warpdragon

item_dash_staff

Feb 22nd, 2017
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  1. //=================================================================================================================
  2. // Recipe: Dash Staff
  3. //=================================================================================================================
  4. "item_recipe_dash_staff"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "3310" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  9. "Model" "models/props_gameplay/recipe.vmdl"
  10.  
  11. // Item Info
  12. //-------------------------------------------------------------------------------------------------------------
  13. "ItemCost" "900"
  14. "ItemShopTags" ""
  15.  
  16. // Recipe
  17. //-------------------------------------------------------------------------------------------------------------
  18. "ItemRecipe" "1"
  19. "ItemResult" "item_dash_staff"
  20. "ItemRequirements"
  21. {
  22. "01" "item_force_staff;item_upgrade_core_3;item_recipe_dash_staff"
  23. "02" "item_force_staff;item_upgrade_core_4;item_recipe_dash_staff"
  24. }
  25. }
  26.  
  27. "item_recipe_dash_staff_2"
  28. {
  29. // General
  30. //-------------------------------------------------------------------------------------------------------------
  31. "ID" "3311" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  32. "Model" "models/props_gameplay/recipe.vmdl"
  33.  
  34. // Item Info
  35. //-------------------------------------------------------------------------------------------------------------
  36. "ItemCost" "0"
  37. "ItemShopTags" ""
  38.  
  39. // Recipe
  40. //-------------------------------------------------------------------------------------------------------------
  41. "ItemRecipe" "1"
  42. "ItemResult" "item_dash_staff"
  43. "ItemRequirements"
  44. {
  45. "01" "item_dash_staff_2;item_upgrade_core_4;item_recipe_dash_staff"
  46. }
  47. }
  48.  
  49. //=================================================================================================================
  50. // Dash Staff
  51. //=================================================================================================================
  52. "item_dash_staff"
  53. {
  54. // General
  55. //-------------------------------------------------------------------------------------------------------------
  56. "ID" "3312" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  57. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
  58. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_BOTH | DOTA_UNIT_TARGET_TEAM_CUSTOM"
  59. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_CUSTOM"
  60. "FightRecapLevel" "1"
  61.  
  62. // Stats
  63. //-------------------------------------------------------------------------------------------------------------
  64. "AbilityCastRange" "800"
  65. "AbilityCastPoint" "0.0"
  66. "AbilityCooldown" "20.0"
  67. "AbilitySharedCooldown" "dash"
  68.  
  69. // Item Info
  70. //-------------------------------------------------------------------------------------------------------------
  71. "AbilityManaCost" "25"
  72. "ItemCost" "15000"
  73. "ItemShopTags" "int;damage;attack_speed;hard_to_tag"
  74. "ItemQuality" "rare"
  75. "ItemAliases" "fs;dash staff"
  76. "ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_TO_SPECTATORS"
  77.  
  78. // Special
  79. //-------------------------------------------------------------------------------------------------------------
  80. "AbilitySpecial"
  81. {
  82. "01"
  83. {
  84. "var_type" "FIELD_INTEGER"
  85. "bonus_intellect" "10"
  86. }
  87. "02"
  88. {
  89. "var_type" "FIELD_INTEGER"
  90. "bonus_health_regen" "4"
  91. }
  92. "03"
  93. {
  94. "var_type" "FIELD_INTEGER"
  95. "push_length" "600"
  96. }
  97. // Invincibility Frames
  98. "04"
  99. {
  100. "var_type" "FIELD_FLOAT"
  101. "invincibility_window" "0.5"
  102. }
  103. "05"
  104. {
  105. "var_type" "FIELD_INTEGER"
  106. "invincibility_delay" "0.5"
  107. }
  108.  
  109. }
  110. }
  111. "item_dash_staff_2"
  112. {
  113. // General
  114. //-------------------------------------------------------------------------------------------------------------
  115. "ID" "3313" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  116. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
  117. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_BOTH | DOTA_UNIT_TARGET_TEAM_CUSTOM"
  118. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_CUSTOM"
  119. "FightRecapLevel" "1"
  120.  
  121. // Stats
  122. //-------------------------------------------------------------------------------------------------------------
  123. "AbilityCastRange" "800"
  124. "AbilityCastPoint" "0.0"
  125. "AbilityCooldown" "20.0"
  126. "AbilitySharedCooldown" "dash"
  127.  
  128. // Item Info
  129. //-------------------------------------------------------------------------------------------------------------
  130. "AbilityManaCost" "25"
  131. "ItemCost" "25000"
  132. "ItemShopTags" "int;damage;attack_speed;hard_to_tag"
  133. "ItemQuality" "rare"
  134. "ItemAliases" "fs;dash staff"
  135. "ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_TO_SPECTATORS"
  136.  
  137. // Special
  138. //-------------------------------------------------------------------------------------------------------------
  139. "AbilitySpecial"
  140. {
  141. "01"
  142. {
  143. "var_type" "FIELD_INTEGER"
  144. "bonus_intellect" "10"
  145. }
  146. "02"
  147. {
  148. "var_type" "FIELD_INTEGER"
  149. "bonus_health_regen" "4"
  150. }
  151. "03"
  152. {
  153. "var_type" "FIELD_INTEGER"
  154. "push_length" "600"
  155. }
  156. // Invincibility Frames
  157. "04"
  158. {
  159. "var_type" "FIELD_FLOAT"
  160. "invincibility_window" "0.5"
  161. }
  162. "05"
  163. {
  164. "var_type" "FIELD_INTEGER"
  165. "invincibility_delay" "0.5"
  166. }
  167.  
  168. }
  169. }
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