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Fr3ak8239

VClasses PB7.5 Changelog

Nov 27th, 2023 (edited)
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  1. =UNIVERSAL=
  2. -E-Tanks now heal only 100 HP for heavier classes instead of 100% HP, health now slowly regenerates and can be interrupted with damage
  3. -Exit Unit no longer appears in maps
  4.  
  5.  
  6. =TERMINATORS=
  7.  
  8. -Boss Morph health increased: 100 > 200
  9.  
  10. Mad Grinder:
  11. -Assist Metools now fire shots before vanishing
  12. -Can now double jump to jet through the air, similar to Super Adaptor
  13. -Passive roller hitbox size increased: 16x16 > 40x40, grounded hit protection decreased: 6 > 3, grounded damage decreased: 16 > 12, aerial hit protection decreased: 3 > 1, aerial damage increased: 5 > 10
  14. -Mainfire slam while airborne is now a melee hit which knocks opponents downwards for a damaging shockwave
  15.  
  16.  
  17. =HEROES=
  18.  
  19. Mega Man:
  20. -Power Water Balloon now launches a single balloon that creates a column on hit
  21. -Thirdfire now has 8 seconds of cooldown after deactivating it manually
  22.  
  23. Bass:
  24. -Now moves faster during mainfire: 0.25x > 0.5x
  25.  
  26.  
  27. =MM1=
  28.  
  29. Elec Man:
  30. -Mainfire damage increased: 18 > 24
  31. -Ult charge tier decreased: 3 > 2, cooldown decreased: 52 > 21
  32.  
  33. Guts Man:
  34. -Mainfire blocks can now be thrown in an arc by using altfire
  35. -Ult thirdfire now deals additional damage if the opponent touches a ceiling during launch
  36.  
  37. Oil Man:
  38. -Altfire movement speed decreased: 3 > 2, damage decreased: 9 > 7, radius decreased: 80 > 64, now instantly cancels when getting grabbed
  39. -Ult invincibility removed, now grants 75% armor
  40.  
  41.  
  42. =MM2=
  43.  
  44. Metal Man:
  45. -Charged altfire ride gear and rolling gear now both have 3 tics of hit protection, gear now has gravity after jumping off
  46.  
  47. Quick Man:
  48. -Altfire now has a step height of 24
  49. -Ult now grants 15% armor
  50.  
  51. Wood Man:
  52. -Altfire leaf rain cooldown doubled
  53.  
  54.  
  55. =MM3=
  56.  
  57. Needle Man:
  58. -Can no longer be command grabbed during the tether swing
  59.  
  60. Gemini Man:
  61. -Mainfire laser damage increased: 18 > 24
  62. -Altfire no longer ends on successful block, counter shot now slides on walls, no longer rips, now has power protection for 15 tics to prevent both orbs from hitting the same target, damage increased: 5 > 35
  63.  
  64. Snake Man:
  65. -Ult now grants immunity to Gravity Man's Ult effect
  66.  
  67. Spark Man:
  68. -All mainfire and altfire speed and damage values reverted to Public Beta 6, correcting an oversight resulting from changes to vanilla Spark Shock
  69.  
  70.  
  71. =MM4=
  72.  
  73. Drill Man:
  74. -Altfire hitbox size decreased: 80 > 40, hit protection increased: 2 > 4
  75.  
  76. Pharaoh Man:
  77. -Defense mode mainfire shield can no longer counter oil flames, counter shot now loses homing after 3 tics (does not apply to counter shots activated by allies, many floor projectiles, or many sentries)
  78.  
  79.  
  80. =MM5=
  81.  
  82. Gyro Man:
  83. -Assist now falls more accurately
  84.  
  85. Charge Man:
  86. -Mainfire now instantly cancels when getting grabbed
  87.  
  88. Napalm Man:
  89. -Altfire now uses button checks for head rockets
  90.  
  91. Dark Man 1:
  92. -Altfire now allows for limited strafing
  93. -Now has a thirdfire: Tread backwards at double the speed but double the ammo cost, gains wall rush below 26 health
  94.  
  95. Dark Man 2:
  96. -Ult now adds a pair of rotating damaging platforms, these can be tossed ahead with thirdfire
  97.  
  98. Dark Man 3:
  99. -Mainfire now grants 1/7 ammo back on hit
  100. -Ult takes less time to drop: 40 > 30
  101.  
  102.  
  103. =MM6=
  104.  
  105. Blizzard Man:
  106. -Can no longer be command grabbed during altfire
  107.  
  108.  
  109. =MM7=
  110.  
  111. Spring Man:
  112. -Now has a projectile pass height of 91 (taller hurtbox)
  113. -Altfire now only grabs at the instant the move starts
  114.  
  115. Slash Man:
  116. -Uncharged mainfire can now be autofired, mainfire wall dash will not bump off of surfaces for its first 12 tics
  117. -Altfire egg toss is now centered, making it more prone to spawning properly when facing certain angles away from the wall, hitbox size increased: 16x16 > 32x32
  118. -Ult hitbox size increased: 64 > 80
  119.  
  120. Shade Man:
  121. -Altfire glare now has 1 second of freeze immunity after the freeze ends, swoop cooldown increased: 7 > 27
  122. -Thirdfire now has 4 seconds of cooldown after flight ends
  123.  
  124. Turbo Man:
  125. -Mainfire explosion radius decreased: 96 > 36, ground flames now have 3 tics of hit protection
  126.  
  127.  
  128. =MM8=
  129.  
  130. Clown Man:
  131. -Assist movement speed increased: 4 > 8
  132. -Grounded altfire should now spawn more accurately to the crosshair
  133. -Aerial altfire ammo cost increased: 56 > 112, duration halved
  134. -Ult now launches Rompers that follow enemies around
  135.  
  136. Aqua Man:
  137. -Grounded altfire tracking count reduced: 5 > 4, cooldown increased: 22 > 31
  138.  
  139. Sword Man:
  140. -Ult total duration halved, damage increased: 5 > 10, can no longer be command grabbed during the move
  141.  
  142.  
  143. =MM&B=
  144.  
  145. Cold Man:
  146. -Mainfire hop moved to altfire, can now be used without an active wall and has a longer cooldown on hit only to prevent an infinite (this cooldown is cancelled out when Ice Wall hits), mainfire critical hit now grants 1 second of stun immunity
  147. -Altfire cloud moved to thirdfire
  148.  
  149. Pirate Man:
  150. -Mainfire now gives opponents a temporary speed boost on launch, making launches more difficult to repeatedly chain
  151.  
  152. Magic Man:
  153. -Thirdfire direct damage decreased: 24 > 10, homing birds upwards launch speed decreased: 10 > 0.2, homing birds now lose homing after 32 tics (bird changes both apply to Ult mainfire ball as well)
  154.  
  155.  
  156. =MM9=
  157.  
  158. Concrete Man:
  159. -Altfire stomp (charged and uncharged) now always does 10 per hit, hitbox size decreased: 64 > 40
  160.  
  161. Tornado Man:
  162. -Mainfire startup decreased: 8 > 4, hit protection decreased: 8 > 6, knockback decreased: 35 > 30
  163. -Altfire can now be cancelled into Ult
  164. -Thirdfire no longer slows movement
  165.  
  166. Plug Man:
  167. -Thirdfire continuous hit damage increased: 1 > 2, now uses double the ammo for each hit (effectively making the move play out twice as fast)
  168.  
  169. Jewel Man:
  170. -Mainfire overlay cooldown increased: 5s > 9s, contact damage for each jewel count lowered: 4, 6, 8, 10 > 2, 3, 4, 5
  171. -Altfire cart max speed multiplier lowered: 2.0 > 1.2, now sprays rocks during the steering portion,steering portion duration increased: 25 > 75, rocks now bounce on surfaces twice, rocks now have higher gravity, rock damage decreased: 5 > 3
  172.  
  173. Magma Man:
  174. -Assist now fires two projectiles per shot, projectile trajectory changed to be better at hitting closer to the totem, projectile gravity doubled, projectiles now have a small explosion on contact
  175.  
  176.  
  177. =MM10=
  178.  
  179. Blade Man:
  180. -Altfire reworked: Slash portion removed, now has several tag-on slashes if hit within the first 5 tics, first hit damage decreased: 15 > 10, hitstun increased: 0% > 100%, landing lag increased: 4 > 22
  181. -Ult charge tier increased: 1 > 2
  182.  
  183. Solar Man:
  184. -Head sun size increased: 20x40 > 20x60 (projectiles should no longer pass under it during altfire)
  185. -Thirdfire upwards launch velocity decreased: 60 > 30
  186.  
  187.  
  188. =MM11=
  189.  
  190. Fuse Man:
  191. -Altfire damage decreased: 6 > 3
  192. -Thirdfire can be vertically aimed during Ult
  193.  
  194.  
  195. =STARDROIDS=
  196.  
  197. Venus:
  198. -Uncharged altfire damage is now consistent, all charge versions now bounce on walls
  199. -Thirdfire bubble maker now bounces on walls, debuff duration increased: 2s > 3s
  200.  
  201. Terra:
  202. -Mainfire ammo cost increased: 7 > 9
  203. -Altfire damage decreased: 20 > 15, now uses secondary ammo, ammo cost increased: 14 > 112 (due to the difference in ammo count, this essentially means "half the bar > all the bar"), now vanishes after 8 tics
  204. -Thirdfire cooldown increased: 5 > 7, now freezes in place during the cooldown
  205.  
  206.  
  207. =KILLERS=
  208.  
  209. Quint:
  210. -Health tier increased: Normal > Semi-strong (100 > 116)
  211. -Sakugarne mode mainfire now drops down while airborne
  212. -Altfire Sakugarne summon now drops farther away, Sakugarne mode altfire now has extra landing damage if airborne for long enough
  213.  
  214.  
  215. =GENESIS UNIT=
  216.  
  217. Buster Rod G:
  218. -Assist now flies off as a projectile if left idle when summoned or when the flight timer runs out
  219.  
  220. Hyper Storm H:
  221. -Frags with all attacks now fill half of the overlay bar
  222. -Mainfire shot now has 100% hitstun for 2 tics, damage increased: 18 > 19, now gives 10 overlay ammo on hit, close-range exhale max damage radius increased: 0 > 128, damage decreased for each level: 12, 24, 36, 48 > 9, 18, 27, 36
  223. -Altfire overlay ammo takes longer to start decreasing: 18 > 84
  224. -Second Ult charge tier decreased: 5 > 3, Junk Golem lifetime decreased: 15s > 10s (does not apply to assist version)
  225.  
  226.  
  227. =BONUS=
  228.  
  229. Sniper Joe:
  230. -Apache Joe mainfire cooldown increased: 22 > 30, ground fire damage decreased: 8 > 4
  231.  
  232. Micro Devil:
  233. -Mainfire no longer has hitstun
  234. -Altfire damage increased: 28 > 45, hit protection increased: 5 > 70, now drags opponents on hit, active time no longer gets extended from touching a floor or ceiling
  235.  
  236. Dr. Wily:
  237. -Altfire now charges 1.33x faster
  238. -Skull-stocked altfire now has hitstun on all hits instead of only the first one, hitstun decreased: 100% > 10%, explosion count decreased: 19 > 9
  239. -Initial Skull Stock count increased: 1 > 2
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