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  1. tremulous gpp1 macosx-x86-debug Dec 1 2009
  2. ----- FS_Startup -----
  3. Current search path:
  4. /Users/****/Library/Application
  5. Support/Tremulous/gpp/vms-gpp1.pk3 (4 files)
  6. /Users/****/Library/Application
  7. Support/Tremulous/gpp/data-gpp1.pk3 (263 files)
  8. /Users/****/Library/Application Support/Tremulous/gpp
  9. /Users/****/Desktop/TREMULOUS
  10. STUFF/Tremulous-GPP1/Tremulous-GPP1/gpp
  11. /Users/****/Library/Application
  12. Support/Tremulous/base/map-underwater2.pk3 (80 files)
  13. /Users/****/Library/Application
  14. Support/Tremulous/base/map-tremshiptroop-b4.pk3 (45 files)
  15. /Users/****/Library/Application
  16. Support/Tremulous/base/map-trempoline-x-mas.pk3 (21 files)
  17. /Users/****/Library/Application
  18. Support/Tremulous/base/map-tremor_2016_v1.2.pk3 (98 files)
  19. /Users/****/Library/Application
  20. Support/Tremulous/base/map-treecannon_b4_gmotwmod06-1.1.0.pk3 (19 files)
  21. /Users/****/Library/Application
  22. Support/Tremulous/base/map-the_two_towers_b3.pk3 (319 files)
  23. /Users/****/Library/Application
  24. Support/Tremulous/base/map-thechurch.pk3 (49 files)
  25. /Users/****/Library/Application
  26. Support/Tremulous/base/map-thanatos_b3.pk3 (84 files)
  27. /Users/****/Library/Application
  28. Support/Tremulous/base/map-strafserie_b.pk3 (68 files)
  29. /Users/****/Library/Application
  30. Support/Tremulous/base/map-station15-r1.pk3 (205 files)
  31. /Users/****/Library/Application
  32. Support/Tremulous/base/map-specula_b4.pk3 (125 files)
  33. /Users/****/Library/Application
  34. Support/Tremulous/base/map-spacetracks-r1.pk3 (207 files)
  35. /Users/****/Library/Application
  36. Support/Tremulous/base/map-sol_1.0d.pk3 (141 files)
  37. /Users/****/Library/Application
  38. Support/Tremulous/base/map-sol_1.0c.pk3 (142 files)
  39. /Users/****/Library/Application
  40. Support/Tremulous/base/map-sol_1.0b.pk3 (144 files)
  41. /Users/****/Library/Application
  42. Support/Tremulous/base/map-shotgoon-r5.pk3 (7 files)
  43. /Users/****/Library/Application
  44. Support/Tremulous/base/map-sharp-a1.pk3 (31 files)
  45. /Users/****/Library/Application
  46. Support/Tremulous/base/map-sfum.pk3 (9 files)
  47. /Users/****/Library/Application
  48. Support/Tremulous/base/map-sectorb17.pk3 (173 files)
  49. /Users/****/Library/Application
  50. Support/Tremulous/base/map-sector50_dark.pk3 (166 files)
  51. /Users/****/Library/Application
  52. Support/Tremulous/base/map-search_b7b.pk3 (37 files)
  53. /Users/****/Library/Application
  54. Support/Tremulous/base/map-rotcannon-garbage-1.pk3 (31 files)
  55. /Users/****/Library/Application
  56. Support/Tremulous/base/map-rotcannon-b9.pk3 (30 files)
  57. /Users/****/Library/Application
  58. Support/Tremulous/base/map-roflcoaster-t2.pk3 (2 files)
  59. /Users/****/Library/Application
  60. Support/Tremulous/base/map-Raktar-b4.pk3 (43 files)
  61. /Users/****/Library/Application
  62. Support/Tremulous/base/map-pushcannon_b3a.pk3 (17 files)
  63. /Users/****/Library/Application
  64. Support/Tremulous/base/map-pulse-rc1-rv3.pk3 (255 files)
  65. /Users/****/Library/Application
  66. Support/Tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files)
  67. /Users/****/Library/Application
  68. Support/Tremulous/base/map-procyon-r1.pk3 (108 files)
  69. /Users/****/Library/Application
  70. Support/Tremulous/base/map-plat23_b13_tremwei-v1.pk3 (66 files)
  71. /Users/****/Library/Application
  72. Support/Tremulous/base/map-plat23_b13_trem.pk3 (87 files)
  73. /Users/****/Library/Application
  74. Support/Tremulous/base/map-parpax-b04.pk3 (216 files)
  75. /Users/****/Library/Application
  76. Support/Tremulous/base/map-paintfactory.pk3 (111 files)
  77. /Users/****/Library/Application
  78. Support/Tremulous/base/map-paint9.pk3 (87 files)
  79. /Users/****/Library/Application
  80. Support/Tremulous/base/map-paint7.pk3 (129 files)
  81. /Users/****/Library/Application
  82. Support/Tremulous/base/map-p4x.pk3 (71 files)
  83. /Users/****/Library/Application
  84. Support/Tremulous/base/map-otherworldb1.pk3 (131 files)
  85. /Users/****/Library/Application
  86. Support/Tremulous/base/map-orion-beta2.pk3 (101 files)
  87. /Users/****/Library/Application
  88. Support/Tremulous/base/map-openfield-beta2.pk3 (49 files)
  89. /Users/****/Library/Application
  90. Support/Tremulous/base/map-nova_v1.1.pk3 (420 files)
  91. /Users/****/Library/Application
  92. Support/Tremulous/base/map-nintendo_land_b2.pk3 (161 files)
  93. /Users/****/Library/Application
  94. Support/Tremulous/base/map-nano.pk3 (108 files)
  95. /Users/****/Library/Application
  96. Support/Tremulous/base/map-mudkip_b1.pk3 (16 files)
  97. /Users/danieljohnwilder/Library/Application
  98. Support/Tremulous/base/map-mission_one_redux_rc5.pk3 (116 files)
  99. /Users/****/Library/Application
  100. Support/Tremulous/base/map-mission_one_b7.pk3 (27 files)
  101. /Users/****/Library/Application
  102. Support/Tremulous/base/map-mercy_b2.pk3 (65 files)
  103. /Users/****/Library/Application
  104. Support/Tremulous/base/map-meep_b2.pk3 (181 files)
  105. /Users/****/Library/Application
  106. Support/Tremulous/base/map-medusa_ctmb1.pk3 (62 files)
  107. /Users/****/Library/Application
  108. Support/Tremulous/base/map-kronos_a1.pk3 (33 files)
  109. /Users/****/Library/Application
  110. Support/Tremulous/base/map-kampfsimulator_v1.1.pk3 (74 files)
  111. /Users/****/Library/Application
  112. Support/Tremulous/base/map-kampfsimulator_v1.0.pk3 (74 files)
  113. /Users/****/Library/Application
  114. Support/Tremulous/base/map-hamunaptra-1.0.pk3 (762 files)
  115. /Users/****/Library/Application
  116. Support/Tremulous/base/map-groundsource-finalc.pk3 (115 files)
  117. /Users/****/Library/Application
  118. Support/Tremulous/base/map-groundsource-finalb.pk3 (113 files)
  119. /Users/****/Library/Application
  120. Support/Tremulous/base/map-grangerrink_b4.pk3 (25 files)
  121. /Users/****/Library/Application
  122. Support/Tremulous/base/map-grangercannon_lr_final.pk3 (13 files)
  123. /Users/****/Library/Application
  124. Support/Tremulous/base/map-grangercannon_lr2-1.pk3 (60 files)
  125. /Users/****/Library/Application
  126. Support/Tremulous/base/map-Gomeisa-1.0.pk3 (23 files)
  127. /Users/****/Library/Application
  128. Support/Tremulous/base/map-gmotw_skybox_004-1.1.0.pk3 (77 files)
  129. /Users/****/Library/Application
  130. Support/Tremulous/base/map-gmotw_atcsraped_002-1.1.0.pk3 (15 files)
  131. /Users/****/Library/Application
  132. Support/Tremulous/base/map-gloom4_ye_m.pk3 (85 files)
  133. /Users/****/Library/Application
  134. Support/Tremulous/base/map-gloom3t.pk3 (172 files)
  135. /Users/****/Library/Application
  136. Support/Tremulous/base/map-gloom2beta2.pk3 (219 files)
  137. /Users/****/Library/Application
  138. Support/Tremulous/base/map-GFIC.pk3 (60 files)
  139. /Users/****/Library/Application
  140. Support/Tremulous/base/map-gamma_core-final.pk3 (75 files)
  141. /Users/****/Library/Application
  142. Support/Tremulous/base/map-fort5_ds_v1.0.pk3 (59 files)
  143. /Users/****/Library/Application
  144. Support/Tremulous/base/map-fort5.pk3 (28 files)
  145. /Users/****/Library/Application
  146. Support/Tremulous/base/map-foolsgoldbeta.pk3 (107 files)
  147. /Users/****/Library/Application
  148. Support/Tremulous/base/map-epic5.pk3 (1 files)
  149. /Users/****/Library/Application
  150. Support/Tremulous/base/map-epic.pk3 (2 files)
  151. /Users/****/Library/Application
  152. Support/Tremulous/base/map-dsarena.pk3 (49 files)
  153. /Users/****/Library/Application
  154. Support/Tremulous/base/map-death_maze_b3.pk3 (4 files)
  155. /Users/****/Library/Application
  156. Support/Tremulous/base/map-deathrun_beta53_edgefix6.pk3 (5 files)
  157. /Users/****/Library/Application
  158. Support/Tremulous/base/map-deathrun_beta53_edgefix5.pk3 (5 files)
  159. /Users/****/Library/Application
  160. Support/Tremulous/base/map-deathrun_beta53_edgefix4.pk3 (5 files)
  161. /Users/****/Library/Application
  162. Support/Tremulous/base/map-cyberspace_a3.pk3 (48 files)
  163. /Users/****/Library/Application
  164. Support/Tremulous/base/map-cruz-b6.pk3 (130 files)
  165. /Users/****/Library/Application
  166. Support/Tremulous/base/map-cleanserb4.pk3 (112 files)
  167. /Users/****/Library/Application
  168. Support/Tremulous/base/map-city_overrun-b1.pk3 (205 files)
  169. /Users/****/Library/Application
  170. Support/Tremulous/base/map-citadel.pk3 (143 files)
  171. /Users/****/Library/Application
  172. Support/Tremulous/base/map-cerberus_final.pk3 (70 files)
  173. /Users/****/Library/Application
  174. Support/Tremulous/base/map-castle-b1.pk3 (86 files)
  175. /Users/****/Library/Application
  176. Support/Tremulous/base/map-cargoport-106.pk3 (136 files)
  177. /Users/****/Library/Application
  178. Support/Tremulous/base/map-cargoport-102.pk3 (136 files)
  179. /Users/****/Library/Application
  180. Support/Tremulous/base/map-boxfield-b5.pk3 (34 files)
  181. /Users/****/Library/Application
  182. Support/Tremulous/base/map-bluedragon-b4-1.1.0.pk3 (73 files)
  183. /Users/****/Library/Application
  184. Support/Tremulous/base/map-bedtime.pk3 (96 files)
  185. /Users/****/Library/Application
  186. Support/Tremulous/base/map-bedtime-beta3.pk3 (96 files)
  187. /Users/****/Library/Application
  188. Support/Tremulous/base/map-base-a51_b2.pk3 (66 files)
  189. /Users/****/Library/Application
  190. Support/Tremulous/base/map-atcs_x2.pk3 (87 files)
  191. /Users/****/Library/Application
  192. Support/Tremulous/base/map-atcs_ds_v1.0.pk3 (67 files)
  193. /Users/****/Library/Application
  194. Support/Tremulous/base/map-atcs_2015_v3.2-final.pk3 (120 files)
  195. /Users/****/Library/Application
  196. Support/Tremulous/base/map-atcszalpha-b2.pk3 (50 files)
  197. /Users/****//Library/Application
  198. Support/Tremulous/base/map-atcsunderground.pk3 (6 files)
  199. /Users/****/Library/Application
  200. Support/Tremulous/base/map-atcshd-legends-a12_ye.pk3 (220 files)
  201. /Users/****/Library/Application
  202. Support/Tremulous/base/map-atcshd-gpp2.pk3 (91 files)
  203. /Users/****/Library/Application
  204. Support/Tremulous/base/map-atcs3.pk3 (88 files)
  205. /Users/****/Library/Application
  206. Support/Tremulous/base/map-atcs-upsidedown2s.pk3 (3 files)
  207. /Users/****/Library/Application
  208. Support/Tremulous/base/map-atcs-onice-b1.pk3 (4 files)
  209. /Users/****/Library/Application
  210. Support/Tremulous/base/map-atcs-2yb.pk3 (29 files)
  211. /Users/****/Library/Application
  212. Support/Tremulous/base/map-archao-1.pk3 (6 files)
  213. /Users/****/Library/Application
  214. Support/Tremulous/base/map-arachnid2-mjed-r2.2.1.pk3 (12 files)
  215. /Users/****/Library/Application
  216. Support/Tremulous/base/map-anthill_b2a.pk3 (293 files)
  217. /Users/****/Library/Application
  218. Support/Tremulous/base/map-antares-b2.pk3 (33 files)
  219. /Users/****/Library/Application
  220. Support/Tremulous/base/map-aeolos-b2.pk3 (43 files)
  221. /Users/****/Library/Application
  222. Support/Tremulous/base/map-2dv1.pk3 (2 files)
  223. /Users/****/Library/Application
  224. Support/Tremulous/base/map-1984b4.pk3 (118 files)
  225. /Users/****//Library/Application
  226. Support/Tremulous/base/lowrise3_ex-rc1.pk3 (24 files)
  227. /Users/****/Library/Application
  228. Support/Tremulous/base/kaiji_starsidehotel_b3.pk3 (134 files)
  229. /Users/****/Library/Application
  230. Support/Tremulous/base/KAIJI_StarSideHotel_b3.546e22ce.pk3 (131 files)
  231. /Users/****/Library/Application
  232. Support/Tremulous/base/GrangerRink_b2.pk3 (16 files)
  233. /Users/****/Library/Application
  234. Support/Tremulous/base/cube_b2.pk3 (10 files)
  235. /Users/****/Library/Application
  236. Support/Tremulous/base/crappy3.pk3 (15 files)
  237. /Users/****/Library/Application Support/Tremulous/base/ARF-b1.pk3
  238. (6 files)
  239. /Users/****/Library/Application Support/Tremulous/base
  240. /Users/****/Desktop/TREMULOUS
  241. STUFF/Tremulous-GPP1/Tremulous-GPP1/Tremulous.app/Contents/MacOS/base
  242. /Users/****/Desktop/TREMULOUS
  243. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/vms-gpp1.pk3 (4 files)
  244. /Users/****/Desktop/TREMULOUS
  245. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-uncreation-1.1.0.pk3 (110 files)
  246. /Users/****/Desktop/TREMULOUS
  247. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-tremor-1.1.0.pk3 (45 files)
  248. /Users/****/Desktop/TREMULOUS
  249. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-transit-1.1.0.pk3 (135 files)
  250. /Users/****/Desktop/TREMULOUS
  251. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-niveus-1.1.0.pk3 (134 files)
  252. /Users/****/Desktop/TREMULOUS
  253. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-nexus6-1.1.0.pk3 (151 files)
  254. /Users/****/Desktop/TREMULOUS
  255. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-karith-1.1.0.pk3 (118 files)
  256. /Users/****/Desktop/TREMULOUS
  257. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-atcs-1.1.0.pk3 (87 files)
  258. /Users/****/Desktop/TREMULOUS
  259. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/map-arachnid2-1.1.0.pk3 (67 files)
  260. /Users/****/Desktop/TREMULOUS
  261. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/data-gpp1.pk3 (263 files)
  262. /Users/****/Desktop/TREMULOUS
  263. STUFF/Tremulous-GPP1/Tremulous-GPP1/base/data-1.1.0.pk3 (1229 files)
  264. /Users/****/Desktop/TREMULOUS
  265. STUFF/Tremulous-GPP1/Tremulous-GPP1/base
  266.  
  267. ----------------------
  268. 12967 files in pk3 files
  269. execing default.cfg
  270. execing autogen.cfg
  271. couldn't exec autoexec.cfg
  272. Hunk_Clear: reset the hunk ok
  273. ----- Client Initialization -----
  274. ----- Initializing Renderer ----
  275. -------------------------------
  276. QKEY found.
  277. ----- Client Initialization Complete -----
  278. ----- R_Init -----
  279. SDL using driver "Quartz"
  280. Initializing OpenGL display
  281. Estimated display aspect: 1.778
  282. ...setting mode 1280x1024
  283. Using 8/8/8 Color bits, 24 depth, 8 stencil display.
  284. Available modes: '1024x576 1344x756 1600x900 1920x1080 640x480 800x600
  285. 1024x768 1280x960 1344x1008'
  286. GL_RENDERER: Intel Iris Pro OpenGL Engine
  287. Initializing OpenGL extensions
  288. ...ignoring GL_EXT_texture_compression_s3tc
  289. ...GL_S3_s3tc not found
  290. ...using GL_EXT_texture_env_add
  291. ...using GL_ARB_multitexture
  292. ...GL_EXT_compiled_vertex_array not found
  293. ...ignoring GL_EXT_texture_filter_anisotropic
  294. previous mouse acceleration: 1.500000
  295.  
  296. GL_VENDOR: Intel Inc.
  297. GL_RENDERER: Intel Iris Pro OpenGL Engine
  298. GL_VERSION: 2.1 INTEL-10.6.33
  299. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
  300. GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
  301. GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
  302. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  303. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
  304. GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
  305. GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
  306. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
  307. GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
  308. GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
  309. GL_ARB_texture_border_clamp GL_ARB_texture_compression
  310. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  311. GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  312. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
  313. GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
  314. GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
  315. GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
  316. GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
  317. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  318. GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
  319. GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
  320. GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  321. GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
  322. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  323. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  324. GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
  325. GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
  326. GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
  327. GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
  328. GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
  329. GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
  330. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  331. GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
  332. GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
  333. GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
  334. GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
  335. GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
  336. GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
  337. GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
  338. GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
  339. GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
  340. GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
  341. GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
  342. GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
  343. GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
  344. GL_SGIS_texture_lod
  345. GL_MAX_TEXTURE_SIZE: 16384
  346. GL_MAX_TEXTURE_UNITS_ARB: 8
  347.  
  348. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  349. MODE: 1280 x 1024 windowed hz:N/A
  350. GAMMA: hardware w/ 0 overbright bits
  351. rendering primitives: multiple glArrayElement
  352. texturemode: GL_LINEAR_MIPMAP_LINEAR
  353. picmip: 0
  354. texture bits: 0
  355. multitexture: enabled
  356. compiled vertex arrays: disabled
  357. texenv add: enabled
  358. compressed textures: disabled
  359. Initializing Shaders
  360. ----- finished R_Init -----
  361. ------ Initializing Sound ------
  362. SDL_Init( SDL_INIT_AUDIO )... OK
  363. SDL audio driver is "coreaudio".
  364. SDL_AudioSpec:
  365. Format: AUDIO_S16LSB
  366. Freq: 22050
  367. Samples: 512
  368. Channels: 2
  369. Starting SDL audio callback...
  370. SDL audio initialized.
  371. ----- Sound Info -----
  372. 1 stereo
  373. 16384 samples
  374. 16 samplebits
  375. 1 submission_chunk
  376. 22050 speed
  377. 0x412c800 dma buffer
  378. No background file.
  379. ----------------------
  380. Sound initialization successful.
  381. --------------------------------
  382. Sound memory manager started
  383. Loading vm file vm/ui.qvm...
  384. File "vm/ui.qvm" found in "/Users/****/Library/Application
  385. Support/Tremulous/gpp/vms-gpp1.pk3"
  386. ...which has vmMagic VM_MAGIC_VER2
  387. Loading 811 jump table targets
  388. VM file ui compiled to 671775 bytes of code
  389. ui loaded in 4535520 bytes on the hunk
  390. Loaded 44 of 44 emoticons (MAX_EMOTICONS is 64)
  391. UI menu file 'ui/menus.txt' loaded in 423 msec
  392. UI menu file 'ui/ingame.txt' loaded in 16 msec
  393. UI menu file 'ui/tremulous.txt' loaded in 16 msec
  394. UI help file 'ui/help.txt' loaded in 1 msec (16 infopanes)
  395. File "ui/" found in "/Users/danieljohnwilder/Library/Application
  396. Support/Tremulous/gpp/data-gpp1.pk3"
  397.  
  398. **********(A lot of same stuff)
  399. handle 1: sound/ui/heartbeat.wav
  400. ----------------------
  401. 13043 files in pk3 files
  402. net_port6 will be changed upon restarting.
  403. net_port will be changed upon restarting.
  404. r_width will be changed upon restarting.
  405. r_height will be changed upon restarting.
  406. execing default.cfg
  407. execing autogen.cfg
  408. cg_emoticons will be changed upon restarting.
  409. execing autogen.cfg
  410. couldn't exec autoexec.cfg
  411. Closing SDL audio device...
  412. SDL audio device shut down.
  413. ------ Initializing Sound ------
  414. SDL_Init( SDL_INIT_AUDIO )... OK
  415. SDL audio driver is "coreaudio".
  416. SDL_AudioSpec:
  417. Format: AUDIO_S16LSB
  418. Freq: 22050
  419. Samples: 512
  420. Channels: 2
  421. Starting SDL audio callback...
  422. SDL audio initialized.
  423. ----- Sound Info -----
  424. 1 stereo
  425. 16384 samples
  426. 16 samplebits
  427. 1 submission_chunk
  428. 22050 speed
  429. 0x412c000 dma buffer
  430. No background file.
  431. ----------------------
  432. Sound initialization successful.
  433. --------------------------------
  434. Downloads complete
  435. RE_Shutdown( 0 )
  436. Hunk_Clear: reset the hunk ok
  437. ----- R_Init -----
  438.  
  439. GL_VENDOR: Intel Inc.
  440. GL_RENDERER: Intel Iris Pro OpenGL Engine
  441. GL_VERSION: 2.1 INTEL-10.6.33
  442. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
  443. GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
  444. GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
  445. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  446. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
  447. GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
  448. GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
  449. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
  450. GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
  451. GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
  452. GL_ARB_texture_border_clamp GL_ARB_texture_compression
  453. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  454. GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  455. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
  456. GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
  457. GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
  458. GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
  459. GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
  460. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  461. GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
  462. GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
  463. GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  464. GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
  465. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  466. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  467. GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
  468. GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
  469. GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
  470. GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
  471. GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
  472. GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
  473. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  474. GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
  475. GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
  476. GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
  477. GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
  478. GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
  479. GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
  480. GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
  481. GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
  482. GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
  483. GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
  484. GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
  485. GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
  486. GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
  487. GL_SGIS_texture_lod
  488. GL_MAX_TEXTURE_SIZE: 16384
  489. GL_MAX_TEXTURE_UNITS_ARB: 8
  490.  
  491. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  492. MODE: 1280 x 1024 fullscreen hz:N/A
  493. GAMMA: hardware w/ 0 overbright bits
  494. rendering primitives: multiple glArrayElement
  495. texturemode: GL_LINEAR_MIPMAP_LINEAR
  496. picmip: 0
  497. texture bits: 0
  498. multitexture: enabled
  499. compiled vertex arrays: disabled
  500. texenv add: enabled
  501. compressed textures: disabled
  502. Initializing Shaders
  503. ----- finished R_Init -----
  504. Loading vm file vm/ui.qvm...
  505. File "vm/ui.qvm" found in "/Users/****/Library/Application
  506. Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
  507. ...which has vmMagic VM_MAGIC_VER2
  508. Loading 1080 jump table targets
  509. VM file ui compiled to 808060 bytes of code
  510. ui loaded in 4607680 bytes on the hunk
  511. UI menu load time = 322 milli seconds
  512. UI menu load time = 9 milli seconds
  513. UI menu load time = 12 milli seconds
  514. File "ui/" found in "/Users/****/Library/Application
  515. Support/Tremulous/slacker/ui.12a38589.pk3"
  516. Loading vm file vm/cgame.qvm...
  517. File "vm/cgame.qvm" found in "/Users/****/Library/Application
  518. Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
  519. ...which has vmMagic VM_MAGIC_VER2
  520. Loading 1283 jump table targets
  521. VM file cgame compiled to 1384980 bytes of code
  522. cgame loaded in 17483104 bytes on the hunk
  523. UI menu load time = 132 milli seconds
  524. ...loading 'scripts/buildables.trail'
  525. ...loading 'scripts/weapons.trail'
  526. previous mouse acceleration: 1.500000
  527. ...loading 'scripts/uncreation.particle'
  528. ...loading 'scripts/tremor.particle'
  529. ...loading 'scripts/thanatos.particle'
  530. ...loading 'scripts/station15-r1.particle'
  531. ...loading 'scripts/rotcannon_b9.particle'
  532. ...loading 'scripts/procyon.particle'
  533. ...loading 'scripts/niveus.particle'
  534. ...loading 'scripts/nexus6.particle'
  535. ...loading 'scripts/nano.particle'
  536. ...loading 'scripts/karith.particle'
  537. ...loading 'scripts/bluedragon.particle'
  538. ...loading 'scripts/atcs_2015.particle'
  539. ...loading 'scripts/atcshd.particle'
  540. ...loading 'scripts/moonastery.particle'
  541. ...loading 'scripts/atcs.particle'
  542. ...loading 'scripts/arachnid2.particle'
  543. ...loading 'scripts/kaiji_starsidehotel.particle'
  544. ...loading 'scripts/jetpack.particle'
  545. ...loading 'scripts/misc.particle'
  546. ...loading 'scripts/weapons.particle'
  547. ...loading 'scripts/buildables.particle'
  548. stitched 0 LoD cracks
  549. ...loaded 3971 faces, 8 meshes, 0 trisurfs, 0 flares
  550. CL_InitCGame: 3.65 seconds
  551. 27 msec to draw all images
  552. Com_TouchMemory: 1 msec
  553. RE_Shutdown( 1 )
  554. restoring mouse acceleration to: 1.500000
  555. Hunk_Clear: reset the hunk ok
  556. ----- Initializing Renderer ----
  557. -------------------------------
  558. ----- R_Init -----
  559. SDL using driver "Quartz"
  560. Initializing OpenGL display
  561. ...setting mode 640x480
  562. Using 8/8/8 Color bits, 24 depth, 8 stencil display.
  563. Available modes: '1024x576 1344x756 1600x900 1920x1080 640x480 800x600
  564. 1024x768 1280x960 1344x1008'
  565. GL_RENDERER: Intel Iris Pro OpenGL Engine
  566. Initializing OpenGL extensions
  567. ...ignoring GL_EXT_texture_compression_s3tc
  568. ...GL_S3_s3tc not found
  569. ...using GL_EXT_texture_env_add
  570. ...using GL_ARB_multitexture
  571. ...GL_EXT_compiled_vertex_array not found
  572. ...ignoring GL_EXT_texture_filter_anisotropic
  573. previous mouse acceleration: 1.500000
  574.  
  575. GL_VENDOR: Intel Inc.
  576. GL_RENDERER: Intel Iris Pro OpenGL Engine
  577. GL_VERSION: 2.1 INTEL-10.6.33
  578. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
  579. GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
  580. GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
  581. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  582. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
  583. GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
  584. GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
  585. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
  586. GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
  587. GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
  588. GL_ARB_texture_border_clamp GL_ARB_texture_compression
  589. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  590. GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  591. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
  592. GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
  593. GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
  594. GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
  595. GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
  596. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  597. GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
  598. GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
  599. GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  600. GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
  601. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  602. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  603. GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
  604. GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
  605. GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
  606. GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
  607. GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
  608. GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
  609. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  610. GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
  611. GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
  612. GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
  613. GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
  614. GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
  615. GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
  616. GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
  617. GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
  618. GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
  619. GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
  620. GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
  621. GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
  622. GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
  623. GL_SGIS_texture_lod
  624. GL_MAX_TEXTURE_SIZE: 16384
  625. GL_MAX_TEXTURE_UNITS_ARB: 8
  626.  
  627. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  628. MODE: 640 x 480 fullscreen hz:N/A
  629. GAMMA: hardware w/ 0 overbright bits
  630. rendering primitives: multiple glArrayElement
  631. texturemode: GL_LINEAR_MIPMAP_LINEAR
  632. picmip: 0
  633. texture bits: 0
  634. multitexture: enabled
  635. compiled vertex arrays: disabled
  636. texenv add: enabled
  637. compressed textures: disabled
  638. Initializing Shaders
  639. ----- finished R_Init -----
  640. Loading vm file vm/ui.qvm...
  641. File "vm/ui.qvm" found in "/Users/****/Library/Application
  642. Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
  643. ...which has vmMagic VM_MAGIC_VER2
  644. Loading 1080 jump table targets
  645. VM file ui compiled to 808060 bytes of code
  646. ui loaded in 4607680 bytes on the hunk
  647. UI menu load time = 362 milli seconds
  648. UI menu load time = 9 milli seconds
  649. UI menu load time = 12 milli seconds
  650. File "ui/" found in "/Users/****/Library/Application
  651. Support/Tremulous/slacker/ui.12a38589.pk3"
  652. Loading vm file vm/cgame.qvm...
  653. File "vm/cgame.qvm" found in "/Users/****/Library/Application
  654. Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
  655. ...which has vmMagic VM_MAGIC_VER2
  656. Loading 1283 jump table targets
  657. VM file cgame compiled to 1384980 bytes of code
  658. cgame loaded in 17483104 bytes on the hunk
  659. UI menu load time = 134 milli seconds
  660. ...loading 'scripts/buildables.trail'
  661. ...loading 'scripts/weapons.trail'
  662. ...loading 'scripts/uncreation.particle'
  663. ...loading 'scripts/tremor.particle'
  664. ...loading 'scripts/thanatos.particle'
  665. ...loading 'scripts/station15-r1.particle'
  666. ...loading 'scripts/rotcannon_b9.particle'
  667. ...loading 'scripts/procyon.particle'
  668. ...loading 'scripts/niveus.particle'
  669. ...loading 'scripts/nexus6.particle'
  670. ...loading 'scripts/nano.particle'
  671. ...loading 'scripts/karith.particle'
  672. ...loading 'scripts/bluedragon.particle'
  673. ...loading 'scripts/atcs_2015.particle'
  674. ...loading 'scripts/atcshd.particle'
  675. ...loading 'scripts/moonastery.particle'
  676. ...loading 'scripts/atcs.particle'
  677. ...loading 'scripts/arachnid2.particle'
  678. ...loading 'scripts/kaiji_starsidehotel.particle'
  679. ...loading 'scripts/jetpack.particle'
  680. ...loading 'scripts/misc.particle'
  681. ...loading 'scripts/weapons.particle'
  682. ...loading 'scripts/buildables.particle'
  683. stitched 0 LoD cracks
  684. ...loaded 3971 faces, 8 meshes, 0 trisurfs, 0 flares
  685. CL_InitCGame: 2.83 seconds
  686. 25 msec to draw all images
  687. Com_TouchMemory: 0 msec
  688. Unknown command clearaliases
  689. Unknown command clearaliases
  690. Dretch*Storm BOT renamed to /****/
  691. /****/ entered the game
  692. ]/r_fullscreen 0
  693. restoring mouse acceleration to: 1.500000
  694. RE_Shutdown( 1 )
  695. Hunk_Clear: reset the hunk ok
  696. ----- Initializing Renderer ----
  697. -------------------------------
  698. ----- R_Init -----
  699. SDL using driver "Quartz"
  700. Initializing OpenGL display
  701. ...setting mode 640x480
  702. Using 8/8/8 Color bits, 24 depth, 8 stencil display.
  703. Available modes: '1024x576 1344x756 1600x900 1920x1080 640x480 800x600
  704. 1024x768 1280x960 1344x1008'
  705. GL_RENDERER: Intel Iris Pro OpenGL Engine
  706. Initializing OpenGL extensions
  707. ...ignoring GL_EXT_texture_compression_s3tc
  708. ...GL_S3_s3tc not found
  709. ...using GL_EXT_texture_env_add
  710. ...using GL_ARB_multitexture
  711. ...GL_EXT_compiled_vertex_array not found
  712. ...ignoring GL_EXT_texture_filter_anisotropic
  713. previous mouse acceleration: 1.500000
  714.  
  715. GL_VENDOR: Intel Inc.
  716. GL_RENDERER: Intel Iris Pro OpenGL Engine
  717. GL_VERSION: 2.1 INTEL-10.6.33
  718. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
  719. GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
  720. GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
  721. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  722. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
  723. GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
  724. GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
  725. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
  726. GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
  727. GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
  728. GL_ARB_texture_border_clamp GL_ARB_texture_compression
  729. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  730. GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  731. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
  732. GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
  733. GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
  734. GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
  735. GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
  736. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  737. GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
  738. GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
  739. GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  740. GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
  741. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  742. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  743. GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
  744. GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
  745. GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
  746. GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
  747. GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
  748. GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
  749. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  750. GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
  751. GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
  752. GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
  753. GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
  754. GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
  755. GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
  756. GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
  757. GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
  758. GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
  759. GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
  760. GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
  761. GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
  762. GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
  763. GL_SGIS_texture_lod
  764. GL_MAX_TEXTURE_SIZE: 16384
  765. GL_MAX_TEXTURE_UNITS_ARB: 8
  766.  
  767. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  768. MODE: 640 x 480 windowed hz:N/A
  769. GAMMA: hardware w/ 0 overbright bits
  770. rendering primitives: multiple glArrayElement
  771. texturemode: GL_LINEAR_MIPMAP_LINEAR
  772. picmip: 0
  773. texture bits: 0
  774. multitexture: enabled
  775. compiled vertex arrays: disabled
  776. texenv add: enabled
  777. compressed textures: disabled
  778. Initializing Shaders
  779. ----- finished R_Init -----
  780. Loading vm file vm/ui.qvm...
  781. File "vm/ui.qvm" found in "/Users/****/Library/Application
  782. Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
  783. ...which has vmMagic VM_MAGIC_VER2
  784. Loading 1080 jump table targets
  785. VM file ui compiled to 808060 bytes of code
  786. ui loaded in 4607680 bytes on the hunk
  787. UI menu load time = 376 milli seconds
  788. UI menu load time = 9 milli seconds
  789. UI menu load time = 11 milli seconds
  790. File "ui/" found in "/Users/****/Library/Application
  791. Support/Tremulous/slacker/ui.12a38589.pk3"
  792. Loading vm file vm/cgame.qvm...
  793. File "vm/cgame.qvm" found in "/Users/****/Library/Application
  794. Support/Tremulous/slacker/vms-gpp1.ae44a3c2.pk3"
  795. ...which has vmMagic VM_MAGIC_VER2
  796. Loading 1283 jump table targets
  797. VM file cgame compiled to 1384980 bytes of code
  798. cgame loaded in 17483104 bytes on the hunk
  799. UI menu load time = 122 milli seconds
  800. ...loading 'scripts/buildables.trail'
  801. ...loading 'scripts/weapons.trail'
  802. ...loading 'scripts/uncreation.particle'
  803. ...loading 'scripts/tremor.particle'
  804. ...loading 'scripts/thanatos.particle'
  805. ...loading 'scripts/station15-r1.particle'
  806. ...loading 'scripts/rotcannon_b9.particle'
  807. ...loading 'scripts/procyon.particle'
  808. ...loading 'scripts/niveus.particle'
  809. ...loading 'scripts/nexus6.particle'
  810. ...loading 'scripts/nano.particle'
  811. ...loading 'scripts/karith.particle'
  812. ...loading 'scripts/bluedragon.particle'
  813. ...loading 'scripts/atcs_2015.particle'
  814. ...loading 'scripts/atcshd.particle'
  815. ...loading 'scripts/moonastery.particle'
  816. ...loading 'scripts/atcs.particle'
  817. ...loading 'scripts/arachnid2.particle'
  818. ...loading 'scripts/kaiji_starsidehotel.particle'
  819. ...loading 'scripts/jetpack.particle'
  820. ...loading 'scripts/misc.particle'
  821. ...loading 'scripts/weapons.particle'
  822. ...loading 'scripts/buildables.particle'
  823. stitched 0 LoD cracks
  824. ...loaded 3971 faces, 8 meshes, 0 trisurfs, 0 flares
  825. CL_InitCGame: 2.84 seconds
  826. 27 msec to draw all images
  827. Com_TouchMemory: 0 msec
  828. restoring mouse acceleration to: 1.500000
  829. previous mouse acceleration: 1.500000
  830. restoring mouse acceleration to: 1.500000
  831. ]/condump
  832. usage: condump <filename>
  833. ]/condump Weird Glitch
  834. usage: condump <filename>
  835. ]/condump Weird_Glitch
  836. Dumped console text to Weird_Glitch.
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