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- D3D11 DLL starting init - v 1.2.65 - Mon Oct 16 23:56:35 2017
- ----------- d3dx.ini settings -----------
- [Logging]
- calls=1
- input=1
- debug=1
- unbuffered=1
- unbuffered return: 0
- force_cpu_affinity=0
- [System]
- allow_dxgi1_2=0
- allow_check_interface=0
- allow_create_device=2
- allow_platform_update=0
- [Device]
- upscaling=0
- full_screen=0
- force_stereo=0
- get_resolution_from=swap_chain
- hide_cursor=0
- [Stereo]
- automatic_mode=0
- create_profile=0
- force_no_nvapi=0
- [Rendering]
- shader_hash=3dmigoto
- cache_shaders=0
- use_criticalsection=1
- rasterizer_disable_scissor=1
- assemble_signature_comments=1
- export_fixed=0
- export_shaders=0
- export_hlsl=0
- dump_usage=1
- stereo_params=125
- ini_params=120
- override_directory=D:\GOG\Grim Dawn\ShaderFixes
- cache_directory=D:\GOG\Grim Dawn\ShaderCache
- fix_sv_position=0
- [Hunting]
- hunting=1
- marking_mode=0
- mark_snapshot=2
- reload_config=no_modifiers VK_F10
- toggle_hunting=no_modifiers VK_NUMPAD0
- next_pixelshader=no_modifiers VK_NUMPAD2
- previous_pixelshader=no_modifiers VK_NUMPAD1
- mark_pixelshader=no_modifiers VK_NUMPAD3
- take_screenshot=no_modifiers VK_SNAPSHOT
- next_indexbuffer=no_modifiers VK_NUMPAD8
- previous_indexbuffer=no_modifiers VK_NUMPAD7
- mark_indexbuffer=no_modifiers VK_NUMPAD9
- next_vertexshader=no_modifiers VK_NUMPAD5
- previous_vertexshader=no_modifiers VK_NUMPAD4
- mark_vertexshader=no_modifiers VK_NUMPAD6
- next_rendertarget=no_modifiers VK_MULTIPLY
- previous_rendertarget=no_modifiers VK_DIVIDE
- mark_rendertarget=no_modifiers VK_SUBTRACT
- done_hunting=no_modifiers VK_ADD
- reload_fixes=no_modifiers VK_F10
- show_original=no_modifiers VK_F9
- analyse_options=dump_rt_jps clear_rt
- repeat_rate=6
- [KeyChange3DVision2SBSOutputMode]
- type=cycle
- Cycle 1: x7=1
- Cycle 2: x7=2
- Cycle 3: x7=3
- Cycle 4: x7=4
- Cycle 5: x7=5
- Cycle 6: x7=6
- Cycle 7: x7=7
- Cycle 8: x7=0
- Key=no_modifiers F11
- [Resource3DVision2SBSBackupTexture]
- [Resource3DVisionUpscaleBackupTexture]
- [ResourceSoftwareMouseBackupTexture1]
- [ResourceSoftwareMouseBackupTexture2]
- [ResourceSoftwareMouseBackupTexture3]
- [ResourceSoftwareMouseBackupTexture4]
- [customshadersoftwaremousebw]
- blend=ADD INV_DEST_COLOR SRC_ALPHA
- w5=2
- draw=4, 0
- [customshader3dvision2sbs]
- vs=ShaderFixes/3dvision2sbsvs.hlsl
- hs=null
- ds=null
- gs=null
- ps=ShaderFixes/3dvision2sbsps.hlsl
- blend=disable
- cull=none
- topology=triangle_strip
- run=commandlistunbindallrendertargets
- o0=set_viewport no_view_cache bb
- resource3dvision2sbsbackuptexture=reference ps-t100
- ps-t100=stereo2mono bb
- vs-t125=stereoparams
- ps-t125=stereoparams
- vs-t120=iniparams
- ps-t120=iniparams
- draw=4, 0
- post ps-t100=reference resource3dvision2sbsbackuptexture
- [customshadersoftwaremouse]
- vs=ShaderFixes/mousevs.hlsl
- hs=null
- ds=null
- gs=null
- ps=ShaderFixes/mouseps.hlsl
- blend=ADD ONE INV_SRC_ALPHA
- cull=none
- topology=triangle_strip
- run=commandlistunbindallrendertargets
- o0=set_viewport no_view_cache bb
- vs-t125=stereoparams
- ps-t125=stereoparams
- vs-t120=iniparams
- ps-t120=iniparams
- x6=cursor_window_x
- y6=cursor_window_y
- z6=cursor_hotspot_x
- w6=cursor_hotspot_y
- y7=cursor_showing
- z7=window_width
- w7=window_height
- resourcesoftwaremousebackuptexture1=reference vs-t100
- resourcesoftwaremousebackuptexture2=reference vs-t101
- resourcesoftwaremousebackuptexture3=reference ps-t100
- resourcesoftwaremousebackuptexture4=reference ps-t101
- vs-t100=cursor_mask
- vs-t101=cursor_color
- ps-t100=cursor_mask
- ps-t101=cursor_color
- w5=1
- draw=4, 0
- run=customshadersoftwaremousebw
- post vs-t100=reference resourcesoftwaremousebackuptexture1
- post vs-t101=reference resourcesoftwaremousebackuptexture2
- post ps-t100=reference resourcesoftwaremousebackuptexture3
- post ps-t101=reference resourcesoftwaremousebackuptexture4
- [customshaderupscale]
- vs=ShaderFixes/upscalevs.hlsl
- hs=null
- ds=null
- gs=null
- ps=ShaderFixes/upscaleps.hlsl
- blend=disable
- cull=none
- topology=triangle_strip
- sampler=anisotropic_filter
- run=commandlistunbindallrendertargets
- o0=set_viewport bb
- resource3dvisionupscalebackuptexture=reference ps-t101
- ps-t101=f_bb
- draw=4, 0
- post ps-t101=reference resource3dvisionupscalebackuptexture
- [commandlistunbindallrendertargets]
- o0=null
- o1=null
- o2=null
- o3=null
- o4=null
- o5=null
- o6=null
- o7=null
- od=null
- [Present]
- [ClearRenderTargetView]
- WARNING: GetIniSection() called on a section not in the ini_sections map: ClearRenderTargetView
- [ClearDepthStencilView]
- WARNING: GetIniSection() called on a section not in the ini_sections map: ClearDepthStencilView
- [Constants]
- x7=0.00
- [Profile]
- Hooked_LoadLibraryExW load: original_nvapi.dll.
- Hooked_LoadLibraryExW switching to original dll: original_nvapi.dll to C:\WINDOWS\system32\nvapi.dll.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\gdi32.dll.
- NVIDIA driver version 387.92 (branch r387_90)
- nvapi_QueryInterfacePtr @ 0x5F4E4950
- NvAPI_DRS_SaveSettingsToFileEx @ 0x6E96BF90
- Looking up profiles related to D:\GOG\Grim Dawn\Grim Dawn.exe
- ----------- Driver profile settings -----------
- BaseProfile "Base Profile"
- SelectedGlobalProfile "Base Profile"
- Profile "Base Profile"
- ShowOn All
- Setting ID_0x0019bb68 = 0x00000001 UserSpecified=true // Texture filtering - Negative LOD bias
- Setting ID_0x002ecaf2 = 0x00000000 UserSpecified=true // Texture filtering - Trilinear optimization
- Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control
- Setting ID_0x0064b541 = 0x00000000 UserSpecified=true // Preferred refresh rate
- Setting ID_0x007ba09e = 0x00000001 UserSpecified=true // Maximum pre-rendered frames
- Setting ID_0x0084cd70 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic filter optimization
- Setting ID_0x00a879cf = 0x47814940 UserSpecified=true // Vertical Sync
- Setting ID_0x00ce2691 = 0xfffffff6 UserSpecified=true // Texture filtering - Quality
- Setting ID_0x00e73211 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic sample optimization
- Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior
- Setting ID_0x101e61a9 = 0x00000010 UserSpecified=true // Anisotropic filtering setting
- Setting ID_0x1094f157 = 0x00000000 UserSpecified=true // Toggle the VRR global feature
- Setting ID_0x1094f1f7 = 0x00000000 UserSpecified=true // VRR requested state
- Setting ID_0x10a879ac = 0x00000004 UserSpecified=true // G-SYNC
- Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC
- Setting ID_0x10d2bb16 = 0x00000001 UserSpecified=true // Anisotropic filtering mode
- Setting ID_0x10f74257 = 0x10000010 UserSpecified=true
- Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally
- Setting ID_0x208e55e3 = 0x00000001 UserSpecified=true // Maximum frames allowed
- Setting ID_0x80303a19 = 0x00000001
- Setting ID_0x80857a28 = 0x00000001
- Setting ID_0x809d5f60 = 0x00000001
- EndProfile
- Profile "Grim Dawn"
- ShowOn GeForce
- Executable "grim dawn.exe"
- Setting ID_0x10115c8b = 0x0000003c // Quiet Mode Application FPS
- Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel
- Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus
- Setting ID_0x701eb457 = 0x00000001 UserSpecified=true // StereoProfile
- Setting ID_0x70ab30a7 = 0x00000001 UserSpecified=true // StereoDefaultOn
- EndProfile
- ----------- End driver profile settings -----------
- No profile update required
- *** D3D11 DLL successfully initialized. ***
- Trying to load original_d3d11.dll
- Hooked_LoadLibraryExW load: original_d3d11.dll.
- Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll.
- Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1
- calling original CreateDXGIFactory1 API
- CreateDXGIFactory1 returned factory = 06186F38, result = 0
- new HackerDXGIFactory1(class HackerDXGIFactory1@00BBA838) wrapped 06186F38
- HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@00BBA838) adapter 0 requested
- created HackerDXGIAdapter wrapper = 00B3E048 of 04EE8190
- returns result = 0
- HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00B3E048) called
- returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472
- *** D3D11CreateDevice called with
- pAdapter = 00B3E048
- Flags = 0x20
- pFeatureLevels = 0xb100
- FeatureLevels = 2
- ppDevice = 00000000
- pFeatureLevel = 0x4f7fa80
- ppImmediateContext = 00000000
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