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- [07.08.2022 10:37:38] ------------ BEGIN log session -------------
- OpenGL provider: Opengl32.dll
- OpenGL library:
- Vendor: ATI Technologies Inc.
- Render: Radeon RX 580 Series
- Version: 4.6.14800 Compatibility Profile Context 22.5.1 30.0.15021.11005
- Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- Size: 1920x1080
- ColorBits: 32
- DepthBits: 32
- StencilBits: 8
- isDoubleBuffered: true
- *** Looking for Advanced CPU Instructions...
- [x] PentiumPro
- [x] Multimedia (MMX)
- [x] 3D (SSE)
- [x] 3D (SSE2)
- [-] 3D (3DNow)
- ColourBits 32, ABits 8, ZBits 32
- *** Looking for Render API Extensions ...
- [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
- [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- Maximum texture size : 16384
- Maximum simultaneous textures :8
- MaxAnisotropic (1.0 = none) : 16.000000
- INTERNAL ERROR: Can't open file 'gui/wide_background2_ru.tga'
- WARNING: object 'gui/wide_background2_ru.tga' of class 'TTexture2D' not loaded
- INTERNAL ERROR: Texture required
- WARNING: object 'gui/wide_background2_ru.mat' of class 'TMaterial' not loaded
- DOT RANGE line = mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
- DOT RANGE line = mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 0.0050000004 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
- sFMDir = gui/game/buttons
- s1 = flightmodels/a-20c.fmd
- s = FlightModels/A-20C.fmd
- m_lastFMFile = null
- opening new fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a-20g.fmd
- s = FlightModels/A-20G.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-17d.fmd
- s = FlightModels/B-17D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-17e.fmd
- s = FlightModels/B-17E.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-17f.fmd
- s = FlightModels/B-17F.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-17g.fmd
- s = FlightModels/B-17G.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-24d.fmd
- s = FlightModels/B-24D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-24j.fmd
- s = FlightModels/B-24J.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-25c.fmd
- s = FlightModels/B-25C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-25g.fmd
- s = FlightModels/B-25G.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-25h.fmd
- s = FlightModels/B-25H.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-25j.fmd
- s = FlightModels/B-25J.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-29.fmd
- s = FlightModels/B-29.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/beaufightermk21.fmd
- s = FlightModels/BeaufighterMk21.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/beaufort_mki_early.fmd
- s = FlightModels/Beaufort_MkI_early.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/beaufort_mki_late.fmd
- s = FlightModels/Beaufort_MkI_late.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/beaufort_mkii.fmd
- s = FlightModels/Beaufort_MkII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/blenheim_mkiv.fmd
- s = FlightModels/Blenheim_MkIV.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bi-1.fmd
- s = FlightModels/BI-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bi-6.fmd
- s = FlightModels/BI-6.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f2a-1.fmd
- s = FlightModels/F2A-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/dc-3.fmd
- s = FlightModels/DC-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/cw-21.fmd
- s = FlightModels/CW-21.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fokkerdk.fmd
- s = FlightModels/FokkerDK.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fokkerdu.fmd
- s = FlightModels/FokkerDU.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-3b.fmd
- s = FlightModels/DB-3B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-3m.fmd
- s = FlightModels/DB-3M.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-3t.fmd
- s = FlightModels/DB-3T.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-3f.fmd
- s = FlightModels/DB-3F.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f2a-2.fmd
- s = FlightModels/F2A-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4f-3.fmd
- s = FlightModels/F4F-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4f-4.fmd
- s = FlightModels/F4F-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fm-2.fmd
- s = FlightModels/FM-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1a.fmd
- s = FlightModels/F4U-1A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1c.fmd
- s = FlightModels/F4U-1C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1d.fmd
- s = FlightModels/F4U-1D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1.fmd
- s = FlightModels/F4U-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1aclipped.fmd
- s = FlightModels/F4U-1Aclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1dclipped.fmd
- s = FlightModels/F4U-1Dclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = hellcats_fm
- s1 = flightmodels/f6f3_usn.fmd
- s = FlightModels/F6F3_USN.fmd:Hellcats_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file hellcats_fm
- sFMDir = hellcats_fm
- s1 = flightmodels/f6f5_usn.fmd
- s = FlightModels/F6F5_USN.fmd:Hellcats_FM
- m_lastFMFile = hellcats_fm
- sFMDir = fulmar_fm
- s1 = flightmodels/fulmar-mki.fmd
- s = FlightModels/Fulmar-MkI.fmd:FULMAR_FM
- m_lastFMFile = hellcats_fm
- opening new fm file fulmar_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/g-11.fmd
- s = FlightModels/G-11.fmd
- m_lastFMFile = fulmar_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemkiib.fmd
- s = FlightModels/HurricaneMkIIb.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemkiic.fmd
- s = FlightModels/HurricaneMkIIc.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemkiimod.fmd
- s = FlightModels/HurricaneMkIIMod.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-15bis.fmd
- s = FlightModels/I-15bis.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-153-m62.fmd
- s = FlightModels/I-153-M62.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-153-m63.fmd
- s = FlightModels/I-153-M63.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type5.fmd
- s = FlightModels/I-16type5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type5skis.fmd
- s = FlightModels/I-16type5Skis.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type6.fmd
- s = FlightModels/I-16type6.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type6skis.fmd
- s = FlightModels/I-16type6Skis.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type18.fmd
- s = FlightModels/I-16type18.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type24.fmd
- s = FlightModels/I-16type24.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type28.fmd
- s = FlightModels/I-16type28.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type29.fmd
- s = FlightModels/I-16type29.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-185m-71.fmd
- s = FlightModels/I-185M-71.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-185m-82a.fmd
- s = FlightModels/I-185M-82A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-250.fmd
- s = FlightModels/I-250.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ik-3.fmd
- s = FlightModels/IK-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2-1940.fmd
- s = FlightModels/Il-2-1940.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2-1941.fmd
- s = FlightModels/Il-2-1941.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = il-2-1941
- s1 = flightmodels/il-2-1941.fmd
- s = FlightModels/Il-2-1941.fmd:Il-2-1941
- m_lastFMFile = gui/game/buttons
- opening new fm file il-2-1941
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2i.fmd
- s = FlightModels/Il-2I.fmd
- m_lastFMFile = il-2-1941
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2mearly.fmd
- s = FlightModels/Il-2MEarly.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2mlate.fmd
- s = FlightModels/Il-2MLate.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2m3.fmd
- s = FlightModels/Il-2M3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2m3ns.fmd
- s = FlightModels/Il-2M3NS.fmd
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- s = FlightModels/Swordfish.fmd
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- s = FlightModels/Pe-8M40.fmd
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- s = FlightModels/TBD-1.fmd
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- s = FlightModels/TBF-1C.fmd
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- s = FlightModels/TBM-3.fmd
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- s1 = flightmodels/tu-2s.fmd
- s = FlightModels/Tu-2S.fmd
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- s1 = flightmodels/u-2.fmd
- s = FlightModels/U-2.fmd
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- s1 = flightmodels/u-2vs.fmd
- s = FlightModels/U-2VS.fmd
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- s1 = flightmodels/u-2vslnb.fmd
- s = FlightModels/U-2VSLNB.fmd
- m_lastFMFile = gui/game/buttons
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- s1 = flightmodels/wellington3.fmd
- s = FlightModels/Wellington3.fmd
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- s = FlightModels/Yak-1.fmd
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- s = FlightModels/Yak-1B.fmd
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- s1 = flightmodels/yak-3.fmd
- s = FlightModels/Yak-3.fmd
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- s1 = flightmodels/yak-3vk-107.fmd
- s = FlightModels/Yak-3VK-107.fmd
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- s1 = flightmodels/yak-3r.fmd
- s = FlightModels/Yak-3R.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-7a.fmd
- s = FlightModels/Yak-7A.fmd
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- s1 = flightmodels/yak-7b.fmd
- s = FlightModels/Yak-7B.fmd
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- s1 = flightmodels/yak-7b_pf.fmd
- s = FlightModels/Yak-7B_PF.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9.fmd
- s = FlightModels/Yak-9.fmd
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- s1 = flightmodels/yak-9b.fmd
- s = FlightModels/Yak-9B.fmd
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- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9d.fmd
- s = FlightModels/Yak-9D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9m.fmd
- s = FlightModels/Yak-9M.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9k.fmd
- s = FlightModels/Yak-9K.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9t.fmd
- s = FlightModels/Yak-9T.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9u.fmd
- s = FlightModels/Yak-9U.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9ut.fmd
- s = FlightModels/Yak-9UT.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-15.fmd
- s = FlightModels/Yak-15.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-80a.fmd
- s = FlightModels/P-80A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a5m4.fmd
- s = FlightModels/A5M4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
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- s = FlightModels/Me-262A-1aU4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-262hg-ii.fmd
- s = FlightModels/Me-262HG-II.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-321.fmd
- s = FlightModels/Me-321.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-323.fmd
- s = FlightModels/Me-323.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ms406.fmd
- s = FlightModels/MS406.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ms410.fmd
- s = FlightModels/MS410.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/msmorko.fmd
- s = FlightModels/MSMorko.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mxy-7-11.fmd
- s = FlightModels/MXY-7-11.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/n1k1-j.fmd
- s = FlightModels/N1K1-J.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/n1k1-jb.fmd
- s = FlightModels/N1K1-JB.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/n1k2-ja.fmd
- s = FlightModels/N1K2-Ja.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/re-2000.fmd
- s = FlightModels/RE-2000.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/sm79.fmd
- s = FlightModels/SM79.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/letovs-328.fmd
- s = FlightModels/LetovS-328.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ta-152c.fmd
- s = FlightModels/Ta-152C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ta-152h-1.fmd
- s = FlightModels/Ta-152H-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ta-183.fmd
- s = FlightModels/Ta-183.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type24(ofsafonov).fmd
- s = FlightModels/I-16type24(ofSafonov).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mig-3(ofpokryshkin).fmd
- s = FlightModels/MiG-3(ofPokryshkin).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-39n(ofpokryshkin).fmd
- s = FlightModels/P-39N(ofPokryshkin).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-39q-15(ofrechkalov).fmd
- s = FlightModels/P-39Q-15(ofRechkalov).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-87g-2(ofrudel).fmd
- s = FlightModels/Ju-87G-2(ofRudel).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-262(ofnowotny).fmd
- s = FlightModels/Me-262(ofNowotny).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = p40e
- s1 = flightmodels/p-40e.fmd
- s = FlightModels/P-40E.fmd:P40E
- m_lastFMFile = gui/game/buttons
- opening new fm file p40e
- sFMDir = p40m
- s1 = flightmodels/p-40m.fmd
- s = FlightModels/P-40M.fmd:P40M
- m_lastFMFile = p40e
- opening new fm file p40m
- sFMDir = sunderland_ii_fm
- s1 = flightmodels/sunderlandmkii.fmd
- s = FlightModels/SunderlandMkII.fmd:SUNDERLAND_II_FM
- m_lastFMFile = p40m
- opening new fm file sunderland_ii_fm
- sFMDir = a1j_fm
- s1 = flightmodels/a-1j.fmd
- s = FlightModels/A-1J.fmd:A1J_FM
- m_lastFMFile = sunderland_ii_fm
- opening new fm file a1j_fm
- sFMDir = a1h_fm
- s1 = flightmodels/a-1h.fmd
- s = FlightModels/A-1H.fmd:A1H_FM
- m_lastFMFile = a1j_fm
- opening new fm file a1h_fm
- sFMDir = b57b_fm
- s1 = flightmodels/b57b.fmd
- s = FlightModels/B57B.fmd:B57B_FM
- m_lastFMFile = a1h_fm
- opening new fm file b57b_fm
- sFMDir = skyhawkv1_fm
- s1 = flightmodels/skyhawkv1.fmd
- s = FlightModels/SkyHawkv1.fmd:SkyHawkv1_FM
- m_lastFMFile = b57b_fm
- opening new fm file skyhawkv1_fm
- sFMDir = whirlwind_fm
- s1 = flightmodels/whirlwind.fmd
- s = FlightModels/whirlwind.fmd:whirlwind_FM
- m_lastFMFile = skyhawkv1_fm
- opening new fm file whirlwind_fm
- sFMDir = re_2001_fm
- s1 = flightmodels/re_2001.fmd
- s = FlightModels/Re_2001.fmd:Re_2001_FM
- m_lastFMFile = whirlwind_fm
- opening new fm file re_2001_fm
- sFMDir = mosquito16
- s1 = flightmodels/mosquito-bmkxvi.fmd
- s = FlightModels/Mosquito-BMkXVI.fmd:MOSQUITO16
- m_lastFMFile = re_2001_fm
- opening new fm file mosquito16
- sFMDir = a26b_fm
- s1 = flightmodels/a-26b.fmd
- s = FlightModels/A-26B.fmd:A26B_FM
- m_lastFMFile = mosquito16
- opening new fm file a26b_fm
- sFMDir = a26k_fm
- s1 = flightmodels/a-26k.fmd
- s = FlightModels/A-26K.fmd:A26K_FM
- m_lastFMFile = a26b_fm
- opening new fm file a26k_fm
- sFMDir = lysander1_fm
- s1 = flightmodels/lysander1.fmd
- s = FlightModels/Lysander1.fmd:Lysander1_FM
- m_lastFMFile = a26k_fm
- opening new fm file lysander1_fm
- sFMDir = lysander2_fm
- s1 = flightmodels/lysander2.fmd
- s = FlightModels/Lysander2.fmd:Lysander2_FM
- m_lastFMFile = lysander1_fm
- opening new fm file lysander2_fm
- sFMDir = lysander3_fm
- s1 = flightmodels/lysander3.fmd
- s = FlightModels/Lysander3.fmd:Lysander3_FM
- m_lastFMFile = lysander2_fm
- opening new fm file lysander3_fm
- sFMDir = lysander3_sd_fm
- s1 = flightmodels/lysander3_sd.fmd
- s = FlightModels/Lysander3_SD.fmd:Lysander3_SD_FM
- m_lastFMFile = lysander3_fm
- opening new fm file lysander3_sd_fm
- sFMDir = re2005_fm
- s1 = flightmodels/re-2005.fmd
- s = FlightModels/RE-2005.fmd:RE2005_FM
- m_lastFMFile = lysander3_sd_fm
- opening new fm file re2005_fm
- sFMDir = he177_fm
- s1 = flightmodels/he-177a-3.fmd
- s = FlightModels/He-177A-3.fmd:He177_FM
- m_lastFMFile = re2005_fm
- opening new fm file he177_fm
- sFMDir = uhu_fm
- s1 = flightmodels/he-219.fmd
- s = FlightModels/He-219.fmd:Uhu_FM
- m_lastFMFile = he177_fm
- opening new fm file uhu_fm
- sFMDir = ki51-i_fm
- s1 = flightmodels/ki51-i.fmd
- s = FlightModels/Ki51-I.fmd:ki51-I_FM
- m_lastFMFile = uhu_fm
- opening new fm file ki51-i_fm
- sFMDir = vengeance_fm
- s1 = flightmodels/vultee-vengeance.fmd
- s = FlightModels/Vultee-Vengeance.fmd:Vengeance_FM
- m_lastFMFile = ki51-i_fm
- opening new fm file vengeance_fm
- sFMDir = beau10
- s1 = flightmodels/beaufightermkx.fmd
- s = FlightModels/BeaufighterMkX.fmd:BEAU10
- m_lastFMFile = vengeance_fm
- opening new fm file beau10
- sFMDir = p38h_fm
- s1 = flightmodels/p-38h.fmd
- s = FlightModels/P-38H.fmd:P38H_FM
- m_lastFMFile = beau10
- opening new fm file p38h_fm
- sFMDir = p38m_fm
- s1 = flightmodels/p-38m.fmd
- s = FlightModels/P-38M.fmd:P38M_FM
- m_lastFMFile = p38h_fm
- opening new fm file p38m_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-110g-4.fmd
- s = FlightModels/Bf-110G-4.fmd
- m_lastFMFile = p38m_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f6f-5.fmd
- s = FlightModels/F6F-5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = spitmki_fm
- s1 = flightmodels/spitfireia.fmd
- s = FlightModels/SpitfireIa.fmd:SpitMKI_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file spitmki_fm
- sFMDir = spitfirexivc
- s1 = flightmodels/spitfirexivc.fmd
- s = FlightModels/SpitfireXIVC.fmd:SPITFIREXIVC
- m_lastFMFile = spitmki_fm
- opening new fm file spitfirexivc
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9p.fmd
- s = FlightModels/Yak-9P.fmd
- m_lastFMFile = spitfirexivc
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mosquito-tr33.fmd
- s = FlightModels/Mosquito-TR33.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = d520
- s1 = flightmodels/d520.fmd
- s = FlightModels/D520.fmd:D520
- m_lastFMFile = gui/game/buttons
- opening new fm file d520
- sFMDir = gui/game/buttons
- s1 = flightmodels/seagladiatormkii.fmd
- s = FlightModels/SeaGladiatorMkII.fmd
- m_lastFMFile = d520
- getting fm file gui/game/buttons
- sFMDir = bv138c1_fm
- s1 = flightmodels/bv138c1.fmd
- s = FlightModels/BV138C1.fmd:BV138C1_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file bv138c1_fm
- sFMDir = f4u1early_fm
- s1 = flightmodels/f4u1early.fmd
- s = FlightModels/F4U1Early.fmd:F4U1Early_FM
- m_lastFMFile = bv138c1_fm
- opening new fm file f4u1early_fm
- sFMDir = lancaster_fm
- s1 = flightmodels/lancaster.fmd
- s = FlightModels/Lancaster.fmd:Lancaster_FM
- m_lastFMFile = f4u1early_fm
- opening new fm file lancaster_fm
- sFMDir = re2000ga_fm
- s1 = flightmodels/re2000ga.fmd
- s = FlightModels/Re2000GA.fmd:Re2000GA_FM
- m_lastFMFile = lancaster_fm
- opening new fm file re2000ga_fm
- sFMDir = tiffy_fm
- s1 = flightmodels/typhoon1b-early.fmd
- s = FlightModels/Typhoon1B-early.fmd:Tiffy_FM
- m_lastFMFile = re2000ga_fm
- opening new fm file tiffy_fm
- sFMDir = tiffy_fm
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