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armorplus regietry cfg

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Feb 19th, 2018
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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # ardite
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Configurations for the Ardite Material
  7. ##########################################################################################################
  8.  
  9. ardite {
  10.  
  11. armor {
  12. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  13. S:addPotionEffects <
  14. fire_resistance
  15. >
  16.  
  17. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  18. I:effectLevels <
  19. 0
  20. >
  21.  
  22. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  23. B:enablePieceEffects <
  24. false
  25. false
  26. false
  27. false
  28. >
  29.  
  30. # Enable/Disable the set armor effect(s)
  31. B:enableSetEffects=false
  32.  
  33. # Set the color name the armor will have
  34. S:itemNameColor=dark_red
  35.  
  36. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  37. I:protectionPoints <
  38. 3
  39. 6
  40. 6
  41. 3
  42. >
  43.  
  44. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  45. S:removePotionEffects <
  46. empty
  47. >
  48.  
  49. # Sets the armor unbreakable
  50. B:setUnbreakable=false
  51.  
  52. # Set the amount of toughness points the armor will have
  53. D:toughnessPoints=1.0
  54. }
  55.  
  56. }
  57.  
  58.  
  59. ##########################################################################################################
  60. # chicken
  61. #--------------------------------------------------------------------------------------------------------#
  62. # Configurations for the Chicken Material
  63. ##########################################################################################################
  64.  
  65. chicken {
  66.  
  67. armor {
  68. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  69. S:addPotionEffects <
  70. speed
  71. >
  72.  
  73. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  74. I:effectLevels <
  75. 4
  76. >
  77.  
  78. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  79. B:enablePieceEffects <
  80. false
  81. false
  82. false
  83. false
  84. >
  85.  
  86. # Enable/Disable the set armor effect(s)
  87. B:enableSetEffects=true
  88.  
  89. # Set the color name the armor will have
  90. S:itemNameColor=aqua
  91.  
  92. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  93. I:protectionPoints <
  94. 1
  95. 1
  96. 2
  97. 1
  98. >
  99.  
  100. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  101. S:removePotionEffects <
  102. empty
  103. >
  104.  
  105. # Sets the armor unbreakable
  106. B:setUnbreakable=false
  107.  
  108. # Set the amount of toughness points the armor will have
  109. D:toughnessPoints=0.0
  110. }
  111.  
  112. }
  113.  
  114.  
  115. ##########################################################################################################
  116. # coal
  117. #--------------------------------------------------------------------------------------------------------#
  118. # Configurations for the Coal Material
  119. ##########################################################################################################
  120.  
  121. coal {
  122.  
  123. armor {
  124. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  125. S:addPotionEffects <
  126. night_vision
  127. >
  128.  
  129. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  130. I:effectLevels <
  131. 0
  132. >
  133.  
  134. # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
  135. B:enablePieceEffects <
  136. false
  137. false
  138. false
  139. false
  140. >
  141.  
  142. # Enable/Disable the set effect(s)
  143. B:enableSetEffects=true
  144.  
  145. # Set the color name the armor will have
  146. S:itemNameColor=gray
  147.  
  148. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  149. I:protectionPoints <
  150. 1
  151. 1
  152. 2
  153. 1
  154. >
  155.  
  156. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  157. S:removePotionEffects <
  158. empty
  159. >
  160.  
  161. # Sets the armor unbreakable
  162. B:setUnbreakable=false
  163.  
  164. # Set the amount of toughness points the armor will have
  165. D:toughnessPoints=0.0
  166. }
  167.  
  168. weapons {
  169. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  170. S:addPotionEffects <
  171. blindness
  172. >
  173.  
  174. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  175. I:effectLevels <
  176. 0
  177. >
  178.  
  179. # Enable/Disable the potion effect the weapons will have
  180. B:enableEffects=true
  181.  
  182. # Set the color name the weapons will have
  183. S:itemNameColor=gray
  184.  
  185. sword {
  186. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  187. D:damage=0.5
  188.  
  189. # Set the amount of durability the sword will have
  190. I:durability=24
  191. }
  192.  
  193. battle_axe {
  194. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  195. D:damage=2.5
  196.  
  197. # Set the amount of durability the battle axe will have
  198. I:durability=24
  199. }
  200.  
  201. bow {
  202. # Set the amount of bonus arrow damage the bow will do
  203. D:arrowBonusDamage=-2.0
  204.  
  205. # Set the amount of durability the bow have
  206. I:durability=24
  207. }
  208.  
  209. }
  210.  
  211. }
  212.  
  213.  
  214. ##########################################################################################################
  215. # cobalt
  216. #--------------------------------------------------------------------------------------------------------#
  217. # Configurations for the Cobalt Material
  218. ##########################################################################################################
  219.  
  220. cobalt {
  221.  
  222. armor {
  223. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  224. S:addPotionEffects <
  225. haste
  226. >
  227.  
  228. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  229. I:effectLevels <
  230. 0
  231. >
  232.  
  233. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  234. B:enablePieceEffects <
  235. false
  236. false
  237. false
  238. false
  239. >
  240.  
  241. # Enable/Disable the set armor effect(s)
  242. B:enableSetEffects=false
  243.  
  244. # Set the color name the armor will have
  245. S:itemNameColor=blue
  246.  
  247. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  248. I:protectionPoints <
  249. 3
  250. 5
  251. 6
  252. 3
  253. >
  254.  
  255. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  256. S:removePotionEffects <
  257. empty
  258. >
  259.  
  260. # Sets the armor unbreakable
  261. B:setUnbreakable=false
  262.  
  263. # Set the amount of toughness points the armor will have
  264. D:toughnessPoints=1.0
  265. }
  266.  
  267. }
  268.  
  269.  
  270. ##########################################################################################################
  271. # emerald
  272. #--------------------------------------------------------------------------------------------------------#
  273. # Configurations for the Emerald Material
  274. ##########################################################################################################
  275.  
  276. emerald {
  277.  
  278. armor {
  279. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  280. S:addPotionEffects <
  281. speed
  282. >
  283.  
  284. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  285. I:effectLevels <
  286. 0
  287. >
  288.  
  289. # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
  290. B:enablePieceEffects <
  291. false
  292. false
  293. false
  294. false
  295. >
  296.  
  297. # Enable/Disable the set effect(s)
  298. B:enableSetEffects=true
  299.  
  300. # Set the color name the armor will have
  301. S:itemNameColor=dark_green
  302.  
  303. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  304. I:protectionPoints <
  305. 4
  306. 7
  307. 7
  308. 4
  309. >
  310.  
  311. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  312. S:removePotionEffects <
  313. empty
  314. >
  315.  
  316. # Sets the armor unbreakable
  317. B:setUnbreakable=false
  318.  
  319. # Set the amount of toughness points the armor will have
  320. D:toughnessPoints=2.0
  321. }
  322.  
  323. weapons {
  324. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  325. S:addPotionEffects <
  326. slowness
  327. >
  328.  
  329. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  330. I:effectLevels <
  331. 1
  332. >
  333.  
  334. # Enable/Disable the potion effect the weapons will have
  335. B:enableEffects=true
  336.  
  337. # Set the color name the weapons will have
  338. S:itemNameColor=dark_green
  339.  
  340. sword {
  341. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  342. D:damage=1.5
  343.  
  344. # Set the amount of durability the sword will have
  345. I:durability=1561
  346. }
  347.  
  348. battle_axe {
  349. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  350. D:damage=3.5
  351.  
  352. # Set the amount of durability the battle axe will have
  353. I:durability=1561
  354. }
  355.  
  356. bow {
  357. # Set the amount of bonus arrow damage the bow will do
  358. D:arrowBonusDamage=-0.5
  359.  
  360. # Set the amount of durability the bow have
  361. I:durability=1561
  362. }
  363.  
  364. }
  365.  
  366. }
  367.  
  368.  
  369. ##########################################################################################################
  370. # ender_dragon
  371. #--------------------------------------------------------------------------------------------------------#
  372. # Configurations for the Ender Dragon Material
  373. ##########################################################################################################
  374.  
  375. ender_dragon {
  376.  
  377. armor {
  378. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  379. S:addPotionEffects <
  380. regeneration
  381. >
  382.  
  383. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  384. I:effectLevels <
  385. 1
  386. >
  387.  
  388. # Enable/Disable the set effect (Boots, Leggings, Chestplate, Helmet)
  389. B:enablePieceEffects <
  390. false
  391. false
  392. false
  393. false
  394. >
  395.  
  396. # Enable/Disable the Full armor effect(s)
  397. B:enableSetEffects=true
  398.  
  399. # Set the color name the armor will have
  400. S:itemNameColor=dark_purple
  401.  
  402. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  403. I:protectionPoints <
  404. 6
  405. 12
  406. 12
  407. 6
  408. >
  409.  
  410. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  411. S:removePotionEffects <
  412. wither
  413. >
  414.  
  415. # Sets the armor unbreakable
  416. B:setUnbreakable=true
  417.  
  418. # Set the amount of toughness points the armor will have
  419. D:toughnessPoints=6.0
  420.  
  421. enchants {
  422.  
  423. ##########################################################################################################
  424. # enchantments
  425. #--------------------------------------------------------------------------------------------------------#
  426. # To add an entry, you gotta add a new line with I:"<modid:enchantment>"=<enchant_level>
  427. # Note vanilla enchantments can be added with just the use of I:<enchantment>=<enchant_level>
  428. ##########################################################################################################
  429.  
  430. enchantments {
  431. }
  432.  
  433. }
  434.  
  435. }
  436.  
  437. weapons {
  438. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  439. S:addPotionEffects <
  440. wither
  441. >
  442.  
  443. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  444. I:effectLevels <
  445. 3
  446. >
  447.  
  448. # Enable/Disable the potion effect the weapons will have
  449. B:enableEffects=true
  450.  
  451. # Set the color name the weapons will have
  452. S:itemNameColor=dark_purple
  453.  
  454. sword {
  455. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  456. D:damage=8.0
  457.  
  458. # Set the amount of durability the sword have
  459. I:durability=2310
  460. }
  461.  
  462. battle_axe {
  463. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  464. D:damage=10.0
  465.  
  466. # Set the amount of durability the battle axe have
  467. I:durability=2310
  468. }
  469.  
  470. bow {
  471. # Set the amount of bonus arrow damage the bow will do
  472. D:arrowBonusDamage=1.5
  473.  
  474. # Set the amount of durability the bow have
  475. I:durability=2310
  476. }
  477.  
  478. }
  479.  
  480. }
  481.  
  482.  
  483. global_registry {
  484. # Enable/Disable the Ardite armor from the game
  485. B:enableArditeArmor=true
  486.  
  487. # Enable/Disable the Chicken armor from the game
  488. B:enableChickenArmor=false
  489.  
  490. # Enable/Disable the Coal armor from the Game
  491. B:enableCoalArmor=false
  492.  
  493. # Enable/Disable the Coal Weapons from the Game (Sword, Battle Axe, Bow)
  494. B:enableCoalWeapons <
  495. false
  496. false
  497. false
  498. >
  499.  
  500. # Enable/Disable the Cobalt armor from the game
  501. B:enableCobaltArmor=true
  502.  
  503. # Enable/Disable the Emerald armor from the game
  504. B:enableEmeraldArmor=true
  505.  
  506. # Enable/Disable the Emerald Weapons from the Game (Sword, Battle Axe, Bow)
  507. B:enableEmeraldWeapons <
  508. false
  509. false
  510. false
  511. >
  512.  
  513. # Enable/Disable the Ender Dragon armor from the game
  514. B:enableEnderDragonArmor=true
  515.  
  516. # Enable/Disable the Ender Dragon Weapons from the Game (Sword, Battle Axe, Bow)
  517. B:enableEnderDragonWeapons <
  518. false
  519. false
  520. false
  521. >
  522.  
  523. # Enable/Disable the Guardian armor from the game
  524. B:enableGuardianArmor=true
  525.  
  526. # Enable/Disable the Guardian Weapons from the Game (Sword, Battle Axe, Bow)
  527. B:enableGuardianWeapons <
  528. false
  529. false
  530. false
  531. >
  532.  
  533. # Enable/Disable the Knight Slime armor from the game
  534. B:enableKnightSlimeArmor=false
  535.  
  536. # Enable/Disable the Lapis armor from the game
  537. B:enableLapisArmor=false
  538.  
  539. # Enable/Disable the Lapis Weapons from the Game (Sword, Battle Axe, Bow)
  540. B:enableLapisWeapons <
  541. false
  542. false
  543. false
  544. >
  545.  
  546. # Enable/Disable the Lava armor from the game
  547. B:enableLavaArmor=true
  548.  
  549. # Enable/Disable the Weapons from the Game (Sword, Battle Axe, Bow)
  550. B:enableLavaWeapons <
  551. false
  552. false
  553. false
  554. >
  555.  
  556. # Enable/Disable the Manyullyn armor from the game
  557. B:enableManyullynArmor=false
  558.  
  559. # Enable/Disable the Obsidian armor from the game
  560. B:enableObsidianArmor=true
  561.  
  562. # Enable/Disable the Obsidian Weapons from the Game (Sword, Battle Axe, Bow)
  563. B:enableObsidianWeapons <
  564. false
  565. false
  566. false
  567. >
  568.  
  569. # Enable/Disable the Pig Iron armor from the game
  570. B:enablePigIronArmor=false
  571.  
  572. # Enable/Disable the Redstone armor from the game
  573. B:enableRedstoneArmor=false
  574.  
  575. # Enable/Disable the Redstone Weapons from the Game (Sword, Battle Axe, Bow)
  576. B:enableRedstoneWeapons <
  577. false
  578. false
  579. false
  580. >
  581.  
  582. # Enable/Disable the Slime armor from the Game
  583. B:enableSlimeArmor=false
  584.  
  585. # Enable/Disable the Super Star armor from the game
  586. B:enableSuperStarArmor=true
  587.  
  588. # Enable/Disable the Super Star Weapons from the Game (Sword, Battle Axe, Bow)
  589. B:enableSuperStarWeapons <
  590. false
  591. false
  592. false
  593. >
  594.  
  595. # Enable/Disable The Ultimate armor from the game
  596. B:enableTheUltimateArmor=true
  597. }
  598.  
  599.  
  600. ##########################################################################################################
  601. # guardian
  602. #--------------------------------------------------------------------------------------------------------#
  603. # Configurations for the Guardian Material
  604. ##########################################################################################################
  605.  
  606. guardian {
  607.  
  608. armor {
  609. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  610. S:addPotionEffects <
  611. water_breathing
  612. >
  613.  
  614. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  615. I:effectLevels <
  616. 0
  617. >
  618.  
  619. # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
  620. B:enablePieceEffects <
  621. false
  622. false
  623. false
  624. false
  625. >
  626.  
  627. # Enable/Disable the set effect(s)
  628. B:enableSetEffects=true
  629.  
  630. # Set the color name the armor will have
  631. S:itemNameColor=aqua
  632.  
  633. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  634. I:protectionPoints <
  635. 5
  636. 10
  637. 10
  638. 5
  639. >
  640.  
  641. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  642. S:removePotionEffects <
  643. empty
  644. >
  645.  
  646. # Sets the armor unbreakable
  647. B:setUnbreakable=false
  648.  
  649. # Set the amount of toughness points the armor will have
  650. D:toughnessPoints=4.0
  651. }
  652.  
  653. weapons {
  654. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  655. S:addPotionEffects <
  656. nausea
  657. >
  658.  
  659. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  660. I:effectLevels <
  661. 1
  662. >
  663.  
  664. # Enable/Disable the potion effect the weapons will have
  665. B:enableEffects=true
  666.  
  667. # Set the color name the weapons will have
  668. S:itemNameColor=aqua
  669.  
  670. sword {
  671. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  672. D:damage=6.0
  673.  
  674. # Set the amount of durability the sword will have
  675. I:durability=1800
  676. }
  677.  
  678. battle_axe {
  679. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  680. D:damage=7.0
  681.  
  682. # Set the amount of durability the battle axe will have
  683. I:durability=1500
  684. }
  685.  
  686. bow {
  687. # Set the amount of bonus arrow damage the bow will do
  688. D:arrowBonusDamage=1.5
  689.  
  690. # Set the amount of durability the bow have
  691. I:durability=1800
  692. }
  693.  
  694. }
  695.  
  696. }
  697.  
  698.  
  699. ##########################################################################################################
  700. # knight_slime
  701. #--------------------------------------------------------------------------------------------------------#
  702. # Configurations for the Knight Slime Material
  703. ##########################################################################################################
  704.  
  705. knight_slime {
  706.  
  707. armor {
  708. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  709. S:addPotionEffects <
  710. jump_boost
  711. >
  712.  
  713. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  714. I:effectLevels <
  715. 1
  716. >
  717.  
  718. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  719. B:enablePieceEffects <
  720. false
  721. false
  722. false
  723. false
  724. >
  725.  
  726. # Enable/Disable the set armor effect(s)
  727. B:enableSetEffects=true
  728.  
  729. # Set the color name the armor will have
  730. S:itemNameColor=dark_purple
  731.  
  732. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  733. I:protectionPoints <
  734. 2
  735. 3
  736. 4
  737. 3
  738. >
  739.  
  740. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  741. S:removePotionEffects <
  742. empty
  743. >
  744.  
  745. # Sets the armor unbreakable
  746. B:setUnbreakable=false
  747.  
  748. # Set the amount of toughness points the armor will have
  749. D:toughnessPoints=1.0
  750. }
  751.  
  752. }
  753.  
  754.  
  755. ##########################################################################################################
  756. # lapis
  757. #--------------------------------------------------------------------------------------------------------#
  758. # Configurations for the Lapis Material
  759. ##########################################################################################################
  760.  
  761. lapis {
  762.  
  763. armor {
  764. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  765. S:addPotionEffects <
  766. water_breathing
  767. >
  768.  
  769. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  770. I:effectLevels <
  771. 0
  772. >
  773.  
  774. # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
  775. B:enablePieceEffects <
  776. false
  777. false
  778. false
  779. false
  780. >
  781.  
  782. # Enable/Disable the set effect(s)
  783. B:enableSetEffects=true
  784.  
  785. # Set the color name the armor will have
  786. S:itemNameColor=dark_blue
  787.  
  788. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  789. I:protectionPoints <
  790. 1
  791. 2
  792. 3
  793. 2
  794. >
  795.  
  796. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  797. S:removePotionEffects <
  798. empty
  799. >
  800.  
  801. # Sets the armor unbreakable
  802. B:setUnbreakable=false
  803.  
  804. # Set the amount of toughness points the armor will have
  805. D:toughnessPoints=0.0
  806. }
  807.  
  808. weapons {
  809. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  810. S:addPotionEffects <
  811. nausea
  812. >
  813.  
  814. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  815. I:effectLevels <
  816. 1
  817. >
  818.  
  819. # Enable/Disable the potion effect the weapons will have
  820. B:enableEffects=true
  821.  
  822. # Set the color name the weapons will have
  823. S:itemNameColor=dark_blue
  824.  
  825. sword {
  826. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  827. D:damage=1.0
  828.  
  829. # Set the amount of durability the sword will have
  830. I:durability=200
  831. }
  832.  
  833. battle_axe {
  834. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  835. D:damage=3.0
  836.  
  837. # Set the amount of durability the battle axe will have
  838. I:durability=200
  839. }
  840.  
  841. bow {
  842. # Set the amount of bonus arrow damage the bow will do
  843. D:arrowBonusDamage=-1.5
  844.  
  845. # Set the amount of durability the bow have
  846. I:durability=200
  847. }
  848.  
  849. }
  850.  
  851. }
  852.  
  853.  
  854. ##########################################################################################################
  855. # lava
  856. #--------------------------------------------------------------------------------------------------------#
  857. # Configurations for the Lava Material
  858. ##########################################################################################################
  859.  
  860. lava {
  861.  
  862. armor {
  863. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  864. S:addPotionEffects <
  865. fire_resistance
  866. >
  867.  
  868. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  869. I:effectLevels <
  870. 0
  871. >
  872.  
  873. # Enables/Disables the DeBuffs that the armor will get when touching water without Water Breathing Potion.
  874. # aka nothing happens when player wears this armor while in water.
  875. B:enableOnWaterTouchDeBuff=false
  876.  
  877. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  878. B:enablePieceEffects <
  879. false
  880. false
  881. false
  882. false
  883. >
  884.  
  885. # Enable/Disable the set armor effect(s)
  886. B:enableSetEffects=true
  887.  
  888. # Set the color name the armor will have
  889. S:itemNameColor=gold
  890.  
  891. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  892. I:protectionPoints <
  893. 5
  894. 9
  895. 9
  896. 5
  897. >
  898.  
  899. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  900. S:removePotionEffects <
  901. empty
  902. >
  903.  
  904. # Sets the armor unbreakable
  905. B:setUnbreakable=false
  906.  
  907. # Set the amount of toughness points the armor will have
  908. D:toughnessPoints=3.0
  909. }
  910.  
  911. weapons {
  912. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  913. S:addPotionEffects <
  914. empty
  915. >
  916.  
  917. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  918. I:effectLevels <
  919. 0
  920. >
  921.  
  922. # Enable/Disable the potion effect the weapons will have
  923. B:enableEffects=false
  924.  
  925. # Set the color name the weapons will have
  926. S:itemNameColor=gold
  927.  
  928. # Sets the amount of seconds the entities will be set on fire after being hit
  929. I:onFireSeconds=8
  930.  
  931. # Enable/Disable the ability for the weapons to set entities on fire
  932. B:shouldApplyFire=true
  933.  
  934. sword {
  935. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  936. D:damage=4.5
  937.  
  938. # Set the amount of durability the sword have
  939. I:durability=1750
  940. }
  941.  
  942. battle_axe {
  943. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  944. D:damage=6.5
  945.  
  946. # Set the amount of durability the battle axe have
  947. I:durability=1750
  948. }
  949.  
  950. bow {
  951. # Set the amount of bonus arrow damage the bow will do
  952. D:arrowBonusDamage=0.5
  953.  
  954. # Set the amount of durability the bow have
  955. I:durability=1750
  956. }
  957.  
  958. }
  959.  
  960. }
  961.  
  962.  
  963. ##########################################################################################################
  964. # manyullyn
  965. #--------------------------------------------------------------------------------------------------------#
  966. # Configurations for the Manyullyn Material
  967. ##########################################################################################################
  968.  
  969. manyullyn {
  970.  
  971. armor {
  972. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  973. S:addPotionEffects <
  974. strength
  975. >
  976.  
  977. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  978. I:effectLevels <
  979. 1
  980. >
  981.  
  982. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  983. B:enablePieceEffects <
  984. false
  985. false
  986. false
  987. false
  988. >
  989.  
  990. # Enable/Disable the set armor effect(s)
  991. B:enableSetEffects=true
  992.  
  993. # Set the color name the armor will have
  994. S:itemNameColor=dark_purple
  995.  
  996. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  997. I:protectionPoints <
  998. 3
  999. 5
  1000. 5
  1001. 3
  1002. >
  1003.  
  1004. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  1005. S:removePotionEffects <
  1006. empty
  1007. >
  1008.  
  1009. # Sets the armor unbreakable
  1010. B:setUnbreakable=false
  1011.  
  1012. # Set the amount of toughness points the armor will have
  1013. D:toughnessPoints=2.0
  1014. }
  1015.  
  1016. }
  1017.  
  1018.  
  1019. ##########################################################################################################
  1020. # obsidian
  1021. #--------------------------------------------------------------------------------------------------------#
  1022. # Configurations for the Obsidian Material
  1023. ##########################################################################################################
  1024.  
  1025. obsidian {
  1026.  
  1027. armor {
  1028. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  1029. S:addPotionEffects <
  1030. resistance
  1031. >
  1032.  
  1033. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  1034. I:effectLevels <
  1035. 0
  1036. >
  1037.  
  1038. # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
  1039. B:enablePieceEffects <
  1040. false
  1041. false
  1042. false
  1043. false
  1044. >
  1045.  
  1046. # Enable/Disable the set effect(s)
  1047. B:enableSetEffects=true
  1048.  
  1049. # Set the color name the armor will have
  1050. S:itemNameColor=dark_gray
  1051.  
  1052. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  1053. I:protectionPoints <
  1054. 4
  1055. 9
  1056. 9
  1057. 4
  1058. >
  1059.  
  1060. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  1061. S:removePotionEffects <
  1062. empty
  1063. >
  1064.  
  1065. # Sets the armor unbreakable
  1066. B:setUnbreakable=false
  1067.  
  1068. # Set the amount of toughness points the armor will have
  1069. D:toughnessPoints=3.0
  1070. }
  1071.  
  1072. weapons {
  1073. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  1074. S:addPotionEffects <
  1075. weakness
  1076. >
  1077.  
  1078. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  1079. I:effectLevels <
  1080. 1
  1081. >
  1082.  
  1083. # Enable/Disable the potion effect the weapons will have
  1084. B:enableEffects=true
  1085.  
  1086. # Set the color name the weapons will have
  1087. S:itemNameColor=dark_gray
  1088.  
  1089. sword {
  1090. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  1091. D:damage=4.0
  1092.  
  1093. # Set the amount of durability the sword will have
  1094. I:durability=1500
  1095. }
  1096.  
  1097. battle_axe {
  1098. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  1099. D:damage=6.0
  1100.  
  1101. # Set the amount of durability the battle axe will have
  1102. I:durability=1500
  1103. }
  1104.  
  1105. bow {
  1106. # Set the amount of bonus arrow damage the bow will do
  1107. D:arrowBonusDamage=0.0
  1108.  
  1109. # Set the amount of durability the bow have
  1110. I:durability=1500
  1111. }
  1112.  
  1113. }
  1114.  
  1115. }
  1116.  
  1117.  
  1118. ##########################################################################################################
  1119. # pig_iron
  1120. #--------------------------------------------------------------------------------------------------------#
  1121. # Configurations for the Pig Iron Material
  1122. ##########################################################################################################
  1123.  
  1124. pig_iron {
  1125.  
  1126. armor {
  1127. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  1128. S:addPotionEffects <
  1129. saturation
  1130. >
  1131.  
  1132. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  1133. I:effectLevels <
  1134. 0
  1135. >
  1136.  
  1137. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  1138. B:enablePieceEffects <
  1139. false
  1140. false
  1141. false
  1142. false
  1143. >
  1144.  
  1145. # Enable/Disable the set armor effect(s)
  1146. B:enableSetEffects=true
  1147.  
  1148. # Set the color name the armor will have
  1149. S:itemNameColor=light_purple
  1150.  
  1151. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  1152. I:protectionPoints <
  1153. 2
  1154. 3
  1155. 4
  1156. 3
  1157. >
  1158.  
  1159. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  1160. S:removePotionEffects <
  1161. empty
  1162. >
  1163.  
  1164. # Sets the armor unbreakable
  1165. B:setUnbreakable=false
  1166.  
  1167. # Set the amount of toughness points the armor will have
  1168. D:toughnessPoints=1.0
  1169. }
  1170.  
  1171. }
  1172.  
  1173.  
  1174. recipes {
  1175. # Enable/Disable The Ardite armor Recipes
  1176. B:enableArditeArmorRecipes=true
  1177.  
  1178. # Enable/Disable the armorplus arrow recipes
  1179. B:enableArrowRecipes=false
  1180.  
  1181. # Enable/Disable ArmorPlus Battle Axes's Recipes
  1182. B:enableBattleAxesRecipes=true
  1183.  
  1184. # Enable/Disable ArmorPlus Bows's Recipes
  1185. B:enableBowsRecipes=true
  1186.  
  1187. # Enable/Disable The Chain armor Recipes
  1188. B:enableChainArmorRecipes=false
  1189.  
  1190. # Enable/Disable The Charcoal Coal armor Recipes
  1191. B:enableCharcoalCoalArmorRecipe=false
  1192.  
  1193. # Enable/Disable The Chicken armor Recipes
  1194. B:enableChickenArmorRecipes=true
  1195.  
  1196. # Enable/Disable The Coal armor Recipes
  1197. B:enableCoalArmorRecipes=true
  1198.  
  1199. # Enable/Disable The Cobalt armor Recipes
  1200. B:enableCobaltArmorRecipes=true
  1201.  
  1202. # Enable/Disable The Elytra Recipe
  1203. B:enableElytraRecipe=false
  1204.  
  1205. # Enable/Disable The Emerald armor Recipes
  1206. B:enableEmeraldArmorRecipes=true
  1207.  
  1208. # Enable/Disable The Ender Dragon armor Recipes
  1209. B:enableEnderDragonArmorRecipes=true
  1210.  
  1211. # Enable/Disable The Guardian armor Recipes
  1212. B:enableGuardianArmorRecipes=true
  1213.  
  1214. # Enable/Disable The Knight Slime armor Recipes
  1215. B:enableKnightSlimeArmorRecipes=true
  1216.  
  1217. # Enable/Disable The Lapis armor Recipes
  1218. B:enableLapisArmorRecipes=true
  1219.  
  1220. # Enable/Disable the armor Recipes
  1221. B:enableLavaArmorRecipes=true
  1222.  
  1223. # Enable/Disable The Manyullyn armor Recipes
  1224. B:enableManyullynArmorRecipes=true
  1225.  
  1226. # Enable/Disable The Obsidian armor Recipes
  1227. B:enableObsidianArmorRecipes=true
  1228.  
  1229. # Enable/Disable The Pig Iron armor Recipes
  1230. B:enablePigIronArmorRecipes=true
  1231.  
  1232. # Enable/Disable The Redstone Apple Recipes
  1233. B:enableRedstoneAppleRecipes=false
  1234.  
  1235. # Enable/Disable The Redstone armor Recipes
  1236. B:enableRedstoneArmorRecipes=true
  1237.  
  1238. # Enable/Disable The Slime armor Recipes
  1239. B:enableSlimeArmorRecipes=true
  1240.  
  1241. # Enable/Disable The Super Star armor Recipes
  1242. B:enableSuperStarArmorRecipes=true
  1243.  
  1244. # Enable/Disable ArmorPlus Sword's Recipes
  1245. B:enableSwordsRecipes=true
  1246.  
  1247. # Enable/Disable The Ultimate armor Recipes
  1248. B:enableTheUltimateArmorRecipes=true
  1249. }
  1250.  
  1251.  
  1252. ##########################################################################################################
  1253. # redstone
  1254. #--------------------------------------------------------------------------------------------------------#
  1255. # Configurations for the Redstone Material
  1256. ##########################################################################################################
  1257.  
  1258. redstone {
  1259.  
  1260. armor {
  1261. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  1262. S:addPotionEffects <
  1263. haste
  1264. >
  1265.  
  1266. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  1267. I:effectLevels <
  1268. 1
  1269. >
  1270.  
  1271. # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
  1272. B:enablePieceEffects <
  1273. false
  1274. false
  1275. false
  1276. false
  1277. >
  1278.  
  1279. # Enable/Disable the set effect(s)
  1280. B:enableSetEffects=true
  1281.  
  1282. # Set the color name the armor will have
  1283. S:itemNameColor=dark_red
  1284.  
  1285. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  1286. I:protectionPoints <
  1287. 1
  1288. 2
  1289. 3
  1290. 2
  1291. >
  1292.  
  1293. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  1294. S:removePotionEffects <
  1295. empty
  1296. >
  1297.  
  1298. # Sets the armor unbreakable
  1299. B:setUnbreakable=false
  1300.  
  1301. # Set the amount of toughness points the armor will have
  1302. D:toughnessPoints=0.0
  1303. }
  1304.  
  1305. weapons {
  1306. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  1307. S:addPotionEffects <
  1308. mining_fatigue
  1309. >
  1310.  
  1311. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  1312. I:effectLevels <
  1313. 1
  1314. >
  1315.  
  1316. # Enable/Disable the potion effect the weapons will have
  1317. B:enableEffects=true
  1318.  
  1319. # Set the color name the weapons will have
  1320. S:itemNameColor=dark_red
  1321.  
  1322. sword {
  1323. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  1324. D:damage=1.0
  1325.  
  1326. # Set the amount of durability the sword will have
  1327. I:durability=200
  1328. }
  1329.  
  1330. battle_axe {
  1331. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  1332. D:damage=3.0
  1333.  
  1334. # Set the amount of durability the battle axe will have
  1335. I:durability=200
  1336. }
  1337.  
  1338. bow {
  1339. # Set the amount of bonus arrow damage the bow will do
  1340. D:arrowBonusDamage=-1.5
  1341.  
  1342. # Set the amount of durability the bow have
  1343. I:durability=200
  1344. }
  1345.  
  1346. }
  1347.  
  1348. }
  1349.  
  1350.  
  1351. ##########################################################################################################
  1352. # slime
  1353. #--------------------------------------------------------------------------------------------------------#
  1354. # Configurations for the Slime Material
  1355. ##########################################################################################################
  1356.  
  1357. slime {
  1358.  
  1359. armor {
  1360. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  1361. S:addPotionEffects <
  1362. jump_boost
  1363. >
  1364.  
  1365. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  1366. I:effectLevels <
  1367. 2
  1368. >
  1369.  
  1370. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  1371. B:enablePieceEffects <
  1372. false
  1373. false
  1374. false
  1375. false
  1376. >
  1377.  
  1378. # Enable/Disable the set armor effect(s)
  1379. B:enableSetEffects=true
  1380.  
  1381. # Set the color name the armor will have
  1382. S:itemNameColor=green
  1383.  
  1384. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  1385. I:protectionPoints <
  1386. 1
  1387. 1
  1388. 2
  1389. 1
  1390. >
  1391.  
  1392. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  1393. S:removePotionEffects <
  1394. empty
  1395. >
  1396.  
  1397. # Sets the armor unbreakable
  1398. B:setUnbreakable=false
  1399.  
  1400. # Set the amount of toughness points the armor will have
  1401. D:toughnessPoints=0.0
  1402. }
  1403.  
  1404. }
  1405.  
  1406.  
  1407. ##########################################################################################################
  1408. # super_star
  1409. #--------------------------------------------------------------------------------------------------------#
  1410. # Configurations for the Super Star Material
  1411. ##########################################################################################################
  1412.  
  1413. super_star {
  1414.  
  1415. armor {
  1416. # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
  1417. S:addPotionEffects <
  1418. regeneration
  1419. >
  1420.  
  1421. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  1422. I:effectLevels <
  1423. 0
  1424. >
  1425.  
  1426. # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
  1427. B:enablePieceEffects <
  1428. false
  1429. false
  1430. false
  1431. false
  1432. >
  1433.  
  1434. # Enable/Disable the set armor effect(s)
  1435. B:enableSetEffects=true
  1436.  
  1437. # Set the color name the armor will have
  1438. S:itemNameColor=white
  1439.  
  1440. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  1441. I:protectionPoints <
  1442. 6
  1443. 10
  1444. 10
  1445. 6
  1446. >
  1447.  
  1448. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  1449. S:removePotionEffects <
  1450. wither
  1451. >
  1452.  
  1453. # Sets the armor unbreakable
  1454. B:setUnbreakable=false
  1455.  
  1456. # Set the amount of toughness points the armor will have
  1457. D:toughnessPoints=5.0
  1458.  
  1459. enchants {
  1460.  
  1461. ##########################################################################################################
  1462. # enchantments
  1463. #--------------------------------------------------------------------------------------------------------#
  1464. # To add an entry, you gotta add a new line with I:"<modid:enchantment>"=<enchant_level>
  1465. # Note vanilla enchantments can be added with just the use of I:<enchantment>=<enchant_level>
  1466. ##########################################################################################################
  1467.  
  1468. enchantments {
  1469. }
  1470.  
  1471. }
  1472.  
  1473. }
  1474.  
  1475. weapons {
  1476. # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
  1477. S:addPotionEffects <
  1478. wither
  1479. >
  1480.  
  1481. # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
  1482. I:effectLevels <
  1483. 1
  1484. >
  1485.  
  1486. # Enable/Disable the potion effect the weapons will have
  1487. B:enableEffects=true
  1488.  
  1489. # Set the color name the weapons will have
  1490. S:itemNameColor=white
  1491.  
  1492. sword {
  1493. # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
  1494. D:damage=7.0
  1495.  
  1496. # Set the amount of durability the sword have
  1497. I:durability=1950
  1498. }
  1499.  
  1500. battle_axe {
  1501. # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
  1502. D:damage=8.0
  1503.  
  1504. # Set the amount of durability the battle axe have
  1505. I:durability=1950
  1506. }
  1507.  
  1508. bow {
  1509. # Set the amount of bonus arrow damage the bow will do
  1510. D:arrowBonusDamage=1.5
  1511.  
  1512. # Set the amount of durability the bow have
  1513. I:durability=1950
  1514. }
  1515.  
  1516. }
  1517.  
  1518. }
  1519.  
  1520.  
  1521. ##########################################################################################################
  1522. # ultimate
  1523. #--------------------------------------------------------------------------------------------------------#
  1524. # Configurations for the Ultimate Material
  1525. ##########################################################################################################
  1526.  
  1527. ultimate {
  1528.  
  1529. armor {
  1530. # Adds the potion effects the armor will have (to disable the effect set the effects 'false')
  1531. S:addPotionEffects <
  1532. fire_resistance
  1533. regeneration
  1534. speed
  1535. >
  1536.  
  1537. # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
  1538. I:effectLevels <
  1539. 0
  1540. 1
  1541. 1
  1542. >
  1543.  
  1544. # Enable/Disable the armor's de-buffs (when a non complete set is equiped)
  1545. B:enableDeBuffs=true
  1546.  
  1547. # Set the color name the armor will have
  1548. S:itemNameColor=green
  1549.  
  1550. # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
  1551. I:protectionPoints <
  1552. 7
  1553. 13
  1554. 13
  1555. 7
  1556. >
  1557.  
  1558. # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
  1559. S:removePotionEffects <
  1560. wither
  1561. >
  1562.  
  1563. # Enable/Disable the armor's invincibility
  1564. B:setInvincible=true
  1565.  
  1566. # Sets the armor unbreakable
  1567. B:setUnbreakable=true
  1568.  
  1569. # Set the amount of toughness points the armor will have
  1570. D:toughnessPoints=7.0
  1571. }
  1572.  
  1573. }
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