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- # Configuration file
- ##########################################################################################################
- # ardite
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Ardite Material
- ##########################################################################################################
- ardite {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- fire_resistance
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=false
- # Set the color name the armor will have
- S:itemNameColor=dark_red
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 3
- 6
- 6
- 3
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=1.0
- }
- }
- ##########################################################################################################
- # chicken
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Chicken Material
- ##########################################################################################################
- chicken {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- speed
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 4
- >
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=aqua
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 1
- 1
- 2
- 1
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=0.0
- }
- }
- ##########################################################################################################
- # coal
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Coal Material
- ##########################################################################################################
- coal {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- night_vision
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=gray
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 1
- 1
- 2
- 1
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=0.0
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- blindness
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=true
- # Set the color name the weapons will have
- S:itemNameColor=gray
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=0.5
- # Set the amount of durability the sword will have
- I:durability=24
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=2.5
- # Set the amount of durability the battle axe will have
- I:durability=24
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=-2.0
- # Set the amount of durability the bow have
- I:durability=24
- }
- }
- }
- ##########################################################################################################
- # cobalt
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Cobalt Material
- ##########################################################################################################
- cobalt {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- haste
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=false
- # Set the color name the armor will have
- S:itemNameColor=blue
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 3
- 5
- 6
- 3
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=1.0
- }
- }
- ##########################################################################################################
- # emerald
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Emerald Material
- ##########################################################################################################
- emerald {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- speed
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=dark_green
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 4
- 7
- 7
- 4
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=2.0
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- slowness
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=true
- # Set the color name the weapons will have
- S:itemNameColor=dark_green
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=1.5
- # Set the amount of durability the sword will have
- I:durability=1561
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=3.5
- # Set the amount of durability the battle axe will have
- I:durability=1561
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=-0.5
- # Set the amount of durability the bow have
- I:durability=1561
- }
- }
- }
- ##########################################################################################################
- # ender_dragon
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Ender Dragon Material
- ##########################################################################################################
- ender_dragon {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- regeneration
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the set effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the Full armor effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=dark_purple
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 6
- 12
- 12
- 6
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- wither
- >
- # Sets the armor unbreakable
- B:setUnbreakable=true
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=6.0
- enchants {
- ##########################################################################################################
- # enchantments
- #--------------------------------------------------------------------------------------------------------#
- # To add an entry, you gotta add a new line with I:"<modid:enchantment>"=<enchant_level>
- # Note vanilla enchantments can be added with just the use of I:<enchantment>=<enchant_level>
- ##########################################################################################################
- enchantments {
- }
- }
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- wither
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 3
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=true
- # Set the color name the weapons will have
- S:itemNameColor=dark_purple
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=8.0
- # Set the amount of durability the sword have
- I:durability=2310
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=10.0
- # Set the amount of durability the battle axe have
- I:durability=2310
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=1.5
- # Set the amount of durability the bow have
- I:durability=2310
- }
- }
- }
- global_registry {
- # Enable/Disable the Ardite armor from the game
- B:enableArditeArmor=true
- # Enable/Disable the Chicken armor from the game
- B:enableChickenArmor=false
- # Enable/Disable the Coal armor from the Game
- B:enableCoalArmor=false
- # Enable/Disable the Coal Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableCoalWeapons <
- false
- false
- false
- >
- # Enable/Disable the Cobalt armor from the game
- B:enableCobaltArmor=true
- # Enable/Disable the Emerald armor from the game
- B:enableEmeraldArmor=true
- # Enable/Disable the Emerald Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableEmeraldWeapons <
- false
- false
- false
- >
- # Enable/Disable the Ender Dragon armor from the game
- B:enableEnderDragonArmor=true
- # Enable/Disable the Ender Dragon Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableEnderDragonWeapons <
- false
- false
- false
- >
- # Enable/Disable the Guardian armor from the game
- B:enableGuardianArmor=true
- # Enable/Disable the Guardian Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableGuardianWeapons <
- false
- false
- false
- >
- # Enable/Disable the Knight Slime armor from the game
- B:enableKnightSlimeArmor=false
- # Enable/Disable the Lapis armor from the game
- B:enableLapisArmor=false
- # Enable/Disable the Lapis Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableLapisWeapons <
- false
- false
- false
- >
- # Enable/Disable the Lava armor from the game
- B:enableLavaArmor=true
- # Enable/Disable the Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableLavaWeapons <
- false
- false
- false
- >
- # Enable/Disable the Manyullyn armor from the game
- B:enableManyullynArmor=false
- # Enable/Disable the Obsidian armor from the game
- B:enableObsidianArmor=true
- # Enable/Disable the Obsidian Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableObsidianWeapons <
- false
- false
- false
- >
- # Enable/Disable the Pig Iron armor from the game
- B:enablePigIronArmor=false
- # Enable/Disable the Redstone armor from the game
- B:enableRedstoneArmor=false
- # Enable/Disable the Redstone Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableRedstoneWeapons <
- false
- false
- false
- >
- # Enable/Disable the Slime armor from the Game
- B:enableSlimeArmor=false
- # Enable/Disable the Super Star armor from the game
- B:enableSuperStarArmor=true
- # Enable/Disable the Super Star Weapons from the Game (Sword, Battle Axe, Bow)
- B:enableSuperStarWeapons <
- false
- false
- false
- >
- # Enable/Disable The Ultimate armor from the game
- B:enableTheUltimateArmor=true
- }
- ##########################################################################################################
- # guardian
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Guardian Material
- ##########################################################################################################
- guardian {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- water_breathing
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=aqua
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 5
- 10
- 10
- 5
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=4.0
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- nausea
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=true
- # Set the color name the weapons will have
- S:itemNameColor=aqua
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=6.0
- # Set the amount of durability the sword will have
- I:durability=1800
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=7.0
- # Set the amount of durability the battle axe will have
- I:durability=1500
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=1.5
- # Set the amount of durability the bow have
- I:durability=1800
- }
- }
- }
- ##########################################################################################################
- # knight_slime
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Knight Slime Material
- ##########################################################################################################
- knight_slime {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- jump_boost
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=dark_purple
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 2
- 3
- 4
- 3
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=1.0
- }
- }
- ##########################################################################################################
- # lapis
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Lapis Material
- ##########################################################################################################
- lapis {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- water_breathing
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=dark_blue
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 1
- 2
- 3
- 2
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=0.0
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- nausea
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=true
- # Set the color name the weapons will have
- S:itemNameColor=dark_blue
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=1.0
- # Set the amount of durability the sword will have
- I:durability=200
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=3.0
- # Set the amount of durability the battle axe will have
- I:durability=200
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=-1.5
- # Set the amount of durability the bow have
- I:durability=200
- }
- }
- }
- ##########################################################################################################
- # lava
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Lava Material
- ##########################################################################################################
- lava {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- fire_resistance
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enables/Disables the DeBuffs that the armor will get when touching water without Water Breathing Potion.
- # aka nothing happens when player wears this armor while in water.
- B:enableOnWaterTouchDeBuff=false
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=gold
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 5
- 9
- 9
- 5
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=3.0
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- empty
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=false
- # Set the color name the weapons will have
- S:itemNameColor=gold
- # Sets the amount of seconds the entities will be set on fire after being hit
- I:onFireSeconds=8
- # Enable/Disable the ability for the weapons to set entities on fire
- B:shouldApplyFire=true
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=4.5
- # Set the amount of durability the sword have
- I:durability=1750
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=6.5
- # Set the amount of durability the battle axe have
- I:durability=1750
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=0.5
- # Set the amount of durability the bow have
- I:durability=1750
- }
- }
- }
- ##########################################################################################################
- # manyullyn
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Manyullyn Material
- ##########################################################################################################
- manyullyn {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- strength
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=dark_purple
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 3
- 5
- 5
- 3
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=2.0
- }
- }
- ##########################################################################################################
- # obsidian
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Obsidian Material
- ##########################################################################################################
- obsidian {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- resistance
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=dark_gray
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 4
- 9
- 9
- 4
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=3.0
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- weakness
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=true
- # Set the color name the weapons will have
- S:itemNameColor=dark_gray
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=4.0
- # Set the amount of durability the sword will have
- I:durability=1500
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=6.0
- # Set the amount of durability the battle axe will have
- I:durability=1500
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=0.0
- # Set the amount of durability the bow have
- I:durability=1500
- }
- }
- }
- ##########################################################################################################
- # pig_iron
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Pig Iron Material
- ##########################################################################################################
- pig_iron {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- saturation
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=light_purple
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 2
- 3
- 4
- 3
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=1.0
- }
- }
- recipes {
- # Enable/Disable The Ardite armor Recipes
- B:enableArditeArmorRecipes=true
- # Enable/Disable the armorplus arrow recipes
- B:enableArrowRecipes=false
- # Enable/Disable ArmorPlus Battle Axes's Recipes
- B:enableBattleAxesRecipes=true
- # Enable/Disable ArmorPlus Bows's Recipes
- B:enableBowsRecipes=true
- # Enable/Disable The Chain armor Recipes
- B:enableChainArmorRecipes=false
- # Enable/Disable The Charcoal Coal armor Recipes
- B:enableCharcoalCoalArmorRecipe=false
- # Enable/Disable The Chicken armor Recipes
- B:enableChickenArmorRecipes=true
- # Enable/Disable The Coal armor Recipes
- B:enableCoalArmorRecipes=true
- # Enable/Disable The Cobalt armor Recipes
- B:enableCobaltArmorRecipes=true
- # Enable/Disable The Elytra Recipe
- B:enableElytraRecipe=false
- # Enable/Disable The Emerald armor Recipes
- B:enableEmeraldArmorRecipes=true
- # Enable/Disable The Ender Dragon armor Recipes
- B:enableEnderDragonArmorRecipes=true
- # Enable/Disable The Guardian armor Recipes
- B:enableGuardianArmorRecipes=true
- # Enable/Disable The Knight Slime armor Recipes
- B:enableKnightSlimeArmorRecipes=true
- # Enable/Disable The Lapis armor Recipes
- B:enableLapisArmorRecipes=true
- # Enable/Disable the armor Recipes
- B:enableLavaArmorRecipes=true
- # Enable/Disable The Manyullyn armor Recipes
- B:enableManyullynArmorRecipes=true
- # Enable/Disable The Obsidian armor Recipes
- B:enableObsidianArmorRecipes=true
- # Enable/Disable The Pig Iron armor Recipes
- B:enablePigIronArmorRecipes=true
- # Enable/Disable The Redstone Apple Recipes
- B:enableRedstoneAppleRecipes=false
- # Enable/Disable The Redstone armor Recipes
- B:enableRedstoneArmorRecipes=true
- # Enable/Disable The Slime armor Recipes
- B:enableSlimeArmorRecipes=true
- # Enable/Disable The Super Star armor Recipes
- B:enableSuperStarArmorRecipes=true
- # Enable/Disable ArmorPlus Sword's Recipes
- B:enableSwordsRecipes=true
- # Enable/Disable The Ultimate armor Recipes
- B:enableTheUltimateArmorRecipes=true
- }
- ##########################################################################################################
- # redstone
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Redstone Material
- ##########################################################################################################
- redstone {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- haste
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=dark_red
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 1
- 2
- 3
- 2
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=0.0
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- mining_fatigue
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=true
- # Set the color name the weapons will have
- S:itemNameColor=dark_red
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=1.0
- # Set the amount of durability the sword will have
- I:durability=200
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=3.0
- # Set the amount of durability the battle axe will have
- I:durability=200
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=-1.5
- # Set the amount of durability the bow have
- I:durability=200
- }
- }
- }
- ##########################################################################################################
- # slime
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Slime Material
- ##########################################################################################################
- slime {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- jump_boost
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 2
- >
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=green
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 1
- 1
- 2
- 1
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- empty
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=0.0
- }
- }
- ##########################################################################################################
- # super_star
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Super Star Material
- ##########################################################################################################
- super_star {
- armor {
- # Adds the potion effect the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- regeneration
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- >
- # Enable/Disable the effect (Boots, Leggings, Chestplate, Helmet)
- B:enablePieceEffects <
- false
- false
- false
- false
- >
- # Enable/Disable the set armor effect(s)
- B:enableSetEffects=true
- # Set the color name the armor will have
- S:itemNameColor=white
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 6
- 10
- 10
- 6
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- wither
- >
- # Sets the armor unbreakable
- B:setUnbreakable=false
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=5.0
- enchants {
- ##########################################################################################################
- # enchantments
- #--------------------------------------------------------------------------------------------------------#
- # To add an entry, you gotta add a new line with I:"<modid:enchantment>"=<enchant_level>
- # Note vanilla enchantments can be added with just the use of I:<enchantment>=<enchant_level>
- ##########################################################################################################
- enchantments {
- }
- }
- }
- weapons {
- # Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- wither
- >
- # Set the amplifier level for the effect(s) by the weapons. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 1
- >
- # Enable/Disable the potion effect the weapons will have
- B:enableEffects=true
- # Set the color name the weapons will have
- S:itemNameColor=white
- sword {
- # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=7.0
- # Set the amount of durability the sword have
- I:durability=1950
- }
- battle_axe {
- # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
- D:damage=8.0
- # Set the amount of durability the battle axe have
- I:durability=1950
- }
- bow {
- # Set the amount of bonus arrow damage the bow will do
- D:arrowBonusDamage=1.5
- # Set the amount of durability the bow have
- I:durability=1950
- }
- }
- }
- ##########################################################################################################
- # ultimate
- #--------------------------------------------------------------------------------------------------------#
- # Configurations for the Ultimate Material
- ##########################################################################################################
- ultimate {
- armor {
- # Adds the potion effects the armor will have (to disable the effect set the effects 'false')
- S:addPotionEffects <
- fire_resistance
- regeneration
- speed
- >
- # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
- I:effectLevels <
- 0
- 1
- 1
- >
- # Enable/Disable the armor's de-buffs (when a non complete set is equiped)
- B:enableDeBuffs=true
- # Set the color name the armor will have
- S:itemNameColor=green
- # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
- I:protectionPoints <
- 7
- 13
- 13
- 7
- >
- # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
- S:removePotionEffects <
- wither
- >
- # Enable/Disable the armor's invincibility
- B:setInvincible=true
- # Sets the armor unbreakable
- B:setUnbreakable=true
- # Set the amount of toughness points the armor will have
- D:toughnessPoints=7.0
- }
- }
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