Anemone42069

Anemone's DD2 to DD1 Skill Port

Dec 25th, 2021 (edited)
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  1. Anemone's DD2 Skill Port - Mod for Darkest Dungeon
  2.  
  3. These skills are guaranteed:
  4.  
  5. Howling End - Hellion
  6. X-X-O-O - O-O-X-X
  7. +50% DMG/115 ACC/+15% CRIT
  8. Cooldown on Winded Skills: Next Round
  9. Ignore Protection
  10. Ignore Guard
  11. Debuff Self: -40% DMG, -6 SPD until Camp
  12. Mastery: No Cooldown
  13.  
  14. *Debuff Self: Disable Skill Attribute Debuff for 2rds
  15.  
  16. Ruin - Leper
  17. O-O-O-O
  18. Self: Gain Riposte 3rds
  19. Self: -20 DODGE 3rds
  20. Riposte (On Being Hit):
  21. -100% DMG/0 ACC
  22. Buff Self: +20% DMG for 3rds
  23. Buff Self: +10 ACC for 3rds
  24. Buff Self: +5% CRIT for 3rds
  25. Mastery: Self: Gain 2 Blocks
  26.  
  27. Take Aim - Highwayman
  28. O-O-O-O
  29. Free Action
  30. Uses Per Battle 3
  31. Buff Self: +100% CRIT 1rd
  32. Buff Self: +30 ACC 1rd
  33. Debuff Self: -10 DODGE for 2rds
  34. Mastery:
  35.  
  36. Encore - Jester
  37. O-O-X-X @ O-O-O-O
  38. Cooldown: 3rds
  39. Target: Gain Action
  40. Debuff Self: Finale Disabled for 3rds
  41.  
  42. Reckless Abandon - Man At Arms
  43. X-X-X-O - O-X-X-X
  44. +0% DMG/85 ACC/+10% CRIT
  45. Ignore Protection
  46. Self: +100% DMG if Guarding
  47. Self: +30 ACC if Guarding
  48. Self: Clear Guarding
  49. Debuff Self: -30% PROT for 3rds
  50.  
  51. The Burning Stars - Occultist
  52. O-O-O-X - O-O-O-O
  53. +100% DMG/69 ACC/+15% CRIT
  54. Ignore Protection
  55. +66 ACC vs Marked
  56. Heal 5 HP on Hit
  57. Offering:
  58. Self: Take 8 DMG
  59.  
  60. Magnesium Rain - Plague Doctor
  61. O-O-X-X - O+O+O+O
  62. -100% DMG/95 ACC/5% CRIT
  63. Cooldown: 2rds
  64. Enemy Party: Bleed and Blight (140%) 2pts/rd for 3rds
  65. +6 Torch
  66. Clear Corpses
  67. *pseudo-daze, disable skill daze for 2rds
  68.  
  69. Pirouette - Grave Robber
  70. X-X-O-O - O+O-O-O
  71. -20% DMG/110 ACC/+5% CRIT
  72. Back 2
  73. +100% Crit vs Marked
  74. Debuff Self: -20 SPD 2rds
  75.  
  76. Some of these skills will be harder to do. Will do most if not all of them:
  77.  
  78. Strategic Withdrawal - Man At Arms
  79. X-O-O-O - O-O-X-X
  80. -50% DMG/105 ACC/+5% CRIT
  81. Back 1
  82. Self: Heal 20% Max HP
  83. Target: Marked 3rds
  84.  
  85. Hold the Line - Man At Arms
  86. O-O-O-X - O-O-X-X
  87. -50% DMG/115 ACC/+10% CRIT
  88. Forward 3
  89. Self: Immobilized
  90. Self: +30% PROT 3rds
  91. Target: Stun (150%)
  92.  
  93. Dead of Night - Grave Robber
  94. O-O-O-O - O-O-O-O
  95. -100% DMG/-100 ACC/100% CRIT
  96. +200 ACC vs Corpses
  97. Consumes Corpse
  98. Self: Heal 40% Max HP
  99.  
  100. Binding Shadows - Occultist
  101. O-O-O-X - O-O-O-X
  102. -33% DMG/110 ACC/+9% CRIT
  103. Forward 1
  104. Marks target
  105.  
  106. Toe to Toe - Hellion
  107. X-O-O-O - O-O-O-X
  108. -80% DMG/115 ACC/+4% CRIT
  109. Forward 1
  110. Immobilize Self
  111. Self: Clear Winded*
  112. Guard Hero in Pos. 1 for 2rds**
  113.  
  114. *change buff sources on Winded debuffs to something unique
  115. **clear guarding/guarded, guard 2rds on performer_group, apply_once true
  116.  
  117. Double Cross - Highwayman
  118. X-X-O-O - O-O-X-X
  119. -66% DMG/110 ACC/+7% CRIT
  120. Target: +20% DMG Received for 3rds
  121. Self: Gain 1 Block
  122.  
  123. Bash - Leper
  124. X-X-X-O - O-O-X-X
  125. -50% DMG/105 ACC/+4% CRIT
  126. Self: Marked 3rds
  127. Self: Immobilized
  128. Target: Marked 3rds
  129. Target: Immobilized
  130.  
  131. Ounce of Prevention - Plague Doctor
  132. O-O-O-X @ O+O+O+O
  133. Target: -6 Stress
  134. Buff Party: -30% Stress for Battle
  135. Buff Party: +40% Bleed and Blight Resistance for Battle
  136. Buff Party: +80% Disease Resistance for Battle
  137.  
  138. Play Out - Jester
  139. O-O-O-O @ O-O-O-O
  140. Party: Unimmobilized
  141. Guard Target for 2rds
  142. Force Target to Guard for 2rds
  143. Swap Positions with Target (60%)
  144.  
  145. Fade to Black
  146. X-O-O-O - O-O-O-X
  147. -33% DMG/115 ACC/9% CRIT
  148. Back 1
  149. Debuff Target: -15 ACC for 2rds
  150.  
  151. Anamnesis
  152. X-X-O-O - O+O+O+O
  153. -75% DMG/110 ACC/+5% CRIT
  154. +7% CRIT vs Eldritch
  155. Debuff Target: Bleed (120%)*
  156. 4 pts/rd for 3rds
  157. Offering:
  158. Debuff Self: Bleed (120%) per Target Bleeding
  159. 2 pts/rd for 3rds
  160.  
  161. * A bleed dot applied as a buff. It acts like a normal bleed, but it scales with debuff skill chance and rolls vs debuff resistance, ignoring bleed chance and resistance entirely. This easily bleeds Cove enemies, and even skeletons. However, Occultist himself will bleed proportionally for each enemy bleeding (from any source).
  162.  
  163. Reworked Riposte Heads
  164.  
  165. Dismas' Head
  166. Riposte: +10 ACC and +5% CRIT
  167. On Attack: Self: Gain Riposte for 3rds
  168. On Attack: Self: +3 Stress
  169.  
  170. Junia's Head
  171. On Friendly Skill: Self: Gain Riposte for 3rds
  172. On Riposte: Self: Heal 2 HP
  173. On Riposte: Self: +3 Stress
  174.  
  175. Barristan's Head
  176. On Being Hit: Self: Gain Riposte for 3rds
  177. On Being Hit: Self: +3 Stress
  178. On Riposte: Self: +5 Dodge and +10% PROT for 3rds
  179.  
  180. Quirks:
  181.  
  182. Breacher
  183. On Combat Start: Pull 3 / +50% DMG / Gain Riposte / Marked for 2rds
  184. On Riposte: 2 Uses:  Gain 1 Blocks
  185. On 2nd Use: Clear Breacher Effects
  186. One Per Roster
  187.  
  188. Shadowborn
  189. On Combat Start: Gain Stealth for 2rds / Riposte while Stealthed
  190. Riposte: Stealth Self for 2rds
  191. +10% CRIT below 25 Torch
  192. +10% CRIT while Stealthed
  193. One Per Roster
  194.  
  195. Boisterous
  196. +20% Stress Healing Done while Guarding
  197. On Turn Start: (25%) Guard Party until Round End
  198. On Being Hit: (25%) Mark Self for 1rd and Mock Enemies
  199.  
  200. Deadly+
  201. +15% CRIT
  202. One Per Roster
  203.  
  204. Slippery
  205. +10 DODGE below 75% Max HP
  206. On Being Hit: (25%) +100% Dodge until Round End
  207. One Per Roster
  208. (Incompatible with Hard Skinned+)
  209.  
  210. Hard Skinned+
  211. +10% PROT
  212. On Being Hit: (25%) Gain 1 Blocks
  213. One Per Roster
  214. (Incompatible with Slippery)
  215.  
  216. Field Surgeon
  217. Ally Hit: (25%) Cure Bleed/Blight and Heal 5% Max HP
  218. One Per Roster
  219.  
  220. Sanguine
  221. On Turn Start: (75%) Heal 6 Stress
  222. On Being Hit: (25%) Heal 6 Stress
  223. One Per Roster
  224. (Incompatible with Deathless)
  225.  
  226. Deathless
  227. On Turn Start: (75%) Heal 5% Max HP
  228. On Being Hit: (25%) Heal 5% Max HP
  229. One Per Roster
  230. (Incompatible with Sanguine)
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