm" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1283 jump table targets
- VM file cgame compiled to 1384980 bytes of code
- cgame loaded in 17483104 bytes on the hunk
- UI menu load time = 132 milli seconds
- ...loading 'scripts/buildables.trail'
- ...loading 'scripts/weapons.trail'
- previous mouse acceleration: 1.500000
- ...loading 'scripts/uncreation.particle'
- ...loading 'scripts/tremor.particle'
- ...loading 'scripts/thanatos.particle'
- ...loading 'scripts/station15-r1.particle'
- ...loading 'scripts/rotcannon_b9.particle'
- ...loading 'scripts/procyon.particle'
- ...loading 'scripts/niveus.particle'
- ...loading 'scripts/nexus6.particle'
- ...loading 'scripts/nano.particle'
- ...loading 'scripts/karith.particle'
- ...loading 'scripts/bluedragon.particle'
- ...loading 'scripts/atcs_2015.particle'
- ...loading 'scripts/atcshd.particle'
- ...loading 'scripts/moonastery.particle'
- ...loading 'scripts/atcs.particle'
- ...loading 'scripts/arachnid2.particle'
- ...loading 'scripts/kaiji_starsidehotel.particle'
- ...loading 'scripts/jetpack.particle'
- ...loading 'scripts/misc.particle'
- ...loading 'scripts/weapons.particle'
- ...loading 'scripts/buildables.particle'
- stitched 0 LoD cracks
- ...loaded 3971 faces, 8 meshes, 0 trisurfs, 0 flares
- CL_InitCGame: 3.65 seconds
- 27 msec to draw all images
- Com_TouchMemory: 1 msec
- RE_Shutdown( 1 )
- restoring mouse acceleration to: 1.500000
- Hunk_Clear: reset the hunk ok
- ----- Initializing Renderer ----
- -------------------------------
- ----- R_Init -----
- SDL using driver "Quartz"
- Initializing OpenGL display
- ...setting mode 640x480
- Using 8/8/8 Color bits, 24 depth, 8 stencil display.
- Available modes: '1024x576 1344x756 1600x900 1920x1080 640x480 800x600
- 1024x768 1280x960 1344x1008'
- GL_RENDERER: Intel Iris Pro OpenGL Engine
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...GL_S3_s3tc not found
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...GL_EXT_compiled_vertex_array not found
- ...ignoring GL_EXT_texture_filter_anisotropic
- previous mouse acceleration: 1.500000
- GL_VENDOR: Intel Inc.
- GL_RENDERER: Intel Iris Pro OpenGL Engine
- GL_VERSION: 2.1 INTEL-10.6.33
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
- GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
- GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
- GL_ARB_texture_border_clamp GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
- GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
- GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
- GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
- GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
- GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
- GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
- GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
- GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
- GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
- GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
- GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
- GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
- GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
- GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
- GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
- GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
- GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 8
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: 640 x 480 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: disabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm...
- File "vm/ui.qvm" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1080 jump table targets
- VM file ui compiled to 808060 bytes of code
- ui loaded in 4607680 bytes on the hunk
- UI menu load time = 362 milli seconds
- UI menu load time = 9 milli seconds
- UI menu load time = 12 milli seconds
- File "ui/" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/ui.12a38589.pk3"
- Loading vm file vm/cgame.qvm...
- File "vm/cgame.qvm" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1283 jump table targets
- VM file cgame compiled to 1384980 bytes of code
- cgame loaded in 17483104 bytes on the hunk
- UI menu load time = 134 milli seconds
- ...loading 'scripts/buildables.trail'
- ...loading 'scripts/weapons.trail'
- ...loading 'scripts/uncreation.particle'
- ...loading 'scripts/tremor.particle'
- ...loading 'scripts/thanatos.particle'
- ...loading 'scripts/station15-r1.particle'
- ...loading 'scripts/rotcannon_b9.particle'
- ...loading 'scripts/procyon.particle'
- ...loading 'scripts/niveus.particle'
- ...loading 'scripts/nexus6.particle'
- ...loading 'scripts/nano.particle'
- ...loading 'scripts/karith.particle'
- ...loading 'scripts/bluedragon.particle'
- ...loading 'scripts/atcs_2015.particle'
- ...loading 'scripts/atcshd.particle'
- ...loading 'scripts/moonastery.particle'
- ...loading 'scripts/atcs.particle'
- ...loading 'scripts/arachnid2.particle'
- ...loading 'scripts/kaiji_starsidehotel.particle'
- ...loading 'scripts/jetpack.particle'
- ...loading 'scripts/misc.particle'
- ...loading 'scripts/weapons.particle'
- ...loading 'scripts/buildables.particle'
- stitched 0 LoD cracks
- ...loaded 3971 faces, 8 meshes, 0 trisurfs, 0 flares
- CL_InitCGame: 2.83 seconds
- 25 msec to draw all images
- Com_TouchMemory: 0 msec
- Unknown command clearaliases
- Unknown command clearaliases
- Dretch*Storm BOT renamed to /****/
- /****/ entered the game
- ]/r_fullscreen 0
- restoring mouse acceleration to: 1.500000
- RE_Shutdown( 1 )
- Hunk_Clear: reset the hunk ok
- ----- Initializing Renderer ----
- -------------------------------
- ----- R_Init -----
- SDL using driver "Quartz"
- Initializing OpenGL display
- ...setting mode 640x480
- Using 8/8/8 Color bits, 24 depth, 8 stencil display.
- Available modes: '1024x576 1344x756 1600x900 1920x1080 640x480 800x600
- 1024x768 1280x960 1344x1008'
- GL_RENDERER: Intel Iris Pro OpenGL Engine
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...GL_S3_s3tc not found
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...GL_EXT_compiled_vertex_array not found
- ...ignoring GL_EXT_texture_filter_anisotropic
- previous mouse acceleration: 1.500000
- GL_VENDOR: Intel Inc.
- GL_RENDERER: Intel Iris Pro OpenGL Engine
- GL_VERSION: 2.1 INTEL-10.6.33
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
- GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
- GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
- GL_ARB_texture_border_clamp GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
- GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
- GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
- GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
- GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
- GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
- GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
- GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
- GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
- GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
- GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
- GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
- GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
- GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
- GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
- GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
- GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
- GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 8
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: 640 x 480 windowed hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: disabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm...
- File "vm/ui.qvm" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1080 jump table targets
- VM file ui compiled to 808060 bytes of code
- ui loaded in 4607680 bytes on the hunk
- UI menu load time = 376 milli seconds
- UI menu load time = 9 milli seconds
- UI menu load time = 11 milli seconds
- File "ui/" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/ui.12a38589.pk3"
- Loading vm file vm/cgame.qvm...
- File "vm/cgame.qvm" found in "/Users/****/Library/Application
- Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1283 jump table targets
- VM file cgame compiled to 1384980 bytes of code
- cgame loaded in 17483104 bytes on the hunk
- UI menu load time = 122 milli seconds
- ...loading 'scripts/buildables.trail'
- ...loading 'scripts/weapons.trail'
- ...loading 'scripts/uncreation.particle'
- ...loading 'scripts/tremor.particle'
- ...loading 'scripts/thanatos.particle'
- ...loading 'scripts/station15-r1.particle'
- ...loading 'scripts/rotcannon_b9.particle'
- ...loading 'scripts/procyon.particle'
- ...loading 'scripts/niveus.particle'
- ...loading 'scripts/nexus6.particle'
- ...loading 'scripts/nano.particle'
- ...loading 'scripts/karith.particle'
- ...loading 'scripts/bluedragon.particle'
- ...loading 'scripts/atcs_2015.particle'
- ...loading 'scripts/atcshd.particle'
- ...loading 'scripts/moonastery.particle'
- ...loading 'scripts/atcs.particle'
- ...loading 'scripts/arachnid2.particle'
- ...loading 'scripts/kaiji_starsidehotel.particle'
- ...loading 'scripts/jetpack.particle'
- ...loading 'scripts/misc.particle'
- ...loading 'scripts/weapons.particle'
- ...loading 'scripts/buildables.particle'
- stitched 0 LoD cracks
- ...loaded 3971 faces, 8 meshes, 0 trisurfs, 0 flares
- CL_InitCGame: 2.84 seconds
- 27 msec to draw all images
- Com_TouchMemory: 0 msec
- restoring mouse acceleration to: 1.500000
- previous mouse acceleration: 1.500000
- restoring mouse acceleration to: 1.500000
- ]/condump
- usage: condump <filename>
- ]/condump Weird Glitch
- usage: condump <filename>
- ]/condump Weird_Glitch
- Dumped console text to Weird_Glitch.
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