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KarloZP

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Jul 5th, 2014
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  1. options:
  2. PR: &3Lives System
  3.  
  4. variables:
  5. {Lives.%player%} = 10
  6.  
  7. command /lives:
  8. trigger:
  9. send "&3Lives System"
  10. send "&3Lives &f: %{Lives.%player%}%"
  11.  
  12. On Death of player:
  13. if {Lives.%player%} is greater than 1:
  14. remove 2 from {Lives.%player%}
  15. send "&9You Lost &3Lives &42"
  16. send "&3Lives&f: {Lives.%player%}"
  17. else:
  18. loop all items in the player's inventory:
  19. drop loop-item at player
  20.  
  21. every 1 minute:
  22. loop all players:
  23. add 1 to {Lives.%loop-player%}
  24. send "&9You Get &41 &3Lives" to loop-players
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