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- options:
- PR: &3Lives System
- variables:
- {Lives.%player%} = 10
- command /lives:
- trigger:
- send "&3Lives System"
- send "&3Lives &f: %{Lives.%player%}%"
- On Death of player:
- if {Lives.%player%} is greater than 1:
- remove 2 from {Lives.%player%}
- send "&9You Lost &3Lives &42"
- send "&3Lives&f: {Lives.%player%}"
- else:
- loop all items in the player's inventory:
- drop loop-item at player
- every 1 minute:
- loop all players:
- add 1 to {Lives.%loop-player%}
- send "&9You Get &41 &3Lives" to loop-players
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