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Free Roblox Script Driving Empire | Efficient Autofarm | Updated for ease of use

Oct 5th, 2021
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  1. _G.Enabled = true
  2. local fr = 0 -- leave this alone
  3. local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))()
  4. local venyx = library.new("Driving Empire Car Setter", 5013109572)
  5. local themes = {
  6. Background = Color3.fromRGB(24, 24, 24),
  7. Glow = Color3.fromRGB(0, 0, 0),
  8. Accent = Color3.fromRGB(10, 10, 10),
  9. LightContrast = Color3.fromRGB(20, 20, 20),
  10. DarkContrast = Color3.fromRGB(14, 14, 14),
  11. TextColor = Color3.fromRGB(255, 255, 255)
  12. }
  13. local page = venyx:addPage("Test", 5012544693)
  14. local section1 = page:addSection("Set Your Car")
  15. for i, v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MainHUD.Vehicles.Vehicles:GetDescendants()) do
  16. if v.Name == "VehicleName" then
  17. if v.Parent.Name ~= "Template" then
  18. section1:addButton(v.Text, function()
  19. _G.car = v.Parent.Name
  20. game:GetService("CoreGui")["Driving Empire Car Setter"]:Destroy()
  21. end)
  22. end
  23. end
  24. end
  25. venyx:SelectPage(venyx.pages[1], true)
  26. for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do
  27. v:Disable()
  28. end
  29. _G.r = false
  30. plr = game.Players.LocalPlayer.Name
  31. game:GetService("RunService").RenderStepped:Connect(function()
  32. if _G.Enabled == true then
  33. fr = fr + 1
  34. if fr >= 10 then
  35. fr = 0
  36. for i, v in pairs(game.Workspace.Vehicles:GetChildren()) do
  37. if v.Name == plr then
  38. wait(0.5)
  39. game.Workspace.Vehicles[plr].VehicleSeat.CFrame = CFrame.new(0, 350, 0)
  40. game.Workspace.Vehicles[plr].VehicleSeat.Velocity = Vector3.new(0, math.random(200, 300), math.random(500, 600))
  41. end
  42. end
  43. wait()
  44. local args = {
  45. [1] = "CarSpawnRemoveEvent",
  46. [2] = _G.car
  47. }
  48. game:GetService("ReplicatedStorage").Remotes.VehicleEvent:FireServer(unpack(args))
  49. _G.r = true
  50. end
  51. end
  52. end)
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