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Jan 21st, 2018
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  1. --Your name is there deathsig
  2. Player = game:GetService("Players").deathsig
  3. Character = Player.Character
  4. PlayerGui = Player.PlayerGui
  5. Backpack = Player.Backpack
  6. Torso = Character.Torso
  7. Head = Character.Head
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. attack = false
  17. attacktype = 1
  18. mindamage = 10
  19. maxdamage = 50
  20. crtmaxdamage = 100
  21. omindamage = 10
  22. omaxdamage = 50
  23. ocrtmaxdamage = 100
  24. crtrate = 12
  25. ssh = false
  26. atktypez = 1
  27. Hitdeb = 0
  28. --player
  29. player = nil
  30. --save shoulders
  31. RSH, LSH , RHL, LHL = nil, nil , nil , nil
  32. --welds
  33. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  34. --what anim
  35. anim = "none"
  36. --other var
  37. player = Player
  38. ch = Character
  39. aa = false
  40. AoETrue = {}
  41. function RWFunc()
  42.  
  43. RSH = ch.Torso["Right Shoulder"]
  44. RW.Part0 = ch.Torso
  45. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  46. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  47. RW.Part1 = ch["Right Arm"]
  48. RW.Parent = ch.Torso
  49.  
  50. end
  51. function LWFunc()
  52. LSH = ch.Torso["Left Shoulder"]
  53. LW.Part0 = ch.Torso
  54. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  55. LW.C1 = CFrame.new(0, 0.5, 0)
  56. LW.Part1 = ch["Left Arm"]
  57. LW.Parent = ch.Torso
  58. end
  59. function RWLFunc()
  60.  
  61. RHL = ch.Torso["Right Hip"]
  62. RWL.Part0 = ch.Torso
  63. RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  64. RWL.C1 = CFrame.new(0.5, 1, 0)
  65. RWL.Part1 = ch["Right Leg"]
  66. RWL.Parent = ch.Torso
  67.  
  68. end
  69. function LWLFunc()
  70. LHL = ch.Torso["Left Hip"]
  71. LWL.Part0 = ch.Torso
  72. LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  73. LWL.C1 = CFrame.new(-0.5, 1, 0)
  74. LWL.Part1 = ch["Left Leg"]
  75. LWL.Parent = ch.Torso
  76. end
  77. function RWLRem()
  78. RWL.Parent = nil
  79. RHL.Parent = player.Character.Torso
  80. end
  81. function LWLRem()
  82. LWL.Parent = nil
  83. LHL.Parent = player.Character.Torso
  84. end
  85. function LegsFix()
  86. coroutine.resume(coroutine.create(function()
  87. wait(0.2)
  88. RWL.Parent = nil
  89. LWL.Parent = nil
  90. wait()
  91. LHL.Parent = player.Character.Torso
  92. RHL.Parent = player.Character.Torso
  93. end))
  94. end
  95. function RWRem()
  96. RW.Parent = nil
  97. RSH.Parent = player.Character.Torso
  98. end
  99. function LWRem()
  100. LW.Parent = nil
  101. LSH.Parent = player.Character.Torso
  102. end
  103. if Character:findFirstChild("SoulEater",true) ~= nil then
  104. Character:findFirstChild("SoulEater",true).Parent = nil
  105. end
  106. if Character:findFirstChild("Weapon",true) ~= nil then
  107. Character:findFirstChild("Weapon",true).Parent = nil
  108. end
  109. local swordholder = Instance.new("Model")
  110. swordholder.Name = "SoulEater"
  111. swordholder.Parent = Character
  112. bladecolor = BrickColor.new("Really red")
  113. handlecolor = BrickColor.new("Really black")
  114. local msh1 = Instance.new("CylinderMesh")
  115. msh1.Scale = Vector3.new(0.2,3,0.2)
  116. msh1.Offset = Vector3.new(0,0.5,0)
  117. local msh2 = Instance.new("BlockMesh")
  118. msh2.Scale = Vector3.new(0.1,0.9125,0.5)
  119. msh2.Offset = Vector3.new(0,-0.2,0)
  120. local msh3 = Instance.new("SpecialMesh")
  121. msh3.Scale = Vector3.new(0.1,0.25,0.25)
  122. msh3.MeshType = "Wedge"
  123. local msh4 = Instance.new("SpecialMesh")
  124. msh4.Scale = Vector3.new(0.1,0.25,0.25)
  125. msh4.MeshType = "Wedge"
  126. local msh5 = Instance.new("SpecialMesh")
  127. msh5.Scale = Vector3.new(0.251,0.75,0.5)
  128. msh5.MeshType = "Sphere"
  129. local msh6 = Instance.new("SpecialMesh")
  130. msh6.Scale = Vector3.new(0.275,0.65,0.45)
  131. msh6.MeshType = "Sphere"
  132. local msh7 = Instance.new("SpecialMesh")
  133. msh7.Scale = Vector3.new(0.1,0.25,0.1)
  134. msh7.MeshType = "Wedge"
  135. local msh8 = Instance.new("SpecialMesh")
  136. msh8.Scale = Vector3.new(0.1,0.25,0.1)
  137. msh8.MeshType = "Wedge"
  138. local msh9 = Instance.new("SpecialMesh")
  139. msh9.Scale = Vector3.new(0.1,0.125,0.1)
  140. msh9.MeshType = "Wedge"
  141. local msh10 = Instance.new("SpecialMesh")
  142. msh10.Scale = Vector3.new(0.1,0.125,0.1)
  143. msh10.MeshType = "Wedge"
  144. local msh11 = Instance.new("SpecialMesh")
  145. msh11.Scale = Vector3.new(0.1,0.125,0.1)
  146. msh11.MeshType = "Wedge"
  147. local msh12 = Instance.new("SpecialMesh")
  148. msh12.Scale = Vector3.new(0.1,0.125,0.1)
  149. msh12.MeshType = "Wedge"
  150. local msh13 = Instance.new("SpecialMesh")
  151. msh13.Scale = Vector3.new(0.1,0.125,0.1)
  152. msh13.MeshType = "Wedge"
  153. local msh14 = Instance.new("SpecialMesh")
  154. msh14.Scale = Vector3.new(0.1,0.125,0.1)
  155. msh14.MeshType = "Wedge"
  156. local msh15 = Instance.new("SpecialMesh")
  157. msh15.Scale = Vector3.new(0.1,0.125,0.1)
  158. msh15.MeshType = "Wedge"
  159. local msh16 = Instance.new("SpecialMesh")
  160. msh16.Scale = Vector3.new(0.1,0.125,0.1)
  161. msh16.MeshType = "Wedge"
  162. local msh17 = Instance.new("SpecialMesh")
  163. msh17.Scale = Vector3.new(0.1,0.5,0.1)
  164. msh17.MeshType = "Wedge"
  165. local msh18 = Instance.new("SpecialMesh")
  166. msh18.Scale = Vector3.new(0.1,0.5,0.1)
  167. msh18.MeshType = "Wedge"
  168. local msh19 = Instance.new("SpecialMesh")
  169. msh19.Scale = Vector3.new(0.1,0.25,0.1)
  170. msh19.MeshType = "Wedge"
  171. local msh20 = Instance.new("SpecialMesh")
  172. msh20.Scale = Vector3.new(0.1,0.25,0.1)
  173. msh20.MeshType = "Wedge"
  174. local msh21 = Instance.new("SpecialMesh")
  175. msh21.Scale = Vector3.new(0.1,0.125,0.1)
  176. msh21.MeshType = "Wedge"
  177. local msh22 = Instance.new("SpecialMesh")
  178. msh22.Scale = Vector3.new(0.1,0.125,0.1)
  179. msh22.MeshType = "Wedge"
  180. local msh23 = Instance.new("SpecialMesh")
  181. msh23.Scale = Vector3.new(0.1,0.375,0.2)
  182. msh23.MeshType = "Wedge"
  183. local msh24 = Instance.new("SpecialMesh")
  184. msh24.Scale = Vector3.new(0.1,0.375,0.2)
  185. msh24.MeshType = "Wedge"
  186. local msh25 = Instance.new("SpecialMesh")
  187. msh25.Scale = Vector3.new(0.1,0.0625,0.2)
  188. msh25.MeshType = "Wedge"
  189. local msh26 = Instance.new("SpecialMesh")
  190. msh26.Scale = Vector3.new(0.1,0.0625,0.2)
  191. msh26.MeshType = "Wedge"
  192. local msh27 = Instance.new("SpecialMesh")
  193. msh27.Scale = Vector3.new(0.1,0.5,0.3)
  194. msh27.MeshType = "Wedge"
  195. local msh28 = Instance.new("SpecialMesh")
  196. msh28.Scale = Vector3.new(0.1,0.5,0.3)
  197. msh28.MeshType = "Wedge"
  198. local msh29 = Instance.new("CylinderMesh")
  199. msh29.Scale = Vector3.new(0.2,0.5,0.2)
  200. local msh30 = Instance.new("CylinderMesh")
  201. msh30.Scale = Vector3.new(0.2,0.5,0.2)
  202. local msh31 = Instance.new("SpecialMesh")
  203. msh31.Scale = Vector3.new(0.2,0.25,0.2)
  204. msh31.MeshType = "Wedge"
  205. local msh32 = Instance.new("SpecialMesh")
  206. msh32.Scale = Vector3.new(0.2,0.25,0.2)
  207. msh32.MeshType = "Wedge"
  208. local prt1 = Instance.new("Part")
  209. prt1.formFactor = 1
  210. prt1.CanCollide = false
  211. prt1.Name = "Handle"
  212. prt1.Locked = true
  213. prt1.Size = Vector3.new(1,1,1)
  214. prt1.Parent = swordholder
  215. msh1.Parent = prt1
  216. prt1.BrickColor = handlecolor
  217. local prt2 = Instance.new("Part")
  218. prt2.formFactor = 1
  219. prt2.CanCollide = false
  220. prt2.Name = "Blade"
  221. prt2.Locked = true
  222. prt2.Size = Vector3.new(1,4,1)
  223. prt2.Parent = swordholder
  224. prt2.Reflectance = 0.25
  225. msh2.Parent = prt2
  226. prt2.BrickColor = bladecolor
  227. local prt3 = Instance.new("Part")
  228. prt3.formFactor = 1
  229. prt3.CanCollide = false
  230. prt3.Name = "BladeTip1"
  231. prt3.Locked = true
  232. prt3.Size = Vector3.new(1,1,1)
  233. prt3.Parent = swordholder
  234. prt3.Reflectance = 0.25
  235. msh3.Parent = prt3
  236. prt3.BrickColor = bladecolor
  237. local prt4 = Instance.new("Part")
  238. prt4.formFactor = 1
  239. prt4.CanCollide = false
  240. prt4.Name = "BladeTip2"
  241. prt4.Locked = true
  242. prt4.Size = Vector3.new(1,1,1)
  243. prt4.Parent = swordholder
  244. prt4.Reflectance = 0.25
  245. msh4.Parent = prt4
  246. prt4.BrickColor = bladecolor
  247. local prt5 = Instance.new("Part")
  248. prt5.formFactor = 1
  249. prt5.CanCollide = false
  250. prt5.Name = "BladeP1"
  251. prt5.Locked = true
  252. prt5.Size = Vector3.new(1,1,1)
  253. prt5.Parent = swordholder
  254. prt5.Reflectance = 0
  255. msh5.Parent = prt5
  256. prt5.BrickColor = handlecolor
  257. local prt6 = Instance.new("Part")
  258. prt6.formFactor = 1
  259. prt6.CanCollide = false
  260. prt6.Name = "BladeP2"
  261. prt6.Locked = true
  262. prt6.Size = Vector3.new(1,1,1)
  263. prt6.Parent = swordholder
  264. prt6.Reflectance = 0.2
  265. msh6.Parent = prt6
  266. prt6.BrickColor = bladecolor
  267. local prt7 = Instance.new("Part")
  268. prt7.formFactor = 1
  269. prt7.CanCollide = false
  270. prt7.Name = "BladeP3"
  271. prt7.Locked = true
  272. prt7.Size = Vector3.new(1,1,1)
  273. prt7.Parent = swordholder
  274. prt7.Reflectance = 0.25
  275. msh7.Parent = prt7
  276. prt7.BrickColor = bladecolor
  277. local prt8 = Instance.new("Part")
  278. prt8.formFactor = 1
  279. prt8.CanCollide = false
  280. prt8.Name = "BladeP4"
  281. prt8.Locked = true
  282. prt8.Size = Vector3.new(1,1,1)
  283. prt8.Parent = swordholder
  284. prt8.Reflectance = 0.25
  285. msh8.Parent = prt8
  286. prt8.BrickColor = bladecolor
  287. local prt9 = Instance.new("Part")
  288. prt9.formFactor = 1
  289. prt9.CanCollide = false
  290. prt9.Name = "BladeP5"
  291. prt9.Locked = true
  292. prt9.Size = Vector3.new(1,1,1)
  293. prt9.Parent = swordholder
  294. prt9.Reflectance = 0.25
  295. msh9.Parent = prt9
  296. prt9.BrickColor = bladecolor
  297. local prt10 = Instance.new("Part")
  298. prt10.formFactor = 1
  299. prt10.CanCollide = false
  300. prt10.Name = "BladeP6"
  301. prt10.Locked = true
  302. prt10.Size = Vector3.new(1,1,1)
  303. prt10.Parent = swordholder
  304. prt10.Reflectance = 0.25
  305. msh10.Parent = prt10
  306. prt10.BrickColor = bladecolor
  307. local prt11 = Instance.new("Part")
  308. prt11.formFactor = 1
  309. prt11.CanCollide = false
  310. prt11.Name = "BladeP7"
  311. prt11.Locked = true
  312. prt11.Size = Vector3.new(1,1,1)
  313. prt11.Parent = swordholder
  314. prt11.Reflectance = 0.25
  315. msh11.Parent = prt11
  316. prt11.BrickColor = bladecolor
  317. local prt12 = Instance.new("Part")
  318. prt12.formFactor = 1
  319. prt12.CanCollide = false
  320. prt12.Name = "BladeP8"
  321. prt12.Locked = true
  322. prt12.Size = Vector3.new(1,1,1)
  323. prt12.Parent = swordholder
  324. prt12.Reflectance = 0.25
  325. msh12.Parent = prt12
  326. prt12.BrickColor = bladecolor
  327. local prt13 = Instance.new("Part")
  328. prt13.formFactor = 1
  329. prt13.CanCollide = false
  330. prt13.Name = "BladeP9"
  331. prt13.Locked = true
  332. prt13.Size = Vector3.new(1,1,1)
  333. prt13.Parent = swordholder
  334. prt13.Reflectance = 0.25
  335. msh13.Parent = prt13
  336. prt13.BrickColor = bladecolor
  337. local prt14 = Instance.new("Part")
  338. prt14.formFactor = 1
  339. prt14.CanCollide = false
  340. prt14.Name = "BladeP10"
  341. prt14.Locked = true
  342. prt14.Size = Vector3.new(1,1,1)
  343. prt14.Parent = swordholder
  344. prt14.Reflectance = 0.25
  345. msh14.Parent = prt14
  346. prt14.BrickColor = bladecolor
  347. local prt15 = Instance.new("Part")
  348. prt15.formFactor = 1
  349. prt15.CanCollide = false
  350. prt15.Name = "BladeP11"
  351. prt15.Locked = true
  352. prt15.Size = Vector3.new(1,1,1)
  353. prt15.Parent = swordholder
  354. prt15.Reflectance = 0.25
  355. msh15.Parent = prt15
  356. prt15.BrickColor = bladecolor
  357. local prt16 = Instance.new("Part")
  358. prt16.formFactor = 1
  359. prt16.CanCollide = false
  360. prt16.Name = "BladeP12"
  361. prt16.Locked = true
  362. prt16.Size = Vector3.new(1,1,1)
  363. prt16.Parent = swordholder
  364. prt16.Reflectance = 0.25
  365. msh16.Parent = prt16
  366. prt16.BrickColor = bladecolor
  367. local prt17 = Instance.new("Part")
  368. prt17.formFactor = 1
  369. prt17.CanCollide = false
  370. prt17.Name = "BladeP13"
  371. prt17.Locked = true
  372. prt17.Size = Vector3.new(1,1,1)
  373. prt17.Parent = swordholder
  374. prt17.Reflectance = 0.25
  375. msh17.Parent = prt17
  376. prt17.BrickColor = bladecolor
  377. local prt18 = Instance.new("Part")
  378. prt18.formFactor = 1
  379. prt18.CanCollide = false
  380. prt18.Name = "BladeP14"
  381. prt18.Locked = true
  382. prt18.Size = Vector3.new(1,1,1)
  383. prt18.Parent = swordholder
  384. prt18.Reflectance = 0.25
  385. msh18.Parent = prt18
  386. prt18.BrickColor = bladecolor
  387. local prt19 = Instance.new("Part")
  388. prt19.formFactor = 1
  389. prt19.CanCollide = false
  390. prt19.Name = "BladeP15"
  391. prt19.Locked = true
  392. prt19.Size = Vector3.new(1,1,1)
  393. prt19.Parent = swordholder
  394. prt19.Reflectance = 0.25
  395. msh19.Parent = prt19
  396. prt19.BrickColor = bladecolor
  397. local prt20 = Instance.new("Part")
  398. prt20.formFactor = 1
  399. prt20.CanCollide = false
  400. prt20.Name = "BladeP16"
  401. prt20.Locked = true
  402. prt20.Size = Vector3.new(1,1,1)
  403. prt20.Parent = swordholder
  404. prt20.Reflectance = 0.25
  405. msh20.Parent = prt20
  406. prt20.BrickColor = bladecolor
  407. local prt21 = Instance.new("Part")
  408. prt21.formFactor = 1
  409. prt21.CanCollide = false
  410. prt21.Name = "BladeP17"
  411. prt21.Locked = true
  412. prt21.Size = Vector3.new(1,1,1)
  413. prt21.Parent = swordholder
  414. prt21.Reflectance = 0.25
  415. msh21.Parent = prt21
  416. prt21.BrickColor = bladecolor
  417. local prt22 = Instance.new("Part")
  418. prt22.formFactor = 1
  419. prt22.CanCollide = false
  420. prt22.Name = "BladeP18"
  421. prt22.Locked = true
  422. prt22.Size = Vector3.new(1,1,1)
  423. prt22.Parent = swordholder
  424. prt22.Reflectance = 0.25
  425. msh22.Parent = prt22
  426. prt22.BrickColor = bladecolor
  427. local prt23 = Instance.new("Part")
  428. prt23.formFactor = 1
  429. prt23.CanCollide = false
  430. prt23.Name = "BladeP19"
  431. prt23.Locked = true
  432. prt23.Size = Vector3.new(1,1,1)
  433. prt23.Parent = swordholder
  434. prt23.Reflectance = 0.25
  435. msh23.Parent = prt23
  436. prt23.BrickColor = bladecolor
  437. local prt24 = Instance.new("Part")
  438. prt24.formFactor = 1
  439. prt24.CanCollide = false
  440. prt24.Name = "BladeP20"
  441. prt24.Locked = true
  442. prt24.Size = Vector3.new(1,1,1)
  443. prt24.Parent = swordholder
  444. prt24.Reflectance = 0.25
  445. msh24.Parent = prt24
  446. prt24.BrickColor = bladecolor
  447. local prt25 = Instance.new("Part")
  448. prt25.formFactor = 1
  449. prt25.CanCollide = false
  450. prt25.Name = "BladeP21"
  451. prt25.Locked = true
  452. prt25.Size = Vector3.new(1,1,1)
  453. prt25.Parent = swordholder
  454. prt25.Reflectance = 0.25
  455. msh25.Parent = prt25
  456. prt25.BrickColor = bladecolor
  457. local prt26 = Instance.new("Part")
  458. prt26.formFactor = 1
  459. prt26.CanCollide = false
  460. prt26.Name = "BladeP22"
  461. prt26.Locked = true
  462. prt26.Size = Vector3.new(1,1,1)
  463. prt26.Parent = swordholder
  464. prt26.Reflectance = 0.25
  465. msh26.Parent = prt26
  466. prt26.BrickColor = bladecolor
  467. local prt27 = Instance.new("Part")
  468. prt27.formFactor = 1
  469. prt27.CanCollide = false
  470. prt27.Name = "BladeP23"
  471. prt27.Locked = true
  472. prt27.Size = Vector3.new(1,1,1)
  473. prt27.Parent = swordholder
  474. prt27.Reflectance = 0.25
  475. msh27.Parent = prt27
  476. prt27.BrickColor = bladecolor
  477. local prt28 = Instance.new("Part")
  478. prt28.formFactor = 1
  479. prt28.CanCollide = false
  480. prt28.Name = "BladeP24"
  481. prt28.Locked = true
  482. prt28.Size = Vector3.new(1,1,1)
  483. prt28.Parent = swordholder
  484. prt28.Reflectance = 0.25
  485. msh28.Parent = prt28
  486. prt28.BrickColor = bladecolor
  487. local prt29 = Instance.new("Part")
  488. prt29.formFactor = 1
  489. prt29.CanCollide = false
  490. prt29.Name = "BladeP25"
  491. prt29.Locked = true
  492. prt29.Size = Vector3.new(1,1,1)
  493. prt29.Parent = swordholder
  494. prt29.Reflectance = 0
  495. msh29.Parent = prt29
  496. prt29.BrickColor = handlecolor
  497. local prt30 = Instance.new("Part")
  498. prt30.formFactor = 1
  499. prt30.CanCollide = false
  500. prt30.Name = "BladeP24"
  501. prt30.Locked = true
  502. prt30.Size = Vector3.new(1,1,1)
  503. prt30.Parent = swordholder
  504. prt30.Reflectance = 0
  505. msh30.Parent = prt30
  506. prt30.BrickColor = handlecolor
  507. local prt31 = Instance.new("Part")
  508. prt31.formFactor = 1
  509. prt31.CanCollide = false
  510. prt31.Name = "BladeP25"
  511. prt31.Locked = true
  512. prt31.Size = Vector3.new(1,1,1)
  513. prt31.Parent = swordholder
  514. prt31.Reflectance = 0
  515. msh31.Parent = prt31
  516. prt31.BrickColor = handlecolor
  517. local prt32 = Instance.new("Part")
  518. prt32.formFactor = 1
  519. prt32.CanCollide = false
  520. prt32.Name = "BladeP26"
  521. prt32.Locked = true
  522. prt32.Size = Vector3.new(1,1,1)
  523. prt32.Parent = swordholder
  524. prt32.Reflectance = 0
  525. msh32.Parent = prt32
  526. prt32.BrickColor = handlecolor
  527. local w1 = Instance.new("Weld")
  528. w1.Parent = prt1
  529. w1.Part0 = prt1
  530. local w2 = Instance.new("Weld")
  531. w2.Parent = prt2
  532. w2.Part0 = prt2
  533. w2.Part1 = prt1
  534. w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  535. w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -2, 0)
  536. local w3 = Instance.new("Weld")
  537. w3.Parent = prt3
  538. w3.Part0 = prt3
  539. w3.Part1 = prt2
  540. w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  541. w3.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, (-1.950+0.36), 0.125)
  542. local w4 = Instance.new("Weld")
  543. w4.Parent = prt4
  544. w4.Part0 = prt4
  545. w4.Part1 = prt2
  546. w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  547. w4.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),0) * CFrame.new(0, (-1.95+0.36), -0.125)
  548. local w5 = Instance.new("Weld")
  549. w5.Parent = prt5
  550. w5.Part0 = prt5
  551. w5.Part1 = prt2
  552. w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  553. w5.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0),0) * CFrame.new(0, 1.75, 0)
  554. local w6 = Instance.new("Weld")
  555. w6.Parent = prt6
  556. w6.Part0 = prt6
  557. w6.Part1 = prt2
  558. w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  559. w6.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0),0) * CFrame.new(0, 1.75, 0)
  560. local w7 = Instance.new("Weld")
  561. w7.Parent = prt7
  562. w7.Part0 = prt7
  563. w7.Part1 = prt2
  564. w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  565. w7.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, (-1.950+0.66), 0.3)
  566. local w8 = Instance.new("Weld")
  567. w8.Parent = prt8
  568. w8.Part0 = prt8
  569. w8.Part1 = prt2
  570. w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  571. w8.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),0) * CFrame.new(0, (-1.95+0.66), -0.3)
  572. local w9 = Instance.new("Weld")
  573. w9.Parent = prt9
  574. w9.Part0 = prt9
  575. w9.Part1 = prt2
  576. w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  577. w9.C0 = CFrame.fromEulerAnglesXYZ(0, 0,math.rad(180)) * CFrame.new(0, (-1.950+0.885), 0.3)
  578. local w10 = Instance.new("Weld")
  579. w10.Parent = prt10
  580. w10.Part0 = prt10
  581. w10.Part1 = prt2
  582. w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  583. w10.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+0.885), -0.3)
  584. local w11 = Instance.new("Weld")
  585. w11.Parent = prt11
  586. w11.Part0 = prt11
  587. w11.Part1 = prt2
  588. w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  589. w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+1.01), 0.3)
  590. local w12 = Instance.new("Weld")
  591. w12.Parent = prt12
  592. w12.Part0 = prt12
  593. w12.Part1 = prt2
  594. w12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  595. w12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+1.01), -0.3)
  596. local w13 = Instance.new("Weld")
  597. w13.Parent = prt13
  598. w13.Part0 = prt13
  599. w13.Part1 = prt2
  600. w13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  601. w13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+1.16--[[1.685]]), 0.3)
  602. local w14 = Instance.new("Weld")
  603. w14.Parent = prt14
  604. w14.Part0 = prt14
  605. w14.Part1 = prt2
  606. w14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  607. w14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+1.16), -0.3)
  608. local w15 = Instance.new("Weld")
  609. w15.Parent = prt15
  610. w15.Part0 = prt15
  611. w15.Part1 = prt2
  612. w15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  613. w15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+1.285), 0.3)
  614. local w16 = Instance.new("Weld")
  615. w16.Parent = prt16
  616. w16.Part0 = prt16
  617. w16.Part1 = prt2
  618. w16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  619. w16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+1.285), -0.3)
  620. local w17 = Instance.new("Weld")
  621. w17.Parent = prt17
  622. w17.Part0 = prt17
  623. w17.Part1 = prt2
  624. w17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  625. w17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+(1.285+0.375)), 0.3)
  626. local w18 = Instance.new("Weld")
  627. w18.Parent = prt18
  628. w18.Part0 = prt18
  629. w18.Part1 = prt2
  630. w18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  631. w18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+0.375)), -0.3)
  632. local w19 = Instance.new("Weld")
  633. w19.Parent = prt19
  634. w19.Part0 = prt19
  635. w19.Part1 = prt2
  636. w19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  637. w19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+(1.285+1.08)), 0.3)
  638. local w20 = Instance.new("Weld")
  639. w20.Parent = prt20
  640. w20.Part0 = prt20
  641. w20.Part1 = prt2
  642. w20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  643. w20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+1.08)), -0.3)
  644. local w21 = Instance.new("Weld")
  645. w21.Parent = prt21
  646. w21.Part0 = prt21
  647. w21.Part1 = prt2
  648. w21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  649. w21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+(1.285+1.305)), 0.3)
  650. local w22 = Instance.new("Weld")
  651. w22.Parent = prt22
  652. w22.Part0 = prt22
  653. w22.Part1 = prt2
  654. w22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  655. w22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.305)), -0.3)
  656. local w23 = Instance.new("Weld")
  657. w23.Parent = prt23
  658. w23.Part0 = prt23
  659. w23.Part1 = prt2
  660. w23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  661. w23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+(1.285+1.6)), 0.35)
  662. local w24 = Instance.new("Weld")
  663. w24.Parent = prt24
  664. w24.Part0 = prt24
  665. w24.Part1 = prt2
  666. w24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  667. w24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+1.6)), -0.35)
  668. local w25 = Instance.new("Weld")
  669. w25.Parent = prt25
  670. w25.Part0 = prt25
  671. w25.Part1 = prt2
  672. w25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  673. w25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.8625)), 0.35)
  674. local w26 = Instance.new("Weld")
  675. w26.Parent = prt26
  676. w26.Part0 = prt26
  677. w26.Part1 = prt2
  678. w26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  679. w26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.8625)), -0.35)
  680. local w27 = Instance.new("Weld")
  681. w27.Parent = prt27
  682. w27.Part0 = prt27
  683. w27.Part1 = prt2
  684. w27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  685. w27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.95+(1.285+2.175)), 0.4)
  686. local w28 = Instance.new("Weld")
  687. w28.Parent = prt28
  688. w28.Part0 = prt28
  689. w28.Part1 = prt2
  690. w28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  691. w28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+2.175)), -0.4)
  692. local w29 = Instance.new("Weld")
  693. w29.Parent = prt29
  694. w29.Part0 = prt29
  695. w29.Part1 = prt2
  696. w29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  697. w29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0,math.rad(0)) * CFrame.new(0, (1.95+(0)), 0.4)
  698. local w30 = Instance.new("Weld")
  699. w30.Parent = prt30
  700. w30.Part0 = prt30
  701. w30.Part1 = prt2
  702. w30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  703. w30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180),math.rad(0)) * CFrame.new(0, (1.95+(0)), -0.4)
  704. local w31 = Instance.new("Weld")
  705. w31.Parent = prt31
  706. w31.Part0 = prt31
  707. w31.Part1 = prt2
  708. w31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  709. w31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-135), 0,math.rad(0)) * CFrame.new(0, (2.05+(0)), -0.74)
  710. local w32 = Instance.new("Weld")
  711. w32.Parent = prt32
  712. w32.Part0 = prt32
  713. w32.Part1 = prt2
  714. w32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  715. w32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-135), math.rad(180),math.rad(0)) * CFrame.new(0, (2.05+(0)), 0.74)
  716.  
  717. local RAP = Instance.new("Part")
  718. RAP.formFactor = 0
  719. RAP.CanCollide = false
  720. RAP.Name = "RAPart"
  721. RAP.Locked = true
  722. RAP.Size = Vector3.new(1,1,1)
  723. RAP.Parent = swordholder
  724. RAP.Transparency = 1
  725. local w = Instance.new("Weld")
  726. w.Parent = RAP
  727. w.Part0 = RAP
  728. w.Part1 = RightArm
  729. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  730. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
  731.  
  732. function unequipweld()
  733. w1.Part1 = Torso
  734. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  735. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-225),math.rad(-90), 0) * CFrame.new(-0.7, -1, -0.6)
  736. end
  737.  
  738. unequipweld()
  739.  
  740. function equipweld()
  741. w1.Part1 = RAP
  742. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  743. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, 0, 0)
  744. end
  745.  
  746. function ss(parent,p)
  747.  
  748. local SlashSound = Instance.new("Sound")
  749. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  750. SlashSound.Parent = parent
  751. SlashSound.Volume = .7
  752. SlashSound.Pitch = p
  753. SlashSound.PlayOnRemove = true
  754. coroutine.resume(coroutine.create(function()
  755. wait()
  756. SlashSound.Parent = nil
  757. end))
  758. end
  759. function uss(parent,p)
  760.  
  761. local SlashSound = Instance.new("Sound")
  762. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  763. SlashSound.Parent = parent
  764. SlashSound.Volume = .7
  765. SlashSound.Pitch = p
  766. SlashSound.PlayOnRemove = true
  767. coroutine.resume(coroutine.create(function()
  768. wait()
  769. SlashSound.Parent = nil
  770. end))
  771. end
  772. function cs(parent,p)
  773.  
  774. local SlashSound = Instance.new("Sound")
  775. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  776. SlashSound.Parent = parent
  777. SlashSound.Volume = .7
  778. SlashSound.Pitch = p
  779. SlashSound.PlayOnRemove = true
  780. coroutine.resume(coroutine.create(function()
  781. wait()
  782. SlashSound.Parent = nil
  783. end))
  784. end
  785. function ls(parent,p)
  786.  
  787. local SlashSound = Instance.new("Sound")
  788. SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158"
  789. SlashSound.Parent = parent
  790. SlashSound.Volume = .7
  791. SlashSound.Pitch = p
  792. SlashSound.PlayOnRemove = true
  793. coroutine.resume(coroutine.create(function()
  794. wait()
  795. SlashSound.Parent = nil
  796. end))
  797. end
  798. function rs(parent,p)
  799.  
  800. local SlashSound = Instance.new("Sound")
  801. SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222084"
  802. SlashSound.Parent = parent
  803. SlashSound.Volume = .7
  804. SlashSound.Pitch = p
  805. SlashSound.PlayOnRemove = true
  806. coroutine.resume(coroutine.create(function()
  807. wait()
  808. SlashSound.Parent = nil
  809. end))
  810. end
  811. function b2s(parent,p)
  812.  
  813. local SlashSound = Instance.new("Sound")
  814. SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222065"
  815. SlashSound.Parent = parent
  816. SlashSound.Volume = .7
  817. SlashSound.Pitch = p
  818. SlashSound.PlayOnRemove = true
  819. coroutine.resume(coroutine.create(function()
  820. wait(0.1)
  821. SlashSound.Parent = nil
  822. end))
  823. end
  824.  
  825. function hideanim()
  826. coroutine.resume(coroutine.create(function()
  827. for i = 1, 0 , -0.1 do
  828. wait()
  829. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)*i) * CFrame.new(0, 0, 0.75*i)
  830. end
  831. end))
  832. for i = 1 , 0 , -0.1 do
  833. wait()
  834. RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(67.5-22.5*i), 0, math.rad(22.5-67.5*i))
  835. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  836. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45*i),0,math.rad(45*i))
  837. LW.C1 = CFrame.new(0, 0.5, 0)
  838. end
  839. LWRem()
  840. for i = 1 , 0 , -0.15 do
  841. wait()
  842. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i))
  843. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  844. LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,1-1*i)
  845. LW.C1 = CFrame.new(0, 0.5, 0)
  846. end
  847. coroutine.resume(coroutine.create(function()
  848. for i = 1 , 0 , -0.1 do
  849. wait()
  850. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0,0.75)
  851. end
  852. end))
  853. for i = 1 , 0 , -0.1 do
  854. wait()
  855. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)-math.rad(135)*i, 1-1*i,-1+(1+math.rad(45))*i)
  856. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  857. LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,1*i)
  858. LW.C1 = CFrame.new(0, 0.5, 0)
  859. end
  860. unequipweld()
  861. for i = 1 , 0 , -0.2 do
  862. wait()
  863. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)*i, 1*i,-1*i)
  864. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  865. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  866. LW.C1 = CFrame.new(0, 0.5, 0)
  867. end
  868. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0)
  869. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  870. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  871. LW.C1 = CFrame.new(0, 0.5, 0)
  872. end
  873.  
  874.  
  875. function equipanim()
  876. attack = true
  877. for i = 0 , 1 , 0.2 do
  878. wait()
  879. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)*i, 1*i,-1*i)
  880. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  881. end
  882. equipweld()
  883. coroutine.resume(coroutine.create(function()
  884. for i = 0 , 1 , 0.1 do
  885. wait()
  886. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0, 0)
  887. end
  888. end))
  889. uss(game.Workspace,1)
  890. for i = 0 , 1 , 0.1 do
  891. wait()
  892. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)-math.rad(135)*i, 1-1*i,-1+(1+math.rad(45))*i)
  893. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  894.  
  895. end
  896.  
  897. for i = 0 , 1 , 0.15 do
  898. wait()
  899. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i))
  900. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  901.  
  902. end
  903. LWFunc()
  904. coroutine.resume(coroutine.create(function()
  905. for i = 0 , 1 , 0.1 do
  906. wait()
  907. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)*i) * CFrame.new(0, 0, 0.75*i)
  908. end
  909. end))
  910. for i = 0 , 1 , 0.1 do
  911. wait()
  912. RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(67.5-42.5*i), 0, math.rad(22.5-67.5*i))
  913. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  914. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25*i),0,math.rad(45*i))
  915. LW.C1 = CFrame.new(0, 0.5, 0)
  916. end
  917. attack = false
  918. end
  919.  
  920.  
  921. function blast(n,s,c,prt)
  922. local colors = {BrickColor.new(c)}
  923. local randomv = Vector3.new(n,n,n)
  924. local mesh = Instance.new("SpecialMesh")
  925. mesh.MeshType = "Sphere"
  926. mesh.Scale = randomv * Vector3.new(0.15,0.15,0.15)
  927. local shell = Instance.new("Part")
  928. mesh.Parent = shell
  929. shell.Anchored = true
  930. shell.formFactor = 1
  931. shell.Size = Vector3.new(1,1,1)
  932. shell.CFrame = prt.CFrame
  933. shell.Parent = swordholder
  934. shell.Transparency = 0
  935. shell.BrickColor = colors[math.random(1,#colors)]
  936. shell.CanCollide = false
  937. coroutine.resume(coroutine.create(function()
  938. for i = 0 , 1 , 0.15*s do
  939. wait()
  940. mesh.Scale = randomv * Vector3.new(i,i,i)
  941. shell.Transparency = 1*i
  942. end
  943. shell.Transparency = 1
  944. shell.Parent = nil
  945. end))
  946. end
  947.  
  948. function bubblyblast(n,s,c,prt,withwaitornot)
  949. local colors = {BrickColor.new(c)}
  950. local randomv = Vector3.new(n,n,n)
  951. for i = 1 , 5 do
  952. local C = prt.CFrame
  953. local mesh = Instance.new("SpecialMesh")
  954. mesh.MeshType = "Sphere"
  955. mesh.Scale = Vector3.new(0,0,0)
  956. local shell = Instance.new("Part")
  957. mesh.Parent = shell
  958. shell.Anchored = true
  959. shell.formFactor = 0
  960. shell.Size = Vector3.new(1,1,1)
  961. shell.CFrame = CFrame.new(C.p,C.p + Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360)))
  962. shell.CFrame = shell.CFrame
  963. shell.Parent = swordholder
  964. shell.Transparency = 0
  965. shell.BrickColor = colors[math.random(1,#colors)]
  966. shell.CanCollide = false
  967. coroutine.resume(coroutine.create(function()
  968. for i = 0 , 1 , 0.1*s do
  969. wait()
  970. shell.Transparency = 1*i
  971. shell.CFrame = shell.CFrame + (shell.CFrame.lookVector * 0.25)
  972. mesh.Scale = randomv * Vector3.new(i,i,i)
  973. end
  974. shell.Transparency = 1
  975. shell.Parent = nil
  976. end))
  977. if withwaitornot == true then
  978. wait()
  979. end
  980. end
  981. end
  982.  
  983. function ringblast(n,s,c,prt)
  984. local colors = {BrickColor.new(c)}
  985. local randomv = Vector3.new(n,n,n)
  986. local mesh = Instance.new("SpecialMesh")
  987. mesh.MeshType = "FileMesh"
  988. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  989. mesh.Scale = randomv * Vector3.new(2,2,2)
  990. local shell = Instance.new("Part")
  991. mesh.Parent = shell
  992. shell.Anchored = true
  993. shell.formFactor = 1
  994. shell.Size = Vector3.new(1,1,1)
  995. shell.CFrame = prt.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  996. shell.Parent = swordholder
  997. shell.Transparency = 0
  998. shell.BrickColor = colors[math.random(1,#colors)]
  999. shell.CanCollide = false
  1000. coroutine.resume(coroutine.create(function()
  1001. for i = 0 , 1 , 0.15*s do
  1002. wait()
  1003. mesh.Scale = (randomv * Vector3.new(2,2,2)) * Vector3.new(i,i,i)
  1004. shell.Transparency = 1*i
  1005. end
  1006. shell.Transparency = 1
  1007. shell.Parent = nil
  1008. end))
  1009. end
  1010. if (script.Parent.className ~= "HopperBin") then
  1011. Tool = Instance.new("HopperBin")
  1012. Tool.Parent = Backpack
  1013. Tool.Name = "Soul Eater"
  1014. script.Parent = Tool
  1015. end
  1016. Bin = script.Parent
  1017. function damagesplat(dmg,hit,critornot,healornot)
  1018. local OffsetX = -2.5
  1019. local OffsetY = 5
  1020. local OffsetZ = 0
  1021. local bill = Instance.new("BillboardGui")
  1022. bill.Size = UDim2.new(1,0,1,0)
  1023. bill.Adornee = hit
  1024. bill.StudsOffset = Vector3.new(OffsetX,OffsetY,OffsetZ)
  1025. bill.Parent = hit.Parent
  1026. bill.Name = "DamageSplat"
  1027. local tex = Instance.new("TextLabel")
  1028. tex.Size = UDim2.new(5,0,2.5,0)
  1029. tex.Parent = bill
  1030. tex.Text = dmg
  1031. tex.BackgroundTransparency = 1
  1032. tex.ZIndex = 4
  1033. tex.FontSize = "Size24"
  1034. local tex2 = Instance.new("ImageLabel")
  1035. tex2.Size = UDim2.new(1,0,1,0)
  1036. tex2.Parent = tex
  1037. tex2.BackgroundTransparency = 1
  1038. tex2.Image = "http://www.roblox.com/asset/?id=42611276"
  1039. if critornot == true then
  1040. tex.TextColor3 = Color3.new(1,0.2,0.2)
  1041. elseif critornot == false then
  1042. tex.TextColor3 = Color3.new(0,0,0)
  1043. end
  1044. if healornot == true then
  1045. tex.TextColor3 = Color3.new(0.2,0.5,0.5)
  1046. end
  1047. coroutine.resume(coroutine.create(function()
  1048. wait(0.25)
  1049. for i = 0 , 1 , 0.075 do
  1050. wait()
  1051. bill.StudsOffset = Vector3.new(OffsetX,OffsetY+5*i,OffsetZ)
  1052. tex.TextTransparency = 1*i
  1053. end
  1054. bill.Parent = nil
  1055. end))
  1056. end
  1057. function OT(hit)
  1058. if Hitdeb == 1 then return end
  1059. if hit.Parent == nil then return end
  1060. local hum = hit.Parent:findFirstChild("Humanoid")
  1061. if hum ~= nil and hum ~= Character.Humanoid then
  1062. local critrandomizer = math.random(1,crtrate)
  1063. if critrandomizer ~= 1 then
  1064. local rndmdamage = math.random(mindamage,maxdamage)
  1065. damagesplat(rndmdamage,hit,false)
  1066. hum:TakeDamage(rndmdamage)
  1067. elseif critrandomizer == 1 then
  1068. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1069. damagesplat(rndmdamage,hit,true)
  1070. hum:TakeDamage(rndmdamage)
  1071. end
  1072. Hitdeb = 1
  1073. end
  1074. end
  1075. function OT(hit)
  1076. if Hitdeb == 1 then return end
  1077. if hit.Parent == nil then return end
  1078. local hum = hit.Parent:findFirstChild("Humanoid")
  1079. if hum ~= nil and hum ~= Character.Humanoid then
  1080. local critrandomizer = math.random(1,crtrate)
  1081. if critrandomizer ~= 1 then
  1082. local rndmdamage = math.random(mindamage,maxdamage)
  1083. damagesplat(rndmdamage,hit,false)
  1084. hum:TakeDamage(rndmdamage)
  1085. elseif critrandomizer == 1 then
  1086. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1087. damagesplat(rndmdamage,hit,true)
  1088. hum:TakeDamage(rndmdamage)
  1089. end
  1090. Hitdeb = 1
  1091. end
  1092. end
  1093. function OT2(hit)
  1094. if Hitdeb == 1 then return end
  1095. if hit.Parent == nil then return end
  1096. local hum = hit.Parent:findFirstChild("Humanoid")
  1097. if hum ~= nil and hum ~= Character.Humanoid then
  1098. local critrandomizer = math.random(1,crtrate)
  1099. if critrandomizer ~= 1 then
  1100. local rndmdamage = math.random(mindamage,maxdamage)
  1101. damagesplat(rndmdamage,hit,false,false)
  1102. damagesplat(rndmdamage,Head,false,true)
  1103. hum:TakeDamage(rndmdamage)
  1104. Character.Humanoid:TakeDamage(-rndmdamage)
  1105. bubblyblast(2.5,0.5,"Bright green",hit)
  1106. elseif critrandomizer == 1 then
  1107. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1108. damagesplat(rndmdamage,hit,true)
  1109. damagesplat(rndmdamage,Head,false,true)
  1110. hum:TakeDamage(rndmdamage)
  1111. Character.Humanoid:TakeDamage(-rndmdamage)
  1112. bubblyblast(2.5,0.5,"Bright green",hit)
  1113. end
  1114. Hitdeb = 1
  1115. end
  1116. end
  1117. function OT3(hit)
  1118. if Hitdeb == 1 then return end
  1119. if hit.Parent == nil then return end
  1120. local hum = hit.Parent:findFirstChild("Humanoid")
  1121. if hum ~= nil and hum ~= Character.Humanoid then
  1122. local hitornotrandomizer = math.random(1,3)
  1123. if hitornotrandomizer ~= 1 then
  1124. damagesplat(0,hit,false)
  1125. end
  1126. if hitornotrandomizer == 1 then
  1127. local critrandomizer = math.random(1,crtrate)
  1128. if critrandomizer ~= 1 then
  1129. local rndmdamage = math.random(mindamage,maxdamage)
  1130. damagesplat(rndmdamage,hit,false)
  1131. hum:TakeDamage(rndmdamage)
  1132. elseif critrandomizer == 1 then
  1133. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1134. damagesplat(rndmdamage,hit,true)
  1135. hum:TakeDamage(rndmdamage)
  1136. end
  1137. end
  1138. Hitdeb = 1
  1139. end
  1140. end
  1141. function AoE(p,magnitude,damage,critornot)
  1142. local c = game.Workspace:GetChildren();
  1143. for i = 1, #c do
  1144. local hum = c[i]:findFirstChild("Humanoid")
  1145. if hum ~= nil and hum.Health ~= 0 then
  1146. local head = c[i]:findFirstChild("Head");
  1147. if head ~= nil then
  1148. local targ = head.Position - p.Position;
  1149. local mag = targ.magnitude;
  1150. if mag <= magnitude and c[i].Name ~= Character.Name then
  1151. local foundd = false
  1152. for ii = 1 , #AoETrue do
  1153. if AoETrue[ii] == c[i].Name then
  1154. foundd = true
  1155. end
  1156. end
  1157. if foundd then
  1158. end
  1159. --
  1160. if not foundd then
  1161. hum:TakeDamage(damage)
  1162. damagesplat(damage,head,critornot)
  1163. table.insert(AoETrue,c[i].Name)
  1164. end
  1165. end
  1166. end
  1167. end
  1168. end
  1169. end
  1170.  
  1171. function AoETremor(p,magnitude,damage,critornot)
  1172. local c = game.Workspace:GetChildren();
  1173. local founded = {}
  1174. for o = 1, #c do
  1175. local hum = c[o]:findFirstChild("Humanoid")
  1176. if hum ~= nil and hum.Health ~= 0 then
  1177. local head = c[o]:findFirstChild("Head");
  1178. if head ~= nil then
  1179. local targ = head.Position - p.Position;
  1180. local mag = targ.magnitude;
  1181. if mag <= magnitude and c[o].Name ~= Character.Name then
  1182. table.insert(founded,c[o])
  1183. end
  1184. end
  1185. end
  1186. end
  1187.  
  1188. if #founded ~= 0 then
  1189. local foundd = false
  1190. local randommm = math.floor(math.random(1,#founded))
  1191. for i = 1, #founded do
  1192.  
  1193. if randommm == i then
  1194. local hum = founded[i].Humanoid
  1195. local c = founded[i]
  1196. local CF = c.Torso.CFrame * CFrame.new(0,-4,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0)
  1197. local F = CFrame.new(c.Torso.Position,Torso.Position)
  1198. local CF2 = F * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + F.lookVector * 2
  1199. local earthm = Instance.new("BlockMesh")
  1200. earthm.Scale = Vector3.new(2.5,2.5,2.5)
  1201. local earth = Instance.new("Part")
  1202. earth.formFactor = 0
  1203. earth.CanCollide = false
  1204. earth.Name = "Earth1"
  1205. earth.Locked = true
  1206. earth.Anchored = true
  1207. earth.Size = Vector3.new(1,1,1)
  1208. earth.Parent = swordholder
  1209. earth.CFrame = CF
  1210. earthm.Parent = earth
  1211. earth.BrickColor = BrickColor.new("Brown")
  1212. earth.Transparency = 0
  1213. local earthm2 = Instance.new("BlockMesh")
  1214. earthm2.Scale = Vector3.new(1.5,5,1.5)
  1215. local earth2 = Instance.new("Part")
  1216. earth2.formFactor = 0
  1217. earth2.CanCollide = false
  1218. earth2.Name = "Earth2"
  1219. earth2.Locked = true
  1220. earth2.Anchored = true
  1221. earth2.Size = Vector3.new(1,1,1)
  1222. earth2.Parent = swordholder
  1223. earth2.CFrame = CF2
  1224. earthm2.Parent = earth2
  1225. earth2.BrickColor = BrickColor.new("Brown")
  1226. earth2.Transparency = 0
  1227. local earthm3 = Instance.new("SpecialMesh")
  1228. earthm3.Scale = Vector3.new(1.5,2.5,1.5)
  1229. earthm3.MeshType = "Wedge"
  1230. local earth3 = Instance.new("Part")
  1231. earth3.formFactor = 0
  1232. earth3.CanCollide = false
  1233. earth3.Name = "Earth3"
  1234. earth3.Locked = true
  1235. earth3.Anchored = true
  1236. earth3.Size = Vector3.new(1,1,1)
  1237. earth3.Parent = swordholder
  1238. earth3.CFrame = earth2.CFrame * CFrame.new(0,5,0)
  1239. earthm3.Parent = earth3
  1240. earth3.BrickColor = BrickColor.new("Brown")
  1241. earth3.Transparency = 0
  1242. hum:TakeDamage(damage)
  1243. damagesplat(damage,c.Head,critornot)
  1244. table.insert(AoETrue,founded[i].Name)
  1245. coroutine.resume(coroutine.create(function()
  1246. for i = 1 , 1 do
  1247. rs(game.Workspace,5)
  1248. end
  1249. for z = 0 , 1 , 0.2 do
  1250. wait()
  1251. earth.CFrame = CF + Vector3.new(0,1*z,0)
  1252. earth2.CFrame = CF2 + Vector3.new(0,1.5*z,0) + (F.lookVector * -2*z)
  1253. earth3.CFrame = earth2.CFrame * CFrame.new(0,3.75,0)
  1254. end
  1255. wait(2)
  1256. earth.Parent = nil
  1257. earth2.Parent = nil
  1258. earth3.Parent = nil
  1259. end))
  1260.  
  1261.  
  1262. end
  1263. end
  1264. end
  1265. end
  1266.  
  1267.  
  1268. function AoEQuake(p,magnitude,damage,critornot)
  1269. local c = game.Workspace:GetChildren();
  1270. local founded = {}
  1271. for o = 1, #c do
  1272. local hum = c[o]:findFirstChild("Humanoid")
  1273. if hum ~= nil and hum.Health ~= 0 then
  1274. local head = c[o]:findFirstChild("Head");
  1275. if head ~= nil then
  1276. local targ = head.Position - p.Position;
  1277. local mag = targ.magnitude;
  1278. if mag <= magnitude and c[o].Name ~= Character.Name then
  1279. table.insert(founded,c[o])
  1280. end
  1281. end
  1282. end
  1283. end
  1284.  
  1285. if #founded ~= 0 then
  1286. local foundd = false
  1287. local randommm = math.floor(math.random(1,#founded))
  1288. for i = 1, #founded do
  1289.  
  1290. if randommm == i then
  1291. local hum = founded[i].Humanoid
  1292. local c = founded[i]
  1293. local F = CFrame.new(c.Torso.Position,Torso.Position)
  1294. local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1)
  1295. local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1)
  1296. local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1)
  1297. local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1)
  1298. local CF5 = (c.Torso.CFrame) * CFrame.new(0,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) + (F.lookVector * 0)
  1299. local earthm = Instance.new("BlockMesh")
  1300. earthm.Scale = Vector3.new(1.5,4,1.5)
  1301. local earth = Instance.new("Part")
  1302. earth.formFactor = 0
  1303. earth.CanCollide = false
  1304. earth.Name = "Earth1"
  1305. earth.Locked = true
  1306. earth.Anchored = true
  1307. earth.Size = Vector3.new(1,1,1)
  1308. earth.Parent = swordholder
  1309. earth.CFrame = CF
  1310. earthm.Parent = earth
  1311. earth.BrickColor = BrickColor.new("Brown")
  1312. earth.Transparency = 0
  1313. local earthm2 = Instance.new("BlockMesh")
  1314. earthm2.Scale = Vector3.new(1.5,4,1.5)
  1315. local earth2 = Instance.new("Part")
  1316. earth2.formFactor = 0
  1317. earth2.CanCollide = false
  1318. earth2.Name = "Earth2"
  1319. earth2.Locked = true
  1320. earth2.Anchored = true
  1321. earth2.Size = Vector3.new(1,1,1)
  1322. earth2.Parent = swordholder
  1323. earth2.CFrame = CF2
  1324. earthm2.Parent = earth2
  1325. earth2.BrickColor = BrickColor.new("Brown")
  1326. earth2.Transparency = 0
  1327. local earthm3 = Instance.new("BlockMesh")
  1328. earthm3.Scale = Vector3.new(1.5,4,1.5)
  1329. local earth3 = Instance.new("Part")
  1330. earth3.formFactor = 0
  1331. earth3.CanCollide = false
  1332. earth3.Name = "Earth3"
  1333. earth3.Locked = true
  1334. earth3.Anchored = true
  1335. earth3.Size = Vector3.new(1,1,1)
  1336. earth3.Parent = swordholder
  1337. earth3.CFrame = CF3
  1338. earthm3.Parent = earth3
  1339. earth3.BrickColor = BrickColor.new("Brown")
  1340. earth3.Transparency = 0
  1341. local earthm4 = Instance.new("BlockMesh")
  1342. earthm4.Scale = Vector3.new(1.5,4,1.5)
  1343. local earth4 = Instance.new("Part")
  1344. earth4.formFactor = 0
  1345. earth4.CanCollide = false
  1346. earth4.Name = "Earth4"
  1347. earth4.Locked = true
  1348. earth4.Anchored = true
  1349. earth4.Size = Vector3.new(1,1,1)
  1350. earth4.Parent = swordholder
  1351. earth4.CFrame = CF4
  1352. earthm4.Parent = earth4
  1353. earth4.BrickColor = BrickColor.new("Brown")
  1354. earth4.Transparency = 0
  1355. local earthm5 = Instance.new("SpecialMesh")
  1356. earthm5.Scale = Vector3.new(3,5,3)
  1357. earthm5.MeshType = "FileMesh"
  1358. earthm5.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1359. local earth5 = Instance.new("Part")
  1360. earth5.formFactor = 0
  1361. earth5.CanCollide = false
  1362. earth5.Name = "Earth5"
  1363. earth5.Locked = true
  1364. earth5.Anchored = true
  1365. earth5.Size = Vector3.new(1,1,1)
  1366. earth5.Parent = swordholder
  1367. earth5.CFrame = CF5
  1368. earthm5.Parent = earth5
  1369. earth5.BrickColor = BrickColor.new("Brown")
  1370. earth5.Transparency = 0
  1371. hum:TakeDamage(damage)
  1372. damagesplat(damage,c.Head,critornot)
  1373. table.insert(AoETrue,founded[i].Name)
  1374. coroutine.resume(coroutine.create(function()
  1375. for i = 1 , 3 do
  1376. rs(game.Workspace,3)
  1377. end
  1378. for z = 0 , 1 , 0.2 do
  1379. wait()
  1380. earth.CFrame = CF + Vector3.new(0,2*z,0)
  1381. earth2.CFrame = CF2 + Vector3.new(0,2*z,0)
  1382. earth3.CFrame = CF3 + Vector3.new(0,2*z,0)
  1383. earth4.CFrame = CF4 + Vector3.new(0,2*z,0)
  1384. earth5.CFrame = CF5 + Vector3.new(0,4*z,0)
  1385. end
  1386. wait(2)
  1387. for z = 0 , 1 , 0.2 do
  1388. wait()
  1389. earth.CFrame = CF + Vector3.new(0,2-2*z,0)
  1390. earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0)
  1391. earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0)
  1392. earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0)
  1393. earth5.CFrame = CF5 + Vector3.new(0,4-7*z,0)
  1394. end
  1395. earth.Parent = nil
  1396. earth2.Parent = nil
  1397. earth3.Parent = nil
  1398. earth4.Parent = nil
  1399. earth5.Parent = nil
  1400. end))
  1401.  
  1402.  
  1403. end
  1404. end
  1405. end
  1406. end
  1407.  
  1408.  
  1409. function AoECataclysm(p,magnitude,damage,critornot)
  1410. local c = game.Workspace:GetChildren();
  1411. local founded = {}
  1412. for o = 1, #c do
  1413. local hum = c[o]:findFirstChild("Humanoid")
  1414. if hum ~= nil and hum.Health ~= 0 then
  1415. local head = c[o]:findFirstChild("Head");
  1416. if head ~= nil then
  1417. local targ = head.Position - p.Position;
  1418. local mag = targ.magnitude;
  1419. if mag <= magnitude and c[o].Name ~= Character.Name then
  1420. table.insert(founded,c[o])
  1421. --blast(2.5,0.5,"Really red",prt2,false)
  1422. end
  1423. end
  1424. end
  1425. end
  1426.  
  1427. if #founded ~= 0 then
  1428. local foundd = false
  1429. local randommm = math.floor(math.random(1,#founded))
  1430. for i = 1, #founded do
  1431.  
  1432. if randommm == i then
  1433. local hum = founded[i].Humanoid
  1434. local c = founded[i]
  1435. local F = CFrame.new(c.Torso.Position,Torso.Position)
  1436. local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1)
  1437. local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1)
  1438. local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1)
  1439. local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1)
  1440. local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0)
  1441. local earthm = Instance.new("BlockMesh")
  1442. earthm.Scale = Vector3.new(1.5,4,1.5)
  1443. local earth = Instance.new("Part")
  1444. earth.formFactor = 0
  1445. earth.CanCollide = false
  1446. earth.Name = "Earth1"
  1447. earth.Locked = true
  1448. earth.Anchored = true
  1449. earth.Size = Vector3.new(1,1,1)
  1450. earth.Parent = swordholder
  1451. earth.CFrame = CF
  1452. earthm.Parent = earth
  1453. earth.BrickColor = BrickColor.new("Brown")
  1454. earth.Transparency = 0
  1455. local earthm2 = Instance.new("BlockMesh")
  1456. earthm2.Scale = Vector3.new(1.5,4,1.5)
  1457. local earth2 = Instance.new("Part")
  1458. earth2.formFactor = 0
  1459. earth2.CanCollide = false
  1460. earth2.Name = "Earth2"
  1461. earth2.Locked = true
  1462. earth2.Anchored = true
  1463. earth2.Size = Vector3.new(1,1,1)
  1464. earth2.Parent = swordholder
  1465. earth2.CFrame = CF2
  1466. earthm2.Parent = earth2
  1467. earth2.BrickColor = BrickColor.new("Brown")
  1468. earth2.Transparency = 0
  1469. local earthm3 = Instance.new("BlockMesh")
  1470. earthm3.Scale = Vector3.new(1.5,4,1.5)
  1471. local earth3 = Instance.new("Part")
  1472. earth3.formFactor = 0
  1473. earth3.CanCollide = false
  1474. earth3.Name = "Earth3"
  1475. earth3.Locked = true
  1476. earth3.Anchored = true
  1477. earth3.Size = Vector3.new(1,1,1)
  1478. earth3.Parent = swordholder
  1479. earth3.CFrame = CF3
  1480. earthm3.Parent = earth3
  1481. earth3.BrickColor = BrickColor.new("Brown")
  1482. earth3.Transparency = 0
  1483. local earthm4 = Instance.new("BlockMesh")
  1484. earthm4.Scale = Vector3.new(1.5,4,1.5)
  1485. local earth4 = Instance.new("Part")
  1486. earth4.formFactor = 0
  1487. earth4.CanCollide = false
  1488. earth4.Name = "Earth4"
  1489. earth4.Locked = true
  1490. earth4.Anchored = true
  1491. earth4.Size = Vector3.new(1,1,1)
  1492. earth4.Parent = swordholder
  1493. earth4.CFrame = CF4
  1494. earthm4.Parent = earth4
  1495. earth4.BrickColor = BrickColor.new("Brown")
  1496. earth4.Transparency = 0
  1497. local earthm5 = Instance.new("BlockMesh")
  1498. earthm5.Scale = Vector3.new(5,15,1)
  1499. local earth5 = Instance.new("Part")
  1500. earth5.formFactor = 0
  1501. earth5.CanCollide = false
  1502. earth5.Name = "Earth5"
  1503. earth5.Locked = true
  1504. earth5.Anchored = true
  1505. earth5.Size = Vector3.new(1,1,1)
  1506. earth5.Parent = swordholder
  1507. earth5.CFrame = CF5
  1508. earthm5.Parent = earth5
  1509. earth5.BrickColor = BrickColor.new("Brown")
  1510. earth5.Transparency = 0
  1511. local earthm6 = Instance.new("SpecialMesh")
  1512. earthm6.Scale = Vector3.new(1,2,2.5)
  1513. earthm6.MeshType = "Wedge"
  1514. local earth6 = Instance.new("Part")
  1515. earth6.formFactor = 0
  1516. earth6.CanCollide = false
  1517. earth6.Name = "EarthTip1"
  1518. earth6.Locked = true
  1519. earth6.Anchored = true
  1520. earth6.Size = Vector3.new(1,1,1)
  1521. earth6.Parent = swordholder
  1522. earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  1523. earthm6.Parent = earth6
  1524. earth6.BrickColor = BrickColor.new("Brown")
  1525. earth6.Transparency = 0
  1526. local earthm7 = Instance.new("SpecialMesh")
  1527. earthm7.Scale = Vector3.new(1,2,2.5)
  1528. earthm7.MeshType = "Wedge"
  1529. local earth7 = Instance.new("Part")
  1530. earth7.formFactor = 0
  1531. earth7.CanCollide = false
  1532. earth7.Name = "EarthTip2"
  1533. earth7.Locked = true
  1534. earth7.Anchored = true
  1535. earth7.Size = Vector3.new(1,1,1)
  1536. earth7.Parent = swordholder
  1537. earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0)
  1538. earthm7.Parent = earth7
  1539. earth7.BrickColor = BrickColor.new("Brown")
  1540. earth7.Transparency = 0
  1541. hum:TakeDamage(damage)
  1542. damagesplat(damage,c.Head,critornot)
  1543. table.insert(AoETrue,founded[i].Name)
  1544. coroutine.resume(coroutine.create(function()
  1545. for i = 1 , 5 do
  1546. rs(game.Workspace,2)
  1547. end
  1548. for z = 0 , 1 , 0.1 do
  1549. wait()
  1550. earth.CFrame = CF + Vector3.new(0,2*z,0)
  1551. earth2.CFrame = CF2 + Vector3.new(0,2*z,0)
  1552. earth3.CFrame = CF3 + Vector3.new(0,2*z,0)
  1553. earth4.CFrame = CF4 + Vector3.new(0,2*z,0)
  1554. earth5.CFrame = CF5 + Vector3.new(0,22*z,0)
  1555. earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  1556. earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0)
  1557. end
  1558. wait(2)
  1559. for z = 0 , 1 , 0.2 do
  1560. wait()
  1561. earth.CFrame = CF + Vector3.new(0,2-2*z,0)
  1562. earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0)
  1563. earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0)
  1564. earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0)
  1565. earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0)
  1566. earth6.CFrame = CF5 * CFrame.new(-1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  1567. earth7.CFrame = CF5 * CFrame.new(1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0)
  1568. end
  1569. earth.Parent = nil
  1570. earth2.Parent = nil
  1571. earth3.Parent = nil
  1572. earth4.Parent = nil
  1573. earth5.Parent = nil
  1574. earth6.Parent = nil
  1575. earth7.Parent = nil
  1576. end))
  1577.  
  1578.  
  1579. end
  1580. end
  1581. end
  1582. end
  1583.  
  1584.  
  1585. function AoETundra(p,magnitude,damage,critornot)
  1586. local c = game.Workspace:GetChildren();
  1587. local founded = {}
  1588. for o = 1, #c do
  1589. local hum = c[o]:findFirstChild("Humanoid")
  1590. if hum ~= nil and hum.Health ~= 0 then
  1591. local head = c[o]:findFirstChild("Head");
  1592. if head ~= nil then
  1593. local targ = head.Position - p.Position;
  1594. local mag = targ.magnitude;
  1595. if mag <= magnitude and c[o].Name ~= Character.Name then
  1596. table.insert(founded,c[o])
  1597. end
  1598. end
  1599. end
  1600. end
  1601.  
  1602. if #founded ~= 0 then
  1603. local foundd = false
  1604. local randommm = math.floor(math.random(1,#founded))
  1605. for i = 1, #founded do
  1606.  
  1607. if randommm == i then
  1608. local hum = founded[i].Humanoid
  1609. local c = founded[i]
  1610. local F = CFrame.new(c.Torso.Position,Torso.Position)
  1611. local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1)
  1612. local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1)
  1613. local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1)
  1614. local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1)
  1615. local CF5 = (c.Torso.CFrame) * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0)
  1616. local earthm = Instance.new("BlockMesh")
  1617. earthm.Scale = Vector3.new(1.5,4,1.5)
  1618. local earth = Instance.new("Part")
  1619. earth.formFactor = 0
  1620. earth.CanCollide = false
  1621. earth.Name = "Earth1"
  1622. earth.Locked = true
  1623. earth.Anchored = true
  1624. earth.Size = Vector3.new(1,1,1)
  1625. earth.Parent = swordholder
  1626. earth.CFrame = CF
  1627. earthm.Parent = earth
  1628. earth.BrickColor = BrickColor.new("Brown")
  1629. earth.Transparency = 0
  1630. local earthm2 = Instance.new("BlockMesh")
  1631. earthm2.Scale = Vector3.new(1.5,4,1.5)
  1632. local earth2 = Instance.new("Part")
  1633. earth2.formFactor = 0
  1634. earth2.CanCollide = false
  1635. earth2.Name = "Earth2"
  1636. earth2.Locked = true
  1637. earth2.Anchored = true
  1638. earth2.Size = Vector3.new(1,1,1)
  1639. earth2.Parent = swordholder
  1640. earth2.CFrame = CF2
  1641. earthm2.Parent = earth2
  1642. earth2.BrickColor = BrickColor.new("Brown")
  1643. earth2.Transparency = 0
  1644. local earthm3 = Instance.new("BlockMesh")
  1645. earthm3.Scale = Vector3.new(1.5,4,1.5)
  1646. local earth3 = Instance.new("Part")
  1647. earth3.formFactor = 0
  1648. earth3.CanCollide = false
  1649. earth3.Name = "Earth3"
  1650. earth3.Locked = true
  1651. earth3.Anchored = true
  1652. earth3.Size = Vector3.new(1,1,1)
  1653. earth3.Parent = swordholder
  1654. earth3.CFrame = CF3
  1655. earthm3.Parent = earth3
  1656. earth3.BrickColor = BrickColor.new("Brown")
  1657. earth3.Transparency = 0
  1658. local earthm4 = Instance.new("BlockMesh")
  1659. earthm4.Scale = Vector3.new(1.5,4,1.5)
  1660. local earth4 = Instance.new("Part")
  1661. earth4.formFactor = 0
  1662. earth4.CanCollide = false
  1663. earth4.Name = "Earth4"
  1664. earth4.Locked = true
  1665. earth4.Anchored = true
  1666. earth4.Size = Vector3.new(1,1,1)
  1667. earth4.Parent = swordholder
  1668. earth4.CFrame = CF4
  1669. earthm4.Parent = earth4
  1670. earth4.BrickColor = BrickColor.new("Brown")
  1671. earth4.Transparency = 0
  1672. local earthm5 = Instance.new("SpecialMesh")
  1673. earthm5.Scale = Vector3.new(3,5,3)
  1674. earthm5.MeshType = "Wedge"
  1675. local earth5 = Instance.new("Part")
  1676. earth5.formFactor = 0
  1677. earth5.CanCollide = false
  1678. earth5.Name = "Earth5"
  1679. earth5.Locked = true
  1680. earth5.Anchored = true
  1681. earth5.Size = Vector3.new(1,1,1)
  1682. earth5.Parent = swordholder
  1683. earth5.CFrame = CF5
  1684. earthm5.Parent = earth5
  1685. earth5.BrickColor = BrickColor.new("Bright blue")
  1686. earth5.Reflectance = 0.5
  1687. earth5.Transparency = 0.25
  1688. hum:TakeDamage(damage)
  1689. damagesplat(damage,c.Head,critornot)
  1690. table.insert(AoETrue,founded[i].Name)
  1691. coroutine.resume(coroutine.create(function()
  1692. for i = 1 , 3 do
  1693. rs(game.Workspace,3)
  1694. end
  1695. for z = 0 , 1 , 0.2 do
  1696. wait()
  1697. earth.CFrame = CF + Vector3.new(0,2*z,0)
  1698. earth2.CFrame = CF2 + Vector3.new(0,2*z,0)
  1699. earth3.CFrame = CF3 + Vector3.new(0,2*z,0)
  1700. earth4.CFrame = CF4 + Vector3.new(0,2*z,0)
  1701. earth5.CFrame = CF5 + Vector3.new(0,3*z,0)
  1702. end
  1703. wait(2)
  1704. for z = 0 , 1 , 0.2 do
  1705. wait()
  1706. earth.CFrame = CF + Vector3.new(0,2-2*z,0)
  1707. earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0)
  1708. earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0)
  1709. earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0)
  1710. earth5.CFrame = CF5 + Vector3.new(0,3-7*z,0)
  1711. end
  1712. earth.Parent = nil
  1713. earth2.Parent = nil
  1714. earth3.Parent = nil
  1715. earth4.Parent = nil
  1716. earth5.Parent = nil
  1717. end))
  1718.  
  1719.  
  1720. end
  1721. end
  1722. end
  1723. end
  1724.  
  1725.  
  1726. function AoEIceberg(p,magnitude,damage,critornot)
  1727. local c = game.Workspace:GetChildren();
  1728. local founded = {}
  1729. for o = 1, #c do
  1730. local hum = c[o]:findFirstChild("Humanoid")
  1731. if hum ~= nil and hum.Health ~= 0 then
  1732. local head = c[o]:findFirstChild("Head");
  1733. if head ~= nil then
  1734. local targ = head.Position - p.Position;
  1735. local mag = targ.magnitude;
  1736. if mag <= magnitude and c[o].Name ~= Character.Name then
  1737. table.insert(founded,c[o])
  1738. end
  1739. end
  1740. end
  1741. end
  1742.  
  1743. if #founded ~= 0 then
  1744. local foundd = false
  1745. local randommm = math.floor(math.random(1,#founded))
  1746. for i = 1, #founded do
  1747.  
  1748. if randommm == i then
  1749. local hum = founded[i].Humanoid
  1750. local c = founded[i]
  1751. local F = CFrame.new(c.Torso.Position,Torso.Position)
  1752. local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1)
  1753. local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1)
  1754. local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1)
  1755. local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1)
  1756. local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0)
  1757. local earthm = Instance.new("BlockMesh")
  1758. earthm.Scale = Vector3.new(1.5,4,1.5)
  1759. local earth = Instance.new("Part")
  1760. earth.formFactor = 0
  1761. earth.CanCollide = false
  1762. earth.Name = "Earth1"
  1763. earth.Locked = true
  1764. earth.Anchored = true
  1765. earth.Size = Vector3.new(1,1,1)
  1766. earth.Parent = swordholder
  1767. earth.CFrame = CF
  1768. earthm.Parent = earth
  1769. earth.BrickColor = BrickColor.new("Brown")
  1770. earth.Transparency = 0
  1771. local earthm2 = Instance.new("BlockMesh")
  1772. earthm2.Scale = Vector3.new(1.5,4,1.5)
  1773. local earth2 = Instance.new("Part")
  1774. earth2.formFactor = 0
  1775. earth2.CanCollide = false
  1776. earth2.Name = "Earth2"
  1777. earth2.Locked = true
  1778. earth2.Anchored = true
  1779. earth2.Size = Vector3.new(1,1,1)
  1780. earth2.Parent = swordholder
  1781. earth2.CFrame = CF2
  1782. earthm2.Parent = earth2
  1783. earth2.BrickColor = BrickColor.new("Brown")
  1784. earth2.Transparency = 0
  1785. local earthm3 = Instance.new("BlockMesh")
  1786. earthm3.Scale = Vector3.new(1.5,4,1.5)
  1787. local earth3 = Instance.new("Part")
  1788. earth3.formFactor = 0
  1789. earth3.CanCollide = false
  1790. earth3.Name = "Earth3"
  1791. earth3.Locked = true
  1792. earth3.Anchored = true
  1793. earth3.Size = Vector3.new(1,1,1)
  1794. earth3.Parent = swordholder
  1795. earth3.CFrame = CF3
  1796. earthm3.Parent = earth3
  1797. earth3.BrickColor = BrickColor.new("Brown")
  1798. earth3.Transparency = 0
  1799. local earthm4 = Instance.new("BlockMesh")
  1800. earthm4.Scale = Vector3.new(1.5,4,1.5)
  1801. local earth4 = Instance.new("Part")
  1802. earth4.formFactor = 0
  1803. earth4.CanCollide = false
  1804. earth4.Name = "Earth4"
  1805. earth4.Locked = true
  1806. earth4.Anchored = true
  1807. earth4.Size = Vector3.new(1,1,1)
  1808. earth4.Parent = swordholder
  1809. earth4.CFrame = CF4
  1810. earthm4.Parent = earth4
  1811. earth4.BrickColor = BrickColor.new("Brown")
  1812. earth4.Transparency = 0
  1813. local earthm5 = Instance.new("BlockMesh")
  1814. earthm5.Scale = Vector3.new(5,15,1)
  1815. local earth5 = Instance.new("Part")
  1816. earth5.formFactor = 0
  1817. earth5.CanCollide = false
  1818. earth5.Name = "Earth5"
  1819. earth5.Locked = true
  1820. earth5.Anchored = true
  1821. earth5.Size = Vector3.new(1,1,1)
  1822. earth5.Parent = swordholder
  1823. earth5.CFrame = CF5
  1824. earthm5.Parent = earth5
  1825. earth5.BrickColor = BrickColor.new("Bright blue")
  1826. earth5.Reflectance = 0.5
  1827. earth5.Transparency = 0.25
  1828. local earthm6 = Instance.new("SpecialMesh")
  1829. earthm6.Scale = Vector3.new(1,2,2.5)
  1830. earthm6.MeshType = "Wedge"
  1831. local earth6 = Instance.new("Part")
  1832. earth6.formFactor = 0
  1833. earth6.CanCollide = false
  1834. earth6.Name = "EarthTip1"
  1835. earth6.Locked = true
  1836. earth6.Anchored = true
  1837. earth6.Size = Vector3.new(1,1,1)
  1838. earth6.Parent = swordholder
  1839. earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  1840. earthm6.Parent = earth6
  1841. earth6.BrickColor = BrickColor.new("Bright blue")
  1842. earth6.Reflectance = 0.5
  1843. earth6.Transparency = 0.25
  1844. local earthm7 = Instance.new("SpecialMesh")
  1845. earthm7.Scale = Vector3.new(1,2,2.5)
  1846. earthm7.MeshType = "Wedge"
  1847. local earth7 = Instance.new("Part")
  1848. earth7.formFactor = 0
  1849. earth7.CanCollide = false
  1850. earth7.Name = "EarthTip2"
  1851. earth7.Locked = true
  1852. earth7.Anchored = true
  1853. earth7.Size = Vector3.new(1,1,1)
  1854. earth7.Parent = swordholder
  1855. earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0)
  1856. earthm7.Parent = earth7
  1857. earth7.BrickColor = BrickColor.new("Bright blue")
  1858. earth7.Reflectance = 0.5
  1859. earth7.Transparency = 0.25
  1860. hum:TakeDamage(damage)
  1861. damagesplat(damage,c.Head,critornot)
  1862. table.insert(AoETrue,founded[i].Name)
  1863. coroutine.resume(coroutine.create(function()
  1864. for i = 1 , 5 do
  1865. rs(game.Workspace,2)
  1866. end
  1867. for z = 0 , 1 , 0.1 do
  1868. wait()
  1869. earth.CFrame = CF + Vector3.new(0,2*z,0)
  1870. earth2.CFrame = CF2 + Vector3.new(0,2*z,0)
  1871. earth3.CFrame = CF3 + Vector3.new(0,2*z,0)
  1872. earth4.CFrame = CF4 + Vector3.new(0,2*z,0)
  1873. earth5.CFrame = CF5 + Vector3.new(0,22*z,0)
  1874. earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  1875. earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0)
  1876. end
  1877. wait(2)
  1878. for z = 0 , 1 , 0.2 do
  1879. wait()
  1880. earth.CFrame = CF + Vector3.new(0,2-2*z,0)
  1881. earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0)
  1882. earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0)
  1883. earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0)
  1884. earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0)
  1885. earth6.CFrame = CF5 * CFrame.new(-1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  1886. earth7.CFrame = CF5 * CFrame.new(1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0)
  1887. end
  1888. earth.Parent = nil
  1889. earth2.Parent = nil
  1890. earth3.Parent = nil
  1891. earth4.Parent = nil
  1892. earth5.Parent = nil
  1893. earth6.Parent = nil
  1894. earth7.Parent = nil
  1895. end))
  1896.  
  1897.  
  1898. end
  1899. end
  1900. end
  1901. end
  1902.  
  1903. function AoEFume(p,magnitude,damage,critornot)
  1904. local c = game.Workspace:GetChildren();
  1905. local founded = {}
  1906. for o = 1, #c do
  1907. local hum = c[o]:findFirstChild("Humanoid")
  1908. if hum ~= nil and hum.Health ~= 0 then
  1909. local head = c[o]:findFirstChild("Head");
  1910. if head ~= nil then
  1911. local targ = head.Position - p.Position;
  1912. local mag = targ.magnitude;
  1913. if mag <= magnitude and c[o].Name ~= Character.Name then
  1914. table.insert(founded,c[o])
  1915. --blast(2.5,0.5,"Really red",prt2,false)
  1916. end
  1917. end
  1918. end
  1919. end
  1920.  
  1921. if #founded ~= 0 then
  1922. local foundd = false
  1923. local randommm = math.floor(math.random(1,#founded))
  1924. for i = 1, #founded do
  1925.  
  1926. if randommm == i then
  1927. local hum = founded[i].Humanoid
  1928. local c = founded[i]
  1929. local F = CFrame.new(c.Torso.Position,Torso.Position)
  1930. local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1)
  1931. local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1)
  1932. local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1)
  1933. local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1)
  1934. local CF5 = (c.Torso.CFrame) * CFrame.new(0,1,0)
  1935.  
  1936. local earthm = Instance.new("BlockMesh")
  1937. earthm.Scale = Vector3.new(1.5,4,1.5)
  1938. local earth = Instance.new("Part")
  1939. earth.formFactor = 0
  1940. earth.CanCollide = false
  1941. earth.Name = "Earth1"
  1942. earth.Locked = true
  1943. earth.Anchored = true
  1944. earth.Size = Vector3.new(1,1,1)
  1945. earth.Parent = swordholder
  1946. earth.CFrame = CF
  1947. earthm.Parent = earth
  1948. earth.BrickColor = BrickColor.new("Brown")
  1949. earth.Transparency = 0
  1950. local earthm2 = Instance.new("BlockMesh")
  1951. earthm2.Scale = Vector3.new(1.5,4,1.5)
  1952. local earth2 = Instance.new("Part")
  1953. earth2.formFactor = 0
  1954. earth2.CanCollide = false
  1955. earth2.Name = "Earth2"
  1956. earth2.Locked = true
  1957. earth2.Anchored = true
  1958. earth2.Size = Vector3.new(1,1,1)
  1959. earth2.Parent = swordholder
  1960. earth2.CFrame = CF2
  1961. earthm2.Parent = earth2
  1962. earth2.BrickColor = BrickColor.new("Brown")
  1963. earth2.Transparency = 0
  1964. local earthm3 = Instance.new("BlockMesh")
  1965. earthm3.Scale = Vector3.new(1.5,4,1.5)
  1966. local earth3 = Instance.new("Part")
  1967. earth3.formFactor = 0
  1968. earth3.CanCollide = false
  1969. earth3.Name = "Earth3"
  1970. earth3.Locked = true
  1971. earth3.Anchored = true
  1972. earth3.Size = Vector3.new(1,1,1)
  1973. earth3.Parent = swordholder
  1974. earth3.CFrame = CF3
  1975. earthm3.Parent = earth3
  1976. earth3.BrickColor = BrickColor.new("Brown")
  1977. earth3.Transparency = 0
  1978. local earthm4 = Instance.new("BlockMesh")
  1979. earthm4.Scale = Vector3.new(1.5,4,1.5)
  1980. local earth4 = Instance.new("Part")
  1981. earth4.formFactor = 0
  1982. earth4.CanCollide = false
  1983. earth4.Name = "Earth4"
  1984. earth4.Locked = true
  1985. earth4.Anchored = true
  1986. earth4.Size = Vector3.new(1,1,1)
  1987. earth4.Parent = swordholder
  1988. earth4.CFrame = CF4
  1989. earthm4.Parent = earth4
  1990. earth4.BrickColor = BrickColor.new("Brown")
  1991. earth4.Transparency = 0
  1992.  
  1993. hum:TakeDamage(damage)
  1994. damagesplat(damage,c.Head,critornot)
  1995. table.insert(AoETrue,founded[i].Name)
  1996. coroutine.resume(coroutine.create(function()
  1997.  
  1998. for i = 1 , 3 do
  1999. b2s(game.Workspace,1)
  2000. end
  2001. for z = 0 , 1 , 0.2 do
  2002. wait()
  2003. earth.CFrame = CF + Vector3.new(0,2*z,0)
  2004. earth2.CFrame = CF2 + Vector3.new(0,2*z,0)
  2005. earth3.CFrame = CF3 + Vector3.new(0,2*z,0)
  2006. earth4.CFrame = CF4 + Vector3.new(0,2*z,0)
  2007. end
  2008. for i = 1 , 15 do
  2009. local colors = {BrickColor.new("Really red"),BrickColor.new("Bright orange")}
  2010. local rndm = math.random(1,5)
  2011. local randomv = Vector3.new(rndm,rndm,rndm)
  2012. local mesh = Instance.new("SpecialMesh")
  2013. mesh.MeshType = "Sphere"
  2014. mesh.Scale = Vector3.new(0,0,0)
  2015. local shell = Instance.new("Part")
  2016. mesh.Parent = shell
  2017. shell.Anchored = true
  2018. shell.formFactor = 0
  2019. shell.Size = Vector3.new(1,1,1)
  2020. local dir = CFrame.new(c.Torso.Position + Vector3.new(0,1,0),(c.Torso.Position + Vector3.new(0,1,0)) + Vector3.new(math.random(-2,2),3,math.random(-2,2)))
  2021. shell.CFrame = (c.Torso.CFrame * CFrame.new(0,0,0))
  2022. shell.CFrame = shell.CFrame
  2023. shell.Parent = swordholder
  2024. shell.Transparency = 0
  2025. shell.BrickColor = colors[math.random(1,#colors)]
  2026. shell.CanCollide = false
  2027. coroutine.resume(coroutine.create(function()
  2028. for i = 0 , 1 , 0.05 do
  2029. wait()
  2030. shell.Transparency = 1*i
  2031. shell.CFrame = shell.CFrame + (dir.lookVector * 1*i)
  2032. mesh.Scale = randomv * Vector3.new(i,i,i)
  2033. end
  2034. shell.Transparency = 1
  2035. shell.Parent = nil
  2036. end))
  2037. wait()
  2038. end
  2039. wait(2)
  2040. for z = 0 , 1 , 0.2 do
  2041. wait()
  2042. earth.CFrame = CF + Vector3.new(0,2-2*z,0)
  2043. earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0)
  2044. earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0)
  2045. earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0)
  2046. end
  2047. earth.Parent = nil
  2048. earth2.Parent = nil
  2049. earth3.Parent = nil
  2050. earth4.Parent = nil
  2051. end))
  2052.  
  2053.  
  2054. end
  2055.  
  2056. end
  2057. end
  2058. end
  2059.  
  2060. function AoEEruption(p,magnitude,damage,critornot)
  2061. local c = game.Workspace:GetChildren();
  2062. local founded = {}
  2063. for o = 1, #c do
  2064. local hum = c[o]:findFirstChild("Humanoid")
  2065. if hum ~= nil and hum.Health ~= 0 then
  2066. local head = c[o]:findFirstChild("Head");
  2067. if head ~= nil then
  2068. local targ = head.Position - p.Position;
  2069. local mag = targ.magnitude;
  2070. if mag <= magnitude and c[o].Name ~= Character.Name then
  2071. table.insert(founded,c[o])
  2072. end
  2073. end
  2074. end
  2075. end
  2076.  
  2077. if #founded ~= 0 then
  2078. local foundd = false
  2079. local randommm = math.floor(math.random(1,#founded))
  2080. for i = 1, #founded do
  2081.  
  2082. if randommm == i then
  2083. local hum = founded[i].Humanoid
  2084. local c = founded[i]
  2085. local F = CFrame.new(c.Torso.Position,Torso.Position)
  2086. local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1)
  2087. local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1)
  2088. local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1)
  2089. local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1)
  2090. local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0)
  2091. local earthm = Instance.new("BlockMesh")
  2092. earthm.Scale = Vector3.new(1.5,4,1.5)
  2093. local earth = Instance.new("Part")
  2094. earth.formFactor = 0
  2095. earth.CanCollide = false
  2096. earth.Name = "Earth1"
  2097. earth.Locked = true
  2098. earth.Anchored = true
  2099. earth.Size = Vector3.new(1,1,1)
  2100. earth.Parent = swordholder
  2101. earth.CFrame = CF
  2102. earthm.Parent = earth
  2103. earth.BrickColor = BrickColor.new("Brown")
  2104. earth.Transparency = 0
  2105. local earthm2 = Instance.new("BlockMesh")
  2106. earthm2.Scale = Vector3.new(1.5,4,1.5)
  2107. local earth2 = Instance.new("Part")
  2108. earth2.formFactor = 0
  2109. earth2.CanCollide = false
  2110. earth2.Name = "Earth2"
  2111. earth2.Locked = true
  2112. earth2.Anchored = true
  2113. earth2.Size = Vector3.new(1,1,1)
  2114. earth2.Parent = swordholder
  2115. earth2.CFrame = CF2
  2116. earthm2.Parent = earth2
  2117. earth2.BrickColor = BrickColor.new("Brown")
  2118. earth2.Transparency = 0
  2119. local earthm3 = Instance.new("BlockMesh")
  2120. earthm3.Scale = Vector3.new(1.5,4,1.5)
  2121. local earth3 = Instance.new("Part")
  2122. earth3.formFactor = 0
  2123. earth3.CanCollide = false
  2124. earth3.Name = "Earth3"
  2125. earth3.Locked = true
  2126. earth3.Anchored = true
  2127. earth3.Size = Vector3.new(1,1,1)
  2128. earth3.Parent = swordholder
  2129. earth3.CFrame = CF3
  2130. earthm3.Parent = earth3
  2131. earth3.BrickColor = BrickColor.new("Brown")
  2132. earth3.Transparency = 0
  2133. local earthm4 = Instance.new("BlockMesh")
  2134. earthm4.Scale = Vector3.new(1.5,4,1.5)
  2135. local earth4 = Instance.new("Part")
  2136. earth4.formFactor = 0
  2137. earth4.CanCollide = false
  2138. earth4.Name = "Earth4"
  2139. earth4.Locked = true
  2140. earth4.Anchored = true
  2141. earth4.Size = Vector3.new(1,1,1)
  2142. earth4.Parent = swordholder
  2143. earth4.CFrame = CF4
  2144. earthm4.Parent = earth4
  2145. earth4.BrickColor = BrickColor.new("Brown")
  2146. earth4.Transparency = 0
  2147. local earthm5 = Instance.new("CylinderMesh")
  2148. earthm5.Scale = Vector3.new(5,15,5)
  2149. local earth5 = Instance.new("Part")
  2150. earth5.formFactor = 0
  2151. earth5.CanCollide = false
  2152. earth5.Name = "Earth5"
  2153. earth5.Locked = true
  2154. earth5.Anchored = true
  2155. earth5.Size = Vector3.new(1,1,1)
  2156. earth5.Parent = swordholder
  2157. earth5.CFrame = CF5
  2158. earthm5.Parent = earth5
  2159. earth5.BrickColor = BrickColor.new("Really red")
  2160. earth5.Transparency = 0.25
  2161. hum:TakeDamage(damage)
  2162. damagesplat(damage,c.Head,critornot)
  2163. table.insert(AoETrue,founded[i].Name)
  2164. coroutine.resume(coroutine.create(function()
  2165. for i = 1 , 5 do
  2166. rs(game.Workspace,2)
  2167. end
  2168. for z = 0 , 1 , 0.2 do
  2169. wait()
  2170. earth.CFrame = CF + Vector3.new(0,2*z,0)
  2171. earth2.CFrame = CF2 + Vector3.new(0,2*z,0)
  2172. earth3.CFrame = CF3 + Vector3.new(0,2*z,0)
  2173. earth4.CFrame = CF4 + Vector3.new(0,2*z,0)
  2174. earth5.CFrame = CF5 + Vector3.new(0,22*z,0)
  2175. end
  2176. for z = 0 , 1 , 0.1 do
  2177. wait()
  2178. earthm5.Scale = Vector3.new(5,15+500*z,5)
  2179. end
  2180. for i = 1 , 30 do
  2181. local colors = {BrickColor.new("Really red"),BrickColor.new("Bright orange")}
  2182. local rndm = math.random(1,5)
  2183. local randomv = Vector3.new(rndm,rndm,rndm)
  2184. local mesh = Instance.new("SpecialMesh")
  2185. mesh.MeshType = "Sphere"
  2186. mesh.Scale = Vector3.new(0,0,0)
  2187. local shell = Instance.new("Part")
  2188. mesh.Parent = shell
  2189. shell.Anchored = true
  2190. shell.formFactor = 0
  2191. shell.Size = Vector3.new(1,1,1)
  2192. local dir = CFrame.new(c.Torso.Position + Vector3.new(0,1,0),(c.Torso.Position + Vector3.new(0,1,0)) + Vector3.new(math.random(-2,2),3,math.random(-2,2)))
  2193. shell.CFrame = (c.Torso.CFrame * CFrame.new(0,0,0))
  2194. shell.CFrame = shell.CFrame
  2195. shell.Parent = swordholder
  2196. shell.Transparency = 0
  2197. shell.BrickColor = colors[math.random(1,#colors)]
  2198. shell.CanCollide = false
  2199. coroutine.resume(coroutine.create(function()
  2200. for i = 0 , 1 , 0.05 do
  2201. wait()
  2202. shell.Transparency = 1*i
  2203. shell.CFrame = shell.CFrame + (dir.lookVector * 1*i)
  2204. mesh.Scale = randomv * Vector3.new(i,i,i)
  2205. end
  2206. shell.Transparency = 1
  2207. shell.Parent = nil
  2208. end))
  2209. wait()
  2210. end
  2211. wait(1)
  2212. for z = 0 , 1 , 0.2 do
  2213. wait()
  2214. earth.CFrame = CF + Vector3.new(0,2-2*z,0)
  2215. earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0)
  2216. earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0)
  2217. earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0)
  2218. earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0)
  2219. earthm5.Scale = Vector3.new(5-5*z,515-500*z,5-5*z)
  2220. end
  2221. earth.Parent = nil
  2222. earth2.Parent = nil
  2223. earth3.Parent = nil
  2224. earth4.Parent = nil
  2225. earth5.Parent = nil
  2226. end))
  2227.  
  2228.  
  2229. end
  2230. end
  2231. end
  2232. end
  2233.  
  2234.  
  2235.  
  2236. function effect()
  2237. local clone = prt2:clone()
  2238. clone.Parent = Character
  2239. clone.Anchored = true
  2240. clone.Transparency = 0
  2241. clone.BrickColor = BrickColor.new("Really red")
  2242. coroutine.resume(coroutine.create(function()
  2243. for i = 0 , 1 , 0.1 do
  2244. clone.Transparency = 1*i
  2245. wait()
  2246. end
  2247. clone.Parent = nil
  2248. end))
  2249. local clone = prt3:clone()
  2250. clone.Parent = Character
  2251. clone.Anchored = true
  2252. clone.Transparency = 0
  2253. clone.BrickColor = BrickColor.new("Really red")
  2254. coroutine.resume(coroutine.create(function()
  2255. for i = 0 , 1 , 0.1 do
  2256. clone.Transparency = 1*i
  2257. wait()
  2258. end
  2259. clone.Parent = nil
  2260. end))
  2261. local clone = prt4:clone()
  2262. clone.Parent = Character
  2263. clone.Anchored = true
  2264. clone.Transparency = 0
  2265. clone.BrickColor = BrickColor.new("Really red")
  2266. coroutine.resume(coroutine.create(function()
  2267. for i = 0 , 1 , 0.1 do
  2268. clone.Transparency = 1*i
  2269. wait()
  2270. end
  2271. clone.Parent = nil
  2272. end))
  2273. end
  2274.  
  2275. function walkspeed(value)
  2276. Character.Humanoid.WalkSpeed = value
  2277. end
  2278.  
  2279.  
  2280.  
  2281. function atktype(s,e)
  2282.  
  2283. coroutine.resume(coroutine.create(function ()
  2284. attacktype = e
  2285. wait(0.25)
  2286. if attack == false then
  2287. attacktype = s
  2288. end
  2289. end))
  2290.  
  2291. end
  2292.  
  2293.  
  2294. function slash()
  2295. attack = true
  2296. for i = 0 , 1 , 0.1 do
  2297. wait()
  2298. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45))
  2299. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2300. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45))
  2301. LW.C1 = CFrame.new(0, 0.5, 0)
  2302. end
  2303. ss(game.Workspace,1)
  2304. local con = prt2.Touched:connect(OT)
  2305. local CF = Torso.CFrame
  2306. local bg = Instance.new("BodyGyro")
  2307. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2308. bg.P = bg.P + 10000
  2309. bg.cframe = CF
  2310. bg.Parent = Torso
  2311. local bv = Instance.new("BodyPosition")
  2312. bv.Parent = Torso
  2313. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2314. bv.position = CF.p + (Vector3.new(0,3,0) + (CF.lookVector * 5))
  2315. for i = 0 , 1 , 0.2 do
  2316. wait()
  2317. RW.C0 = CFrame.new(1,1-0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45))
  2318. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2319. LW.C0 = CFrame.new(-1, 1-0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45))
  2320. LW.C1 = CFrame.new(0, 0.5, 0)
  2321. effect()
  2322. if i == 0.8 then
  2323. bv.position = CF.p + (Vector3.new(0,-1,0) + (CF.lookVector * 12.5))
  2324. end
  2325. end
  2326. --RWLFunc()
  2327. --LWLFunc()
  2328. for i = 0 , 1 , 0.1 do
  2329. wait()
  2330. RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i), 0, math.rad(-45))
  2331. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2332. LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i),0,math.rad(45))
  2333. LW.C1 = CFrame.new(0, 0.5, 0)
  2334. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45*i),0,0)
  2335. RWL.C1 = CFrame.new(0.5, 1, 0)
  2336. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0)
  2337. LWL.C1 = CFrame.new(-0.5, 1-1*i, 0.5*i)
  2338. if i == 0.2 then
  2339. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0))
  2340. ss(game.Workspace,1.25)
  2341. end
  2342. end
  2343. for i = 0 , 1 , 0.1 do
  2344. wait()
  2345. RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i), 0, math.rad(45-90))
  2346. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2347. LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),0,math.rad(-45+90))
  2348. LW.C1 = CFrame.new(0, 0.5, 0)
  2349. delay(0.1,function()
  2350. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45-45*i),0,0)
  2351. RWL.C1 = CFrame.new(0.5, 1, 0)
  2352. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+45*i),0,0)
  2353. LWL.C1 = CFrame.new(-0.5, 1*i, 0.5-0.5*i)
  2354. end)
  2355. end
  2356. bg.Parent = nil
  2357. bv.Parent = nil
  2358. wait(0.125)
  2359. delay(0.2,function()
  2360. --RWLRem()
  2361. --LWLRem()
  2362.  
  2363. end)
  2364. con:disconnect()
  2365. Hitdeb = 0
  2366. wait(0.3)
  2367. --LegsFix()
  2368. attack = false
  2369. end
  2370.  
  2371. function revenge()
  2372. attack = true
  2373. for i = 0 , 1 , 0.1 do
  2374. wait()
  2375. RW.C0 = CFrame.new(1,0.25+1*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45))
  2376. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2377. LW.C0 = CFrame.new(-1, 0.25+1*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45))
  2378. LW.C1 = CFrame.new(0, 0.5, 0)
  2379. end
  2380. cs(game.Workspace,1.25)
  2381. bubblyblast(2.5,0.5,"Really red",prt2,false)
  2382. wait(0.1)
  2383. bubblyblast(2.5,0.5,"Really red",prt2,false)
  2384. wait(0.1)
  2385. bubblyblast(2.5,0.5,"Really red",prt2,false)
  2386. wait(0.1)
  2387. if Character.Humanoid.MaxHealth - Character.Humanoid.Health >= 10 then
  2388. mindamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health - 10
  2389. elseif Character.Humanoid.MaxHealth - Character.Humanoid.Health < 10 then
  2390. mindamage = 0
  2391. end
  2392. maxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health
  2393. crtmaxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health + 25
  2394. ss(game.Workspace,1)
  2395. local con = prt2.Touched:connect(OT)
  2396. local bv = Instance.new("BodyPosition")
  2397. bv.Parent = Torso
  2398. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2399. local CF = Torso.CFrame
  2400. bv.position = CF.p + (Vector3.new(0,8,0) + (Torso.CFrame.lookVector * 5))
  2401. for i = 0 , 1 , 0.2 do
  2402. wait()
  2403. RW.C0 = CFrame.new(1,1.25-1*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45))
  2404. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2405. LW.C0 = CFrame.new(-1, 1.25-1*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45))
  2406. LW.C1 = CFrame.new(0, 0.5, 0)
  2407. effect()
  2408. if i == 0.4 then
  2409. bv.position = CF.p + (Vector3.new(0,-1,0) + (Torso.CFrame.lookVector * 12.5))
  2410. end
  2411. end
  2412. for i = 0 , 1 , 0.1 do
  2413. wait()
  2414. RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i), 0, math.rad(-45))
  2415. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2416. LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,math.rad(45))
  2417. LW.C1 = CFrame.new(0, 0.5, 0)
  2418. end
  2419. bv.Parent = nil
  2420. wait(0.25)
  2421. mindamage = omindamage
  2422. maxdamage = omaxdamage
  2423. crtmaxdamage = ocrtmaxdamage
  2424. con:disconnect()
  2425. Hitdeb = 0
  2426. attack = false
  2427. end
  2428.  
  2429.  
  2430.  
  2431. function quickslash()
  2432. attack = true
  2433. local windeffect = true
  2434. for i = 0 , 1 , 0.2 do
  2435. wait()
  2436. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45))
  2437. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2438. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45))
  2439. LW.C1 = CFrame.new(0, 0.5, 0)
  2440. end
  2441. coroutine.resume(coroutine.create(function()
  2442. repeat
  2443. wait()
  2444. local manaringm = Instance.new("SpecialMesh")
  2445. manaringm.Scale = Vector3.new(3,1,3)
  2446. manaringm.MeshType = "FileMesh"
  2447. manaringm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2448. local manaring = Instance.new("Part")
  2449. manaring.formFactor = 1
  2450. manaring.CanCollide = false
  2451. manaring.Name = "Handle"
  2452. manaring.Locked = true
  2453. manaring.Anchored = true
  2454. manaring.Size = Vector3.new(1,1,1)
  2455. manaring.Parent = swordholder
  2456. manaring.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0)
  2457. manaringm.Parent = manaring
  2458. manaring.BrickColor = BrickColor.new("Institutional white")
  2459. manaring.Transparency = 0.5
  2460. delay(0.25,function()
  2461. for i = 0 , 1 , 0.1 do
  2462. wait()
  2463. manaring.Transparency = 0.5+0.5*i
  2464. end
  2465. manaring.Parent = nil
  2466. end)
  2467. until windeffect == false
  2468. end))
  2469. --RWLFunc()
  2470. --LWLFunc()
  2471. coroutine.resume(coroutine.create(function()
  2472. for i = 0 , 1 , 0.1 do
  2473. wait()
  2474. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0)
  2475. RWL.C1 = CFrame.new(0.5, 1, 0)
  2476. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0)
  2477. LWL.C1 = CFrame.new(-0.5, 1,0)
  2478. end end))
  2479. ss(game.Workspace,1.25)
  2480. local con = prt2.Touched:connect(OT)
  2481. local CF = Torso.CFrame
  2482. local bg = Instance.new("BodyGyro")
  2483. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2484. bg.P = bg.P + 10000
  2485. bg.cframe = CF
  2486. bg.Parent = Torso
  2487. local bv = Instance.new("BodyPosition")
  2488. bv.Parent = Torso
  2489. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2490. bv.P = bv.P + 10000
  2491. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 12.5))
  2492. for i = 0 , 1 , 0.2 do
  2493. wait()
  2494. RW.C0 = CFrame.new(1,1-0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45))
  2495. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2496. LW.C0 = CFrame.new(-1, 1-0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45))
  2497. LW.C1 = CFrame.new(0, 0.5, 0)
  2498. effect()
  2499. end
  2500. for i = 0 , 1 , 0.2 do
  2501. wait()
  2502. RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i), 0, math.rad(-45))
  2503. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2504. LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i),0,math.rad(45))
  2505. LW.C1 = CFrame.new(0, 0.5, 0)
  2506. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,0)
  2507. RWL.C1 = CFrame.new(0.5, 1, 0)
  2508. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0)
  2509. LWL.C1 = CFrame.new(-0.5, 1-1*i,0.5*i)
  2510. if i == 0.2 then
  2511. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0))
  2512. ss(game.Workspace,1.75)
  2513. windeffect = false
  2514. end
  2515. end
  2516. for i = 0 , 1 , 0.1 do
  2517. wait()
  2518. RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i), 0, math.rad(45-90))
  2519. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2520. LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),0,math.rad(-45+90))
  2521. LW.C1 = CFrame.new(0, 0.5, 0)
  2522. delay(0.1,function()
  2523. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45-45*i),0,0)
  2524. RWL.C1 = CFrame.new(0.5, 1, 0)
  2525. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+45*i),0,0)
  2526. LWL.C1 = CFrame.new(-0.5, 1*i, 0.5-0.5*i)
  2527. end)
  2528. end
  2529. bv.Parent = nil
  2530. bg.Parent = nil
  2531. wait(0.125)
  2532. delay(0.15,function()
  2533. --RWLRem()
  2534. --LWLRem()
  2535. end)
  2536. con:disconnect()
  2537. Hitdeb = 0
  2538. wait(0.3)
  2539. attack = false
  2540. --LegsFix()
  2541. end
  2542.  
  2543.  
  2544. function windslash()
  2545. attack = true
  2546. local windeffect = true
  2547. for i = 0 , 1 , 0.2 do
  2548. wait()
  2549. RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+45*i), 0, math.rad(-45+45*i))
  2550. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2551. LW.C0 = CFrame.new(-1-0.5*i, 0.25+0.25*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45-90*i),0,math.rad(45-90*i))
  2552. LW.C1 = CFrame.new(0, 0.5, 0)
  2553. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45+45*i)) * CFrame.new(0, 0, 0.75-0.75*i)
  2554. end
  2555. coroutine.resume(coroutine.create(function()
  2556. repeat
  2557. wait(0.05)
  2558. local manaringm = Instance.new("SpecialMesh")
  2559. manaringm.Scale = Vector3.new(6,3,4)
  2560. manaringm.MeshType = "FileMesh"
  2561. manaringm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2562. local manaring = Instance.new("Part")
  2563. manaring.formFactor = 1
  2564. manaring.CanCollide = false
  2565. manaring.Name = "Handle"
  2566. manaring.Locked = true
  2567. manaring.Anchored = true
  2568. manaring.Size = Vector3.new(1,1,1)
  2569. manaring.Parent = swordholder
  2570. manaring.CFrame = Torso.CFrame * CFrame.new(0,0,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  2571. manaringm.Parent = manaring
  2572. manaring.BrickColor = BrickColor.new("Institutional white")
  2573. manaring.Transparency = 0.5
  2574. local manaringm2 = Instance.new("SpecialMesh")
  2575. manaringm2.Scale = Vector3.new(6,5,4)
  2576. manaringm2.MeshType = "FileMesh"
  2577. manaringm2.MeshId = "http://www.roblox.com/asset/?id=1038653"
  2578. local manaring2 = Instance.new("Part")
  2579. manaring2.formFactor = 1
  2580. manaring2.CanCollide = false
  2581. manaring2.Name = "Handle2"
  2582. manaring2.Locked = true
  2583. manaring2.Anchored = true
  2584. manaring2.Size = Vector3.new(1,1,1)
  2585. manaring2.Parent = swordholder
  2586. manaring2.CFrame = Torso.CFrame * CFrame.new(0,-0.25,-4.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2587. manaringm2.Parent = manaring2
  2588. manaring2.BrickColor = BrickColor.new("Institutional white")
  2589. manaring2.Transparency = 0.5
  2590. delay(0.25,function()
  2591. for i = 0 , 1 , 0.1 do
  2592. wait()
  2593. manaring.Transparency = 0.5+0.5*i
  2594. manaring2.Transparency = 0.5+0.5*i
  2595. end
  2596. manaring.Parent = nil
  2597. manaring2.Parent = nil
  2598. end)
  2599. until windeffect == false
  2600. end))
  2601. ss(game.Workspace,0.5)
  2602. local bv = Instance.new("BodyPosition")
  2603. bv.Parent = Torso
  2604. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2605. bv.P = bv.P + 100
  2606. local CF = Torso.CFrame
  2607. local bg = Instance.new("BodyGyro")
  2608. bg.maxTorque = Vector3.new(math.huge,0,math.huge)
  2609. bg.P = bg.P + 10000
  2610. bg.cframe = CF
  2611. bg.Parent = Torso
  2612. bv.position = Torso.CFrame.p + (Vector3.new(0,0,0) + (Torso.CFrame.lookVector * 7.5))
  2613. for i = 0 , 25 do
  2614. wait()
  2615. bv.position = Torso.CFrame.p + (Vector3.new(0,0,0) + (Torso.CFrame.lookVector * 7.5))
  2616. local critrandomizer = math.random(1,crtrate)
  2617. if critrandomizer ~= 1 then
  2618. local rndmdamage = math.random(mindamage,maxdamage)
  2619. AoE(prt2,12.5,math.floor(rndmdamage*0.75),false)
  2620. elseif critrandomizer == 1 then
  2621. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2622. AoE(prt2,12.5,math.floor(rndmdamage*0.75),true)
  2623. end
  2624. end
  2625. windeffect = false
  2626. for ii = 1 , #AoETrue do
  2627. table.remove(AoETrue,#AoETrue)
  2628. end
  2629. for i = 0 , 1 , 0.1 do
  2630. wait()
  2631. RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,0.25-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45*i))
  2632. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2633. LW.C0 = CFrame.new(-1.5+0.5*i, 0.25-0.25*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(-45+90*i))
  2634. LW.C1 = CFrame.new(0, 0.5, 0)
  2635. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45*i)) * CFrame.new(0, 0, 0.75*i)
  2636. end
  2637. bv.Parent = nil
  2638. bg.Parent = nil
  2639. wait(0.125)
  2640. Hitdeb = 0
  2641. wait(0.3)
  2642. attack = false
  2643. end
  2644.  
  2645. function drain()
  2646. attack = true
  2647. for i = 0 , 1 , 0.1 do
  2648. wait()
  2649. RW.C0 = CFrame.new(1,0.25+0.25*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i), 0, math.rad(-45))
  2650. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2651. LW.C0 = CFrame.new(-1, 0.25+0.25*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i),0,math.rad(45))
  2652. LW.C1 = CFrame.new(0, 0.5, 0)
  2653. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i)
  2654. end
  2655. ss(game.Workspace,1)
  2656. local con = prt2.Touched:connect(OT2)
  2657. local CF = Torso.CFrame
  2658. local bg = Instance.new("BodyGyro")
  2659. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2660. bg.P = bg.P + 10000
  2661. bg.cframe = CF
  2662. bg.Parent = Torso
  2663. local bv = Instance.new("BodyPosition")
  2664. bv.Parent = Torso
  2665. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2666. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0))
  2667. for i = 0 , 1 , 0.1 do
  2668. wait()
  2669. RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i), 0, math.rad(-45))
  2670. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2671. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i),0,math.rad(45))
  2672. LW.C1 = CFrame.new(0, 0.5, 0)
  2673. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 15*i))
  2674. effect()
  2675. end
  2676.  
  2677. for i = 0 , 1 , 0.1 do
  2678. wait()
  2679. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45))
  2680. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2681. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(45))
  2682. LW.C1 = CFrame.new(0, 0.5, 0)
  2683. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  2684. if i == 0.2 then
  2685. bv.position = CF.p + (Vector3.new(0,5,0) + (CF.lookVector * 0.5))
  2686. ss(game.Workspace,1.25)
  2687. end
  2688. if i == 0.5 then
  2689. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0))
  2690. end
  2691. end
  2692. bg.Parent = nil
  2693. bv.Parent = nil
  2694. wait(0.125)
  2695. con:disconnect()
  2696. Hitdeb = 0
  2697. wait(0.3)
  2698. attack = false
  2699. end
  2700.  
  2701.  
  2702. function unleash()
  2703. attack = true
  2704. local gg = swordholder:GetChildren()
  2705. local thing = 1
  2706. cs(game.Workspace,1.25)
  2707. for i = 0 , 1 , 0.1 do
  2708. wait()
  2709. RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45+90*i))
  2710. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2711. LW.C0 = CFrame.new(-1, 0.25+0.25*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i),0,math.rad(45))
  2712. LW.C1 = CFrame.new(0, 0.5, 0)
  2713. for l = 1 , #gg do
  2714. if gg[l].className == "Part" and gg[l].Name ~= "RAPart" then
  2715. gg[l].Transparency = 1*i
  2716. end
  2717. end
  2718. if thing == 2 then
  2719. thing = 1
  2720. end
  2721. if thing == 1 then
  2722. thing = thing + 1
  2723. bubblyblast(0.75,2,"Institutional white",prt2,false)
  2724. ringblast(2,0.5,"Institutional white",prt2)
  2725. end
  2726.  
  2727. end
  2728. ss(game.Workspace,1)
  2729. mindamage = 50
  2730. maxdamage = 95
  2731. crtmaxdamage = 150
  2732. local con = prt2.Touched:connect(OT3)
  2733. local CF = Torso.CFrame
  2734. local bg = Instance.new("BodyGyro")
  2735. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2736. bg.P = bg.P + 10000
  2737. bg.cframe = CF
  2738. bg.Parent = Torso
  2739. local bv = Instance.new("BodyPosition")
  2740. bv.Parent = Torso
  2741. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2742. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0))
  2743. for i = 0 , 1 , 0.1 do
  2744. wait()
  2745. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-135*i), 0, math.rad(45-45*i))
  2746. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2747. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i),0,math.rad(45))
  2748. LW.C1 = CFrame.new(0, 0.5, 0)
  2749. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 15*i))
  2750. if thing == 2 then
  2751. thing = 1
  2752. end
  2753. if thing == 1 then
  2754. thing = thing + 1
  2755. bubblyblast(0.5,2,"Institutional white",prt2,false)
  2756. ringblast(1.5,0.5,"Institutional white",prt2)
  2757. end
  2758.  
  2759. end
  2760. bv.P = bv.P + 10000
  2761. for i = 0 , 1 , 0.1 do
  2762. wait()
  2763. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45))
  2764. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2765. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(45))
  2766. LW.C1 = CFrame.new(0, 0.5, 0)
  2767. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  2768. for l = 1 , #gg do
  2769. if gg[l].className == "Part" and gg[l].Name ~= "RAPart" then
  2770. gg[l].Transparency = 1-1*i
  2771. end
  2772. end
  2773. if i == 0.2 then
  2774. bv.position = CF.p + (Vector3.new(0,5,0) + (CF.lookVector * 0.5))
  2775. ss(game.Workspace,1.25)
  2776. ls(game.Workspace,1.25)
  2777. end
  2778. if i == 0.5 then
  2779. bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0))
  2780. end
  2781. end
  2782. bg.Parent = nil
  2783. bv.Parent = nil
  2784. wait(0.125)
  2785. mindamage = omindamage
  2786. maxdamage = omaxdamage
  2787. crtmaxdamage = ocrtmaxdamage
  2788. con:disconnect()
  2789. Hitdeb = 0
  2790. wait(0.3)
  2791. attack = false
  2792. end
  2793.  
  2794.  
  2795. function tremor()
  2796. attack = true
  2797. local thing = 1
  2798. for i = 0 , 1 , 0.1 do
  2799. wait()
  2800. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45))
  2801. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2802. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45))
  2803. LW.C1 = CFrame.new(0, 0.5, 0)
  2804. if thing == 2 then
  2805. thing = 1
  2806. end
  2807. if thing == 1 then
  2808. thing = thing + 1
  2809. ringblast(1,0.5,"Brown",prt2)
  2810. end
  2811. end
  2812. cs(game.Workspace,1.5)
  2813. for i = 0 , 1 , 0.2 do
  2814. wait()
  2815. RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45))
  2816. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2817. LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45))
  2818. LW.C1 = CFrame.new(0, 0.5, 0)
  2819. effect()
  2820. end
  2821. wait(0.1)
  2822. for i = 0 , 1 , 0.1 do
  2823. wait()
  2824. RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45))
  2825. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2826. LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45))
  2827. LW.C1 = CFrame.new(0, 0.5, 0)
  2828. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i)
  2829. effect()
  2830. end
  2831. mindamage = 15
  2832. maxdamage = 35
  2833. crtmaxdamage = 50
  2834. local critrandomizer = math.random(1,crtrate)
  2835. if critrandomizer ~= 1 then
  2836. local rndmdamage = math.random(mindamage,maxdamage)
  2837. AoETremor(prt2,15,rndmdamage,false)
  2838. elseif critrandomizer == 1 then
  2839. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2840. AoETremor(prt2,15,rndmdamage,true)
  2841. end
  2842. local CFf = prt2.CFrame * CFrame.new(0,1.5,0)
  2843. local earthm = Instance.new("BlockMesh")
  2844. earthm.Scale = Vector3.new(1.5,1.5,1.5)
  2845. local earth = Instance.new("Part")
  2846. earth.formFactor = 0
  2847. earth.CanCollide = false
  2848. earth.Name = "Earth1"
  2849. earth.Locked = true
  2850. earth.Anchored = true
  2851. earth.Size = Vector3.new(1,1,1)
  2852. earth.Parent = swordholder
  2853. earth.CFrame = CFf
  2854. earthm.Parent = earth
  2855. earth.BrickColor = BrickColor.new("Brown")
  2856. earth.Transparency = 0
  2857. for i = 1 , 1 do
  2858. rs(game.Workspace,2.75)
  2859. end
  2860. for i = 0 , 1 , 0.1 do
  2861. wait()
  2862. earth.CFrame = CFf * CFrame.new(0,-0.25*i,0.15*i)
  2863. end
  2864. wait(0.25)
  2865. for i = 0 , 1 , 0.1 do
  2866. wait()
  2867. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45))
  2868. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2869. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45))
  2870. LW.C1 = CFrame.new(0, 0.5, 0)
  2871. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  2872. end
  2873. for ii = 1 , #AoETrue do
  2874. table.remove(AoETrue,#AoETrue)
  2875. end
  2876. for i = 0 , 1 , 0.1 do
  2877. wait()
  2878. earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i)
  2879. end
  2880. earth.Parent = nil
  2881. attack = false
  2882. mindamage = omindamage
  2883. maxdamage = omaxdamage
  2884. crtmaxdamage = ocrtmaxdamage
  2885. end
  2886.  
  2887.  
  2888. function quake()
  2889. attack = true
  2890. local thing = 1
  2891. for i = 0 , 1 , 0.1 do
  2892. wait()
  2893. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45))
  2894. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2895. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45))
  2896. LW.C1 = CFrame.new(0, 0.5, 0)
  2897. if thing == 2 then
  2898. thing = 1
  2899. end
  2900. if thing == 1 then
  2901. thing = thing + 1
  2902. ringblast(2,0.5,"Brown",prt2)
  2903. end
  2904. end
  2905. cs(game.Workspace,1.5)
  2906. for i = 0 , 1 , 0.2 do
  2907. wait()
  2908. RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45))
  2909. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2910. LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45))
  2911. LW.C1 = CFrame.new(0, 0.5, 0)
  2912. effect()
  2913. end
  2914. wait(0.1)
  2915. for i = 0 , 1 , 0.1 do
  2916. wait()
  2917. RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45))
  2918. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2919. LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45))
  2920. LW.C1 = CFrame.new(0, 0.5, 0)
  2921. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i)
  2922. effect()
  2923. end
  2924. mindamage = 25
  2925. maxdamage = 45
  2926. crtmaxdamage = 55
  2927. local critrandomizer = math.random(1,crtrate)
  2928. if critrandomizer ~= 1 then
  2929. local rndmdamage = math.random(mindamage,maxdamage)
  2930. AoEQuake(prt2,15,rndmdamage,false)
  2931. elseif critrandomizer == 1 then
  2932. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2933. AoEQuake(prt2,15,rndmdamage,true)
  2934. end
  2935. local CFf = prt2.CFrame * CFrame.new(0,1.5,0)
  2936. local earthm = Instance.new("BlockMesh")
  2937. earthm.Scale = Vector3.new(2,2,2)
  2938. local earth = Instance.new("Part")
  2939. earth.formFactor = 0
  2940. earth.CanCollide = false
  2941. earth.Name = "Earth1"
  2942. earth.Locked = true
  2943. earth.Anchored = true
  2944. earth.Size = Vector3.new(1,1,1)
  2945. earth.Parent = swordholder
  2946. earth.CFrame = CFf
  2947. earthm.Parent = earth
  2948. earth.BrickColor = BrickColor.new("Brown")
  2949. earth.Transparency = 0
  2950. for i = 1 , 1 do
  2951. rs(game.Workspace,2)
  2952. end
  2953. for i = 0 , 1 , 0.1 do
  2954. wait()
  2955. earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i)
  2956. end
  2957. wait(0.25)
  2958. for i = 0 , 1 , 0.1 do
  2959. wait()
  2960. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45))
  2961. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2962. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45))
  2963. LW.C1 = CFrame.new(0, 0.5, 0)
  2964. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  2965. end
  2966. for ii = 1 , #AoETrue do
  2967. table.remove(AoETrue,#AoETrue)
  2968. end
  2969. for i = 0 , 1 , 0.1 do
  2970. wait()
  2971. earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i)
  2972. end
  2973. earth.Parent = nil
  2974. attack = false
  2975. mindamage = omindamage
  2976. maxdamage = omaxdamage
  2977. crtmaxdamage = ocrtmaxdamage
  2978. end
  2979.  
  2980. function cataclysm()
  2981. attack = true
  2982. local thing = 1
  2983. for i = 0 , 1 , 0.1 do
  2984. wait()
  2985. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45))
  2986. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2987. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45))
  2988. LW.C1 = CFrame.new(0, 0.5, 0)
  2989. if thing == 2 then
  2990. thing = 1
  2991. end
  2992. if thing == 1 then
  2993. thing = thing + 1
  2994. ringblast(3.5,1,"Brown",prt2)
  2995. end
  2996. end
  2997. cs(game.Workspace,1.5)
  2998. for i = 0 , 1 , 0.2 do
  2999. wait()
  3000. RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45))
  3001. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3002. LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45))
  3003. LW.C1 = CFrame.new(0, 0.5, 0)
  3004. effect()
  3005. end
  3006. wait(0.1)
  3007. for i = 0 , 1 , 0.1 do
  3008. wait()
  3009. RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45))
  3010. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3011. LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45))
  3012. LW.C1 = CFrame.new(0, 0.5, 0)
  3013. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i)
  3014. effect()
  3015. end
  3016. mindamage = 35
  3017. maxdamage = 65
  3018. crtmaxdamage = 75
  3019. local critrandomizer = math.random(1,crtrate)
  3020. if critrandomizer ~= 1 then
  3021. local rndmdamage = math.random(mindamage,maxdamage)
  3022. AoECataclysm(prt2,15,rndmdamage,false)
  3023. elseif critrandomizer == 1 then
  3024. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  3025. AoECataclysm(prt2,15,rndmdamage,true)
  3026. end
  3027. local CFf = prt2.CFrame * CFrame.new(0,1.5,0)
  3028. local earthm = Instance.new("BlockMesh")
  3029. earthm.Scale = Vector3.new(2,2,2)
  3030. local earth = Instance.new("Part")
  3031. earth.formFactor = 0
  3032. earth.CanCollide = false
  3033. earth.Name = "Earth1"
  3034. earth.Locked = true
  3035. earth.Anchored = true
  3036. earth.Size = Vector3.new(1,1,1)
  3037. earth.Parent = swordholder
  3038. earth.CFrame = CFf
  3039. earthm.Parent = earth
  3040. earth.BrickColor = BrickColor.new("Brown")
  3041. earth.Transparency = 0
  3042. for i = 1 , 1 do
  3043. rs(game.Workspace,2)
  3044. end
  3045. for i = 0 , 1 , 0.1 do
  3046. wait()
  3047. earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i)
  3048. end
  3049. wait(0.25)
  3050. for i = 0 , 1 , 0.1 do
  3051. wait()
  3052. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45))
  3053. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3054. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45))
  3055. LW.C1 = CFrame.new(0, 0.5, 0)
  3056. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  3057. end
  3058. for ii = 1 , #AoETrue do
  3059. table.remove(AoETrue,#AoETrue)
  3060. end
  3061. for i = 0 , 1 , 0.1 do
  3062. wait()
  3063. earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i)
  3064. end
  3065. earth.Parent = nil
  3066. attack = false
  3067. mindamage = omindamage
  3068. maxdamage = omaxdamage
  3069. crtmaxdamage = ocrtmaxdamage
  3070. end
  3071.  
  3072. function fume()
  3073. attack = true
  3074. local thing = 1
  3075. for i = 0 , 1 , 0.1 do
  3076. wait()
  3077. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45))
  3078. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3079. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45))
  3080. LW.C1 = CFrame.new(0, 0.5, 0)
  3081. if thing == 2 then
  3082. thing = 1
  3083. end
  3084. if thing == 1 then
  3085. thing = thing + 1
  3086. ringblast(2,0.5,"Really red",prt2)
  3087. end
  3088. end
  3089. cs(game.Workspace,1.5)
  3090. for i = 0 , 1 , 0.2 do
  3091. wait()
  3092. RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45))
  3093. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3094. LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45))
  3095. LW.C1 = CFrame.new(0, 0.5, 0)
  3096. effect()
  3097. end
  3098. wait(0.1)
  3099. for i = 0 , 1 , 0.1 do
  3100. wait()
  3101. RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45))
  3102. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3103. LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45))
  3104. LW.C1 = CFrame.new(0, 0.5, 0)
  3105. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i)
  3106. effect()
  3107. end
  3108. mindamage = 25
  3109. maxdamage = 45
  3110. crtmaxdamage = 55
  3111. local critrandomizer = math.random(1,crtrate)
  3112. if critrandomizer ~= 1 then
  3113. local rndmdamage = math.random(mindamage,maxdamage)
  3114. AoEFume(prt2,15,rndmdamage,false)
  3115. elseif critrandomizer == 1 then
  3116. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  3117. AoEFume(prt2,15,rndmdamage,true)
  3118. end
  3119. local CFf = prt2.CFrame * CFrame.new(0,1.5,0)
  3120. local earthm = Instance.new("BlockMesh")
  3121. earthm.Scale = Vector3.new(2,2,2)
  3122. local earth = Instance.new("Part")
  3123. earth.formFactor = 0
  3124. earth.CanCollide = false
  3125. earth.Name = "Earth1"
  3126. earth.Locked = true
  3127. earth.Anchored = true
  3128. earth.Size = Vector3.new(1,1,1)
  3129. earth.Parent = swordholder
  3130. earth.CFrame = CFf
  3131. earthm.Parent = earth
  3132. earth.BrickColor = BrickColor.new("Brown")
  3133. earth.Transparency = 0
  3134. for i = 1 , 1 do
  3135. rs(game.Workspace,2)
  3136. end
  3137. for i = 0 , 1 , 0.1 do
  3138. wait()
  3139. earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i)
  3140. end
  3141. wait(0.25)
  3142. for i = 0 , 1 , 0.1 do
  3143. wait()
  3144. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45))
  3145. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3146. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45))
  3147. LW.C1 = CFrame.new(0, 0.5, 0)
  3148. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  3149. end
  3150. for ii = 1 , #AoETrue do
  3151. table.remove(AoETrue,#AoETrue)
  3152. end
  3153. for i = 0 , 1 , 0.1 do
  3154. wait()
  3155. earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i)
  3156. end
  3157. earth.Parent = nil
  3158. attack = false
  3159. mindamage = omindamage
  3160. maxdamage = omaxdamage
  3161. crtmaxdamage = ocrtmaxdamage
  3162. end
  3163. --Eruption
  3164.  
  3165. function eruption()
  3166. attack = true
  3167. local thing = 1
  3168. for i = 0 , 1 , 0.1 do
  3169. wait()
  3170. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45))
  3171. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3172. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45))
  3173. LW.C1 = CFrame.new(0, 0.5, 0)
  3174. if thing == 2 then
  3175. thing = 1
  3176. end
  3177. if thing == 1 then
  3178. thing = thing + 1
  3179. ringblast(3.5,1,"Really red",prt2)
  3180. end
  3181. end
  3182. cs(game.Workspace,1.5)
  3183. for i = 0 , 1 , 0.2 do
  3184. wait()
  3185. RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45))
  3186. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3187. LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45))
  3188. LW.C1 = CFrame.new(0, 0.5, 0)
  3189. effect()
  3190. end
  3191. wait(0.1)
  3192. for i = 0 , 1 , 0.1 do
  3193. wait()
  3194. RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45))
  3195. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3196. LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45))
  3197. LW.C1 = CFrame.new(0, 0.5, 0)
  3198. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i)
  3199. effect()
  3200. end
  3201. mindamage = 35
  3202. maxdamage = 65
  3203. crtmaxdamage = 75
  3204. local critrandomizer = math.random(1,crtrate)
  3205. if critrandomizer ~= 1 then
  3206. local rndmdamage = math.random(mindamage,maxdamage)
  3207. AoEEruption(prt2,15,rndmdamage,false)
  3208. elseif critrandomizer == 1 then
  3209. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  3210. AoEEruption(prt2,15,rndmdamage,true)
  3211. end
  3212. local CFf = prt2.CFrame * CFrame.new(0,1.5,0)
  3213. local earthm = Instance.new("BlockMesh")
  3214. earthm.Scale = Vector3.new(2,2,2)
  3215. local earth = Instance.new("Part")
  3216. earth.formFactor = 0
  3217. earth.CanCollide = false
  3218. earth.Name = "Earth1"
  3219. earth.Locked = true
  3220. earth.Anchored = true
  3221. earth.Size = Vector3.new(1,1,1)
  3222. earth.Parent = swordholder
  3223. earth.CFrame = CFf
  3224. earthm.Parent = earth
  3225. earth.BrickColor = BrickColor.new("Brown")
  3226. earth.Transparency = 0
  3227. for i = 1 , 1 do
  3228. rs(game.Workspace,2)
  3229. end
  3230. for i = 0 , 1 , 0.1 do
  3231. wait()
  3232. earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i)
  3233. end
  3234. wait(0.25)
  3235. for i = 0 , 1 , 0.1 do
  3236. wait()
  3237. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45))
  3238. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3239. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45))
  3240. LW.C1 = CFrame.new(0, 0.5, 0)
  3241. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  3242. end
  3243. for ii = 1 , #AoETrue do
  3244. table.remove(AoETrue,#AoETrue)
  3245. end
  3246. for i = 0 , 1 , 0.1 do
  3247. wait()
  3248. earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i)
  3249. end
  3250. earth.Parent = nil
  3251. attack = false
  3252. mindamage = omindamage
  3253. maxdamage = omaxdamage
  3254. crtmaxdamage = ocrtmaxdamage
  3255. end
  3256. function tundra()
  3257. attack = true
  3258. local thing = 1
  3259. for i = 0 , 1 , 0.1 do
  3260. wait()
  3261. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45))
  3262. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3263. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45))
  3264. LW.C1 = CFrame.new(0, 0.5, 0)
  3265. if thing == 2 then
  3266. thing = 1
  3267. end
  3268. if thing == 1 then
  3269. thing = thing + 1
  3270. ringblast(2,0.5,"Bright blue",prt2)
  3271. end
  3272. end
  3273. cs(game.Workspace,1.5)
  3274. for i = 0 , 1 , 0.2 do
  3275. wait()
  3276. RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45))
  3277. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3278. LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45))
  3279. LW.C1 = CFrame.new(0, 0.5, 0)
  3280. effect()
  3281. end
  3282. wait(0.1)
  3283. for i = 0 , 1 , 0.1 do
  3284. wait()
  3285. RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45))
  3286. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3287. LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45))
  3288. LW.C1 = CFrame.new(0, 0.5, 0)
  3289. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i)
  3290. effect()
  3291. end
  3292. mindamage = 25
  3293. maxdamage = 45
  3294. crtmaxdamage = 55
  3295. local critrandomizer = math.random(1,crtrate)
  3296. if critrandomizer ~= 1 then
  3297. local rndmdamage = math.random(mindamage,maxdamage)
  3298. AoETundra(prt2,15,rndmdamage,false)
  3299. elseif critrandomizer == 1 then
  3300. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  3301. AoETundra(prt2,15,rndmdamage,true)
  3302. end
  3303. local CFf = prt2.CFrame * CFrame.new(0,1.5,0)
  3304. local earthm = Instance.new("BlockMesh")
  3305. earthm.Scale = Vector3.new(2,2,2)
  3306. local earth = Instance.new("Part")
  3307. earth.formFactor = 0
  3308. earth.CanCollide = false
  3309. earth.Name = "Earth1"
  3310. earth.Locked = true
  3311. earth.Anchored = true
  3312. earth.Size = Vector3.new(1,1,1)
  3313. earth.Parent = swordholder
  3314. earth.CFrame = CFf
  3315. earthm.Parent = earth
  3316. earth.BrickColor = BrickColor.new("Brown")
  3317. earth.Transparency = 0
  3318. for i = 1 , 1 do
  3319. rs(game.Workspace,2)
  3320. end
  3321. for i = 0 , 1 , 0.1 do
  3322. wait()
  3323. earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i)
  3324. end
  3325. wait(0.25)
  3326. for i = 0 , 1 , 0.1 do
  3327. wait()
  3328. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45))
  3329. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3330. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45))
  3331. LW.C1 = CFrame.new(0, 0.5, 0)
  3332. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  3333. end
  3334. for ii = 1 , #AoETrue do
  3335. table.remove(AoETrue,#AoETrue)
  3336. end
  3337. for i = 0 , 1 , 0.1 do
  3338. wait()
  3339. earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i)
  3340. end
  3341. earth.Parent = nil
  3342. attack = false
  3343. mindamage = omindamage
  3344. maxdamage = omaxdamage
  3345. crtmaxdamage = ocrtmaxdamage
  3346. end
  3347. function iceberg()
  3348. attack = true
  3349. local thing = 1
  3350. for i = 0 , 1 , 0.1 do
  3351. wait()
  3352. RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45))
  3353. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3354. LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45))
  3355. LW.C1 = CFrame.new(0, 0.5, 0)
  3356. if thing == 2 then
  3357. thing = 1
  3358. end
  3359. if thing == 1 then
  3360. thing = thing + 1
  3361. ringblast(3.5,1,"Bright blue",prt2)
  3362. end
  3363. end
  3364. cs(game.Workspace,1.5)
  3365. for i = 0 , 1 , 0.2 do
  3366. wait()
  3367. RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45))
  3368. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3369. LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45))
  3370. LW.C1 = CFrame.new(0, 0.5, 0)
  3371. effect()
  3372. end
  3373. wait(0.1)
  3374. for i = 0 , 1 , 0.1 do
  3375. wait()
  3376. RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45))
  3377. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3378. LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45))
  3379. LW.C1 = CFrame.new(0, 0.5, 0)
  3380. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i)
  3381. effect()
  3382. end
  3383. mindamage = 35
  3384. maxdamage = 65
  3385. crtmaxdamage = 75
  3386. local critrandomizer = math.random(1,crtrate)
  3387. if critrandomizer ~= 1 then
  3388. local rndmdamage = math.random(mindamage,maxdamage)
  3389. AoEIceberg(prt2,15,rndmdamage,false)
  3390. elseif critrandomizer == 1 then
  3391. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  3392. AoEIceberg(prt2,15,rndmdamage,true)
  3393. end
  3394. local CFf = prt2.CFrame * CFrame.new(0,1.5,0)
  3395. local earthm = Instance.new("BlockMesh")
  3396. earthm.Scale = Vector3.new(2,2,2)
  3397. local earth = Instance.new("Part")
  3398. earth.formFactor = 0
  3399. earth.CanCollide = false
  3400. earth.Name = "Earth1"
  3401. earth.Locked = true
  3402. earth.Anchored = true
  3403. earth.Size = Vector3.new(1,1,1)
  3404. earth.Parent = swordholder
  3405. earth.CFrame = CFf
  3406. earthm.Parent = earth
  3407. earth.BrickColor = BrickColor.new("Brown")
  3408. earth.Transparency = 0
  3409. for i = 1 , 1 do
  3410. rs(game.Workspace,2)
  3411. end
  3412. for i = 0 , 1 , 0.1 do
  3413. wait()
  3414. earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i)
  3415. end
  3416. wait(0.25)
  3417. for i = 0 , 1 , 0.1 do
  3418. wait()
  3419. RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45))
  3420. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3421. LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45))
  3422. LW.C1 = CFrame.new(0, 0.5, 0)
  3423. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i)
  3424. end
  3425. for ii = 1 , #AoETrue do
  3426. table.remove(AoETrue,#AoETrue)
  3427. end
  3428. for i = 0 , 1 , 0.1 do
  3429. wait()
  3430. earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i)
  3431. end
  3432. earth.Parent = nil
  3433. attack = false
  3434. mindamage = omindamage
  3435. maxdamage = omaxdamage
  3436. crtmaxdamage = ocrtmaxdamage
  3437. end
  3438. hold = false
  3439. function ob1d(mouse)
  3440. hold = true
  3441. end
  3442. function ob1u(mouse)
  3443. hold = false
  3444. end
  3445. buttonhold = false
  3446. function key(key)
  3447. if attack == true then return end
  3448. if key == "q" then
  3449. slash()
  3450. end
  3451. if key == "e" then
  3452. revenge()
  3453. end
  3454. if key == "r" then
  3455. quickslash()
  3456. end
  3457. if key == "t" then
  3458. windslash()
  3459. end
  3460. if key == "y" then
  3461. drain()
  3462. end
  3463. if key == "f" then
  3464. unleash()
  3465. end
  3466. if key == "z" then
  3467. tremor()
  3468. end
  3469. if key == "x" then
  3470. quake()
  3471. end
  3472. if key == "c" then
  3473. cataclysm()
  3474. end
  3475. if key == "v" then
  3476. fume()
  3477. end
  3478. if key == "b" then
  3479. eruption()
  3480. end
  3481. if key == "n" then
  3482. tundra()
  3483. end
  3484. if key == "m" then
  3485. iceberg()
  3486. end
  3487. end
  3488. function key2(key)
  3489. end
  3490. function s(mouse)
  3491. mouse.Button1Down:connect(function() ob1d(mouse) end)
  3492. mouse.Button1Up:connect(function() ob1u(mouse) end)
  3493. mouse.KeyDown:connect(key)
  3494. mouse.KeyUp:connect(key2)
  3495. RWFunc()
  3496. equipanim()
  3497. end
  3498. function ds(mouse)
  3499. hideanim()
  3500. wait(0.1)
  3501. RWRem()
  3502. LWRem()
  3503. end
  3504. Bin.Selected:connect(s)
  3505. Bin.Deselected:connect(ds)
  3506. -- lego mediafire
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